Golem-Breaker

Tarna Magrar's page

1 post. Alias of Pendrak.


Full Name

Tarna Magrar

Race

Dwarf

Classes/Levels

Cleric 5; Perception +2; Init +1; Yuri

Gender

Female

Size

Medium

Age

98

Alignment

Lawful neutral

Deity

Torag

Location

Brevoy

Languages

Dwarven, Common, Orc

Occupation

Adventurer

Strength 16
Dexterity 12
Constitution 12
Intelligence 8
Wisdom 14
Charisma 14

About Tarna Magrar

Character Sheet:

Tarna Magrar
Female dwarf cleric of Torag 5
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +2
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DEFENSE
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 50 (5d8+10; does not die until negative hit point total is 16 or greater)
Fort +5, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities; +2 vs. mind-affecting
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee +1 longspear power attack +6 (1d8+8, x3, reach), or masterwork warhammer power attack +6 (1d8+7, x3)
Ranged masterwork sling +5 (1d4+3, x2, 50 ft.)
Special Attacks channel positive energy 5/day (DC 14, 3d6); +1 on attack rolls against goblinoid and orc humanoids
Domain Spell-Like Abilities (CL 5th; concentration +7)

5/day—touch of law, deflection aura (5 rounds)
Cleric Spells Prepared (CL 5th; concentration +7)
4/5/4/3
3rd— protection from energy*, prayer
2nd— barkskin*, enthrall, grace, silence
1st— shield*, bless, comprehend languages, obscuring mist, liberating command
0th (at will)— create water, detect magic, guidance, stabilize
*=Domain Spell
Domains law, protection (defense)
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STATISTICS
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Str 16, Dex 12, Con 12, Int 12, Wis 14, Cha 13
Base Atk +3; CMB +6; CMD 17 (21 vs. bull rush or trip)
Traits Fate's Favored (Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1), Tough Minded (+1 vs. mind-affecting)
Feats Arisen (story; increases negative hit point total required to die), Heavy Armor Proficiency, Power Attack, Recruits
Skills Craft (armor) +9 (5 ranks), Diplomacy +9 (5 ranks), Heal +6 (1 rank), Knowledge (history) +9 (5 ranks), Knowledge (nobility) +8 (4 ranks), Knowledge (religion) +5 (1 rank), Linguistics +3 (2 ranks), Sense Motive +6 (1 rank), Spellcraft +5 (1 rank)
15 skill ranks + 10 background skill ranks

Languages Common, Dwarven, Giant, Goblin, Orc
SQ spontaneous casting (cure)
Combat Gear potion of cure serious wounds, scroll of remove blindness deafness, scroll of remove curse, scroll of remove disease, scrolls of lesser restoration (2); Other Gear +1 longspear, cap of human guise, cloak of resistance +1, masterwork cold iron warhammer, masterwork dagger, masterwork full plate, masterwork sling, noble's outfit, pearl of power (1st), ponies (4), signet ring, wand of cure light wounds (33 charges), wand of divine favor (33 charges), wooden holy symbol of Torag, 2 gp


Background:

Tarna Magrar was born in 4612 AR in Golushkin hold, the third child and first daughter of Volken Magrar, thane and ambassador among the Golushkin dwarves. A happy child who rarely made a sound, Tarna was the darling of her large family. From an early age she was drawn to the Temple of Torag, where she and her siblings learned honor, wisdom, and craftsmanship.

She grew particularly close to her brother Yuri, whose incredible memory and quickness in learning astounded all at the temple. Tarna on the other hand, was quieter, but when she spoke, all who listened found great wisdom in her words, even at a young age. Yuri could be absent-minded and often fool-hearty, whereas Tarna was by far the wiser of the two but never had the grasp for the higher concepts that her brother possesed. Resolute, and sometimes almost stoic, when Tarna spoke it was for good reason, and reason was what she spoke. The two worked together often in the forge, but rarely argued, somehow complementing one another rather than conflicting despite their vast differences.

One thing Tarna definitely shared with her brother was a great wanderlust. After she completed her gladdringgardam in 4652 (she chose to seek out her uncle Angrod's gladringgar) she became an acolyte of Torag, studying the divine secrets of the Father of Creation for decades. As fate would have it, in early 4699 she begged Angrod to allow her to accompany him on a hunting expedition he was making into the Grozni Forest. So it was that she was absent from Golushkin when the Vanishing occurred, and she found herself a priestess without a temple.

Tarna took to the road, joining with an adventuring group that claimed to be going to join the Fourth Mendevian Crusade to the Worldwound. She had many strange adventures traveling across Numeria and Mendev, but in 4709 she was slain in battle against orcs near the Shudderwood on the border with the Hold of Belkzen. Her surviving companions were taken prisoner, and while they did eventually escape and recover the bodies of their comrades, they had no funds to resurrect them. Tarna's corpse was shipped back to Brevoy in a coffin.

Tarna's soul made the journey to the Boneyard, and was awaiting judgement when it was pulled back to the material plane. Her brother Yuri had arranged for her to be raised from the dead. She was arisen, and soon found that her brother, and Torag, had new plans for her people. She swore herself to be her brother's strong right hand, and prepared to forge a new future for her family.


Leadership (Squire feat)
Spoiler:

Leadership Score 7 (assuming she does not also receive the +3)
Squire Volken Davaast (LG male dwarf paladin of Torag 1)

Squire Character Sheet:

Volken Davaast
Male dwarf paladin of Torag 1
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +0
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d10+3)
Fort +5, Ref +4, Will +5; +3 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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OFFENSE
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Speed 20 ft.
Melee dwarven longaxe +3 (1d12+3, x3); cold iron warhammer +3 (1d8+3, x3)
Ranged javelin +2 (1d6+2, x2, 30 ft.); pilum +2 (1d8+2, 20 ft.)
Special Attacks smite evil (1/day, +1 attack and damage); +1 on attack rolls against goblinoid and orc humanoids
Spell-Like Abilities (CL 1st; concentration +2)

At Will—detect evil
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STATISTICS
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Str 15, Dex 12, Con 15, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 15 (19 vs. bull rush or trip)
Traits Armor Expert, Glory of Old
Feats Power Attack
Skills Craft (locks) +4, Diplomacy +5, Handle Animal +5, Heal +4
2 skill ranks and 2 background skill ranks, -3 armor check penalty
Languages Common, Dwarven
SQ aura of good
Combat Gear javelin, pilum; Other Gear breastplate, cold iron warhammer, dwarven longaxe

Squire Background:
Named for Volken Magrar, father of the current thane Yuri, Volken is the nephew of his liege and serves as squire to his aunt Tarna. Volken is the son of Azagnar Davaast, a merchant from Tar-Kazmukh, and Ingra Magrar, sister to Thane Yuri. Volken was primarily raised in Tar-Kazmukh and has only a few memories of Golushkin.