Sabriyya Kalmeralm

Winnie Lawsrick's page

6 posts. Alias of derpdidruid.


Race

HP: 45/AC:18 FF:16 TCH:13/FORT:4 REF:6 WILL:3

About Winnie Lawsrick

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Race Human
Gender Female
Age 28
Class Alchemist
Init +3; Senses Perception +0, Survival +
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DEFENSE
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AC +16, touch +12, flat-footed +14
(+4 Armor, +2 Dex)
Hp 45 (All FCB here)
Fort +5, Ref +7, Will +4
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OFFENSE
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Speed 30ft
Melee +3 Morning star 1d8
Ranged +5 Bombs 9/day 3d6+8
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STATISTICS
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Str 10, Dex 14, Con 11, Int 18, Wis 12 Cha 14
Base Atk +3; CMB +3
CMD 15

Feats
Conciliator[Free]
Precise shot[1st]
Dodge[Bonus]
Extra discovery[3rd]
Extra discovery[5th]

Traits Pragmatic activator, Affable
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SKILLS
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Skills 45 points:

5 ranks: Heal +9
5 ranks: Knowledge Nature +12
5 ranks: Craft Alchemy +14
5 ranks: Appraise +9
5 ranks: Disable device +10
5 ranks: Diplomacy +7
5 ranks: Use magic device +9
5 ranks: Perception +9
5 ranks: Spellcraft +12

Background skills:

5 ranks: Perform sing +7
5 ranks: Appraise +12
5 ranks: Knowledge nobility +9

Languages Common, Hallit, Shadow tongue, Sylvan, Aklo
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Exracts known
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1st lvl Extracts:

Shield
Long arms
Enlarge person
Monkey fish
Comprehend languages
Expeditious retreat
Touch of the sea
Identify
Ferment
Endure elements

2nd lvl Extracts:

Bears endurance
Blur
False life
Invisibility

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TYPICALLY PREPARED
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Social gathering:

1st
Comprehend language x2
Ferment
Endure elements

2nd
x2 bears endurance

Adventuring:

1st
Long arms
Expeditious retreat
shield
Empty

2nd
False life
Bears endurance

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SPECIAL QUALITIES
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Alchemist discoveries:

Infusion: When the alchemist creates an extract, she can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

Tanglefoot bomb: A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.

Fey mutagen: The alchemist gains the ability to create a fey mutagen, a mixture that lends him some of the grace and power of the First World. When imbibed, a fey mutagen grants a +2 alchemical bonus to the alchemist’s Dexterity and Charisma, a –2 penalty to his Strength, and DR 2/cold iron. This otherwise works like the standard mutagen class feature and interacts with other effects as though it were a mutagen.

Precise bombs: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.


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EQUIPMENT AND GOLD
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Gear on person:

Chain shirt (100gp)
Alchemy crafting kit (25gp)
Masterwork Light crossbow (335gp)
Masterwork Morning star (308gp)
Travelers anytool (250gp)
Handy Haversack (2000gp)
2 potions of foxes cunning (600gp)
2 potions of bulls strength (600gp)
1 potion of Protection from arrows (300gp)
2 keys of lock jamming (800gp)
Sleeves of many garments (200gp)
2 Ion torch's (150gp)
Cracked Dusty Rose Prism Ioun Stone (500gp)
Cloak of resistance +1 (1000gp)
Alchemy lab (200gp)
Mule back cord (1000gp)

Gold: 1707
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APPEARANCE
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Height5'9
Weight 160
Eye Color Brown
Hair Color Brown
Maiden name Birchen