TWO's Mythic Kingmaker: Fey Winds Blowing (Inactive)

Game Master The Wyrm Ouroboros

Informational:

Discord Servers:
General standard Pathfinder.
PFS Org Play Online server.

The former is more informational and stuff, but the latter has 'tables' for more private discussions. There, I am as I am here -- The Wyrm Ouroboros.

Character Image List
PC Tracking Sheet, New Follower Wealth, Etc.
Mythic-Level Leadership-Style Feats and Path Abilities thread
Rules for Dueling.
Trello PF System Flash Cards, mainly verbal duels at this time.

Languages:

Because this is a PbP, we have the opportunity to use neat scripts and that sort of thing for different languages. For this campaign, we will use those languages that can be found in Google Translate. When doing so, for audible speech, use the Latin-alphabet phonetic translation (typically found underneath the box in which the script translation appears) so that we can read what it sounds like. If, however, the conversation is telepathic, mental, or if the words are physically written down, use the language's own script, if it has something else (Arabic, the Cyrillic alphabet, etc.), which is usually found inside the translation box.

Taldan is the 'Common' trade tongue, pretty much everyone uses it, therefore we use English.
Azlanti ==> Latin
Varisian ==> Spanish
Chelaxian ==> Italian
Garundi ==> Hebrew
Keleshite ==> Arabic
Hallit ==> Russian
Mwangi (Polyglot, I guess?) ==> Sesotho
Mwangi-related ==> Igbo
Shoanti ==> German
Ulfen ==> Norwegian
Vudrani ==> Punjabi
Osiriani ==> Amharic
Skald ==> Icelandic

Tien (Tian-Shu, Lung Wa)==> Chinese Traditional
Dan (Tian-Dan, Xa Hoi) ==> Myanmar
Dtang (Tian-Dtang, Dtang Ma) ==> Vietnamese
Hon-La (Tian-La, Hongal) ==> Mongolian
Hwan (Tian-Hwan, Hwanggot) ==> Korean
Minatan (Tian-Sing, Minata) ==> Indonesian
Minkaian (Tian-Min, Minkai) ==> Japanese

Druidic ==> Welsh

Elvish ==> Bengali
Dwarves ==> Ukranian
Gnomes ==> Armenian
Halfling ==> Greek
Draconic ==> Macedonian

Orc ==> Czech
Goblin ==> Estonian
Gnoll ==> Kyrgyz
Giant ==> Yiddish
Ettin ==> Haitian Creole

Lizardfolk (or some reptilian race) ==> Telugu.

Sylvan ==> Gujarati
First Speech ==> Persian
Terran ==> Maori
Ignan ==> Nepali
Auran ==> Uzbek
Aquan ==> Lao
Aklo ==> Basque
Orvian ==> Malagasy

Celestial ==> Scots Gaelic
Abyssal ==> Yoruba
Daemonic ==> Marathi
Infernal ==> Javanese
Protean ==> Esperanto

Characters, Fame and Honor, Rolls, Etc.:

ginganinja
Amavin Zephyra (Sorcerer (Stormborn) 7, Nemesis, P/CF: 21, CH: 28)
. .. . and Ishana Tamanna (Warpriest (Calistria) 5, Prophet, P/CF: 5, No Honor Code): 25 / 2 / 1
Phntm888
Aramil Wellys (Magus 7, P/CF: 23, Truth-Seeker, CH: 22)
. . and Porablum Flapzit (Bard 5, Magnum Opus (Perform: ???) P/CF: 9, No Honor Code): 6
Zayne Iwatani
Lyda (Hunter 7, P/CF: 21, No Honor Code)
. . and Deneb Flynvias (Druid 5, P/CF: 7, No Honor Code)
wehrpig
Dargaryen Blanc (Fighter (Aldor Swordlord) 7, P/CF: 24, CH: --)
. . and Marlovaur Fellnight (Cleric (crusader, Erastil) 1 / Cavalier (strategist) 4, P/CF: 9, CH: --)
Sam C.
Theodric Valtrava (Fighter (Two-Weapon Warrior) 7, P/CF: 23, CH: 19 (Chivalric))
. . and Darvan Singra (Paladin (Iroran Paladin) 5, P/CF: 7, CH: 15+1d6 (Chivalric))
Jereru
Tomáš Dušek (Fighter (Weapon Master, Aldori Dueling Sword) 7, P/CF: 24, No Honor Code)
. . and P. László Nagy (Cleric (Herald Caller) 5, P/CF: 9, No Honor Code)
derpdidruid
William Lawsrick (Samurai (Order of the Flame, Western) 7, P/CF: 22, CH: --)
. . and Winnie Lawsrick (Alchemist 5, P/CF: 7, CH: --)
DeviousDevious
Acaciano (Druid (Treesinger) 7, P/CF: 25, CH: 18)
. . and Tai Reen (Ranger (Warden) 5, P/CF: 9, CH: 15)
Kain Gallant
Kaellin Greenleaf (Ranger 7, P/CF: 20, CH: 19)
. . and Sylvara Amalur (Bard 5, P/CF: 9, CH: 20)
Daedalus the Dungeon Builder
Darivan Orlovsky (Magus (Bladebound) 7, P/CF: 20, CH: 25)
. . and Sylvia Calrian (Wizard (Conjurer) 5, P/CF: 6, No Honor Code)

:: Leaders ::
[dice=Amavin's Perception]1d20+8[/dice]
[dice=Aramil's Perception]1d20+0[/dice]
[dice=Lyda's Perception]1d20+13[/dice]
[dice=Dargaryen's Perception]1d20+7[/dice]
[dice=Theodric's Perception]1d20+8[/dice]
[dice=Tomas's Perception]1d20+13[/dice]
[dice=Bartek's Perception]1d20+0[/dice]
[dice=William's Perception]1d20+1[/dice]
[dice=Acaciano's Perception]1d20+13[/dice]
[dice=Kaellin's Perception]1d20+17[/dice]
[dice=Darivan's Perception]1d20+10[/dice]

