Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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@Garidan - Done. Gave you a +2 Perception bonus for secondary.

@Truk - Your secondary on the axe is a Furious Headbutt and on the Holy symbol is giving you an intimidation bonus based on strength.

Both of you, let me know if you have any questions/issues on the secondaries.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Oh no, a +2 bonus to Perception is just dandy as a secondary :D.

And I looked at that Furious Headbutt that Truk'tosh got. Sheesh, that looks vicious!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Malthazir wrote:

Ok so...

I need to spend some essences.

However just like a good action RPG, I need to stack up on passive or reactive abilities, as I am already stretching my action economy very thin and that's only going to get worse as I get access to higher level magic.

Once the page is back up I'll chew over some of my options.

I like the exploding summons idea. Or giving them passive buffs of some nature.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Truk's holy symbol still needs a bonded effect for Extend Spell.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Is Storm Strike still a swift action?


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Niyut wrote:
Truk's holy symbol still needs a bonded effect for Extend Spell.

Granted him +2 Initiative & Climb for the 2 EE's.


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Niyut wrote:
Is Storm Strike still a swift action?

Yes, Truk and all of his items have been updated.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Looking over Garidan's wiki entry to see what sort of EP shenanigans he can get up to--none yet, so I'm guessing he's still on the to-do list--and I note that for his rapier, you still have that electrifying ability listed. That is wrong, you gave the choice (when that essence was used) of either getting a limited-use active ability or an unlimited use passive requiring critical hits to trigger. I chose the latter ability, in large part because Garidan will eventually be able to deliver critical hits with some consistency.

In addition, you also have the source of his screaming critical and undead bane weapon property listed as that shadowbrood cloaker, which is also wrong. It was the screaming skull that those abilities (and the essence) came from.

If you need a reference that is up-to-date, I have it in my character sheet under "Campaign Boons," every single essence I've ever received in the approximate order that I got (or at least used) them, what it came from, and what it was spent on.


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Truk:

As your secondary ability for the 2 EE's from the Animate Dream and 1 EE from the furious falchion, I gave you:

Skill Bonus: Intimidation (Bonded Only)

The powerful presence of the Animate Dream fuses into the holy symbol of Mylesar granting Truk’tosh a bonus to intimidation equal to his strength modifier. (EE19/20: Animate Dream; EE21: Furious Falchion)

if you'd prefer, I can change this to:

Fearsome Familiar (Bonded Only; 1 EP)

The powerful presence of the Animate Dream and the fury of the falchion fuse into the holy symbol of Mylesar granting Truk'tosh's familiar the ability to draw upon the symbol's power to cast Fear upon its master's enemies. The DC will be equal to the 14 + Truk's wisdom bonus. The effect will last for 1 round for every 2 caster levels of Truk. This effect increases the item’s EP by 1. (EE19/20: Animate Dream; EE21: Furious Falchion)


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Garidan Vissir wrote:
Looking over Garidan's wiki entry to see what sort of EP shenanigans he can get up to--none yet, so I'm guessing he's still on the to-do list--and I note that for his rapier, you still have that electrifying ability listed. That is wrong, you gave the choice (when that essence was used) of either getting a limited-use active ability or an unlimited use passive requiring critical hits to trigger. I chose the latter ability, in large part because Garidan will eventually be able to deliver critical hits with some consistency.

Yep, fixes for you and Malthazir are on the to do list over the next couple days. It's taking me a good hour or so for each character.

Garidan, can you dig me up the post about the crit triggering effect? Thanks.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
Garidan Vissir wrote:
Looking over Garidan's wiki entry to see what sort of EP shenanigans he can get up to--none yet, so I'm guessing he's still on the to-do list--and I note that for his rapier, you still have that electrifying ability listed. That is wrong, you gave the choice (when that essence was used) of either getting a limited-use active ability or an unlimited use passive requiring critical hits to trigger. I chose the latter ability, in large part because Garidan will eventually be able to deliver critical hits with some consistency.

