"Markhet doesn't mean to be a stick in the grass but wouldn't it be better to leave this snake here? This one thinks at least we'd know where the gnolls weren't"
Somehow I totally misread the 22, it has been a long week. And Markhet I think it is a bit late to jut leave
As the snake hits the ground Vrealk hits it twice with his arrows. Your 22 and first from this round hit The snakes hits the floors and moves toward vrealk with an angry hiss.
Vrealk stays to the shadows, but it is hard to hide if someone was looking at the entry way. Still it seems no one saw him, he can make out two gnolls in the entry of the large building in the center. One seems to be pointing at the building, the other laughing.
Ok whats the plan here? wait out the gnolls? try to sneak past them, while they are looking at the opening ( not a great idea) or what? also where do you plan to go next?
"They're looking this way, huh? Perhaps they think the snake just found a meal. Let's wait a bit and see what they do."[b] Kelden suggests.
Kelden also realizes they don't have a solid plan of retreat so he offers this one. [b]"Also, in case we need to retreat, N'Djamena, I'll cast Invisibility on you. Make for the site where we ambushed the gnolls. Markhet, would it be ok if Celena were to ride out on Larrs? That is assuming that Celena is amenable to this plan of course. Ayish, you go with them as well. Vrealk and I will lead them off and make our way there as soon as we can. Any questions? Everyone ok with that plan?"
"They're looking this way, huh? Perhaps they think the snake just found a meal. Let's wait a bit and see what they do."[b] Kelden suggests.
Kelden also realizes they don't have a solid plan of retreat so he offers this one. [b]"Also, in case we need to retreat, N'Djamena, I'll cast Invisibility on you. Make for the site where we ambushed the gnolls. Markhet, would it be ok if Celena were to ride out on Larrs? That is assuming that Celena is amenable to this plan of course. Ayish, you go with them as well. Vrealk and I will lead them off and make our way there as soon as we can. Any questions? Everyone ok with that plan?"
"Yes. But why not ambush these gnolls, too? Me thinks the more we kill now, the less we need to kill later, yes?"
"Markhet has no qualms about killing gnolls," the gnome adds, "but we must make sure we take them out quickly and as quietly as possible. There's no telling how many gnolls might boil out once the surface has been scratched."
After a small while the Gnolls go back into the central building. You wait a small while after that for the mounted gnolls to go back out of sight and it looks clear.
Very well, it has two entry points. I have hem more or less marked on the map. One on the south and one on the west, you know inside the one on the west has guards. It is unlikely you can sneak inside without being seen. The doorways are open and it is broad daylight.
Perception 1d20+8
Stealth 1d20+10
A pair of ones. Nice. Real nice.
Hey I once got 3 or 4 natural ones in a row over in another PbP, course I just made up for it by confirming a critical, while enlarged, while power attacking, and while swinging a great axe. 75 damage I believe . . . so it does even out. Just be thankful this didn't happen in combat.
Blame the machine gods. They really, do dislike me. I should have given you more info on the options. So I will do so below.
Along southern side of the great dome lays a crumbling set of marble stairs, it climbs forty feet (12 meters)into the air and to a set of rust covered doors. YOu can make it up the stairs without being seen if you are careful. The doors seem like they may need forced open however and you will not be able to stand there long without being spotted.
The other option is the west entry, which has two sets of stirs, that look like the run into a room without a door. However you know the Gnolls are in that room and it is unlikely you will not be seen.
Now anyone trying to get to the top can do so, however ya will need a str check to open that door and not long to do so. But it is a better shot of not alerting the outside guards then a frontal assault on the west doorway. Hehe, either way there is a good chance someone might notice Mr. Clumsy but you do have an option on how ya want to do this. If ya go for the south door, give me some str rolls.
Celena forces open the door, bareling giving the group enough time to get off the stairs before the partol comes into view, you shuts the doors behind you, leaving you in a semi-dark room with little light pooling in from above.
The room was once as well made as the rest of the place, however time and neglect have taken a toll upon this building like all the others. A pair of doors lay before you, but also a set of holes in the corners of the room. Celena, verlk and Markhet could fit into them with ease, but the rest of you would have a much harder time DC 25 escape artist checks they seem to lead below. Air vents perhaps.
"Vrealk, perhaps you could fit into one of these holes better than I. If you wish to scout them out, so be it. Otherwise, let's open the next set of doors."
"Yes, me thinks that a good idea, friend-N'Djamena." Vrealk pulls out his silk rope, and looks for a spot he can tie it to that will let him go down the holes a way.
