Because this is a PbP, we have the opportunity to use neat scripts and that sort of thing for different languages. For this campaign, we will use those languages that can be found in Google Translate. When doing so, for audible speech, use the Latin-alphabet phonetic translation (typically found underneath the box in which the script translation appears) so that we can read what it sounds like. If, however, the conversation is telepathic, mental, or if the words are physically written down, use the language's own script, if it has something else (Arabic, the Cyrillic alphabet, etc.), which is usually found inside the translation box.
Taldan is the 'Common' trade tongue, pretty much everyone uses it, therefore we use English.
Azlanti ==> Latin
Varisian ==> Spanish
Chelaxian ==> Italian
Garundi ==> Hebrew
Keleshite ==> Arabic
Hallit ==> Russian
Mwangi (Polyglot, I guess?) ==> Sesotho
Mwangi-related ==> Igbo
Shoanti ==> German
Ulfen ==> Norwegian
Vudrani ==> Punjabi
Osiriani ==> Amharic
Skald ==> Icelandic
Tien (Tian-Shu, Lung Wa)==> Chinese Traditional
Dan (Tian-Dan, Xa Hoi) ==> Myanmar
Dtang (Tian-Dtang, Dtang Ma) ==> Vietnamese
Hon-La (Tian-La, Hongal) ==> Mongolian
Hwan (Tian-Hwan, Hwanggot) ==> Korean
Minatan (Tian-Sing, Minata) ==> Indonesian
Minkaian (Tian-Min, Minkai) ==> Japanese
Dealing Minimum Damage: You can attempt to do minimum damage with your weapon by taking a -3 (vs -4 to turn it into nonlethal damage) penalty to your attack. If you succeed in hitting but only just (i.e. 'right on' the number you need to hit), you do your full standard damage; if you hit by more than that, you do your weapon's minimum damage. While this is usually 1 hp, in the case of a multi-die weapon (2d4, 2d6, etc.), it may be more. You may not add anything extras (strength or dexterity, sneak attack, precision, etc.) in order to increase your minimum; you will do (generally) 1-2 hp and that's all. (This is best used as a show of skill, nicking someone enough to draw blood but not do any real damage.)
Wild Shape: Druids will be familiar with all creatures of the type(s) they can wild shape into that exist within their home domain (that being defined on a standard 12-mile-hex area map of a five-hex diameter circle, or as close to it as is reasonable considering terrain, e.g. one side of a mountain rainge, with a maximum of 19 hexes); this includes subtypes that are in the area. . . . For creatures outside of their home range, they must make a KS: Nature roll with a DC equivalent to 10 + (Creature's CR) + (1 per 50 miles beyond the druid's home range) to know enough about the animal or plant creature to wild shape into it. If the druid has been familiarized with a creature despite it being well outside his home domain or the creature's natural range (e.g. a tiger in a sideshow, the druid's extensive traveling), familiarization being able to take at least three hours studying and interacting with the creature(s), he may add that creature to his 'familiarity list' for which no roll is required.
Male Human Fighter (Aldori Swordlord) 7; Perception+7, Init +4, 1/91 HP, AC 24 (33 in crane style), Fort +8, Ref +5, Will +3, +1 Aldori Dueling Sword +14/+9 (1-8+7, 19-20/x2); Marlovaur Fellnight
Dargaryen strikes out at the undead abomination as it begins to pull his life energy, but his dueling sword cannot penetrate the creature's profane defenses. Darg wails as his life essence is pulled from its earthly host.
Gritting his teeth, Darg nods to Marlovaur and then continues his desperate assault on the nightmare beast.
Tai leaps back over a table and silently prays it does anything to keep the hordes back. Reuniting with the others deeper in the kitchen, he steels himself as he sees the swarms of little monsters following. Knowing it's likely in vain, he swings his sword regardless, slightly comforted in the familiarity of the thing, at least.
'Damn!' he thinks, looking around. 'Gotta be something more to do... Finally, his gaze settles on the scores of iron pots, pans, and trays. Come to think of it, he'd seen some of the things recoiling from similar irons back in the other room...
'Maybe...'
