Seeker's Legacy of Fire

Game Master seekerofshadowlight


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GM

Ok my houses hatred of me made my updating a lie. So I shall do so now, before something else busts or catches on fire or falls in or something

Vrealk and Kelden fire upon the snake, and missing well wide of the mark of even something so large. Woh, those rolls sucked

Init: Round one
* Vrealk = 24
* Aysh = 21
* N'Djamena = 20
* Snake = 18
* celena = 15
* Kalden = 12
* Markhet = 5
* Larrs = 5

Your map


Your house hates you, the dice roller hates me. Everyone has something.


Male Human Cleric 5

N'Djamena delays until after the snake acts.


Male Goblin Fighter 1 / Rogue 4
Keeper of Forbidden Lore wrote:


Vrealk and Kelden fire upon the snake, and missing well wide of the mark of even something so large. Woh, those rolls sucked

A 22 misses? I have Rapid Shot and fired twice; the first was a 1 but the second I rolled a 14 (total 22)

Vrealk fires twice more, taking advantage of the fact that the snake hasn't had time to react before he does ...

attack 11d20 + 8 ⇒ (7) + 8 = 15
attack 21d20 + 8 ⇒ (1) + 8 = 9

damage 11d4 + 6 ⇒ (2) + 6 = 8 plus 2d6 ⇒ (3, 1) = 4
damage 21d4 + 6 ⇒ (4) + 6 = 10 plus 2d6 ⇒ (5, 5) = 10

Now those rolls sucked ...


"Markhet doesn't mean to be a stick in the grass but wouldn't it be better to leave this snake here? This one thinks at least we'd know where the gnolls weren't"


GM

Somehow I totally misread the 22, it has been a long week. And Markhet I think it is a bit late to jut leave

As the snake hits the ground Vrealk hits it twice with his arrows. Your 22 and first from this round hit The snakes hits the floors and moves toward vrealk with an angry hiss.

Init: Round one
* Vrealk = 24[went]
* Aysh = 21[singing]
* N'Djamena = 20[delayed]
* Snake = 18[went]
* celena = 15
* Kalden = 12
* Markhet = 5
* Larrs = 5

Do not forget bardic music, which is now active...and prob heard outside, just saying. Map is the same, but snake is 15' in front of vrealk


Comp Longbow: bard music
to hit 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 damage 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

"This might be an opportune time for us to begin a retreat."


Female Gnome Paladin 5

Celena charges foreward and attacks the beast

Attack (Warhammer)

1d20 + 13 ⇒ (20) + 13 = 33

Crit confirm

1d20 + 13 ⇒ (2) + 13 = 15

Damage

1d6 + 6 ⇒ (3) + 6 = 9

Crit damage

2d6 + 12 ⇒ (4, 5) + 12 = 21


GM

Kelden hits the snake with an arrow as well before Celena rushes in to finish the snake off.

Poor snake, woken up then killed by its snack. What now?


Kelden listens to see if the alarm has been raised.

Perception 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Cleric 5

N'Djamena lowers his morningstar, satisfied that the group was able to handle the snake so handily.

"So, which way now?"


GM

Kelden doesn't hear an alarm or warning going up but he does hear what sounds like Gnoll laughter in the distance, toward the main building.


Kelden suggests going toward the laughter.


Male Human Cleric 5

"I agree; maybe we can even take them unawares...if Celena and I take up the rear, of course."


Male Goblin Fighter 1 / Rogue 4

"Wait here. Me look and let you know." Vrealk takes to the shadows to see what's up.

stealth 1d20 + 21 ⇒ (8) + 21 = 29
perception 1d20 + 9 ⇒ (3) + 9 = 12


"Markhet is sorry to see the snake killed but she thinks it probably had a long life."


GM

Vrealk stays to the shadows, but it is hard to hide if someone was looking at the entry way. Still it seems no one saw him, he can make out two gnolls in the entry of the large building in the center. One seems to be pointing at the building, the other laughing.


Female Suli Bard 3/ Wizard 2

Ayish gives Markhet a comforting/reassuring hug over the fate of the large reptile...


GM

Ok whats the plan here? wait out the gnolls? try to sneak past them, while they are looking at the opening ( not a great idea) or what? also where do you plan to go next?


