Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

You know, if Valjoen was open to combining the scroll tube and the buckler to make an variant spellscribed buckler, I think it would tie nicely into the buckler's origin if druids could waive the Scribe Scroll requirement to feed a spell into the slot, and druid spells that affect or create plants or plant-based creatures get a bonus to their caster level (maybe equal to the buckler's enhancement bonus).


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)
Garidan Vissir wrote:
I'd love some scrolls to play with over here, with my dusty-ass Use Magic Device ranks. Just sayin'.

Well damn, just ask Malz in character and he's happy to throw some scrolls together for you.

Niyut wrote:
I've never seen such an incurious wizard, but Mal really sells it with the way he reeks of privilege. It's all good character work.

Thanks! Yeah between being from a noble background, having a big int score, and having a surprisingly high cha score (combined with his normal wisdom), I figured he would come across with a rather privileged personality. This has only gotten worse as the imbued essences pushed his mind to dizzying heights. I'm still considering and trying to get my head around the kinds of things that would start to get prioritized in somebody that intelligent. I want to avoid the typical cliches that creatures such as gold dragons use, but definitely want to find something unique and interesting.

Garidan wrote:
Nothing says that the stick up your ass is pure gold like being able to ignore freely-given loot :p.

*snort*

Garidan wrote:
Oh goodness, oh goodness. Folks, we just hit level 9. And that means, that we each get to bond to one more item!!!

Oh man, I'm not even sure what to add on. Perhaps some form of ioun stone? Or a mithral buckler? I suppose there's lot of magical item slots still available...hmm...

Honestly I feel very powerful defensively. Yes I'm still fragile if targeted, but between preventative spells, early detection systems, and emergency abilities, I really just want to jack up my offensive capabilities a bit. Unfortunately summoning offense usually caps out with augment and superior. Hmm...


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I can tell you right now, ioun stones are probably out. I was asking about them in the other campaign, and it turns out that these things are almost on the level of one-off personal creations; apparently the ioun torches in the Bright Tower are something of a rarity and Garidan having pilfered one even more so. Valjoen allowed it for story reasons, essentially. Otherwise Garidan wouldn't have had it in all likelihood.

(I wonder what Valjoen would require if I wanted to turn that torch into a full-up ioun stone, one with the features of multiple individual stones even.)

A buckler, though, can be done. If the metal and a forge were to be had--because I don't think mithral is going to happen with our usual lack of facilities--Garidan could probably get that made. If flying above the battlefield is going to be thing for Malthazir, invisible or otherwise, then having the buckler possess that ability that allows it to better defend against ranged weapons might be a good idea :D.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Just because normally summoning offense ends at Augment, doesn't mean yours needs to do that. Work with the GM to create custom feats or essence abilities. Have your summoned devils explode with hell-fire when destroyed. Apply templates to your summons. With essences the limit is your supply and your imagination.

As for bonds we are getting high enough in level that we don't need to grab the nearest shiny thing, I would be thinking about what would go well with the future legends about you.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Well Malz already has the ability to deal with projectiles, and on top of that he spends most of the time invisible anyways, so the rare enemy that glimpses through his illusion magic he can use the projectile catching on. Or use his new emergency force sphere, or add some DR against the attack...etc.

I suppose I could start talking about my high-level goals. I'll definitely be taking true name at least twice to get some permanent outsiders traveling with us. Also at some point will be creating my own demiplane that has its own rules for time and conjuration magic. Although I suppose the big thing that will be coming soon...in one more level Malz can start binding outsiders. Which is much more complex than summoning, as it involves a lot of preparation and negotiations and whatnot. Not to mention it's usually expensive, which leads to the question: How will Malz be paying these outsiders? We don't exactly roll in gold. Perhaps we can pay them in essences?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Niyut ninja'd me:

Those definitely seem like some interesting options Niyut. Death throes. Templates seem decent, but usually ultimately only serve to add some DR. Which certainly isn't unwelcome.

