Joran Vhane

Yuri Magrar's page

15 posts. Alias of Pendrak.


Full Name

Yuri Magrar

Race

Dwarf

Classes/Levels

Wizard 7; Perception +7; Init +1; Tarna

Gender

Male

Size

Medium

Age

101

Alignment

Lawful neutral

Deity

Torag/Brigh

Location

Brevoy

Languages

Common, Dwarven, Giant, Goblin, Orc, Terran

Occupation

adventurer

Strength 10
Dexterity 12
Constitution 15
Intelligence 21
Wisdom 10
Charisma 12

About Yuri Magrar

Character Sheet:
Yuri Magrar
Male dwarf wizard 7
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +7
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 deflection, +1 Dex, +1 natural)
hp 63 (7d6+21)
Fort +5, Ref +4, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft. (ignore the movement penalty for the first 5 feet per round you move through terrain made difficult by rocks or ruins)
Melee adamantine heavy pick +4 (1d6, x4); masterwork alchemical silver battleaxe +4 (1d8, x3); cold iron warhammer +3 (1d8, x3)
Ranged +1 heavy crossbow +5 (1d10+1, 19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Wizard Spells Prepared (CL 7th; concentration +12)

4th— greater invisibility, mass reduce person (DC 19), summon monster IV
3rd— displacement, haste, spiked pit (DC 19), summon monster III
2nd— bull's strength, create pit (DC 18), glitterdust (DC 18), invisibility, summon monster II
1st— burning hands (DC 16), expeditious retreat, grease (DC 17), mage armor, mudball (DC 17), shield, snowball (DC 17)
0th (at will)— acid splash, arcane mark, dancing lights, detect magic, prestidigitation
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STATISTICS
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Str 10, Dex 12, Con 15, Int 21, Wis 10, Cha 12
Base Atk +3; CMB +3; CMD 14 (18 vs. bull rush or trip)
Traits Dangerously Curious (+1 UMD, class skill), Natural Born Leader (cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects; if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score), Noble Born (House Garress--see backstory for reflavoring)
Drawback Family Ties
Feats Augment Summoning (+4 STR/CON to summons), Craft Magic Arms and Armor, Craft Wondrous Items, Leadership, Lost Legacy (story; +1 bonus on Charisma-based ability checks and skill checks), Scribe Scroll, Spell Focus (conjuration) (+1 to conjuration spell DCs), Superior Summoning (summon one additional creature when summoning more than 1)
Skills Appraise +5 (+7 to determine the price of non-magical goods that contain precious metals or gemstones, as well as to assess the value of natural stones or metals), Bluff +2, Craft (alchemy) +11 (3 ranks), Craft (weapons) +17 (7 ranks), Diplomacy +9 (7 ranks), Fly +9 (5 ranks), Intimidate +2, Knowledge (arcana) +15 (7 ranks), Knowledge (dungeoneering) +9 (1 rank), Knowledge (engineering) +9 (1 rank), Knowledge (geography) +9 (1 rank), Knowledge (history) +10 (2 ranks), Knowledge (local) +10 (2 ranks), Knowledge (nature) +10 (2 ranks), Knowledge (nobility) +9 (1 rank), Knowledge (planes) +13 (5 ranks), Knowledge (religion) +9 (1 rank), Profession (brewer) +10 (7 ranks), Perception +7 (+9 to notice unusual stonework) (7 ranks), Spellcraft +12 (4 ranks), Use Magic Device +9 (7 ranks)
7 ranks from headband + 42 from levels ([2+ 4 INT]*7) +21 background skills= 70 total ranks
Languages Common, Dwarven, Giant, Goblin, Orc, Terran
SQ arcane bond (heavy crossbow), arcane school (conjuration [creation]; enchantment and necromancy opposed), create gear (8/day), summoner's charm (conjuration [summoning] spells last 3 additional rounds)
Combat Gear acid (x3), alchemist's fire (x3), alchemical silver bolts (10), bolts (10), cold iron bolts (10), potion of cure serious wounds, scroll of dimension door, scroll of fly, scroll of haste, scroll of mirror image, scroll of see invisibility, scroll of shield, scroll of technomancy, wand of infernal healing (50 charges), wand of gravity bow (50 charges); Other Gear adamantine heavy pick, amulet of natural armor +1, bandolier, belt pouch, boots of the cat, cloak of resistance +1, cold iron warhammer, cold iron weapon blanch, compass, explorer's outfit, everburning torch, headband of vast intellect +2 (Perception), ghost salt weapon blanch, masterwork alchemical silver battleaxe, masterwork backpack, masterwork military saddle, +1 heavy crossbow, muleback cords (used on Adamant the pony), noble's outfit (with 100 gp worth of jewelry), ring of protection +1, saddlebags, scholar's outfit, scroll cases (2), signal horn, signal whistle, signet ring, silver weapon blanch, small steel mirror, smoked goggles, spellbook (all prepared spells and the following: 0th- all; 1st- enlarge person, reduce person, summon monster I, technomancy; 2nd- cat's grace, mirror image, web; 3rd- dispel magic, explosive runes, fly, shrink item ; 4th- mass enlarge person), spell component pouch, waterskin (full)

