Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

There's also the small matter that Truk isn't proficient.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Ah, yes. That might be a wee, tiny issue of middling importance.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Also, if I recall correctly, each STR modifier you are away from the bow's rating also conveys a stacking -1 ATK penalty.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

So basically, after it's all said and done, Garidan himself is the best choice to use this freaking bow?

Edit: It is a -2 penalty for having a modifier lower than what the bow is rated for, but it appears to be a singular penalty, instead of stacking for each point of STR mod.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Probably.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Is the swarm composed of things large enough that I could target it with snowball and have it be effective?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Niyut wrote:
Is the swarm composed of things large enough that I could target it with snowball and have it be effective?
Valjoen_GM wrote:


While in incorporeal form, it can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities or supernatural abilities. It is immune to all nonmagical attack forms. Holy water can affect incorporeal undead (which this is).

While in corporeal form, it is a swarm made up of 300 tiny rats. They take +50% damage from AoE spells and splash weapons. They take full damage from blunt weapons and 1/2 damage from piercing and slashing.

Hope that helps :). If Gruskorb and Malthazir attacked it with their spells, I don't see how yours would be any different.


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Normally, only area of affects spells would hurt a swarm. Spells that target a single creature, have no effect. However I have made a slight downward adjustment to the swarm traits of this encounter. It would be a very difficult CR for this group given all it's special abilities. So, I'm allowing any damage spell to affect the swarm. Non-damage spells that target a single creature, however, will have no effect. Incorporeal traits are in full effect in this encounter.

I should also note that I have a table rule. The spell acid splash is considered a splash weapon. Since it is a conjuration spell I think of it as though a physical ball of acid is created and then thrown, similar to a flask of acid. So, even though acid splash targets a single creature, it will affect swarms.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Garidan's future shopping list (assuming he lives):

Holy water (lots!)
Alchemist's 'x' (several of each!)

That table rule should definitely be added under the campaign information tab for future reference. And will the adjustments to the swarm apply to all future encounters with a swarm of this type?


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Garidan Vissir wrote:

Garidan's future shopping list (assuming he lives):

Holy water (lots!)
Alchemist's 'x' (several of each!)

That table rule should definitely be added under the campaign information tab for future reference. And will the adjustments to the swarm apply to all future encounters with a swarm of this type?

Will do on the table rule.

No, I only made the swarm modification b/c of the high CR of this encounter but there are few good undead swarms. I also lowered the AC and HP. Without the change, I could go incorporeal and drain everyone's strength in a few rounds. Then become corporeal and kill everyone. Your only hope would have been to run in different directions in which case I only kill a few of you. Insert evil grin here!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Will you please post a document that details essences? It would be very nice to have that information in one place.


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Niyut wrote:
Will you please post a document that details essences? It would be very nice to have that information in one place.

It is on the campaign info tab.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Thanks!!


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

This weekend I have a very large tournament to attend (I'm an umpire) which will take up most of my time from Friday to Sunday. I should still be able to check the boards later at night, but starting on Friday my posting will be very scarce until late on Sunday.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

How do we want to portion out essences? A lottery system where the winners are removed until every one gets one? Alphabetically? Give them all to me? ;-)


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Option A sounds good to me.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Well, what sort of essence is it to begin with? If it is an arcane essence, then it should definitely go to a caster, and that removes Garidan from contention straight away. Makes the subsequent decision that much easier.

Otherwise, a lottery system is fine. Roll a d20 here in the discussion thread, high number gets it?

@Malthazir: How funny, a tengu of my acquintance just heard the same from a tiefling barbarian :p.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

1=E
2=Ga
3=Gr
4=M
5=Niyut
6=Tr

Who gets it?: 1d6 ⇒ 3

Gruskorb for the win!


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Congrats Gruskorb. It is an ethereal essence... pure magic. It can be imbued to your whip or to yourself. Imbued to your whip will make it +1 and provide an additional benefit of my choice. Imbued to yourself, it will give you +1 to your saves (think cloak of resistance) and provide an additional benefit of my choice.

Give me a post in the gameplay thread describing what you do with the essence. No right or wrong way to use the essence... this is just roleplaying fluff.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

If I may make a suggestion, a good way to play the acquisition of the essence, after winning the roll for it, would be that the essence responds somehow (glows, rattles, bursts into a frenzy of ominous Latin chanting or whatnot) as soon as the recipient gets close to it, while the others get no response from it at all.


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With the exception of the matter of Gruskorb's essence, I think we're ready to move along. Does the group want to keep moving to the East Gate? Or are you wanting to make rest here? Also, does anyone have any other actions they want to take at this time?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Garidan would like to grab the animals, the tack and feed, the cart, and the more portable elements of yon' forge setup, fill the cart, and book it to safety to rest up.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Have we determined where safety is?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Not yet :p. In light of the heavy undead presence, Garidan will be suggesting a church, in hopes that some sort of aura of holiness will act as a ward against the corpse horde. Plus, a church would likely have healing supplies, as well as holy water, and act a logical gathering point for other survivors.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:

Give me a post in the gameplay thread describing what you do with the essence. No right or wrong way to use the essence... this is just roleplaying fluff.