[dice=Amavin's Initiative]1d20+6[/dice]
[dice=Aramil's Initiative]1d20+3[/dice]
[dice=Lyda's Initiative]1d20+4[/dice]
[dice=Dargaryen's Initiative]1d20+3[/dice]
[dice=Theodric's Initiative]1d20+4[/dice]
[dice=Tomas's Initiative]1d20+5[/dice]
[dice=Bartek's Initiative]1d20+6[/dice]
[dice=William's Initiative]1d20+1[/dice]
[dice=Acaciano's Initiative]1d20+2[/dice]
[dice=Kaellin's Initiative]1d20+5[/dice]
[dice=Darivan's Initiative]1d20+6[/dice]

:: Cohorts ::
[dice=Ishana's Perception]1d20+7[/dice]
[dice=Porablum's Perception]1d20+9[/dice]
[dice=Deneb's Perception]1d20+14[/dice]
[dice=Marlovaur's Perception]1d20+7[/dice]
[dice=Darvan's Perception]1d20+5[/dice]
[dice=Father Laszlo's Perception]1d20+9[/dice]
[dice=Kliment's Perception]1d20+9[/dice]
[dice=Winnie's Perception]1d20+0[/dice]
[dice=Tai's Perception]1d20+12[/dice]
[dice=Sylvara's Perception]1d20+1[/dice]
[dice=Sylvia's Perception]1d20+4[/dice]

[dice=Ishana's Initiative]1d20+4[/dice]
[dice=Porablum's Initiative]1d20+2[/dice]
[dice=Deneb's Initiative]1d20+3[/dice]
[dice=Marlovaur's Initiative]1d20+7[/dice]
[dice=Darvan's Initiative]1d20+2[/dice]
[dice=Father Laszlo's Initiative]1d20+4[/dice]
[dice=Kliment's Initiative]1d20+1[/dice]
[dice=Winnie's Initiative]1d20+2[/dice]
[dice=Tai's Initiative]1d20+4[/dice]
[dice=Sylvara's Initiative]1d20+3[/dice]
[dice=Sylvia's Initiative]1d20+7[/dice]

:: NPCs ::
[dice=Coalhouse's Perception]1d20+14[/dice]
[dice=Alysandra's Perception]1d20+11[/dice]
[dice=Coalhouse's Initiative]1d20+4[/dice]
[dice=Alysandra's Initiative]1d20+1[/dice]

========================================================================

House Rules:
  • Dealing Minimum Damage: You can attempt to do minimum damage with your weapon by taking a -3 (vs -4 to turn it into nonlethal damage) penalty to your attack. If you succeed in hitting but only just (i.e. 'right on' the number you need to hit), you do your full standard damage; if you hit by more than that, you do your weapon's minimum damage. While this is usually 1 hp, in the case of a multi-die weapon (2d4, 2d6, etc.), it may be more. You may not add anything extras (strength or dexterity, sneak attack, precision, etc.) in order to increase your minimum; you will do (generally) 1-2 hp and that's all. (This is best used as a show of skill, nicking someone enough to draw blood but not do any real damage.)
  • Wild Shape: Druids will be familiar with all creatures of the type(s) they can wild shape into that exist within their home domain (that being defined on a standard 12-mile-hex area map of a five-hex diameter circle, or as close to it as is reasonable considering terrain, e.g. one side of a mountain rainge, with a maximum of 19 hexes); this includes subtypes that are in the area. . . . For creatures outside of their home range, they must make a KS: Nature roll with a DC equivalent to 10 + (Creature's CR) + (1 per 50 miles beyond the druid's home range) to know enough about the animal or plant creature to wild shape into it. If the druid has been familiarized with a creature despite it being well outside his home domain or the creature's natural range (e.g. a tiger in a sideshow, the druid's extensive traveling), familiarization being able to take at least three hours studying and interacting with the creature(s), he may add that creature to his 'familiarity list' for which no roll is required.


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Th d12 hit die on the little flying snake thing is making my 15-foot-tall walking tree very sad & self-conscious about his d8


thunderbeard wrote:
Zayne Iwatani wrote:
There is though, a 3pp class called dragon rider that is surprisingly well balanced. But 3pp is not allowed.
...by completely changing both the mechanics and fluff of how dragons work...

Yeah, pretty much. How else could you ride a dragon? A true dragon. Maybe you could ask nicely but who are we kidding? Maybe the drake isn't that bad in certain areas (Int 4 is not what I would call "intelligent") but its not a true dragon, and that is what LetcherMan69 wanted.


Now that th obvious is out of the way. And I know I probably already screwed myself but, you do know that dragons that gain class lv don't advance by normal aging but by class lv. Hence it is possible for a Young adult dragon to be lv 1.

So I would like to know if reducing the dragons power so that it's aging advances along with my leadership score. Say a level 1 young dragon with base(wyrmling) stats. And just just only advance my dragons aging(the race stats) by my leadership score and to and Vance his class level with mine until I qualify.


DeviousDevious wrote:
Th d12 hit die on the little flying snake thing is making my 15-foot-tall walking tree very sad & self-conscious about his d8

Here's another happy thought for you: your tree can derive nourishment from digging his feet into the right pile of crap. Isn't that nice :D?