"They're looking this way, huh? Perhaps they think the snake just found a meal. Let's wait a bit and see what they do."[b] Kelden suggests.
Kelden also realizes they don't have a solid plan of retreat so he offers this one. [b]"Also, in case we need to retreat, N'Djamena, I'll cast Invisibility on you. Make for the site where we ambushed the gnolls. Markhet, would it be ok if Celena were to ride out on Larrs? That is assuming that Celena is amenable to this plan of course. Ayish, you go with them as well. Vrealk and I will lead them off and make our way there as soon as we can. Any questions? Everyone ok with that plan?"


Male Goblin Fighter 1 / Rogue 4
Kelden wrote:

"They're looking this way, huh? Perhaps they think the snake just found a meal. Let's wait a bit and see what they do."[b] Kelden suggests.

Kelden also realizes they don't have a solid plan of retreat so he offers this one. [b]"Also, in case we need to retreat, N'Djamena, I'll cast Invisibility on you. Make for the site where we ambushed the gnolls. Markhet, would it be ok if Celena were to ride out on Larrs? That is assuming that Celena is amenable to this plan of course. Ayish, you go with them as well. Vrealk and I will lead them off and make our way there as soon as we can. Any questions? Everyone ok with that plan?"

"Yes. But why not ambush these gnolls, too? Me thinks the more we kill now, the less we need to kill later, yes?"


"Markhet has no qualms about killing gnolls," the gnome adds, "but we must make sure we take them out quickly and as quietly as possible. There's no telling how many gnolls might boil out once the surface has been scratched."


"You misunderstand, friend. I meant to kill these gnolls as well. I just think it wise to have a plan ready in advance in case we get overwhelmed."


GM

After a small while the Gnolls go back into the central building. You wait a small while after that for the mounted gnolls to go back out of sight and it looks clear.

You guys are at the darkblue area. The Gnolls where at the yellow block right near the green area


GM

Actions? you you plan to sneak around and get the mounted gnolls? Or the ones in the center building (yellow on the map above) or explore or what?


Explore some more, keeping to the wall and the shadows if possible. Otherwise, kill some gnolls.


Female Suli Bard 3/ Wizard 2

Follow along in the middle of the party, helping friends where I can


GM

Which way you headed?


I'm all for the middle building. I want to bring the pain to some gnolls.


GM

Very well, it has two entry points. I have hem more or less marked on the map. One on the south and one on the west, you know inside the one on the west has guards. It is unlikely you can sneak inside without being seen. The doorways are open and it is broad daylight.

Actions?


Female Gnome Paladin 5

"Perhaps we should try the back door?" Celena suggests


"Ok. The back door it is."
Perception 1d20 + 8 ⇒ (1) + 8 = 9
Stealth 1d20 + 10 ⇒ (1) + 10 = 11
A pair of ones. Nice. Real nice.

Sovereign Court

Male hu-man Paladin
Kelden wrote:

"Ok. The back door it is."

Perception 1d20+8
Stealth 1d20+10
A pair of ones. Nice. Real nice.

Hey I once got 3 or 4 natural ones in a row over in another PbP, course I just made up for it by confirming a critical, while enlarged, while power attacking, and while swinging a great axe. 75 damage I believe . . . so it does even out. Just be thankful this didn't happen in combat.


ahem


GM

Sorry guys had some HD issues( yes again) I just got back on line last night. I'll get some maps up and this rolling sometime this weekend.

Sovereign Court

Male hu-man Paladin

At this rate I'll not get to have N'Djamena do anything horrible or embarrassing. What a wasted opportunity :P


GM

Blame the machine gods. They really, do dislike me. I should have given you more info on the options. So I will do so below.

Along southern side of the great dome lays a crumbling set of marble stairs, it climbs forty feet (12 meters)into the air and to a set of rust covered doors. YOu can make it up the stairs without being seen if you are careful. The doors seem like they may need forced open however and you will not be able to stand there long without being spotted.

The other option is the west entry, which has two sets of stirs, that look like the run into a room without a door. However you know the Gnolls are in that room and it is unlikely you will not be seen.