Background:
Yuri Magrar was born in Golushkin Hold in 4609 AR, the second son of Volken Magrar. Volken was one of the many thanes whose family was sworn to Clan-Chief Golka of the Golushkin Mountains in western Brevoy. The Magrar family held a position of special prominence among the Golushkin Clan, ever since Toren Magrar, Yuri's grandfather, had been declared Ambassador to the Far-flung Brethren, a new and essentially ambassadorial position created by the Clan-Chief in 4519 AR and tasked with making contact with other dwarven holds across Golarion. Thane Toren made many important trade connections, allowing Golushkin to export its substantial annual production of iron, nickel, copper, silver, and tin beyond Brevoy. This position would bring the family great wealth and prestige within their small community, and brought the thanks of the Clan-Chief. Volken Magrar was a close friend and companion of the most recent Clan-Chief during his youth, and his wife, Yuri's mother, was the daughter of the Clan-Chief, further strengthening their ties.

Yuri had many siblings growing up, and he was close with all of them, but his closest relationships in his youth were to his sisters Tarna and Ingra. His elder brother Gari spent most of Yuri's youth serving in armies in Brevoy and elsewhere at his father's wishes, hardening his fighting and leadership skills for when he would have, had things gone differently, one day led their family and served the Clan-Chief as a strong vassal. Tarna was Yuri's constant companion at the temple of Torag, although her dedication to the god was greater than any other their family, while Ingra, never as intellectual or wise as her siblings, followed the two constantly like a shadow, and managed to pick up a few things along the way in regard to both divine and arcane magic. Yuri had a sharp wit that his sisters enjoyed, and both he and Tarna were always highly protective of Ingra.

Yuri was a precocious youth. At Golushkin, both divine magic-users and arcane ones (few as they were) gathered at the Torag's temple, and it was there that Yuri spent most of his youth, learning everything from weaponsmithing to spellcraft. Soon his knowledge surpassed that of his teachers, and in 4651 AR he left Golushkin, traveling to Tar-Kazmukh in the Five Kings Mountains to continue his education at the famous arcane library there among the Blue Warders. He studied there until 4691 AR, and still prefers to wear the simple blue robes and cap of the Tar-Kazmukh librarians whenever he can, as opposed to the noble outfit his station now sometimes requires.

In 4691 AR, Yuri joined an adventuring group bound for Numeria to seek out an ancient dwarven stronghold, said to predate the Rain of Stars. He was a natural leader, and gravitated towards command positions in most groups he worked with; he was known for being occasionally harsh, but always fair. He never found the stronghold, and many of his companions died over their eight year stint exploring the strange ruins found in that nation, though he did gain a great deal of adventuring experience, as well as wealth during his travels. It was during this time that he developed a strong respect for the goddess Brigh, until he came to consider himself a follower of both she and Torag.

In 4699 AR, during a stop off in Hajoth Hakados for supplies, Yuri received word of the Vanishing. It was not until he returned to New Stetven that he learned of the full extent of the disaster: not only had House Rogarvia of Brevoy disappeared utterly, but Golushkin Hold was incommunicado as well. Yuri spent the next nine years making attempts to contact or break through to Golushkin, largely with the support and funding of his cousin on his mother's side, Toval Golka, the ward of Lord Howland Garress, but even with Yuri's considerable mastery of conjuration magic and his cousin's money, he met with no success.