Cohort Age:

starting: 20 + 2d6 ⇒ 20 + (1, 2) = 23years
advancement, in months: 8d6 + 3 ⇒ (4, 1, 5, 2, 2, 5, 5, 3) + 3 = 30 = 2.5 yrs

So thats: 23 years + 2.5 years = 25.5 years


LetcherMan69 wrote:

Now that th obvious is out of the way. And I know I probably already screwed myself but, you do know that dragons that gain class lv don't advance by normal aging but by class lv. Hence it is possible for a Young adult dragon to be lv 1.

So I would like to know if reducing the dragons power so that it's aging advances along with my leadership score. Say a level 1 young dragon with base(wyrmling) stats. And just just only advance my dragons aging(the race stats) by my leadership score and to and Vance his class level with mine until I qualify.

You are incorrect. Cohort dragons begin at their age category, and then advance by class levels instead of aging, as dragon aging is in the realm of decades and more, which progression doesn't really work with the typical campaign, is it? But they start at their age category.

And no, I am not willing to do as you propose - have infant/toddler stats on a young adult.

Lucky Halfling -
Regarding the 22 LDR - check out item #2 on the 'How To Waste Your Time And Mine' list. With the use of the phrase 'I achieved', this essentially qualifies. You are free to build and apply with it, but I will require at least rough builds on all your followers (at least to the 'X warriors' level on any with NPC classes), and I will be excessively critical about the character build and background.


"The Lucky Halfling" wrote:

I've actually found that you can get a leadership score of 26 if you really want to invest into it. For this particular character, I achieved a leadership score of 22 with the following:


  • 7 - Level 7
  • 4 - 18 Charisma
  • 3 - Diadem of inspiring rule magic item
  • 3 - Dynasty founder story feat
  • 2 - Great renown leadership adjustment
  • 1 - Fairness and generosity leadership adjustment
  • 1 - Natural-born leader basic (social) trait
  • 1 - Social ties alternate human racial trait

First I would run that by the DM before anything. Sense he has the right to say no regardless. That said, I have a few questions concerning the magic item. What happens should your diadem get stolen/removed? Does your cohort delevel? Leave and your forced to find a new one? Do your followers abandon you in droves? What happens should you get it back shortly after?

Seems that item has more considerations then just pushing your leadership score. Unlike everything else on your list, it can be removed and gained with ease as well as bought. Their is little doubt that PCs will gain increasing resources as they level and expand their groups. At that price and easy requirements, everyone can add the magical effect on to any headband item easily via crafting. Basically giving them a +3 to leadership for some gold.

Edit-Got ninja'ed by the DM, I regret nothing! xD


The leadership score is a bit of a min/max. I saw the potential and chose not to go as far as I could with it in hopes of creating a more reasonable character. Perhaps it is still a bit much, but I think I can make a cohesive story with this. The mechanics tend to be what inspire me.

My original intent was to make sure that the background I was working on was one that suited your tastes while inquiring into information on creating a 6th-level follower. I now realize, that I need to rehash what I was making as he has recently gained these followers. So instead of making them troops he has trained, they should be troops that he has worked with in the past and recognizes for their abilities. It may be, that the word he sent out was answered in more force than what he expected.

Currently I have his followers including:


  • His cohort, the Keleshite dawnflower dervish (bard)/herald (cavalier). They met upon the border of Numeria where they both chose to try and make names for themselves. Having worked together for years, they grew close together both professionally and romantically.
  • A troop of 10 1st-level Keleshite whirling dervishes (swashbucklers) that are led by his cohort's younger brother, a 2nd-level whirling dervish (swashbuckler). They hail from the school that their, his cohort and her brother, father runs. He is second generation and has taken over the school from his father.
  • A troop of 10 1st-level Taldan warriors that are led by a 2nd-level Taldan fighter.
  • A troop of 5 1st-level ranged fighters that are led by a 5th-level ranged warrior.
  • A troop of 5 1st-level cavaliers of the blue rose that are led by a 4th-level cavalier of the blue rose.
  • A troop of 5 1st-level clerics and 3 3rd-level adepts that are led by a 5th-level adept of Sarenrae and a 6th-level adept of Iomedae.
  • A 3rd-level hunter who acts as a scout.
  • A 5th-level wizard.

These are all people he has fought alongside on the borders of Numeria. Each has garnered his attention because of shared tenets and their ability to fight without killing. This will be reflected through the use of the blade of mercy trait, the bludgeoner and virtuous creed feats, and the order of blue rose ability.


"The Lucky Halfling" wrote:
These are all people he has fought alongside on the borders of Numeria. Each has garnered his attention...

More power to you, but WOW that looks like a headache to manage. Best of luck.


I assume this recruitment is long since closed, correct?


To Halfling, and anyone else with that many followers: Don't forget that 2/3 of your followers have to be NPC-classed. (At least, once you have >4 followers of that level). The GM dropped some rules about it a while back.

And this makes sense. Even if you've got "troops," and are looking to build a fortress, etc—you don't have all military people under your command. You've got scouts, blacksmiths—provisioner, hunters, fishermen, and farmers to actually feed your people (I know we'll be the pioneers, and mostly trading with the settlement for food, but even then, you need quartermasters and wagoners and whatnot to unload, watch, cook the food you're eating in your camps). You''ll need bards or heralds or marching bands for morale, stablemasters and farriers for your horses, tactical fortification experts and siege engineers and catapult operators and carpenters and masons skilled in building emergency camps and walls and repairs. Very few historical armies made do with only soldiers (and the ones that did, did so mostly by excessive looting)


Tiny Coffee Golem wrote:
I assume this recruitment is long since closed, correct?

You still have a few days - I believe December 18 is the cut off.


Aramil Wellys wrote:
Tiny Coffee Golem wrote:
I assume this recruitment is long since closed, correct?
You still have a few days - I believe December 18 is the cut off.