"This one helped loosen the door," Markhet says as Celena forces it open, "but thank you for your effort friend Celena. Larrs has a terrible time using door handles."
"Hello! This one's name is Markhet!" the tiny gnome says, "this one belongs to Garavel but if she plays her cards right she may soon earn her feedom! Markhet is exited about that. Markhet isn't sure what she would do with her freedom but it is something she thinks she wants. Oh and this is my Lion.: Larrs Catington."
As the petite Gnome chatters away in her sing-song voice Ayish nods politely, crouches and stretches a hand towards the large feline
Handle Animal, Take Ten: 10+5=15
Markhet wrote:
"Markhet's lion isn't friendly,
Markhet's lion isn't tame,
not unless you learn to call him by his secret lion name."
Ayish smiles to Markhet as she gently scratches the mountain lion between the ears
male Human 8th level seeker/6th level gamer /4th level bad speller
Ok everyone is done save the Xerzayas's pet. Also he and Ayishidaj have the same trait "finding haleen, and are both suli. Ya could have a connection brother and sister mayhap
Also you to will need to pick 1 type of energy you can call forth. You do not gain all 4 :)
anyhow I will get the RP rolling, the pet needs made, I'll have a final once over of the pc's and all but we seem ready to roll
Sorry for the delay. I'm fighting a cold and the medicines sometimes make it hard for me to concentrate. But, I've posted my pet and now need to outfit my char and write a backstory.
Seeker, it does not note starting gold for the class. I've assumed the same as the bard (3d6x10). Also, the eidolon begins at 2HD. What is the method to roll the second hit die?
Sunset it seems that our characters are destined to be connected after all. According to the Looking for Haleen trait we should be connected. I'd like to suggest that we're twins. You are the more outgoing one while I am more of an introvert.
Ok everyone is done save the Xerzayas's pet. Also he and Ayishidaj have the same trait "finding haleen, and are both suli. Ya could have a connection brother and sister mayhap
Also you to will need to pick 1 type of energy you can call forth. You do not gain all 4 :)
anyhow I will get the RP rolling, the pet needs made, I'll have a final once over of the pc's and all but we seem ready to roll
Ookay, wasn't expecting the 'hook up', so I suppose we shall see what comes what may.
*offers friendly, family hug*
Um, to seekerofshadowlight (They who are't DM)?
We choose which energy type we 'manifest'? Only one? Okay, what do we get in recompense?
male Human 8th level seeker/6th level gamer /4th level bad speller
mori, I am gonna hold at six, I will place you as an alt if you like
Sunset, I know the book does not say you only get 1 type, does not say you do not eaither. The way I look at it is, you gain 2 stat bumps, no neg stat, low light, +2 to two separate skills, and 4 energy resistances .
So making you pick 1 energy type seems a small price to me, and more fits in the theme of how I see them, as beginning with a connection to one of the primal elements
I am willing to listen to a good argument for allowing all, if ya have one. But right now my sense of balance is leaning toward just 1
Sunset, I know the book does not say you only get 1 type, does not say you do not eaither. The way I look at it is, you gain 2 stat bumps, no neg stat, low light, +2 to two separate skills, and 4 energy resistances .
So making you pick 1 energy type seems a small price to me, and more fits in the theme of how I see them, as beginning with a connection to one of the primal elements
I am willing to listen to a good argument for allowing all, if ya have one. But right now my sense of balance is leaning toward just 1
*Ayish gives a heart felt laugh* Oh no! Oh wondrous DM, they the keeper of the laws. You'll not trick me into some game of words. I'm wise to such Gennie ways.
She shall be more bonded to the elements of water. How much more use is there in bringing some nice chill to the blistering heat of the day? ^_~
male Human 8th level seeker/6th level gamer /4th level bad speller
Also folks if anyone is aiming toward achievement feats let me know
lso a few things now I have the thread up. Init, will be kinda static and group, meaning I'll roll a d20 and add your init to it, I do this as it speeds up combat , which kills many games
Also In combat, if you have not posted in 24/hours I will NPC you nominally to not stale the game
male Human 8th level seeker/6th level gamer /4th level bad speller
Dax
Spoiler:
OK a few things
1> How do you have 8 skill points? Should be 6 by my count 4 for class +2 for Int
2> Mamood has to many skill points he should have 6. 8 starting -2 for Int
Well other then that It looks good, let me see how I am gonna do hp past level 1 and I'll give ya Mamood's HP,
In trying to define the relationship between the Xerxzayas and Mamood I've come up with the idea that they share an empathy (life link and mind link). Unfortunately Mamood's responses to these feelings he gets from Xerx can be unexpected due to his alien perspective. That is why Xerx is so stiff and formal. His speech pattern - the precise, clipped, monotone - is part of the way he maintains an internal calm. However, some feelings still bleed through to Mamood, like Xerx's love for his sister, which Mamood reflects as a change in demeanor and being rather familiar with her. Normally, Mamood doesn't speak unless commanded by Xerx, but he will talk with Ayishi rather casually.