I think I'd like to have the option to summon more threatening individual creatures as an additional choice to summoning swarms of weaker creatures. Although arguably that's the entire point of planar binding. Perhaps I should switch my focus to that instead?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Things like the Advanced template are more like Augment ++ than damage reduction. Think about the Half-Fiend template. That does more than just DR. Though I imagine being able to add templates like that would be very expensive, more so even than Quicken.

I like death throes too.

Another thought: team work feats for your summons.

As for paying called beings, Niyut created a spell about paying for expensive spells. . . .


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Teamwork feats seem a cool idea. Suddenly they're all packing outflank, or coordinated charge. It would add another layer of individualized complexity on top of evolved summons, but with some proper bookkeeping I would be fine.

Yes, expensive for advanced template but possibly worth it.

No! Get your blood magic out of here! I only dabble in this kind of morally questionable magic :P


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Garidan Vissir wrote:


(I wonder what Valjoen would require if I wanted to turn that torch into a full-up ioun stone, one with the features of multiple individual stones even.)

.

Essences. Many essences. Luckily, Ioun stones have GP values as do Individual Ethereal Essences. Look at the chart and then you know how much it would cost.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Garidan Vissir wrote:

Oh goodness, oh goodness. Folks, we just hit level 9. And that means, that we each get to bond to one more item!!!

Valjoen, before I decide on what that fourth item should be, a question or two; would bonding to the griffon feather reveal its powers to Garidan?

And could Garidan bond to his little vial of blood?

Yes and yes.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

@Garidan - The shield and the scrollcase are two items. So, sorry, not able to combine them. But you could create some abilities similar to the scrollcase on the buckler. Also, the scrollcase doesn't waive Scribe Scroll... it just waives the Gold requirement. You or someone would need to have the Scribe Scroll feat and take the time to scribe a known spell onto the scroll.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Oh, I know that the case doesn't waive the feat requirement. That was just an idea I was floating for the prospective spellscribed buckler--and then only for druids--because of the buckler having been made from the wood of that chestnut tree, which had spent who only knows how long in the direct, personal care of druids.

Essence Expenditure and 4th Bonded Item
It's a hard choice, it really is, but I've decided that I'll turn the wooden buckler into a bonded item with the sacrifice of the Ursikka essence to give it a +1 bonus to AC and Cliff Giant essence to give it the spellscribed ability just like Garidan's armor.

I'd like to trade, if possible, the buckler's ability to have a permanent spell in that single available slot for the ability to waive the cost of otherwise adding a spell via Scribe Scroll or Brew Potion. And, as stated prior, I'd like to tie the buckler's origin and the spellscribed ability together by allowing druids to add a spell without the requisite feats and/or druid spells gaining an increase to their caster level for effects if they involve plants or plant-based creatures.

(As an interesting twist on your rules for bonding legendary items, I think it would be very cool to play up the buckler's origin as much as possible by making it easier for a druid to bond to it; it serves Garidan because he made it, but it doesn't really mesh very well with him.)

Finally, the Tikbalang essence will be fed into Garidan's breastplate to give the armor access to fly as a permanent spell 1/day with a CL of 12th.

Edit: As Niyut pointed out, my use for the Equine Idol essence won't pan out, as I can't afford it just yet. So I'll continue to hold that one for later.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Skill bonuses are now compounding in terms of cost per the wiki. Another +5 to the same skill costs 2 Essences not one.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Valjoen, looking over Garidan's legendardy equipment on the campaign wiki, and I've noted a couple of mistakes on his rapier's essences.

Screaming Critical: This ability comes from the Screaming Skull essence that Gardian put into the blade, not the Shadowbrood Cloaker; Garidan has never had an essence from the latter, in fact. It was his second ethereal essence though, that part is correct.