I'll strongly recommend reading through the whole thread if you're interested. Not trying to scare you off, but there's a lot of highly relevant discussions and rulings throughout. It might not be straight up necessary to build a legal character, but I can't imagine it doing anything other than helping your chances.


Heya Wyrm, got the alias profile pages done!

Kaellin Greenleaf
Sylvara Amalur

Fixed some mistakes with Sylvara's traits as well. I had forgotten you can't take two traits of the same type.

EDIT:
Kaellin's age:
Starting age: 20 + 2d6 ⇒ 20 + (4, 6) = 30 years.
Additional months (7 x 2d6): 14d6 + 4 ⇒ (1, 6, 4, 6, 1, 4, 3, 3, 2, 5, 1, 4, 3, 2) + 4 = 49 = 4 years and 1 month
Minimum age: 34 years and 1 month

Sylvara's age:
Starting age: 110 + 6d6 ⇒ 110 + (3, 3, 5, 3, 6, 4) = 134 years.
Additional months (5 x 6d6): 30d6 + 4 ⇒ (6, 1, 4, 3, 2, 4, 1, 3, 1, 6, 4, 1, 5, 1, 2, 2, 3, 2, 1, 5, 6, 5, 5, 4, 1, 2, 4, 1, 1, 4) + 4 = 94 = 7 years and 10 months
Minimum age: 141 years and 10 months

I'm going to set Kaellin's starting age at 38 years old, and Sylvara's will be at her minimum of 141 years and 10 months, as background wise, Sylvara ventured with Kaellin right at the start of her career.


DeviousDevious wrote:
"The Lucky Halfling" wrote:
These are all people he has fought alongside on the borders of Numeria. Each has garnered his attention...
More power to you, but WOW that looks like a headache to manage. Best of luck.

Thank you for the vote of confidence. There is a lot there, but I like mechanics so we'll see what I can come up with before the deadline.

thunderbeard wrote:
To Halfling, and anyone else with that many followers: Don't forget that 2/3 of your followers have to be NPC-classed. (At least, once you have >4 followers of that level). The GM dropped some rules about it a while back.

Thank you for keeping an eye out for me. I've been trying to keep in mind the rule of two-thirds of your followers must be built with NPC classes. To be honest, I've not kept up with every post of Two and that is something I should correct. I got bit behind at one point and need to catch back up.


Was putting this in the discussion thread, pulled it over here for some ... perspective. Something that I think Zayne Iwatani did very well with Lyda's background. The discussion was about two elves' ages (right around 145) and, if they grew up around humans, the thought of watching their childhood playmates get old and die.

Restov Stats wrote:
15,240 humans, 1,220 dwarves, 950 gnomes, 820 halflings, 240 half-elves, 130 elves, 70 other.

While technically there are enough demihumans to form a 'non-human quarter' (the dwarves could do it on their own), and with the exception of Kyonin or one of the dwarf holds, in general any nonhuman raised in or near Brevoy was raised primarily among humans, in that the longer-lived races like elves will go through their entire adolescence and watch a human (or even many other nonhuman) 'agemates' mature, age, and die.

With a human generation being 15-20 years during the medieval era - a generation being the time between 'when I am born' and 'when I have my first child' - an elf of 145 might well now be friends with people who are ... hm. Start it out at age 30 for elves, age 5 for humans ... children at 20 for them, so +15 ... adding 15-20 to the elf's age ... c 45, gc 65, g-gc 85, g-g-gc 105, g-g-g-gc-135, an elf would be seeing the prime (age 25-35) of his own childhood friends' great-great-grandchildren, with those peoples' children being 5-10yo. And the elf's childhood friends have been dead for (expected lifespan is actually 45-55, but we'll say 60, which would put the elf at age 85 ...) 60 years. And THEIR children have been dead for 40. And the last of their GRANDchildren started dying 20 years ago, and are getting around to finishing off the job now, with the great-grandchildren starting to really age (50-60). An elf or an older dwarf (or gnome who is still 'prime') could have been friends of literally generations of the same family.

That said, while there are likely to be minor ghettos (in the original sense of 'area where people of X minority live'), 'Elven Street' and the like, I got the sense that in Brevoy demihumans blend in better - or rather, take moderate care not to stand out so much. This isn't guidance for backgrounds, just commentary/worldbuilding thoughts.


Ok so, final try. Can my cohort turn into a dragon when I reach the appropriate cohort lv?


On thing to point out in regards to Leadership score and cohort level is that Dynasty Founder does not (at least how I read it) apply to your cohort at all, but only to the number of followers you attract.

Dynasty Founder wrote:

If you also have the Leadership feat, increase your Leadership score by 3 for the purpose of determining how many followers you have.

Emphasis mine. From what I can tell, you really have two scores, one to determine your cohort level, one to determine your number of followers. Some things impact one, but not the other. The various bonuses and penalties in the Leadership feat description affect different things. For example, above the table for general reputation adjustments, you have this text:

Leadership wrote:

Your reputation (from the point of view of the cohort or follower you are trying to attract) raises or lowers your Leadership score:

but then the next table that has the penalty for having an animal companion says this:

Leadership wrote:

Other modifiers may apply when you try to attract a cohort, as listed below.

while the third table says this:

Leadership wrote:
Followers have different priorities from cohorts. When you try to attract a follower, use the following modifiers.

which makes it sound very much to me like some penalties apply only to cohort level, others only to followers, and others to both.