By 4709 AR, funds for and interest in the project were running out for everyone save Yuri. Driven half-mad by his failed attempts to contact what remained of his family, he was contacted with tragic news by his sister Ingra via letter from Tar-Kazmukh (she had met and married a merchant from that city when she was visiting her brother at the library years before, and moved there long before the Vanishing). Their sister Tarna was dead, slain by orcs while adventuring near the Worldwound.

Yuri was taken aback by the news, as he had been so focused on his missing family that he had completely disregarded those of his family who remained alive in the world. Tarna's body had been recovered by her companions, and apparently she had asked to be returned to Golushkin if she died. Funerary arrangements were made, and she was to be buried in a cairn in foothills of the Golushkin Mountains. Yuri expected his sister Ingra and her husband to attend the funeral, but he was surprised at the sight of ten other dwarves, all that remained of the Magrar family, all in attendance. His uncle, one of his brothers, and many other members of his family had for various reasons been away from Golushkin during the Vanishing, and now they had all come to pay their respects.

Yuri made a sudden decision the night before the funeral, and rode for Highdelve, where he roused a cleric and brought him back to the foothills. Instead of a funeral, there was a raising of the dead, as Yuri spent the bulk of his family's remaining gold to bring Tarna back to life. It was on that day that Angrod, Yuri's uncle, declared before all that Yuri should lead the family until such time as his father or brother were found. Yuri seemed a changed dwarf, accepted his new position, and promised to lead his family to a new home, from which they could plan their efforts to someday learn the mystery of the Vanishing.

Originally intending to perhaps establish a stronghold in Numeria somewhere, when Yuri heard of Chalm Surtova's proclamation he saw a great opportunity for his family. He determined to lead his small band, along with their herd of ponies, to Restov, to seek a position under the new charter. He did not know what their future held in the River Kingdoms, but at least Yuri knew that whatever happened, his family would be there. For Yuri, after all that had happened, that was enough.

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"Magrar Family Tree"

Toren Magrar (4448-4650**) married Polga Ulvanark of Janderhoff (4451-4650**) and had two sons:

Volken (4522-4699*) and Angrod Magrar (4530).

Volken Magrar married Ovli Golka and had seven children:

Gari (4598-4699*), Yuri (4609), Tarna (4612), Ingra (4620), Ori (4630), Orna (4630-4699*), and Tasa Magrar (4638-4699*).

Angrod Magrar married Elga Jaral (4538) had four children:

Torgen (4612-4699*), Melken (4621), Nerena (4630-4699*), and Helga Magrar (4639).

Ingra Magrar married Azagnar Davaast (4590), a merchant from Tar-Kazmukh, and had two children:

Volken (4666) and Azala Davaast (4669).

*- Disappeared during the events of 4699 AR, when all communication from the outside with Golushkin Hold ceased.
**- Slain by hill giants in Varisia during the return from a journey to Janderhoff.

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Appearance Yuri is fairly tall for a dwarf, at 4'4”, but he is not as stocky as most dwarves at only 140 pounds. He has thick black hair that he pins behind his head in a ponytail, and a long but well-kept black beard. Since his promotion to leadership of his family he often wears the clothing of a dwarven noble, with black velvet and red silk robes lined in gold trim, along with numerous rings and other jewelry, but he much prefers the simple blue robes of the Blue Warders of Tar-Kazmukh. He is never seen without his crossbow, a weapon he forged in his youth, and he typically also carries his adamantine heavy pick.

Personality Adventurous, stubborn, rational, absent-minded, lonely, industrious, sarcastic, restless, impatient, eccentric.