He will put it towards his whip. Also, please take him out of the running for any further essences, Niyut/whomever else extracts them, until everyone else as gotten them.

I'll RP it as this conversation wraps up.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That's the idea.


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I've updated the spreadsheet with the items from the guard house and the stables. There are several vials and other items that have yet to be fully identified.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I haven't checked gameplay yet so the answer may be in there, but just tell me what checks are required to identify them and I'll make them.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

The vials currently held by Elannaris were identified. Two potions of cure light wounds, one vial of acid.


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I stand corrected.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Fear not, good citizen! OCD Man is here to save the day with his compulsive tracking of minor details!

;p.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I don't suppose we could squeeze in a full day of rest? Truk is pretty crippled by that 6 strength damage.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Garidan feels his pain, and will gladly throw his vote for that.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Seems like a good idea to me.


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You can certainly camp in the stable for the night/8 hour rest. I'll post in the gameplay thread.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I vote for resting to recover the damage. Ability damage is crippling, especially at low levels.


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I have a busy Father's Day weekend. My posting will be very light.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

No problem, have a good weekend :D.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I have a question for the rest of you. Regarding Gardian, I'm trying to play him as someone who is well-read, but lacking in practical experience, and so tries to compensate for that lack with plans. Further, his way of dealing with the events central to the campaign itself are by making yet more plans, in an effort to exert some kind of control over this mess.

But, looking over my posts, I am struck by the fact that I'm going for, and what I'm actually putting out might be two different things entirely. So, my question to all of you is, are my posts coming off as railroading, what with making a plan and then just getting on with it?

The Exchange

Female N bright elf archaeologist 1/phantom thief 1 | HP: 15/15| AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +6, W: +3 | Init: +2 | Perc: +8, SM +5 | Speed 30ft | Spells: 1st 2/2| Active conditions: None.

Hum... just to clarify, Elannaris 'wand' will work as a normal wand (50 charges) until it is depleted and then she'll be able to imbue essences to it so it can turn into a 10 clw/day, right?

If we are taking a full day of rest, there will be no need for her to spend any more charges besides that spent on Truk, since with a long-term care she can heal 8hp to everyone and 4 ability score...


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I don't think we rested for 24 hours.


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Elannaris Darantholar wrote:

Hum... just to clarify, Elannaris 'wand' will work as a normal wand (50 charges) until it is depleted and then she'll be able to imbue essences to it so it can turn into a 10 clw/day, right?

If we are taking a full day of rest, there will be no need for her to spend any more charges besides that spent on Truk, since with a long-term care she can heal 8hp to everyone and 4 ability score...

When we decided to go with Option #2, all the existing wands went to 10 casts per day.


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I understood that you were just resting 8 hours. So, for those with strength damage, you get 1 str back for the rest and 1 additional str for being under Elannaris' care. And between the rest and the healing, everyone should be at full strength.


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I'm going to be fairly scarce this week. My wife's father's health has taken a turn for the worse. He has been battling cancer for 2 years. Last week we were informed that it has metastasized into his stomach. He has been moved to hospice care. The whole family is congregating in Florida (we live in Kansas City) where her dad lives. I'll try to post when I can but they won't be lengthy narratives.

I will be home next Sunday and should be back to a regular posting schedule.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Sorry to hear it. Thanks for the heads up.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Best wishes for the family situation, Valjoen.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Garidan Vissir wrote:
Best wishes for the family situation, Valjoen.

+1. Take your time.

The Exchange

Female N bright elf archaeologist 1/phantom thief 1 | HP: 15/15| AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +6, W: +3 | Init: +2 | Perc: +8, SM +5 | Speed 30ft | Spells: 1st 2/2| Active conditions: None.

Hey guys!

I'm sorry to say but I'll have to leave you... my workload has dramatically changed and in result I'm not being able to properly play this game as I whished so I'll have to bow out.

I've already talked to the GM so this message is just to let you know. It was a pleasure to play with all of you and I hope we'll be able to play again in the future.

GM, could you remove me from the current players?


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Sure thing.

Thanks for playing. Sorry to see you leave, but that is totally understandable.

Val/John


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I was planning on asking this after the next segment, but maybe now is a good time.

How is everyone feeling about the campaign?

Is the pacing ok? Is there too much or too little roleplay? And how about combat encounters and rollplay?

This first section was fairly linear. Do you prefer that or would you prefer more of a sandbox feel?

It seems that the post count goes up during combat encounters and is pretty slow during the rp encounters. In those cases, I've just pushed the story along down the easiest, most obvious storyline.

Anyway, I'd like your feedback about the campaign so that I can keep it interesting and fun.

Also, I'm thinking that we don't replace Elannaris. I believe the group has most of her skills covered. Let me know what you think. I'm flexible and will go with the majority.

Thanks,

Val

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