So, the way that I understand it, if I have a level 7 character with a +2 Charisma modifier, natural born leader, dynasty founder, and an animal companion, my leadership score for determining the max level of my cohort would be:
7 (level) + 2 (cha) + 2 (great renown) + 1 (fairness and generosity) + 1 (nbl) - 2 (animal companion) = 10, or a max cohort level of 7th
while my leadership score for determining followers would be:
7 (level) + 2 (cha) + 2 (great renown) + 1 (fairness and generosity) + 1 (nbl) + 3 (dynasty founder) = 16, or 25/2/1 followers.

Is that right, or did I miss something?


That looks correct to me Dwilhelmi.


DeviousDevious wrote:
Aramil Wellys wrote:
Tiny Coffee Golem wrote:
I assume this recruitment is long since closed, correct?
You still have a few days - I believe December 18 is the cut off.
I'll strongly recommend reading through the whole thread if you're interested. Not trying to scare you off, but there's a lot of highly relevant discussions and rulings throughout. It might not be straight up necessary to build a legal character, but I can't imagine it doing anything other than helping your chances.

If it's open I will. If it's closed I'm not reading ten pages worth to figure it out when I can just ask.


"Campaign Info" wrote:
Recruitment will be open for one month, until the night of Sunday, 18 December 2016. I will allow myself a week to analyze and make selections, and intend to give Christmas presents by posting the roster of accepted individuals late Christmas Eve / early Christmas morning, so you have plenty of time to make a good character.


Hello, Dotting in as I think about what to create. This seems like itll be a fun game, and one I will end up reading even if I don't get in :P


The Wyrm Ouroboros wrote:
With a human generation being 15-20 years during the medieval era - a generation being the time between 'when I am born' and 'when I have my first child' - an elf of 145 might well now be friends with people who are ... hm. Start it out at age 30 for elves, age 5 for humans ... children at 20 for them, so +15 ... adding 15-20 to the elf's age ... c 45, gc 65, g-gc 85, g-g-gc 105, g-g-g-gc-135, an elf would be seeing the prime (age 25-35) of his own childhood friends' great-great-grandchildren, with those peoples' children being 5-10yo. And the elf's childhood friends have been dead for (expected lifespan is actually 45-55, but we'll say 60, which would put the elf at age 85 ...) 60 years. And THEIR children have been dead for 40. And the last of their GRANDchildren started dying 20 years ago, and are getting around to finishing off the job now, with the great-grandchildren starting to really age (50-60). An elf or an older dwarf (or gnome who is still 'prime') could have been friends of literally generations of the same family.

One thing I thought about is how do elves develop into adults over the course of 110 years? If it is proportionate to human development then that means that an elf child is essentially a helpless babe for 7 years (1/15th of 110, most babies don't start walking until they are about 1) and that seems, from an evolution standpoint, very bad. Human children stay helpless for so long because the parents take care of the child, increasing the likelihood of it becoming an adult going on to raise children of its own. I can't imagine elves being so much better at this that they extend that time frame to 7 years. Golarion is a dangerous place to all. And no one wants a 2 year old for 7 years either. Because of this I think the children of the long lived races probably develop at the same rate as humans for 2-3 years then slow down considerably. They develop to a point that allows them the physical and mental capacity to escape danger quickly, then follow their races natural progression. This could push the above analysis another generation of humans further.


Zayne Iwatani wrote:


One thing I thought about is how do elves develop into adults over the course of 110 years?

There doesn't seem to be a clear answer on this in regard to Golarion. In 3.5 the consensus was that they matured at the same rate as humans physically for the first 15-20 years, but then spent the next 90 years or so outwardly as adults but mentally child-like.

Tolkien's elves are almost the opposite in a certain sense, being able to "speak, walk, and dance" in their first year, and furthermore, "their quicker onset of mental maturity makes young Elves seem older than they actually are." They are not "full-grown" physically until 50, and not considered adults until around 100 years of age.


Headband of Leadership thing -
The headband was something that I was looking at for Coahlhouse. My ruling on items that increase your LDR is that they a) need to be in active daily use, but that b) you don't lose your followers (and to be honest, if you have any CHA at all, you won't lose cohort levels) until you've been without it for a week. Then people start drifting away at, oh, 20% or so per day until you reach your 'natural' level.

Tiny Coffee Golem -
As stated by the campaign information and your fellow applicants, campaign recruitment ends on the 18th.

LetcherMan69 -
It's possible. Ask me if/when you hit the appropriate level.

Elves -
IMO, they reach middle childhood - human-equivalent of 8-10 - and then slow down immensely.

Everyone -
Sorry for the lack of reviews - RL has been long on work and short on sleep.


GM TWO wrote:

Everyone -

Sorry for the lack of reviews - RL has been long on work and short on sleep.

I was wondering. Hope things get better.


Alright so I am thinking of making a character who would have heavily accosted with the House, likely with Privateer being the back story. I will work on the crunch and the cohort would be his spell caster who served with him.


GM TWO wrote:

LetcherMan69 -
It's possible. Ask me if/when you hit the appropriate level.

Ya, but it's a matter of back story.


LetcherMan69 wrote:
GM TWO wrote:

LetcherMan69 -
It's possible. Ask me if/when you hit the appropriate level.

Ya, but it's a matter of back story.
GM TWO wrote:
You have one (1) chance - that means two (2) posts max, and maybe one (1) post - to convince me of a rule interpretation. If I say no, roll with it, and try again the next time, because the next time I may agree with you for a myriad of reasons.

A little out of context but I think it should apply here too. You've had your chances. He said no. Time to move on. You have 3 days to finish two characters, level 7 and 5, with all their stats and gear as well as followers. That is a lot of work. If it is central to the character, don't add it in mechanically. You have a dragon lover but they aren't a cohort or follower, if anything you'd be the cohort, or anything else. They are just there in the background. Just don't expect to be able to call on a dragon whenever you need. Their too powerful for that. And considering the history Brevoy has with dragons, it could be very problematic.


