Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Well, not the people though. Bleach and people generally don't mix well :D.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Everything.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

^heh


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Ok, working on a post here, but it's long and complex... sorry for the delay. rest of the family is doing better too. So, I'm getting al little free time to work on this and on work, work.


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Long weekend is done and back to the work grind. I'm sorry I'm taking so long. I'll get some update this evening.


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Niyut - I've spent a good deal of time thinking about ritual casting. I think the rules are unclear, but I do agree that there should be some ramifications for failing, disrupting or halting rituals.

For now, let's go with your last suggestion that breaking line of sight or moving secondary casters greater than 100' temporarily halts the ritual. Further, such halting will increase the difficulty of the ritual to resume.

I'll work to get some rules posted on the wiki after the battle. Feel free to post actions in the meantime.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: If I'm counting correctly, summoning more lantern archons would be your last 4th level spell for the day?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Oh right, I do not in fact have infinite magic.

I'll use a lower level slot.


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As time is ticking with Niyut at the Gathering Stone and buffs running, imbuing essences will take a minute per essence. I'm happy to resolve them first or after the whole encounter. But time will be used.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@All: Can I call dibs on Primal Dream? That sounds cool.

I was definitely spend time at the stone to imbue that essence for magic missile (and trying to get an SR bonus), but I was doing that earlier in the time stream. Did you ever have a chance to decide on my essence secondaries from the Illusion Essence and the secondary upgrades and the ethereal essence.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Essential Sweepstakes

Auto Pay out:

Mal: Arcane Conjuration
Truk: Ethereal

This would leave 3 Ethereal. I'll roll for who doesn't get one.

No Ethereal Essence for You!: 1d4 ⇒ 3

1: Garidan
2: Malthazir
3: Niyut
4: Truk

Poor Niyut

Life Essence: 1d4 ⇒ 1

1: Garidan
2: Malthazir
3: Niyut
4: Truk

Tally:

Garidan: 1 Ethereal and 1 Life Essence
Malthazir: 1 Arcane Conjuration essence + 1 Ethereal Essence
Niyut: Nothing! (It's only what she deserves)
Truk: 2 Ethereal Essences.

I can also roll for the Primal Dream Essence if you guys don't want to let me call dibs. I'll need to look up the rotation.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Note that I edited the above to be the correct rotation since I messed up.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

For the sake of fairness, let's roll for that Primal one as well. Mind that I've got no problems with giving it over after it's been assigned if I end up with it, but Malthazir may want to make use of something associated with dreams and he should get a proper chance to do so.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Primal Essence: 1d4 ⇒ 1

1: Garidan
2: Malthazir
3: Niyut
4: Truk

Calling dibs only works if everybody agrees, obviously. So, if Malthazir had wanted it, then a roll off would have happened anyways. :-)

But, now it looks like you have a chance to put your money where your mouth is because now you get to choose if you want to let me have it and remain in the rotation for next primal essence or keep it to use/trade.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Lol, yeah, you can have it. Far be it from me to get between an essence junkie and her fix :p. I would appreciate at least a suitably amusing post where Niyut realizes what Garidan's holding and coaxes it into her possession, but that's optional.


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Niyut wrote:

@All: Can I call dibs on Primal Dream? That sounds cool.

I was definitely spend time at the stone to imbue that essence for magic missile (and trying to get an SR bonus), but I was doing that earlier in the time stream. Did you ever have a chance to decide on my essence secondaries from the Illusion Essence and the secondary upgrades and the ethereal essence.

Here is what I have for you:

Niyut:
..Essence Count (E&A21/P1/L5)
….Ethereal: 14
……(EE1:Flame Drake) - Snowball; Snowball Barrage
……(EE2:Shadow Cloaker) - All Saves +1; Glide
……(EE3:Bone Golem) - Spellcraft +5; Initiative +2
……(EE4: Tupilaq) - Perception +5; Resilient
……(EE5:Geist) - Lesser Intensify Spell; Lesser Silent/Still Spell
……(EE6:Gnoll Priest) - Lesser Reach Spell; Spontaneous Combustion
……(EE7:Storm Hag) - Shadowy Disguise; Shadow Caul
……(EE8: Storm Hag) - Fly +5; Mirror Image
……(EE9:Storm Hag) - Dreaming Tutor
……(EE10:Storm Hag) - Dreaming Tutor
……(EE11:Ursikka) - Blur; Tremorsense
……(EE12:Tikibalang) - Lesser Tenebrous; Ventriloquism
……(EE13:Cliff Giant) - Knowledge (Arcana) +5; Detect Poison
……(EE14:Ox Horn) - Unassigned
….Arcane: 7
……(Divination1:Gnoll Scout) - Converted to Necromancy2 - Dreaming Tutor; Coven's Blood
……(Enchantment1:Cliff Giant) - Unassigned
……(Illusion1:Hairpin of Disguise) - Illusion DC +1; Illusion +2 CL
……(Illusion2:Gnoll Bard) - Illusion DC +1; Lingering Image
……..(Shadow1:Shadowbrood Cloaker) - Shadow DC +1; Shadow Shift
……(Necromancy1:Trade - Sivantanpisil) Research Death; The Hand of Death
……(Transmutation1:Equine Idol) - Unassigned
….Primal: 1
……Water1:Freezing Flow) Cold Resist +5; Ooze Traits
….Life: 5
……(LE1:Gelatinous Cube) - Charisma +1; Ooze Traits
……(LE2:Gnoll Commander) - Charisma +1; Armor of the Spirits
……(LE3:Gnoll Slayer) - Charisma +1; Study Target
……(LE4:Storm Hag) - Scribe Scroll; Flight
……(LE5:Cliff Giant) - Charisma +1 (Secondary Effect) Cunning feat.
..Unassigned
……(EE14:Ox Horn) - Unassigned
……(Enchantment1:Cliff Giant) - Unassigned
……(Transmutation1:Equine Idol) - Unassigned

Please let me know which essence you converted to Illusion and what the illusion and the EE from the Ox Horn were imbued into and for what base ability?

I'm sure you know, and my time this weekend is a bit limited. Thanks!


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I've added the new essences from the Campaign tab. As they are assigned, I'll add them to the Wiki.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Niyut wrote:

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=97#4815

It's from the Cliff Giant.

In my most recent post I imbued the ethereal essence I got from the horn into my wand for Magic Missile. If possible, I would like its secondary to grant a small bonus to overcoming SR, but that's totally up to you.

Reposting.


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The secondary bonuses always come from the creature/item that gave up the essence. In this case the horn is pretty limited in what it can give out. I'm struggling for a good idea. Any thoughts given its wiki entry?

Magical Ox Horn


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Have the horn essence's secondary add a sonic damage component to Niyut's damaging spells, say equal to some portion of her caster level or primary casting stat modifier? That seems the most appropriate.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

It seems that the horn gave bonuses, extended effects, and improved things people could already do.

How about something like one of these:

A). Held Effect: Whenever you use a triggered effect of the wand you gain a +1 to CL checks for a number of rounds equal to your Cha bonus. This ability does not stack with itself.

B) Held Effect: You may add morale bonuses that would add to weapon damage to spell damage of spells you cast even if the spell does not require at to hit roll.

or

C) Held Effect: Whenever you are under the effects of bardic music the number of missiles your Magic Missile creates is increased by +2. This may exceed the spell's maximum.

B seems potentially too strong, but it is more of an idea that morale bonuses improve your magic in some way if they usually wouldn't


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Good thoughts.

How about:

Whenever you are under the effects of bardic music, either:

A) the number of missiles your Magic Missile creates is increased by +2. This may exceed the spell's maximum.

or

B) each magic missile gains +1 sonic damage plus +1 sonic damage for each 5 Caster Levels above level 1. (+1 at 1st level, +2 at 6th level, etc.)

Niyut's choice.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

B.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

How do the secondaries of my previous Illusion Essences increase?


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Niyut wrote:
How do the secondaries of my previous Illusion Essences increase?

Haven't forgotten this, but still thinking.


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Quick heads up:

I'll be traveling internationally between 7/3-7/14. I intend to post but will undoubtedly be slower.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I'm a little confused. Can you help explain the scene to me? Are these orcs not secondary casters?


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Five of the orcs are standing around between the fallen stones, looking out into the forest. The sixth is standing just within reach of Li'Luraant shuffling around to check the other 5 orcs.

Valjoen_GM wrote:
Before the burning Gathering Stone stands a tall figure in a black hooded robe, encircled by a half dozen orc warriors.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Anybody can be a secondary caster even warriors, and I had been understanding the scene as these warriors were aiding her. It was very clear that I understood them to be such from our earlier conversation. Given that Niyut has been watching the ritual (for minutes!), it should have been clear to her that they were not aiding the ritual. I wish you had told me that I misunderstood. I would have done something different. Oh well.

Unrelated question: Are you using the Night Blood template we made for this clan?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

So...I have a question. Instead of interrupting a ritual, is there a way I could alter it? Step in and take control to influence the outcome of the ritual?