Favored summoned monsters:

Augmented Celestial Eagle (Summon Monster I)
N small animal
Init +2 ; Senses darkvision 60 ft.; Perception +9
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DEFENSE
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +2
Spell Resistance 5
Defensive Abilities Resist Acid, Cold, and Electricity 5
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OFFENSE
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Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4+2), bite +3 (1d4+2)
Special Attacks smite evil (swift, 1/day, +1 damage)
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STATISTICS
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Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13
Feats Weapon Finesse
Skills Fly +8, Perception +10

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Augmented Celestial Leopard (Summon Monster III)
N Medium animal
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +5
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DEFENSE
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AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+12)
Fort +7, Ref +7, Will +2
Spell Resistance 5
Defensive Abilities Resist Acid, Cold, and Electricity 5
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OFFENSE
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Speed 30 ft., climb 20 ft.
Melee bite +7 (1d6+5 plus grab), 2 claws +7 (1d3+5)
Special Attacks pounce, rake (2 claws +7, 1d3+5), smite evil (swift, 1/day, +3 damage)
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STATISTICS
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Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +13, Perception +5, Stealth +11 (+15 in undergrowth)

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Augmented Celestial Deinonychus (Summon Monster IV)
N Medium animal
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +14
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 42 (4d8+24)
Fort +10, Ref +6, Will +2
Spell Resistance 5
Defensive Abilities Resist Acid, Cold, and Electricity 5
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OFFENSE
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Speed 60 ft.
Melee 2 talons +7 (1d8+4), bite +7 (1d6+4), foreclaws +2 (1d4+3)
Special Attacks smite evil (swift, 1/day, +2 attack, +4 damage)
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STATISTICS
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Str 19, Dex 15, Con 23, Int 2, Wis 12, Cha 14
Base Atk +3 CMB +7; CMD 19
Feats Improved Initiative, Run
Skills Acrobatics +10 (+22 jump), Perception +14, Stealth +15

____________________________________

Augmented Medium Earth Elemental (Summon Monster IV)
N Medium outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7
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DEFENSE
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AC 18, touch 9, flat-footed 18 (–1 Dex, +9 natural)
hp 42 (4d10+20)
Fort +9, Ref +0, Will +4
Immune elemental traits
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OFFENSE
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Speed 20 ft., burrow 20 ft., earth glide
Melee slam power attack +9 (1d8+16)
Special Attacks earth mastery
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STATISTICS
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Str 24, Dex 8, Con 21, Int 4, Wis 11, Cha 11
Base Atk +4 CMB +11; CMD 20
Feats Cleave, Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +12, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7, Stealth +3
Languages Terran

Leadership

Leadership Score 12 (cohort up to 8th level, 8 1st level followers)

Cohort Tarna Magrar (sister, age 98, LN female dwarf cleric of Torag 5)

Communal equipment (kept on ponies):

combat trained ponies (30), total carry weight of up to 2760 lbs. at light load, up to 5550 lbs. at a medium load, and up to 8340 lbs. at a heavy load

abacus, animal feed (600 days; 20 per pony), alchemist's lab, anvils (2), bear traps (5), bedrolls (21), bellows, bits and bridles (30), blankets (21), blocks and tackle (4), candles (110), chain (15 ft.), cold weather outfits (13), crowbars (2), crucible, dandy brush, drill (2), dwarven stout (23 one-gallon jugs), dwarven trail rations (2 weeks), filter, filter hood, firewood (10 days), fishhooks (10), fishing tackle, flints and steel (5), furs (20 lbs.), glass cutter, grappling arrows (12), hammers (5), hemp rope (500 ft.), hourglasses (6 seconds, 1 minute, 1 hour), ladder, magic supplies (220 gp worth), manacles (2), masterwork artisan's tools (armorsmith, blacksmith, carpenter, clothier, leatherworker, shoemaker, siege-engineer, tailor, trapmaker, weaponsmith), medium tents (2), midwife's kit, pack saddles (30), pavilion tent, pickaxe, pitons (10), portable ram, poles (10), ponchos (20), retort, saws (5), sewing needles (10), shovels (5), signal horns (2), signal whistles (2), sledge (4), small tents (6), soap (5.5 lb.), spidersilk rope (100 ft., knotted into 50 ft.), stretchers (2), torches (30), trail rations (220 days; 20 days per person), twine (50 ft.), waterskins (11), 48 gp, 9 sp, 2 cp