Zayne Iwatani wrote:
If it is proportionate to human development then that means that an elf child is essentially a helpless babe for 7 years (1/15th of 110, most babies don't start walking until they are about 1) and that seems, from an evolution standpoint, very bad. Human children stay helpless for so long because the parents take care of the child, increasing the likelihood of it becoming an adult going on to raise children of its own. I can't imagine elves being so much better at this that they extend that time frame to 7 years. Golarion is a dangerous place to all.

In Golarion canon, elves come from a different planet, teleported over millennia ago. So, evolution might apply differently... (also, this *is* a universe with active creator deities)


As much as I'd like to participate in this game I think I found the thread too late. Shame, I had a tree-Druid idea that I've been wanting to play. Maybe next time. Good gaming, everyone!


I have a question! Would a Corpse-Ferrying Bag let me be able to store food stuffs and have it stay safe and un-rotted?


Better question. Why?


Seems like an awfully expensive way to carry ~60 lb of meat on an undressed deer. Probably be better/easier/cheaper to carry trail rations...


Primarily for curiosities sake. 300 lbs is not a lot of weight but I was curious. If that will work then I could make the bad bigger. It would be a potential way for me not to have to worry about spoilage.


Zayne Iwatani wrote:
LetcherMan69 wrote:
GM TWO wrote:

LetcherMan69 -

It's possible. Ask me if/when you hit the appropriate level.
Ya, but it's a matter of back story.
GM TWO wrote:
You have one (1) chance - that means two (2) posts max, and maybe one (1) post - to convince me of a rule interpretation. If I say no, roll with it, and try again the next time, because the next time I may agree with you for a myriad of reasons.
A little out of context but I think it should apply here too. You've had your chances. He said no. Time to move on. You have 3 days to finish two characters, level 7 and 5, with all their stats and gear as well as followers. That is a lot of work. If it is central to the character, don't add it in mechanically. You have a dragon lover but they aren't a cohort or follower, if anything you'd be the cohort, or anything else. They are just there in the background. Just don't expect to be able to call on a dragon whenever you need. Their too powerful for that. And considering the history Brevoy has with dragons, it could be very problematic.

Perfectly in-context, actually. Also, essentially the same response I would have given.

Deaths Adorable Apprentice wrote:
I have a question! Would a Corpse-Ferrying Bag let me be able to store food stuffs and have it stay safe and un-rotted?

A qualified 'yes'. While this preserves a corpse for raise dead and resurrection, gentle repose is not really designed as a 'refrigerator spell', per se. (Though to be honest ... hm.)

Revised ruling: yes, you can.

DeviousDevious wrote:
Seems like an awfully expensive way to carry ~60 lb of meat on an undressed deer. Probably be better/easier/cheaper to carry trail rations...

The muscle on a 150-lb white-tail deer may be only 60-80 lbs, but the organs are still meat, most of the time the offal can be fed to carnivorous pets (like dogs or wolves), the hide and bone and antlers and even the hooves get used for something in the medieval society - needles, pins, hooks, clothing ties, almost literally a thousand different uses. Out of those 150 lbs, 140 of it will be used ...

Deaths Adorable Apprentice wrote:
If that will work then I could make the bad bigger.

The price of the bag will go up more steeply than a bag of holding in proportion to the size, however, due to the expanded necessity for the gentle repose enchantment on it. Send it past me before purchase.

Idle Note / Thought / Advice -
Something I saw on someone-or-another's character - the campfire bead. Firewood may be in short supply (and it's heavy and bulky to transport), and IMO if you're looking for somewhere to spend a few thousand GP, this is a very good way of helping to supply your people with warmth. Firepowder is another good one (10 gp, 8 hrs heat).

I also created a few extra items for heating the inside of tents - braziers (5 gp, 10 lbs), and low-smoke coal (2 lbs, 5 sp, 8 hours duration) and a take-off of the campfire bead, the brazier bead (identical to the campfire bead, just for braziers). Note that braziers fill unvented tents with fumes, even from the low-smoke coal. To get the best effect, one brazier for a small or medium tent, two for a large, and four for a pavilion. An extra 20% of the tent amount will provide venting that gets rid of the fumes while minimalizing the heat loss.


Heh. I went for full vented pavilion tents and campfire beads—but that's because my character is used to traveling in comfort. I guess there's always the chance that I can have the big, warm, party tents that other people hang out in on the trail.


For just heat, with no betraying light or troublesome smoke, there are heatstones and blackfire clay. Both are nonmagical, lighter than firewood, cheaper in the short run than the campfire bead (and probably easier to get as a result), and the latter even allows for cooking if enough is used at once.


Heya, this is the character I'm working on as my main, it is almost done minus background and a few more purchases and calculations. Tomorrow I should be finished with him and the cohort aswell as background.

- Xan Nes


To add to the discussion about sources of fire and firewood, it should be noted that the Greenbelt region of the Stolen Lands is largely forested, as are the regions to the west, though they are fairly swampy.

How much firewood can a character cut in a day?

I would assume if they are spending a work day (8 hours) doing so they would cut far more than a days worth of firewood. If they had good Profession (woodcutter) or Survival skills I would expect it to be even more substantial. If we are staying in one place for a long time I could see it becoming a problem of depletion, but in general I would imagine that firewood shouldn't be a huge problem.


I have good news and bad news.

Good news is, my copy of First World showed up today, which makes me super excited.