Electrifying Foil: This ability is entirely incorrect. Garidan does an additional 1d4 points of lightning damage on a successful critical hit. The ability you have listed was offered as a choice, alongside the critical hit one, when the essence was received. I chose the extra critical hit damage.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Working this weekend to update everyone's wiki page and get ready for the next chapter... hopefully should have a starting post up by Monday. SOrry, for the delay... work, a little under the weather and a busy weekend with kids capped off with the GoT final season premier on Sunday! Woohoo!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Next chapter? That sounds like a big deal. Would it be possible to get us a post getting us to the next rest? I would like to write a couple of posts dealing with getting a new level, converting an essence, and the next dream post. That way I can work on somethings and not feel rushed when we start back up.

If that's not possible, I understand that too! :-)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

8 friggen seasons, and Martin still hasn't managed to release the next book in the series...


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I too would like a resting post, both to deal with new bonded items, figure out what these ampoules do (in-game, that is), and maybe get together with Niyut and Malthazir to (finally) figure out what the scroll case and feather are fully capable of.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

It would give us an opportunity to roleplay.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

That too. Garidan--and the rest, of course--definitely needs details on Li'luraant now that it's looking like we'll be throwing down with her. And right now, we have a shiny new source of potential information to make use of with the guest appearance from our newest NPC!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Well, even if he is able to give us a resting post it sounds like we should be talking among ourselves and not asking the gm a lot of questions before Monday.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Thank you for the resting post!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Niyut will imbue the new Illusion essence from the Cliff Giant int herself for a base +1 to her illusion spells.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

How many essences are in the Ox Horn? 1 or 2? I want to know how many castings of Disenchant it will take.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

The horn is pretty good. Was Malz not interested in ever using it?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Mhmmmm...it takes another standard action for the main bonus. I usually don't have those kinds of actions to spare. Go ahead and disenchant it Niyut. I appreciate the prod though Truk!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Okay! Thanks for the direction.

Just to clarify: I wasn't trying to be sneaky. We have had it in our inventory for close to 9 months. Which I think is a reasonable time for someone to express an interest in an item. :-)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Oh no worries Niyut, I certainly don't think you were being sneaky. If my experience with the staff was any indication, it's mostly my own ineptitude that keeps me from noticing these things :)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Goodness, I didn't even know we had that item. I must have missed it when it was given out as loot or (much more likely) gotten distracted by something before I could add it to the inventory. Apologies for the slip!

Also, if there's more than one essence to be had from this horn, and one of those is an ethereal essence as well, I'd like to put in a request to have that ethereal essence (in exchange for my next turn in the regular roll rotation, of course).

The reason is--and I'm hoping that Valjoen will approve this; if he doesn't, then it won't be an issue and the request can be scrapped--that I'm hoping to squeeze out any lingering "bardiness" in that essence by adding it to Garidan's armor to get that secure shelter spell (the owner was a bard with 10HD, which is just enough to cast that spell). Then, when the party goes to face Li'luraant and (hopefully) prevails against her, Garidan can (again, hopefully) use an essence from her to improve the secure shelter spell to make the cottage a bit more suited to the party's particular needs.

(Stand on awe of my amazing armor, which produces food AND shelter! With 'Ruza keeping everyone, and our stuff clean, Garidan will the survivalist's dream come true :D.)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: Speaking of your staff and lingering questions could you investigate/ask questions about this ability:

Inæthrÿrum Heritage (Bonded Only)
The knowledge of Lorrynor grants the wielder of the Sage Staff a +5 bonus to all knowledge checks regarding the Elven ancestry. Additionally, at the beginning of each day, the Sage Staff calls upon one of the children of Ealiannë to infuse their life essence into the staff, granting it additional powers. (Ealiannë)

The last sentence suggests several modular powers. You might never use them, but it would be nice to know what they are. Even if that is just to prevent me from dying of curiosity out of game. (Which you know if it could happen to anyone it would be me.)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I'm torn between my own curiosity and the perverse desire to ignore it just to needle you :)

But I shall choose the former because I am so gracious. Oh mighty GM, what the hell does this staff do?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Remember Garidan, bards have spells known so it would probably be a random chance if the guy could cast it. But, I have no problem with you going first this cycle if he does.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Malthazir wrote:

I'm torn between my own curiosity and the perverse desire to ignore it just to needle you :)

But I shall choose the former because I am so gracious. Oh mighty GM, what the hell does this staff do?

heh


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HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:
Remember Garidan, bards have spells known so it would probably be a random chance if the guy could cast it. But, I have no problem with you going first this cycle if he does.