Now anyone trying to get to the top can do so, however ya will need a str check to open that door and not long to do so. But it is a better shot of not alerting the outside guards then a frontal assault on the west doorway. Hehe, either way there is a good chance someone might notice Mr. Clumsy but you do have an option on how ya want to do this. If ya go for the south door, give me some str rolls.


AC 21, FF 19, T 12
HP 41/41
Shield

Kelden activates his wand of shield.


Female Gnome Paladin 5

"try the South door?"


Male Goblin Fighter 1 / Rogue 4

"Yep. Me thinks that's best." Vrealk doesn't wait, and begins climbing the stairs with his bow drawn and ready.

stealth 1d20 + 21 ⇒ (7) + 21 = 28


GM

I'll need a str check and you have two rounds to get in or you will be spotted


This sounds like a job for Markhet!
1d20 - 3 ⇒ (5) - 3 = 2
"Markhet thinks this is unmovable, perhaps we should try a different route?"


Female Gnome Paladin 5

Str check 1

1d20 + 3 ⇒ (15) + 3 = 18

Str check 2

1d20 + 3 ⇒ (19) + 3 = 22


Male Goblin Fighter 1 / Rogue 4

Vrealk tries to aid another on the Str check

round 1 1d20 + 1 ⇒ (6) + 1 = 7
round 2 1d20 + 1 ⇒ (8) + 1 = 9


GM

Celena forces open the door, bareling giving the group enough time to get off the stairs before the partol comes into view, you shuts the doors behind you, leaving you in a semi-dark room with little light pooling in from above.

The room was once as well made as the rest of the place, however time and neglect have taken a toll upon this building like all the others. A pair of doors lay before you, but also a set of holes in the corners of the room. Celena, verlk and Markhet could fit into them with ease, but the rest of you would have a much harder time DC 25 escape artist checks they seem to lead below. Air vents perhaps.


GM

Ok guys whats the plan here, though the send set of doors or down the rabbit holes?


Female Suli Bard 3/ Wizard 2

Ayish hums a soft tune under her voice and a soft ball of light appears and floats above the party.

Cast 'Dancing Lights' cantrip to help people see the way. Shifting the colours and intensity as needed to keep things 'low key'


Male Human Cleric 5

"Vrealk, perhaps you could fit into one of these holes better than I. If you wish to scout them out, so be it. Otherwise, let's open the next set of doors."


Male Goblin Fighter 1 / Rogue 4

"Yes, me thinks that a good idea, friend-N'Djamena." Vrealk pulls out his silk rope, and looks for a spot he can tie it to that will let him go down the holes a way.

climb 1d20 + 8 ⇒ (14) + 8 = 22


Celena Ashram wrote:

Str check 1

1d20 + 3

Str check 2

1d20 + 3

"This one helped loosen the door," Markhet says as Celena forces it open, "but thank you for your effort friend Celena. Larrs has a terrible time using door handles."

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Female Suli Bard 3/ Wizard 2
Markhet wrote:
"Hello! This one's name is Markhet!" the tiny gnome says, "this one belongs to Garavel but if she plays her cards right she may soon earn her feedom! Markhet is exited about that. Markhet isn't sure what she would do with her freedom but it is something she thinks she wants. Oh and this is my Lion.: Larrs Catington."

As the petite Gnome chatters away in her sing-song voice Ayish nods politely, crouches and stretches a hand towards the large feline

Handle Animal, Take Ten: 10+5=15

Markhet wrote:

"Markhet's lion isn't friendly,

Markhet's lion isn't tame,
not unless you learn to call him by his secret lion name."

Ayish smiles to Markhet as she gently scratches the mountain lion between the ears


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok everyone is done save the Xerzayas's pet. Also he and Ayishidaj have the same trait "finding haleen, and are both suli. Ya could have a connection brother and sister mayhap

Also you to will need to pick 1 type of energy you can call forth. You do not gain all 4 :)

anyhow I will get the RP rolling, the pet needs made, I'll have a final once over of the pc's and all but we seem ready to roll


Let the game begain

sorry I use him so little

The Exchange

Stupid post eating monster.

Sorry for the delay. I'm fighting a cold and the medicines sometimes make it hard for me to concentrate. But, I've posted my pet and now need to outfit my char and write a backstory.