Bad news is, there's some real world nonsense and shenanigans going on that means I will be unable to complete my character in time. Including my laptop dying, which has my saved PC and cohort backstories saved to it(I generally write longer backgrounds on wordpad). It can be saved/transferred, but the friend who would normally be able to that for me for free is dealing with his infant having Meningitis(yes, really, I was shocked too), so he won't be able to get to fixing it till after Christmas.


I'm still working on gear and followers, but I think the backstory and general crunch for both my main character here and my cohort are complete. Information is in the profile, along with the link to the cohort.


Cool. I do have another question, shocking right. The covered wagons have space for six people. Is that sleeping space as well? Sorry if it is a dumb question but I wanted to check. Also the Oracle is almost done. I just need to buy a few other things. Having to account for this many followers is troublesome, but fun!


Finished adding the age of the Main PC and the cohort and purchasing some braziers and a month's worth of coal.


Re: Firewood -
I do see that the main area of the starting stuff is considered 'hills', which PF considers to have copses of trees, woods, etc. But when 'free firewood' is the only luxury a large number of the 300+ low-level people coming along with you can afford, you can bet they're going to make use of it - and in the bitterest part of winter. Additional concerns are building fortifications if possible, distance from the trees to camp, etc. With only thick waxed canvas and heavy blankets to keep out the cold ... steady fires are going to actually be fairly important for you, your followers, and those coming with, which means razing the Hundred-Acre Wood is easily possible by the time the month is out. (Poor Christopher Robin.)

The question of 'how much firewood can someone cut in a day' has less to do with axe / saw speed (adding additional people does not increase things sequentially, but ... well, not exponentially, but it is a case of the work two can do together being greater than the work that each can do alone) but the distance between the source and the users' location, and how best to get the product from A to B. In winter, the answer is typically 'cut there, use horse to drag here'.

But the ideal solution is one that can be reused. Or that just never burns out. :P :)

Xan Nes -
Going by a) the character icon you've chosen, and b) the parrot, I expect you to have an excruciatingly good explanation why you're in Brevoy in the middle of winter. Good luck.

Monkeygod -
Sorry to hear it. See PM.

dwilhelmi -
Added to the list.

DAA -
I believe the caravan rules consider it to be living/sleeping space as well, and since it drops a 4000 lb wagon's carrying capacity by 3200 lbs, I daresay I will too.

========================================================================
Accepted Characters
ginganinja / Amavin Zephyra (Sorcerer (Stormborn) 7, Nemesis) and Ishana Tamanna (Warpriest (Calistria) 5); Prestige/Fame --, Honor --
JAF0 / Azrael the Avenger (Paladin (Ragathiel) 7) and Hareth (Paladin (divine hunter, Erastil) 2 / Monk (Unchained Zen Archer) 3); Prestige/Fame --, Honor --
OmniChaos / Aolis Greenborn (Incanter 7 (Spheres of Power)) and Nakir Lalish (Fey Adept 5 (Spheres of Power)); Prestige/Fame --, Honor --
Phntm888 / Aramil Wellys (Magus 7) and Porablum Flapzit (Bard 5); Prestige/Fame Y, Honor N
========================================================================

Legacy Players --
As a reminder, do a review of your character and make sure they fit into the campaign, and that you've taken advantage of the extra stuff. Double-check calculations and the like.

========================================================================
Characters Ready for Review
Jereru / Tomáš Dušek (Fighter (Weapon Master, Aldori Dueling Sword) 7) and Father László (Cleric (Herald Caller) 5); Prestige/Fame Y, Honor Y
Zayne Iwatani / Lyda (Hunter 7) and Deneb Flynvias (Druid 5); Prestige/Fame --, Honor Y
wehrpig / Darg Blanc (Fighter (Aldor Swordlord) 7) and Marlovaur Fellnight (Cavalier (strategist) 4/Cleric (crusader, Erastil) 1); Prestige/Fame --, Honor --
Pendrak / Yuri Magrar (Wizard 7) and Tarna Magrar (Cleric (Torag) 5); Prestige/Fame Y, Honor Y
Daedalus the Dungeon Builder / Darivan Orlovsky (Magus (Bladebound) 7) and Sylvia Calrian (Wizard (Conjurer) 5); Prestige/Fame --, Honor Y
thunderbeard / Anton Rabinoff (Fighter 6, Aldori Swordlord 1) and Orvin Rabinoff (Rogue 1, Sorcerer (Sageblood) 4); Prestige/Fame --, Honor --
Rostam / Bartek Yaroslav (Sorcerer (Feyblood) 7) and Kliment Yaroslav (Cavalier (Gendarme) 5); Prestige/Fame N, Honor N
derpdidruid / William Lawsrick (Samurai (Order of the Flame, Western) 7) and Winnie Lawsrick (Alchemist 5); Prestige/Fame --, Honor Y
DeviousDevious / Acaciano (Druid (Treesinger) 7) and Tai Reen; Prestige/Fame N, Honor Y
Kain Gallant / Kaellin Greenleaf (Ranger 7) and Sylvara Amalur (Bard 5); Prestige/Fame Y, Honor Y
dwilhelmi / Kyras Medvyed (Inquisitor (Monster Tactician, Erastil) 7) and Milo Orgulas (Rogue (Consigliere) 5); Prestige/Fame --, Honor --

Finalized Characters for Flash-Review
Sam C. / Theodric Valtrava (Fighter (Two-Weapon Warrior) 7) and Darvan Singra (Paladin (Iroran Paladin) 5); Prestige/Fame Y, Honor Y

========================================================================

I suspect I won't get to full-bore reviewing until the 18th or afterwards. Consequently, characters who are in the 'Ready To Be Reviewed' section (or, well, above this line) by close of recruitment will generally be allowed to adjust their characters for final compliance. If, on the other hand, you are extremely lazy and claim it's ready for review and it clearly ain't, I'll drop you out of recruitment like a hot potato.