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Niyut wrote:

Anybody can be a secondary caster even warriors, and I had been understanding the scene as these warriors were aiding her. It was very clear that I understood them to be such from our earlier conversation. Given that Niyut has been watching the ritual (for minutes!), it should have been clear to her that they were not aiding the ritual. I wish you had told me that I misunderstood. I would have done something different. Oh well.

Unrelated question: Are you using the Night Blood template we made for this clan?

I struggled for two weeks with this decision. I reached out to some other GM's and asked for opinions. It came down to this distinction:

In the past, there has been a couple misinterpretations of my posts. I would give a description of a location or actions, and one of you took those words for a completely different interpretation than I intended. I said A, and you thought I meant B. So, I clarified myself and corrected the mistake.

In the case of the description of this ritual, it was an assumption rather than a misinterpretation of words. I had given several eloborate descriptions of the ceremony, describing Li'luraant's actions and the fire, energy and darkness spreading and consuming the goblin. I never described the orcs doing anything with regards to the ritual. I only said they 'surrounded" Li'luraant. Unfortunately, you understand the ritual rules very well and assumed that they were participating.

I believe this was totally in character for Niyut as she has on occasion jumped to conclusions. Some have been spectacularly accurate... but on this occasion, she, for the first time, made an assumption that may prove to be a costly error... or perhaps not costly as the group is insanely capable.

Regarding the Nightblood template, yes.


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Malthazir wrote:
So...I have a question. Instead of interrupting a ritual, is there a way I could alter it? Step in and take control to influence the outcome of the ritual?

Great question!

I have no idea! Never thought about that.

Off the top of my head, you'd have to wrestle control of the leyline from her first. And then perform a ritual that called for another result... like restoring the Dreaming. However, neither Mal nor Niyut know such a ritual and Niyut doesn't have time to do the tutorial ability as that takes hours/days.

Of course, taking control of the leyline would pause the current ritual, and possibly disrupt it if Li'luraant wasn't able to take it back.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

So, if my understanding is correct, I wouldn't have the ability to do some kind of controlled redirection of the ritual (without first spending a lot of time researching how to do it), but I could take control of the leyline and pause all progress while I controlled it? How exactly would I go about that, mechanically speaking?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Mechanically speaking, there is only one way to become attuned to a ley-line and that is: "A primary ritual caster with the ability to cast spells or use spell-like abilities can tap into a ley line within 30 feet by performing a simple ritual that takes 1 hour per 2 caster levels of the ley line. At the end of the ritual, the primary caster must succeed at a Spellcraft check (DC = 15 + the ley line’s caster level) to attune herself with the ley line. If she fails, she can try the attunement ritual anew."

However, there is an ingame precedent for a slightly different approach. During the siege, Niyut tried to tap into the ley-line that is the Great River without attuning herself to the leyline. (Had she been successful, I believe that there would be some danger to her since there would be a lot of raw power flowing through her without the buffer of attunement. Probably some rough will and fortitude checks? I don't know.) She was prevented from this by an attuned caster who was also tapped into the Leyline by a CL check. He did so well, that he forced her from the leyline. This suggests that there is a home-brewed way of interacting with ley-lines based on CL checks.

However, if you were successful in knocking her out of the leyline with a successful CL check (or series of them), I do not believe that it would pause the ritual. Leylines make rituals more likely to succeed. They add a bonus to your checks. They do not typically make a ritual possible or impossible. If my reading is correct, it could reduce her chances by up to -5 per roll, which is a good thing.


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Ok, did more reading up on the leyline rules. I should and will codify them on the wiki with a few changes I've made as soon as I can.

But for now, to answer your question.

You can do an opposed CL check as Niyut did before or...

PFSRD wrote:
Dispel magic and similar effects can break a creature’s attunement to a ley line; the caster attempting to break the attunement must succeed at a caster level check with a DC equal to 11 + the caster level of the ley line.

The leyline of Death at this location has a Caster Level of 15. So, the DC is 26 to dispel her connection. This doesn't take control, but it could disrupt or at least pause the ritual as the leyline connection is required for the ritual.

My apologies, as I just realized this requirement wasn't in the ritual entry on the wiki. I've updated it.


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Niyut wrote:
However, if you were successful in knocking her out of the leyline with a successful CL check (or series of them), I do not believe that it would pause the ritual. Leylines make rituals more likely to succeed. They add a bonus to your checks. They do not typically make a ritual possible or impossible. If my reading is correct, it could reduce her chances by up to -5 per roll, which is a good thing.