Yep, fixes for you and Malthazir are on the to do list over the next couple days. It's taking me a good hour or so for each character.

Garidan, can you dig me up the post about the crit triggering effect? Thanks.

It's on this page, and in my reply to that post I selected the option for the additional critical hit damage.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I think it would be funny if Truk'tosh went with the Intimidation bonus. He flexes menacingly and enemies soil themselves in terror :D.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Truk hasn't invested much in intimidate. His background describes him as a gentle giant.

But, it's up to him.

Certainly, it's a cool ability for an intimidating person.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

How much HP do we heal for resting over night?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

For 8 hours uninterrupted sleep, it should 1 HP per character level. If either Gruskorb or Truk'tosh successfully used their respective Heal skill (which would require 8 hours and some supplies that Valjoen might rule can be thrown together from what we have between us), it would be doubled.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Garidan Vissir wrote:
For 8 hours uninterrupted sleep, it should 1 HP per character level. If either Gruskorb or Truk'tosh successfully used their respective Heal skill (which would require 8 hours and some supplies that Valjoen might rule can be thrown together from what we have between us), it would be doubled.

Awesome! Then everybody should be at full HP after the healing I did.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

The pages for Truk look correct. Thanks. I really like the move to a shared pool resource-driven system instead of individual uses per day.

Did you catch my note about grove of respite?

Edit: One small note, Truk recently used those two potions of CLW.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Valjoen_GM wrote:

Truk:

As your secondary ability for the 2 EE's from the Animate Dream and 1 EE from the furious falchion, I gave you:

Skill Bonus: Intimidation (Bonded Only)

The powerful presence of the Animate Dream fuses into the holy symbol of Mylesar granting Truk’tosh a bonus to intimidation equal to his strength modifier. (EE19/20: Animate Dream; EE21: Furious Falchion)

if you'd prefer, I can change this to:

Fearsome Familiar (Bonded Only; 1 EP)

The powerful presence of the Animate Dream and the fury of the falchion fuse into the holy symbol of Mylesar granting Truk'tosh's familiar the ability to draw upon the symbol's power to cast Fear upon its master's enemies. The DC will be equal to the 14 + Truk's wisdom bonus. The effect will last for 1 round for every 2 caster levels of Truk. This effect increases the item’s EP by 1. (EE19/20: Animate Dream; EE21: Furious Falchion)

The former is fine. I hadn't built Truk'tosh to intimidate and at conception he was intended to be the gentle giant but I'm of the opinion that not every secondary essence perk needs to be a perfect fit. Also, I like the idea that absorbing large quantities of essences fundamentally changes a person over time.


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Truk'tosh wrote:
Did you catch my note about grove of respite?

Missed it. Thanks. I'll assume you conjured enough good berries to get Niyut to full.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

People keep saying that it swooped away. That's not what the text says. That is not what the map depicts. As far as I can tell, it swooped in and grabbed and that was its surprise round. It apparently doesn't have Flyby Attack. You guys should like kill it or something?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Garidan, Diplomacy and Wild Empathy (which we don't have) require at least a minute to use. The moment it grabbed Raektov is the moment talking was no longer a viable option.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Yes, but that's player knowledge which he doesn't have :D. What he knows is, the owl is intelligent enough to at least comprehend the effort, there's some smooth-talkers in the party who might be able to pull it off and lastly, a talk might cost them less than a a fight that could hurt them enough to make a subsequent battle that much more difficult.

And as a player, I'd find it deeply amusing and ironic that we have more luck being peaceful with the local carnivores than some of the people we've met so far :p.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

But he doesn't know that because Niyut never said that it is intelligent. She has been too focused on rescuing Raektov to inform the party on the finer points of magical owls.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Right, and here I thought we'd long since established that the results of Knowledge checks are shared as gained, off-camera as it were, so there doesn't have to be specific posts mentioning who knows what and when they know it.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I've always operated under the belief that characters don't know things for checks they don't make until someone tells them. For me context matters. The way Niyut would explain things is different than Malthazir would for example.