========================================================================
Reviewed Characters Returned to Be Finalized
william Nightmoon (Legacy-Advantaged)/ Draconillias (Bard (Street Performer) 7) and Ginks Gibbles (Alchemist (trap breaker) 5); Prestige/Fame --, Honor --

Characters in the Process of Building
Deaths Adorable Apprentice / Emma Holt (Oracle (Seer, Tonguecursed)) and Ingrid Holt (Fighter (Swordlord) 5); Prestige/Fame --, Honor --
Paranoid Oldman / 'Old Man' Sisyphus (Fighter (Pack Mule) 7) and Kat 'The Wiles' Carpenter (Ranger 5); Prestige/Fame --, Honor Y
Monkeygod / Ariael Lafali (Ranger 7); Prestige/Fame --, Honor --
TheAlicornSage / Myrza Frosteye and Nyx; Prestige/Fame --, Honor --
"The Lucky Halfling" / Cavalier (Daring Champion) and Bard (Dawnflower Dervish) / Cavalier (Herald Squire); Prestige/Fame --, Honor --
LetcherMan69 / Magus (Eldritch Scion); Prestige/Fame --, Honor --
Xan Nes / Alcide Vespa (Rogue 7)

Expressed Interest
Ashe
drbuzzard
Derz
Aest
Raltus
Loup Blanc
Terevalis Unctio
TheWaskally
Grovestrider
That Sean fellow
Gobo Horde
Harakhty Suntooth
oyzar
Serill Elamaer
gyrfalcon
Fury of the Tempest
Tiny Coffee Golem
Belltrap (?) Sword Devil Woman whatever. Never sent info.
F. Castor (withdrawn)
Mark Thomas 66 (passed/withdrawn)
adsapiens / Timm Tones (trashed/withdrawn)
========================================================================

========================================================================

Tomáš Dušek and Father László:

Tomas Dusek:
Overall, looks good. I don't believe I've spotted any particular issues anywhere; I would like to know the young man's age, just as a reference, because his attitude in the 'A New Beginning' fiction tends towards 'whiny brat.' Not saying his anger isn't justified; it is, at least from his point of view. But it does make me wonder at what age you're putting him.

Father Laszlo:
Is he Pavel? Laszlo? Maybe he's Pavel Laszlo Nagy. ;) Interesting note, the hunting I did turns up only the abbreviation 'P.' as the czech honorific for a Catholic priest; a review of the language suggests that the P may stand for 'Pastor'. I dunno. Good background, good reason for him to be going along.

Spells/Domain/Summoning: Don't forget the rest of your 'usually available' prepared spells. Regarding your domain, If I understand what you've written, you're taking the Leadership subdomain? Please confirm this, as I'm unfamiliar with the methodology of your reference to it being 'Nobility (Leadership)'. The domain spells you put down are for the Leadership subdomain, so ... I would also appreciate (if you will) a quick list of each level's worth of favored summoned beings for the good Padre. (On the other hand, you took 'Summon Good Monster', so that's probably a list right there...)

Feats:
Unfortunately, 'Beacon of Hope' is a religion-restricted feat - you must be a worshipper of Milani. (When you see something nonspecific, like 'good deity or deity of hope', it's best to double-check the details - IMO, this is the only reason to use the Archive of Nethys, but it is a good reason to do so.) While I appreciate the benefit the feat gives you in boosting others, I'm going to enforce the restriction.

Skills:
Note that 'Deny the Reaper' gives you a +2/+4 to your Heal skill I recommend you change your Perform skill to one of Seramaydiel's preferred (probably Sing, but could be an instrument). In regards to your Profession skill (Healer), I'd prefer him clarifying this to be either Herbalist (i.e. non-formally-trained) or Physician (i.e. formally-trained).

Age:
I remember someone asking about making a cohort middle-aged; was it you? Father Laszlo is described as being middle-aged; did you want to put him in that age category with the resultant middle-age effects? Note the impact on your Wisdom and HP. Speaking of which, you have Laszlo's HP overbooked - his level is x5, not x7. ;)

Besides those minor exceptions, looks good.


Regarding Tomas and Laszlo:

The cohort was going to be Father Pavel, then I found out someone had already created that alias and I changed it to Laszlo. I tried changing all the name references, but obviously one of them somewhere I have skipped. I'll review that.

The ages of the characters are now in their profiles (Tomas is 29 and Lazslo is 41). Tomas's attitude is that of an angry child or, better say, was that of an angry child when he was lower level. The fire has obviously cooled down a bit, since it is stated in the story (by Father Laszlo) that he has dueled a good amount of swordlords, but the resentment is still there, dormant. Deep inside he knows he's being childish (everyone of us has had this feeling at least once, I bet). His motivation nowadays is more a mix of "old resentment/hasn't moved forward yet" and "want to be famous/create a fencing school".

As for the other things, I'll adress them during the weekend. Ouch to Beacon of Hope, it was one of my favourite things about the character. I'll change it to any other thing OR change his worshipping (which is not really important storywise as long as he is a good and calmed fellow).

Thank you for all the feedback.


Minor note: I changed Orvin's class a while back from Sorcerer to Arcanist (School Savant) (because as much as I like the wizard's class abilities, I can't stand playing prepared casters). The change should have been reflected on the spreadsheet, etc, but I guess not the GM player list.


I like the brazier bead! I was going to ask about something like this. I assume I will only be needing one per wagon?


Going by its capacity (more than a large tent), I'd say two braziers.


Ok so I think I need eight of them then. The brazier bead makes a brazier like how a campfire bead makes a already assembled campfire correct?

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