Seeker, it does not note starting gold for the class. I've assumed the same as the bard (3d6x10). Also, the eidolon begins at 2HD. What is the method to roll the second hit die?

Sunset it seems that our characters are destined to be connected after all. According to the Looking for Haleen trait we should be connected. I'd like to suggest that we're twins. You are the more outgoing one while I am more of an introvert.

Liberty's Edge

Male Human

Hey there, I assume you missed it

Memento Mori wrote:
I'd love to get in on this if you'd be willing to take a 7th seeker


Female Suli Bard 3/ Wizard 2
seekerofshadowlight wrote:

Ok everyone is done save the Xerzayas's pet. Also he and Ayishidaj have the same trait "finding haleen, and are both suli. Ya could have a connection brother and sister mayhap

Also you to will need to pick 1 type of energy you can call forth. You do not gain all 4 :)

anyhow I will get the RP rolling, the pet needs made, I'll have a final once over of the pc's and all but we seem ready to roll

Ookay, wasn't expecting the 'hook up', so I suppose we shall see what comes what may.

*offers friendly, family hug*

Um, to seekerofshadowlight (They who are't DM)?

We choose which energy type we 'manifest'? Only one? Okay, what do we get in recompense?

*bows formally*


male Human 8th level seeker/6th level gamer /4th level bad speller

mori, I am gonna hold at six, I will place you as an alt if you like

Sunset, I know the book does not say you only get 1 type, does not say you do not eaither. The way I look at it is, you gain 2 stat bumps, no neg stat, low light, +2 to two separate skills, and 4 energy resistances .

So making you pick 1 energy type seems a small price to me, and more fits in the theme of how I see them, as beginning with a connection to one of the primal elements

I am willing to listen to a good argument for allowing all, if ya have one. But right now my sense of balance is leaning toward just 1

Dax, I would like a description of your pet


Female Suli Bard 3/ Wizard 2
seekerofshadowlight wrote:

Sunset, I know the book does not say you only get 1 type, does not say you do not eaither. The way I look at it is, you gain 2 stat bumps, no neg stat, low light, +2 to two separate skills, and 4 energy resistances .

So making you pick 1 energy type seems a small price to me, and more fits in the theme of how I see them, as beginning with a connection to one of the primal elements

I am willing to listen to a good argument for allowing all, if ya have one. But right now my sense of balance is leaning toward just 1

*Ayish gives a heart felt laugh* Oh no! Oh wondrous DM, they the keeper of the laws. You'll not trick me into some game of words. I'm wise to such Gennie ways.

She shall be more bonded to the elements of water. How much more use is there in bringing some nice chill to the blistering heat of the day? ^_~

*bows formally*


male Human 8th level seeker/6th level gamer /4th level bad speller

Also folks if anyone is aiming toward achievement feats let me know

lso a few things now I have the thread up. Init, will be kinda static and group, meaning I'll roll a d20 and add your init to it, I do this as it speeds up combat , which kills many games

Also In combat, if you have not posted in 24/hours I will NPC you nominally to not stale the game

Grand Lodge

What would be an appropriate instrument to play for Ayishidaj to dance to?

Edit: description added

Dark Archive

male human

Vrealk would be more than happy to sing or play his flute!

Liberty's Edge

Male Human

Okay then =]

Happy gaming Seeker and all

Grand Lodge

Oh hey! I just realized I get two more skill points.


male Human 8th level seeker/6th level gamer /4th level bad speller

Dax check this thread out

We will be using such changes. Ok guys I will go over your pc's tonight and have final changes listed if need be.

Mamood by the rule changes will have to be changed, and it's been made official any item he has is left behind when he goes poof

Grand Lodge

Mamood has been updated.


male Human 8th level seeker/6th level gamer /4th level bad speller

Dax

Spoiler:

OK a few things
1> How do you have 8 skill points? Should be 6 by my count 4 for class +2 for Int
2> Mamood has to many skill points he should have 6. 8 starting -2 for Int

Well other then that It looks good, let me see how I am gonna do hp past level 1 and I'll give ya Mamood's HP,

Grand Lodge

Seeker

Spoiler:
Xerzayas gets 4 base + 2 Int + 1 Finding Haleen Trait + 1 Favored

Mamood gets (8 base - 2 Int) x 2 HD


male Human 8th level seeker/6th level gamer /4th level bad speller

Dax

Spoiler:

Ugh your are correct, I forgot about the trait gaining one and Manmoods 2 HD, however he is still off

You have spent 8 skill points, as 2 HD he should have 12 [16-4]

Grand Lodge

Seeker

Spoiler:
I apologize, the base should be 6 not 8. I get a total of 8 class skills. Sorry about that.


male Human 8th level seeker/6th level gamer /4th level bad speller

Dax

Spoiler:

No that was my goof as well. I see know 8 was taking into account a 7 Int and 2 levels. But the base is 6 per HD, so 12-4 :)

I so goofed there, sorry bout that

Also Mamoons HP is 12. Like a pet I am going average HP thats 5.5 round down per HD +1 con. Making him 6 per HD meaning 12HP


male Human 8th level seeker/6th level gamer /4th level bad speller

Hey guys my moms been in the hospital, so I have not been home. Will update when I can


Fem Elf Bard 3

Hey, all the best wishes to you and yours seeker.

Form Peebo-T. *hugz*

Cheers.

Sovereign Court

Male hu-man Paladin

Sorry to hear that seeker. Take your time. The game will wait.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok guys I am back, everything is fine on this end, will update tonight

Grand Lodge

Seeker and Sunset

Spoiler:
In trying to define the relationship between the Xerxzayas and Mamood I've come up with the idea that they share an empathy (life link and mind link). Unfortunately Mamood's responses to these feelings he gets from Xerx can be unexpected due to his alien perspective. That is why Xerx is so stiff and formal. His speech pattern - the precise, clipped, monotone - is part of the way he maintains an internal calm. However, some feelings still bleed through to Mamood, like Xerx's love for his sister, which Mamood reflects as a change in demeanor and being rather familiar with her. Normally, Mamood doesn't speak unless commanded by Xerx, but he will talk with Ayishi rather casually.
Let me know what you think.


Fem Elf Bard 3

*nods* No worries, works for me.

Glad you're back seeker, hope things are going well for you too boot. :)

Cheers!

Sovereign Court

Male hu-man Paladin

Great Role playing everyone! I'm really liking these characters!

Everyone seems to be coming up swinging. This is quickly becoming my new favorite game. :D

Sovereign Court

Male hu-man Paladin

I suspect that things are slowing down because the of the holidays. Perfectly understandable! Real life comes first after all. The game will be here when the holidays are over :D

Grand Lodge

I hope so. Most of the games I'm in are slow right now.

Grand Lodge

I just realized that the Guy Humal in this game is the same Guy Humal of the Lidu Diaries fame. I so love your journal. It is inspiring.

Sovereign Court

Male hu-man Paladin
Dax Thura wrote:
I just realized that the Guy Humal in this game is the same Guy Humal of the Lidu Diaries fame. I so love your journal. It is inspiring.

Thanks Dax,

Did you ever get to finish your STAP game?

I've been updating my journal again actually! Twice this month!

(it's H u m u a l BTW ;) )

Grand Lodge

Sorry for the mis-spell. And no, unfortunately. We stopped after saving Far Shore. However, I hope my schedule will open up after the new year so that we can get going again.

BTW that battle is so epic. It was more than a year ago and I still remember it vividly. I mapped the whole colony so everyone could see what was happening where. Acts of heroism abounded and the tension was high for the entire marathon session.
I added another ship because they had plans to sink one as it approached. I added a small force of undead attacking from the land as well to give the Jade Ravens something to do. Hey, they're heroes too. The Vrocks got off two dances of ruin, decimating the colonies population, before they were stopped. One of the golems, I added two, was able to make it allt the way to Lavinia's mansion and began to demolish that. Avner, trying to make a run to safety, led group of colonists into the waiting claws of the undead horde and needed to be rescued. Beefed up Yuan-ti sorcerers ran amok the entire battle. After all that, a slightly beefed up Vanthus was a good climax to the fight and left only one PC standing. Unfortunately, not one of the seven PCs died. Somehow each of them ended up under 0 but over -con until help could be had. I was able to thin out their supporting cast in a major way though. There were over 20 major npcs in the action and only 6 made it out alive. The group was able to reincarnate 2 more.
We had been running STAP for a while and needed a break. The Battle of Farshore (Tides of Dread) was, intentionally so I'm told, a perfect point to take a break for a while.