Ah, right, I keep forgetting that one detail, and that's of course the one that's the most critical. Well, we'll see our glorious GM decrees. And if it's not to be, well, that's alright. He's come about as close as he can to damned near saying, via that priest of Calldrym, that Li'luraant will cough up what I'm looking for.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Malthazir wrote:
But I shall choose the former because I am so gracious. Oh mighty GM, what the hell does this staff do?

Raises mighty knots upon the heads of those you whack with it, naturally.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Garidan: After asking for resting post, it would not be gracious to not take advantage of it. :-p


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Sorry, lol, got distracted by things. Also kind of waiting to see what Valjoen decides about various things I've mentioned.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I think we will be waiting through the weekend, but it is better I think to role-play than to wait for corner rule cases. :-)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Well, I was also waiting to see what he comes up for the various essences I've allocated :D.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:
Working this weekend to update everyone's wiki page and get ready for the next chapter... hopefully should have a starting post up by Monday. SOrry, for the delay... work, a little under the weather and a busy weekend with kids capped off with the GoT final season premier on Sunday! Woohoo!

I doubt he will be getting to such things quickly given his post.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Heh, yeah, I personally suspect that busy weekend with the kids = binge rewatching GoT to get ready for the opening of the final season ;D.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Lots for me to catch up on. Sorry for the slowness. I'll start addressing each post one by one this evening. If I miss a question or post and your don't see a response in the next two days, drop me a quick nudge here.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Still working on everyone's ampoules. I'll link them when done.

Also, let me know if I missed a question or issue.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Malthazir, I'm cleaning up the party's inventory sheet and am wondering if you've (finally) gotten around to using your scrolls. You mentioned going shopping for some new spells using the otherwise unassigned scroll full of conjuration spells from Rhykal, but you never actually confirmed using that scroll.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Heh, heh heh.

Working on it now.

Loot wrote:
Contains 1 4th-level spell, 2 3rd-level spells, 3 2nd-level spells, and 5 1st-level spells, all conjuration.

4th level: Ghost Wolf

3rd level: Ice spear, Swipe

2nd level: Glitterdust, Communal Mount, Summon Cacodaemon

1st level: Air Bubble, Icicle Dagger

You can sell the rest of the 1st level ones.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Hehehehe, sell. That was funny.

Guess the last three unspecified conjuration spells were either already in Malthazir's book, or just so "situationally useful"--because calling a Hazard's freely-offered gift of magic worthless might be pushing the bounds of manners, just a bit--that Malthazir had no interest in them. That's alright though, Garidan and UMD are here to pick up the unwanted scraps!

Also, don't forget your burning disarm and burning arc spells!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I'm responding to some issues here since it's all out of game stuff. Easiest first.

1. Legend Lore is coming from the Lore Spirit. Spirit Guides get access to their bonded spirits spirit spells. She is currently bonded to her grandmother (a lore spirit)and Lore spirits grant the spell at 4th level.

2. The gum isn't from foraging. It is from the 1000+ GP worth of ritual and alchemical supplies that she received as treasure from the Hazards. Or rather they gave it to Garidan when he asked and he split the take with her. At the time you said that they were fungible. I want to know how much I should deduct for a small supply.

3. "A natural 20 on a skill check automatically succeeds the other check of the same skill. A natural 1 on any skill check automatically fails the ritual. A natural 20 does not otherwise affect or offset a natural 1. The natural 1 on the skill check will always cause the ritual to fail regardless of the results of any other skill check."