Correct, unless she attempted to re-establish the connection. Then, she would have to pause the ritual, re-attune to the leyline, then recommence with a higher DC.


Valjoen_GM wrote:

Ok, did more reading up on the leyline rules. I should and will codify them on the wiki with a few changes I've made as soon as I can.

But for now, to answer your question.

You can do an opposed CL check as Niyut did before or...

PFSRD wrote:
Dispel magic and similar effects can break a creature’s attunement to a ley line; the caster attempting to break the attunement must succeed at a caster level check with a DC equal to 11 + the caster level of the ley line.

The leyline of Death at this location has a Caster Level of 15. So, the DC is 26 to dispel her connection. This doesn't take control, but it could disrupt or at least pause the ritual as the leyline connection is required for the ritual.

My apologies, as I just realized this requirement wasn't in the ritual entry on the wiki. I've updated it.

Oh! That's important!Apparently, the ley-line attunement is necessary for this ritual.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

My thoughts as I read this stuff about rituals and leylines and try to parse it into something comprehensible :D.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

How close do I need to be to attempt to disrupt the connection?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I went back and found the earlier post. It looks like it was more than a simple caster level check. It seems your primary casting stat also adds to the roll.

For Niyut, she had to be in the physical path of the leyline to try to tap into it and wrest power from it. If you try to Dispel Magic, you would just need to be within the spell's range.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

It's been far longer than 24 hours.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Hello all,

I am sorry for my disappearance beforehand. This is not a request to rejoin, but it is an affirmation I recognize the difficulty I likely caused during the limbo period.

Spoiler:
Though the reasoning why doesn't matter much at this point, two family members died in short succession, one of which had respiratory issues which may have been linked to the fungal issue I wrote about earlier. The mold I'd attempted to scour was not medically the cause of death, but I imagine the situation may have exacerbated her condition, and guilt is a b@*!@ - justified or not. I haven't been in a good place these past few months, and this site didn't cross my mind until recently.

A week or two ago, I checked-in to see how things were going, and it was a relief to see you thrived without me. With all the work you've done developing the setting and its characters, I would have felt doubly bad had the collaboration come to a halt. It wasn't until after my family gathering that granted some closure this weekend I felt up to writing this message; I imagine and understand any ire you have toward me for the unexpected departure. However, I feel you deserve closure in the chance it somehow betters you.

Though I may try to find something interesting on the boards in the coming days, I'll make sure to keep both eyes on the development of the rich story - and on any essence embezzlement in the discussion thread. :)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Holy s$+# dude, I think I speak for all of us when I say I'm glad you're not dead! Because your sudden and total disappearance pretty much came off exactly like that; even on your vacations, you'd manage to find enough time and reception to throw up a post or two, after all.

And since we dragged Gruskorb along as a mindless NPC instead of leaving him parked somewhere, I don't think we'll mind you rejoining us either.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I second everything that Garidan just said. I was worried that something terrible happened.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Glad to hear you're doing ok, Gruskorb. We were worried about you. We can weave you right back into the campaign as the scenario fits. Currently, we are starting a major combat encounter.

@All - I'm getting spotty internet coverage. Our current location doesn't have wifi. So, no big combat posts. We move on to Galway, Ireland later this week. If I get some wifi and time, I'll try to post. I am back home on Sunday and can post, if the wifi situation doesn't improve. Please pass the info along to the other campaigns.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

It is a relief to hear you are well.

I agree with the others, I am more than happy to have you come back in. Real life happens sometimes, and it sounds like real life really kicked you between the legs on this one.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

I'm back home from my whirlwind tour of Ireland. I'll be catching up on the campaignes over the next 24 hours and will get us rolling again.

Hope everyone had a safe and fun 4th of July.

Val


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

It's quite frustrating that she rolled a nat 20 there. I'm debating a few actions. One action is to use the shadow conjuration again to drop the central standing stone into an extra dimensional pit. It seems like the stone itself is central to the ritual and removing it from line of sight/and into an extradimensional space might be disruptive to their plans. What does Niyut believe the consequences to such an action would be?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Moving to discussion to avoid cluttering up the gameplay thread with ooc commentary.

Ah right, we discussed disrupting the ritual. Did we ever end up reaching a conclusion on how that functions? Was it just a regular dispel check, mechanically speaking?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

There are two options.

1. Cast Dispel Magic, beat a 26 to sever her connection.
2. Contested CL + casting stat check to try to wrench control away from her. Have to be in the path of the ley-line.

I see no reason not to try both. The first option just requires a roll of 17.

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