Sovereign Court

Male hu-man Paladin

Ouch! You're a mean DM :D

Spoiler:
I really love how our battle turned out. I didn't enjoy the fight itself, that Yaun-ti was frustrating, the vrocks were literally stopped at the last second, but I think everyone had a chance to shine. We felt like heroes. Tristan was pretty much a support character for most of these fights. She used her summons to provoke AoO and to create flanks (almost everyone in the party has levels of rogue) but the ending was picture perfect. I'd been saving that orb and those spell tricks all fight, I was sure there was going to be a BBEG, and when Vanthus popped out I knew I was going to blast him and to hell with the rest. I don't think that adventure could have turned out any better. The next adventure was actually a bit of a let down by comparison.

Edit: I've hidden the STAP stuff


For the benefit of the rest of us playing in Seeker's Savage Tide game, please be careful with spoilers. :-)

(I'm not really all that concerned about spoilers, but just in case...)

Sovereign Court

Male hu-man Paladin

Sorry hogarth,

You should have lots of time to forget about anything discussed though. By PbP standards your're a good three or four years away from these events :D


In the interest of full disclosure, I leafed through some or all of those issues of Dungeon when they first came out, so I'm already trying to forget. :-)

Grand Lodge

I apologize. It never occurred to me that I was giving out spoilers. I am so sorry.


male Human 8th level seeker/6th level gamer /4th level bad speller

Merry yuletide guys, I hope you enjoy your holidays


Dax Thura wrote:
I apologize. It never occurred to me that I was giving out spoilers. I am so sorry.

Don't worry about it. :-)

Sovereign Court

Male hu-man Paladin

Marry Christmas everyone! (if that is your thing)
otherwise: Happy Holidays!

Dark Archive

male human

Same here. Merry Christmas and/or Happy Holidays to everyone!

Grand Lodge

seeker:
It might be a bit greedy of me, but I'm about to begin in another LoF game. I'm letting you know in case you have a concern about me meta gaming. It uses the Exalted system rather than PF, so I think it will be different enough to not bring too many temptations. Also, if you recall, I ran STAP up to the battle of farshore (I think I mentioned that before) and I don't think I have had a problem with meta gaming in your STAP game thus far. You would be the better judge of that though. In any case, if you have a problem with it, I'll bow out of the other game.


male Human 8th level seeker/6th level gamer /4th level bad speller

dax

Spoiler:

It's fine I have no issue with it at all

Sovereign Court

Male hu-man Paladin

Happy New Year everyone!


Male Human Cleric 5

Looking at Ayish, it looks like her attack bonuses are wrong. She doesn't have the feat Weapon Finesse, so her melee attack bonus should be -1, not +3.

Grand Lodge

I don't mind that Ayishi isn't much of a combatant. Though Hogarth (N'djamena) is right, you need to get weapon finesse before you are at +3 with your weapons. Also, this is the first time I took notice of your equipment. The extra water really is a good idea. If Seeker will allow a bit of a retcon, I could have easily purchased some leather armor for you (only 10gp) or at least some something more practical for you to wear. I'm a big brother, I've done this before in RL. Your sister is mad at you only until she realizes she needs more clothes on or a change of clothes anyway.


Female Suli Bard 3/ Wizard 2

*Bows* Terribly sorry for that mix up. I'd given the character Weapon Finess at first and then changed things and not properly gone through the character and edited things later. Also sorry for not noticing this thread earlier and replying/fixing things either. *hangs head in shame*

As for the armor, while I indeed thank you for the thought, I'd rather decline. The party Wizard shouldn't be any wehere near combat normaly. ;)

Much thanks.


male Human 8th level seeker/6th level gamer /4th level bad speller

I didn't catch it myself. And I double check even...sigh.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok guys I reposting this just in case anyone does not know I do this.

In combat I tend to make save, skill checks AoO'S and such from a single player if it is needed to keep the game flowing. I mean no disrespect to anyone by doing this, it is just something I do to keep the game from stalling


Go right ahead!

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