If Niyut hasn't said it in character, she hasn't said it at all.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Fair enough, assumption on my part and a foolish one. My attack has been made, and the knowledge that the owl is probably intelligent enough to know how to respond in more than a dumb animal fashion to a particular threat--like the swashbuckler who just potentially racked it for 80 points of damage--waits on you whenever you're ready to share.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Yeah between being smacked with a whip and shredded with bone shards this owl is having a rough morning.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Oh is it actually adjacent to us still? I thought it was a flyby.

Oh that gives me way more options.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

There weren't any bone shards used for this, Garidan went right in for melee with pure steel. Aside from being inside its reach which would give it an AoO (or more) for the ranged attack, Garidan doesn't yet have the Precise Shot to compensate for Raektov being snatched up like he is.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Ethereal Essence Sweepstakes

Who Gets It: 1d5 ⇒ 3

1: Garidan
2: Gruskorb
3: Malthazir
4: Niyut
5: Truk'tosh


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Malthazir, would you be willing to let me have this essence and you can take my next one? Unless you want/need it.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Take it, I'm still trying to figure out what I'm doing with the ones I have.

GM have you gotten a chance to get that page back online yet?


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Yes, you be able to see it. LINK


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Thanks, Malthazir!

I would like to add Shield to my wand.

Magic Trick has an interesting Shield effect: Instant Cover (Spellcraft 6 ranks): While the shield spell is active, as an immediate action you can expand your shield into a tower shield made of force. Choose one edge of your space. That edge is treated as a wall of force, except for each 2 caster levels it has hardness 5 and 5 hit points. At the end of the current creature’s turn, the shield spell immediately ends.

But it's not especially Giant Owl-like in nature.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Excellent, thank you GM. Could you fix the link in the campaign description as well?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

@GM:

It occurs to me that the default application for essences imbued into to armor to raise their bonus is enhancement which won't stack with magic vestment. I had been under the impression essences imbued into armor raised the base value of the armor.

Would you be open to retroactively calling the essences imbued into Truk's shadowbrood armor another type of bonus? (natural, sacred, etc)

Alternatively, would you be open a houserule that allows magic vestment to stack with armor's base enhancement? Similar to have magus weapon boost work?

Alternatively-Alternatively, what would the essence cost be to modify magic vestment to work that way?


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Niyut wrote:
GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?

I'm sure your paranoid that you'll leave a valuable item around a battlefield that I will subsequently reveal as a super important power component. I wouldn't do that intentionally. I don't intend to use the dead, mama owl parts for anything like that.


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Malthazir wrote:

Excellent, thank you GM. Could you fix the link in the campaign description as well?

Done.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
Niyut wrote:
GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?
I'm sure your paranoid that you'll leave a valuable item around a battlefield that I will subsequently reveal as a super important power component. I wouldn't do that intentionally. I don't intend to use the dead, mama owl parts for anything like that.

So Niyut just went parts fishing for nothing then :D. Oh well, it's a big enough owl, I suppose the body cavity could be used for shelter or something, since Niyut already made such an effort at clearing it out, lmao.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Valjoen_GM wrote:
Niyut wrote:
GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?
I'm sure your paranoid that you'll leave a valuable item around a battlefield that I will subsequently reveal as a super important power component. I wouldn't do that intentionally. I don't intend to use the dead, mama owl parts for anything like that.

I am actually super paranoid about just that eventuality! How did you know!?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Garidan Vissir wrote:
Valjoen_GM wrote:
Niyut wrote:
GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?
I'm sure your paranoid that you'll leave a valuable item around a battlefield that I will subsequently reveal as a super important power component. I wouldn't do that intentionally. I don't intend to use the dead, mama owl parts for anything like that.
So Niyut just went parts fishing for nothing then :D. Oh well, it's a big enough owl, I suppose the body cavity could be used for shelter or something, since Niyut already made such an effort at clearing it out, lmao.