Followers

Ingra Magrar Davaast (sister, age 90, LG female dwarf adept 1), Azagnar Davaast (brother-in-law, age 120, LN male dwarf expert 1), Azala Davaast (niece, 41 years old, LG female dwarf warrior 1), Angrod Magrar (uncle, age 180, LG middle-aged dwarf ranger 1), Melken Magrar (cousin, age 89, LG dwarf warrior 1), Helga Magrar (cousin, age 71, LN female dwarf expert 1), Ori Magrar (brother, age 80, LN male dwarf fighter 1), Elga Jaral Magrar (aunt by marriage, age 172, LG middle-aged female dwarf warrior 1)

Ori Magrar:

Male dwarf fighter 1
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0
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DEFENSE
------------------------------
AC 15, touch 10, flat-footed 15
hp 12
Fort +3, Ref +0, Will +0; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
------------------------------
Speed 20 ft.
Melee battleaxe +3 (1d8+6, x3), or earth breaker +3 (2d6+6, x3)
Ranged throwing axe +1 (1d4+2, x2)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

------------------------------
STATISTICS
------------------------------
Str 14, Dex 10, Con 12, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 13
Traits Armor Expert, Ruthless (+1 to confirm critical hits)
Feats Power Attack, Furious Focus
Skills Appraise +0 (+2 to determine the price of non-magical goods that contain precious metals or gemstones), Craft (blacksmithing) +6 (1 rank), Craft (carpentry) +4 (1 rank), Craft (siege weapon) +4, Intimidate +3, Perception +0 (+2 to notice unusual stonework)
2 skill ranks + 2 background skill ranks, -3 armor check penalty not factored in
Languages Common, Dwarven
Combat Gear; throwing axe (5); Other Gear battleaxe, earth breaker, explorer's outfit, scale mail, signet ring

Background

Born 4630 in Golushkin hold, son of Volken Magrar and Ovli Golka Magrar. Served as squire for his brother Gari from 4670 until 4688 in the Brevish army under Lord Garress's banner, and later on his own in as a sellsword fighting for House Lebeda, and as a guardsman in Hajoth Hakados.

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Appearance

Ingra Magrar Davaast:

Female dwarf adept 1
LG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +2
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DEFENSE
------------------------------
AC 9, touch 9, flat-footed 9
hp 9
Fort +2, Ref -1, Will +4; +1 vs. illusions; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee battleaxe -1 (1d8-1, x3)
Ranged light crossbow -1 (1d8, 19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Adept Spells Prepared (CL 1st; concentration +5)

0th — create water, mending, purify food and drink
1st — cure light wounds, endure elements

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STATISTICS
------------------------------
Str 8, Dex 8, Con 14, Int 10, Wis 15, Cha 10
Base Atk +0; CMB -1; CMD 8 (12 vs. bull rush or trip)
Traits Focused Mind (+2 concentration), Clearheaded (+1 on opposed checks against Bluff and Disguise;+1 vs. illusions)
Feats Brew Potion
Skills Appraise +0 (+2 to determine the price of non-magical goods that contain precious metals or gemstones), Craft (alchemy) +4 (1 rank), Handle Animal +1 (1 rank), Heal +4 (+6 with use of healing kit, 1 rank), Knowledge (religion) +4 (1 rank), Perception +2 (+4 to notice unusual stonework)
2 skill ranks + 2 background skill ranks, -2 armor check penalty
Languages Common, Dwarven
Combat Gear; bolts (10) Other Gear artisan's outfit, battleaxe, courtier's outfit (with 50 gp worth of jewelry), explorer's outfit, light crossbow, signet ring, spell component pouch

Background

Azagnar Davaast:

Male dwarf expert 1
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +5
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DEFENSE
------------------------------
AC 14, touch 10, flat-footed 14
hp 8
Fort +0, Ref +0, Will +3; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
------------------------------
Speed 20 ft.
Melee silver warhammer -1 (1d8-2, x3)
Ranged masterwork heavy crossbow +2 (1d10, 19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