Rolls:
I cast, 'Sword!':1d20 + 8 ⇒ (1) + 8 = 9 Damage:1d8 + 11 ⇒ (8) + 11 = 19 Welp. I'd hoped to do a little bit of damage. Time to switch to iron collection next round, I think.
Female Elf Bard 5| hp 35/35 | AC 13; t 13; ff 10 | Fort +1, Ref +8, Will +6 | Perception +1 | Init +3 | Leader: Kaellin Greenleaf
Noticing the soulbiter's avoidance of the cast iron kitchen implements, Sylvara sheathes her rapier and grabs a skillet made of the same material. The girl can't help feel silly gripping a kitchen tool with both hands for dear life.
Round 7:
Sylvara equips herself with a cast iron skillet. Her lingering performance is still in effect this round (she'll need to restart it in round 8).
Status: | Unarmoured (-6/+1/-7 AC) hp 53/53 | AC 20/13/17 | CMD 19 | Fort +5 Ref +6 Will +2 | Uncanny Dodge | Per +11; low-light, fey-sight | Sense +7 | Init +4 | Velar
Skie also nabs one of the larger kitchen tools, but she didn't intend to hold on to it forever. Since she already had her javelin for close up fighting she felt no remorse flinging the heavy skillet straight into the oncoming horde. (In fact - the thought of recklessly throwing around the King's possessions in his own castle was quite amusing! If it weren't for all the daemons and all ...) I hope we can all look back at this and laugh in a century or so!
R7:
Move to grab throwable.
Standard to throw throwable at closest square of daemons (that do not contain an ally).
HP 50/50 | Ki Pool 3/6 | AC 19/14/15 | CMD 20 | Fort +7 Ref +6 Will +6 | Per +5 | Init +2 | Theodric
Class & Skills:
Paladin (Iroran Paladin) 5 | Acro +10 Sense +8
Combat:
30 ft. (30 ft.) | Melee +9, Ranged +7 | CMB 8;
As with Sylvara, Darvan too notes that the oncoming horde isn't terribly keen to come into contact with certain kitchen implements, and he is quick to reason out why. "Cast iron! Not as potent as cold iron against their ilk, but they instinctively shun its touch regardless. Perhaps...," his thought trails off before he too arms himself with whatever lies within reach, ending up with a heavy skillet and a ladle with which to test his notion. Unfortunately, the search takes precious time, leaving the holy warrior little enough to spare on bringing his ad-hoc weaponry into use, so he settles into a guarded postion and awaits the rush instead. As he does so, he remembers to tell his compatriots about the soulbiters' aversion to iron, in case have yet to notice that fact for themselves. "Though it is not blessed with same effect as true cold iron, these vile little monsters shun the touch of the iron cookware, so it may have some power that they recognize in dim way. Perhaps making use of the ample arms we suddenly find ourselves in possession of would be a helpful addition to our survival," Darvan calls cheerfully to those elsewhere in the kitchen.
Round 7:
Double move action to arm himself, with a skillet in his main hand and a ladle in the off, and a swift action and a ki point to keep his AC bonus up to 20/20/10 for the round.
Effects:
Inspire Courage (7/8): +2 morale bonus to saves against charm and fear effects, +2 competence bonus to attack and damage.
Divine Body: +1 attack/+1 damage to unarmed strikes for 5 minutes; body shines as a torch for duration (blue light).
Ki: Unarmed strikes count as magic weapons for overcoming DR; +4 Dodge bonus to AC for one round.
Defensive Stance: -2 attack/+2 Dodge bonus to AC.
Tiger Style: +2 CMD against bullrush, overrun, and trip; unarmed strikes deal slashing damage.
HP 55/55, Init +1, Per +9, AC 23/12/21 (+4 AC when moving), Fort +5, Ref +2, Will +3 Leader: Bartek Yaroslav
Kliment backs into the room and slings his shield onto his back.
I'll kill them more quickly like this... Kliment thinks as he grips his sword two handed. Its not like a shield is much good against a horde like this anyway...
Round 7:
If Kliment is one of the last two people in he will slam the door shut, if not he will ready his blade against the first swarm the approaches him.
Long sword w/ power attack and two handing:1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 damage:1d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Long sword w/ power attack and two handing crit?:1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 crit? damage:1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14