I really don't like this. Auto-failure sucks (and in my opinion is kinda boring) and would mean that 1s are worse than 20s are better. It would be my preference, that there should be unintended boons and banes associated with 1s and 20s. (kinda like how you did before) Maybe a table. Maybe unique to the specific ritual. That would be far more engaging and flavorful. If we went a boring route, I would encourage you to have 1s count as double failures.

But, of course, the decision rests in your hands.

4.

"School: Transmuatation; Level: 10
Casting Time: 60 minutes
Components: V, S, M (an appropriate gem stone worth at least 500 gp);
Secondary Casters: (up to 4)
Skill Checks: Knowledge (arcana) DC 30 plus the HD of last bonded creature, 2 successes; Knowledge (planes) DC 30 plus the HD of last bonded creature, 2 successes; Spellcraft DC 30 plus the HD of last bonded creature, 2 successes. A natural 20 on a skill check automatically succeeds the other check of the same skill. A natural 1 on any skill check automatically fails the ritual. A natural 20 does not otherwise affect or offset a natural 1. The natural 1 on the skill check will always cause the ritual to fail regardless of the results of any other skill check.
Range: touch
Target: one arcane essence
Duration: 1 round per primary caster level
Saving Throw: none; Spell Resistance: no
Backlash: All casters are exhausted. The primary caster receives one temporary negative level plus one temporary negative level for each failed skill check.
Failure: The item will be destroyed causing damage to all casters and anyone with 200 feet of the ritual. The damage will be equal to 8d6 plus 3d6 for each secondary caster. The primary caster receives one permanent negative level for each failed skill check.
Effect: The essences will be extracted from the legendary item when the item placed upon the hollowed ground.
Components – While the standard component will be consumed in the ritual, the specific “relic” component will not be consumed and will create an short-term, expendable added benefit to all casters."

Notes:

a. Level 10? I think the levels of rituals go from 4-9. What would it mean to be level 10?

b. I think the target line is incorrect. "Should that read "one relic"?

c. I think the duration would be permanent or instantaneous? It's not like the relic would re-absorb the essences right?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Niyut wrote:

This is a big level for Niyut.

HP: +8
BAB: +1
Will: +1

Mystery Spell: Shadow Step

Lore Spirit Spell: Legend Lore

New Dark Secrets: Minor Phantom Object, Shadow Conjuration, Shadow Dragon Aspect. (Losing Searching Shadows and Umbral Weapon)

Spells from Level: Cure Critical Wounds, Disenchant (Maybe), Scrivener's Chant

Feats: Dimensional Agility (From Level), Signature Skill (Stealth) (Revelation)

Language: Aquan

Skills +1: Bluff, Diplomacy, Kn: Arcana, Kn: Geography, Kn: History, Kn: Planes, Kn: Religion, Perception, Spell Craft, Stealth, Linguistics

(There are never enough Skill Points.)

Just as a helpful note since two people have now asked me about it, the origin of all my spells is noted on the level up posts I make. I believe in good note taking.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

@Malthazir: Actually, with the power of the ivory scroll case now known (at last) to the party, you should consider grabbing those last three unspecified conjuration spells anyway. While you might never cast them yourself, I don't think that there's anything in the rules that prohibits copying a spell from your book directly to a scroll for someone else to make use of. That'd be a much better use of available resources than three spells that Garidan (or an arcane caster, naturally) can only ever cast once.

If you think that's a good idea, then I'd recommend adhesive spittle (tanglefoot bag using Malthazir's utterly jacked save DC rather than the usual pathetic alchemy item save DC), mudball, and snowball.

@Valjoen: I don't have a stake in Niyut's rituals myself, but I agree with her on the third point of her post, it's a lot more flavorful to have results of "1" or "20" on her various ritual skill checks have effects beyond auto-fail or auto-success. Basically, the skill version of what you do for those results on attack checks; I think having something notice, reach out, and poke Niyut's ritual when she really muffs a check is a lot more interesting than "oh, you failed, ritual imploded, try again later."

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