------------------------------
STATISTICS
------------------------------
Str 8, Dex 10, Con 10, Int 13, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 9 (13 vs. bull rush or trip)
Traits Rich Parents, Grounded (+2 acrobatics to balance, +1 reflex)
Feats Medium Armor Proficiency
Skills Acrobatics +4 (+6 to balance; 1 rank), Appraise +5 (+7 to determine the price of items valued by weight, +9 to determine the price of non-magical goods that contain precious metals or gemstones; 1 rank), Handle Animal +4 (1 rank), Knowledge (engineering) +5 (1 rank), Craft (jewelry) +7 (1 rank), Knowledge (local) +5 (1 rank), Knowledge (nature) +5 (1 rank), Perception +5 (+7 to notice unusual stonework; 1 rank), Profession (merchant) +5 (1 rank), Survival +5 (1 rank)
8 skill ranks + 2 background skill ranks, -4 armor check penalty not applied
Languages Common, Dwarven, Varisian
SQ
Combat Gear; bolts (10), cold iron bolts (10) Other Gear alchemical silver warhammer, breastplate, courtier's outfit (with 50 gp worth of jewelry), explorer's outfit, masterwork jeweler's tools, masterwork heavy crossbow, merchant's scale, signet ring

Background

------------------------------

Appearance

Azala Davaast:

Female dwarf warrior 1
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0
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DEFENSE
------------------------------
AC 20, touch 10, flat-footed 20
hp 12
Fort +3, Ref +0, Will +0; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee cold iron dwarven waraxe +3 (1d10+2, x3)
Ranged javelin +1 (1d6+2, x2), sling +1 (1d4+2, x2), or throwing axe +1 (1d4+2, x2)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

------------------------------
STATISTICS
------------------------------
Str 14, Dex 10, Con 12, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 13 (17 vs. bullrush or trip)
Traits Rich Parents, Warsmith (+1 trait bonus to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone; Knowledge (engineering) is a class skill)
Feats Power Attack
Skills Appraise +0 (+2 to determine the price of non-magical goods that contain precious metals or gemstones), Craft (weapons) +4 (1 rank), Intimidate +3 (1 rank), Knowledge (engineering) +4 (1 rank), Profession (merchant) +4 (1 rank), Perception +0 (+2 to notice unusual stonework)
2 skill ranks + 2 background skill ranks, -8 armor check penalty
Languages Common, Dwarven
Combat Gear; bullets (20), cold iron bullets (20), javelins (2), throwing axe Other Gear cold iron dwarven waraxe, explorer's outfit, half-plate, masterwork heavy steel shield, sling

Background

------------------------------

Appearance


Angrod Magrar:

Male middle-aged dwarf ranger 1
LN Medium humanoid (dwarf)
Init +3; Senses Darkvision; darkvision 60 ft.; Perception +0
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DEFENSE
------------------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13
Fort +4, Ref +3, Will +1; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee falchion +2 (2d4+1, 18-20)
Ranged longbow +2 (1d8, x3), or pilum +2 (1d8+1, x2), or javelin +2 (1d6+1, x2)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids; favored enemy (animals +2)

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STATISTICS
------------------------------
Str 12, Dex 12, Con 14, Int 8, Wis 12, Cha 8
Base Atk +1; CMB +2; CMD 13 (17 vs. bull rush or trip)
Traits Brewmaster (+1 on Profession (brewer) and Craft (alchemy) checks; –1 on Diplomacy checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Reactionary
Feats Point Blank Shot
Skills Appraise +0 (+2 to determine the price of non-magical goods that contain precious metals or gemstones), Craft (stonemasonry) +3 (1 rank), Knowledge (dungeoneering) +3, Knowledge (nature) +3, Perception +5 (+7 to notice unusual stonework; 1 rank), Profession (brewer) +5 (1 rank), Stealth +5 (1 rank), Survival +5 (1 rank)
5 skill ranks + 2 background skill ranks, -4 armor check penalty not factored in
Languages Common, Dwarven
SQ track +1, wild empathy +0
Combat Gear; arrows (40), javelins (3), pilums (3) Other Gear explorer's outfit, longbow, falchion, scale mail

Background Angrod has mostly has lived among humans. He and his brother Volken had a feud about something that few if any in the clan remember, and Angrod left Volushkin in 4601 AR, though his children all spent varying amounts of time in their ancestral home, a fact that Angrod would later rue. Married to Elga Jaral Magrar, his children are Melken and Helga. Torgen and Nerena were lost in the Vanishing.