I'll put it to use somehow. Feather cloak maybe.


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Niyut wrote:
Garidan Vissir wrote:
Valjoen_GM wrote:
Niyut wrote:
GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?
I'm sure your paranoid that you'll leave a valuable item around a battlefield that I will subsequently reveal as a super important power component. I wouldn't do that intentionally. I don't intend to use the dead, mama owl parts for anything like that.
So Niyut just went parts fishing for nothing then :D. Oh well, it's a big enough owl, I suppose the body cavity could be used for shelter or something, since Niyut already made such an effort at clearing it out, lmao.
I'll put it to use somehow. Feather cloak maybe.

So, what exactly did Niyut do to the adult Giant Owl's corpse?

You mentioned gathering its blood, its talons and some other things.


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@Truk'tosh - Well... given that you wrote that awesome piece of RP with your armor and dedicated your day to Mylesar (and did it well before you ralized that stacking issue)... and just inspired me to write Mylesar's deific obedience entry... I'll do ya one better.

Provided that Truk'tosh makes the same or a similar dedication to Mylesar on a daily basis, Mylesar will infuse Truk's Magic Vestment spell with his divine power, making the spell impart a sacred bonus to your AC rather than an enhancement bonus.

That dedication to Morgrym's god has been brewing for a while. I really liked how Truk has been struggling with that part of himself and his guest for some time. Great job!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Valjoen_GM wrote:
Niyut wrote:
Garidan Vissir wrote:
Valjoen_GM wrote:
Niyut wrote:
GM: Could we get a house rule about Craft: Alchemy and Spell Craft that allows for testing and experimentation to see if the magical creatures we kill are alchemically reactive or valuable ritual or power components?
I'm sure your paranoid that you'll leave a valuable item around a battlefield that I will subsequently reveal as a super important power component. I wouldn't do that intentionally. I don't intend to use the dead, mama owl parts for anything like that.
So Niyut just went parts fishing for nothing then :D. Oh well, it's a big enough owl, I suppose the body cavity could be used for shelter or something, since Niyut already made such an effort at clearing it out, lmao.
I'll put it to use somehow. Feather cloak maybe.

So, what exactly did Niyut do to the adult Giant Owl's corpse?

You mentioned gathering its blood, its talons and some other things.

Let's say enough feathers to weave a feather cloak for her brother. At the very least it will look cool.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Niyut wrote:
Let's say enough feathers to weave a feather cloak for her brother. At the very least it will look cool.

Hey, coolness factor is why Garidan went and turned that cloaker into Truk'tosh's armor, so it works for accessories :D.

And it brings to mind the old 2nd Edition AD&D Maztica setting which had actual rules for a system of magic that used feathers among other things. Maybe he could eventually turn that cloak into a bonded item and develop something like that. Or even just dabble, like using essences to give the cloak the ability to summon various avians.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

@GM: Sweet! Thanks.

Truk'tosh has the the mithril cloak already. Would it make sense to attach the feathers to the mithril?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I'm actually reading up on traditional techniques to weave feather cloaks by hand. Though given the cloaker tail, the back of the cloak will need to split into half way down the back.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

That's actually an interesting idea, that. Hmmm, I think it would be Niyut's purview as far as skill goes, since it seems more a matter of properly attaching the feathers to the metal, and that definitely feels more appropriate to her Craft (weaving) than Garidan's Craft (armor).


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Truk'tosh wrote:

@GM: Sweet! Thanks.

Truk'tosh has the the mithril cloak already. Would it make sense to attach the feathers to the mithril?

Adding feathers probably wouldn't work, but we could deconstruct the mithril coat to either use as interior structure or if Garidan can heat up the metal (if he didn't get a travelling forge, I could conjure him one), we could turn the mithril in the cloak into the cord she would use to weave the feather cloak given the lightness and tensile flexibility of mithril.

If we did the second option it would need to be a collaboration of his smithing and Niyut's weaving.

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