Let me know what you think.
I suspect that things are slowing down because the of the holidays. Perfectly understandable! Real life comes first after all. The game will be here when the holidays are over :D
Sorry for the mis-spell. And no, unfortunately. We stopped after saving Far Shore. However, I hope my schedule will open up after the new year so that we can get going again.
BTW that battle is so epic. It was more than a year ago and I still remember it vividly. I mapped the whole colony so everyone could see what was happening where. Acts of heroism abounded and the tension was high for the entire marathon session.
I added another ship because they had plans to sink one as it approached. I added a small force of undead attacking from the land as well to give the Jade Ravens something to do. Hey, they're heroes too. The Vrocks got off two dances of ruin, decimating the colonies population, before they were stopped. One of the golems, I added two, was able to make it allt the way to Lavinia's mansion and began to demolish that. Avner, trying to make a run to safety, led group of colonists into the waiting claws of the undead horde and needed to be rescued. Beefed up Yuan-ti sorcerers ran amok the entire battle. After all that, a slightly beefed up Vanthus was a good climax to the fight and left only one PC standing. Unfortunately, not one of the seven PCs died. Somehow each of them ended up under 0 but over -con until help could be had. I was able to thin out their supporting cast in a major way though. There were over 20 major npcs in the action and only 6 made it out alive. The group was able to reincarnate 2 more.
We had been running STAP for a while and needed a break. The Battle of Farshore (Tides of Dread) was, intentionally so I'm told, a perfect point to take a break for a while.
I really love how our battle turned out. I didn't enjoy the fight itself, that Yaun-ti was frustrating, the vrocks were literally stopped at the last second, but I think everyone had a chance to shine. We felt like heroes. Tristan was pretty much a support character for most of these fights. She used her summons to provoke AoO and to create flanks (almost everyone in the party has levels of rogue) but the ending was picture perfect. I'd been saving that orb and those spell tricks all fight, I was sure there was going to be a BBEG, and when Vanthus popped out I knew I was going to blast him and to hell with the rest. I don't think that adventure could have turned out any better. The next adventure was actually a bit of a let down by comparison.
In the interest of full disclosure, I leafed through some or all of those issues of Dungeon when they first came out, so I'm already trying to forget. :-)
It might be a bit greedy of me, but I'm about to begin in another LoF game. I'm letting you know in case you have a concern about me meta gaming. It uses the Exalted system rather than PF, so I think it will be different enough to not bring too many temptations. Also, if you recall, I ran STAP up to the battle of farshore (I think I mentioned that before) and I don't think I have had a problem with meta gaming in your STAP game thus far. You would be the better judge of that though. In any case, if you have a problem with it, I'll bow out of the other game.
Looking at Ayish, it looks like her attack bonuses are wrong. She doesn't have the feat Weapon Finesse, so her melee attack bonus should be -1, not +3.
I don't mind that Ayishi isn't much of a combatant. Though Hogarth (N'djamena) is right, you need to get weapon finesse before you are at +3 with your weapons. Also, this is the first time I took notice of your equipment. The extra water really is a good idea. If Seeker will allow a bit of a retcon, I could have easily purchased some leather armor for you (only 10gp) or at least some something more practical for you to wear. I'm a big brother, I've done this before in RL. Your sister is mad at you only until she realizes she needs more clothes on or a change of clothes anyway.
*Bows* Terribly sorry for that mix up. I'd given the character Weapon Finess at first and then changed things and not properly gone through the character and edited things later. Also sorry for not noticing this thread earlier and replying/fixing things either. *hangs head in shame*
As for the armor, while I indeed thank you for the thought, I'd rather decline. The party Wizard shouldn't be any wehere near combat normaly. ;)
male Human 8th level seeker/6th level gamer /4th level bad speller
Ok guys I reposting this just in case anyone does not know I do this.
In combat I tend to make save, skill checks AoO'S and such from a single player if it is needed to keep the game flowing. I mean no disrespect to anyone by doing this, it is just something I do to keep the game from stalling