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Appearance

Elga Jaral Magrar:

Female middle-aged dwarf warrior 1
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +4
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DEFENSE
------------------------------
AC 17, touch 10, flat-footed 17
hp 12
Fort +3, Ref +0, Will +0; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee dwarven waraxe +4 (1d10+2, x3)
Ranged throwing axe +1 (1d4+2, x2)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

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STATISTICS
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Str 14, Dex 10, Con 12, Int 10, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD
Traits Militant Merchant, Reactionary
Feats Weapon Focus (dwarven waraxe)
Skills Appraise +0 (+2 to determine the price of non-magical goods that contain precious metals or gemstones), Perception +4 (+6 to notice unusual stonework; 1 rank), Profession (butcher) +4, Profession (cook)+4, Profession (fisherman) +4
2 skill ranks + 2 background skill ranks,
Languages Common, Dwarven
Combat Gear; throwing axe (4); Other Gear dwarven waraxe, explorer's outfit, heavy steel shield, scale mail

Background Elga Jaral was a caravan guard when she met her future husband, Angrod Magrar.

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Appearance

Melken Magrar:

Male dwarf warrior 1
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0
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DEFENSE
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AC 16, touch 10, flat-footed 16
hp 15
Fort +3, Ref +0, Will +0; +2 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee guisarme +3 (2d4+3, x3, reach), or gauntlet +3 (1d4+2), or pickaxe +3 (1d8+3, x4)
Ranged throwing axe +1 (1d4+2, x2)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

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STATISTICS
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Str 14, Dex 10, Con 12, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 13 (17 vs. bullrush or trip)
Traits Armor Expert, Tough Minded
Feats Toughness
Skills Appraise +0 (+2 to determine the price of non-magical goods that contain precious metals or gemstones), Climb +6 (1 rank), Craft (traps) +4 (1 rank), Perception +0 (+2 to notice unusual stonework), Profession (miner) +4 (1 rank), Ride +4 (1 rank)
2 skill ranks + 2 background skill ranks, -4 armor check penalty not factored in
Languages Common, Dwarven
Combat Gear; throwing axe (3); Other Gear chainmail, explorer's outfit, guisarme

Background

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Appearance

Helga Magrar:

Female dwarf expert 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0
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DEFENSE
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AC 12, touch 9, flat-footed 12
hp 8
Fort +0, Ref -1, Will +2; +1 vs. mind-affecting; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee hook hand -1 (1d4-1, x2)
Ranged dart -1 (1d4-1, x2), or light crossbow -1 (1d8, 19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

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STATISTICS
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Str 8, Dex 8, Con 11, Int 16, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 8 (12 vs. bullrush or trip)
Traits Militant Merchant, Student of Philosophy
Feats Skill Focus (diplomacy)
Skills Appraise +3 (+5 to determine the price of non-magical goods that contain precious metals or gemstones), Bluff +3 (+7 to convince others that a lie is true; 1 rank), Craft (cloth) +9 (1 rank), Craft (clothing) +9 (1 rank), Craft (leather) +9 (1 rank), Craft (shoes) +9 (1 rank), Diplomacy +6 (+10 to persuade others; 1 rank), Knowledge (history) +7 (1 rank), Knowledge (local) +7 (1 rank), Knowledge (nature) +7 (1 rank), Linguistics +4 (1 rank), Perception +4 (+5 to determine surprise; +6 to notice unusual stonework; 1 rank), Sense Motive +4 (1 rank)
10 skill ranks + 2 background skill ranks (skills with ranks are class skills, except linguistics)

Languages Common, Dwarven
Combat Gear; darts (4), bolts (10) Other Gear explorer's outfit, hook hand, light crossbow, studded leather armor

Background Helga has spent much of her life in New Stetven, learning a variety of trades. Her mother and father are Angrod and Elga, and her brother is Melken. She is missing a hand, lost in an accident in her one ill-fated foray into carpentry, and she wears a hook-hand, though she is as deft in her craftsmanship as anyone with two hands.

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Appearance