Seeker's Legacy of Fire

Game Master seekerofshadowlight


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Any reason we're rolling four times?
Markhet Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Markhet Stealth: 1d20 + 16 ⇒ (17) + 16 = 33
Markhet Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Markhet Stealth: 1d20 + 16 ⇒ (2) + 16 = 18
Markhet perception: 1d20 + 13 ⇒ (17) + 13 = 30
Markhet perception: 1d20 + 13 ⇒ (7) + 13 = 20
Markhet perception: 1d20 + 13 ⇒ (3) + 13 = 16
Markhet perception: 1d20 + 13 ⇒ (13) + 13 = 26
Larrs Catington Stealth: 1d20 + 7 ⇒ (5) + 7 = 12+4 in undergrowth
Larrs Catington Stealth: 1d20 + 7 ⇒ (16) + 7 = 23+4 in undergrowth
Larrs Catington Stealth: 1d20 + 7 ⇒ (20) + 7 = 27+4 in undergrowth
Larrs Catington Stealth: 1d20 + 7 ⇒ (10) + 7 = 17+4 in undergrowth
Larrs Catington perception: 1d20 + 2 ⇒ (3) + 2 = 5+scent
Larrs Catington perception: 1d20 + 2 ⇒ (11) + 2 = 13+scent
Larrs Catington perception: 1d20 + 2 ⇒ (17) + 2 = 19+scent
Larrs Catington perception: 1d20 + 2 ⇒ (12) + 2 = 14+scent


Female Suli Bard 3/ Wizard 2
Markhet wrote:
Any reason we're rolling four times?

Ayish is simply following along with the lead of her freinds. (^_~)


Male Human Cleric 5

N'Djamena hangs back with Celena.

Stealth:
1d20 - 6 ⇒ (14) - 6 = 8
1d20 - 6 ⇒ (5) - 6 = -1
1d20 - 6 ⇒ (9) - 6 = 3

Perception:
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (11) + 3 = 14


Female Gnome Paladin 5

Oops forgot Celena's size modifier for stealth please add + 4 for all her results


GM

I was just wanting the rolls for the two scouts really, although you may roll and keep at it once inside if you wish. Although two of you have very, very little chance of being stealthy. I was thinking kelden and vrealk would run 30-60 feet in front and give the all clear for the others to come in behind em. I;ll wait on vrealks rolls before moving forward however.


Because Seeker asked for some rolls so I rolled four times each. A is 1, a couple is 2, a few is 3, some is 4, several is 5 to 7, and many is 6 up. That's just how I think.


Male Goblin Fighter 1 / Rogue 4

stealth 1d20 + 21 ⇒ (10) + 21 = 31
stealth 1d20 + 21 ⇒ (1) + 21 = 22
stealth 1d20 + 21 ⇒ (14) + 21 = 35
stealth 1d20 + 21 ⇒ (13) + 21 = 34

perception 1d20 + 9 ⇒ (7) + 9 = 16
perception 1d20 + 9 ⇒ (1) + 9 = 10
perception 1d20 + 9 ⇒ (15) + 9 = 24
perception 1d20 + 9 ⇒ (8) + 9 = 17


GM

Ok I still need to reinstall what I was making maps with and still hunting where oh where the reinstalled windows hide my pic files. They are there, but in some hidden folders....sigh I hate windows sometimes.

Vrealk and Kelden move like living shadows in the early moving light. The hole wall seems to be unguarded. They wave the others closer, but have them hold at the wall, hidden out of sight.

From the wall you can make out many columns raising from the cracked earth, each covered in Orsian and some other languages and each Praises for the Rough beast. You can see a pair of mounted Gnolls paroling the gate across the way. But think you can move inside the wall as long as you stay out of site and time yourself to their movements. You can make out two weed filled fountains and two buildings close.

North if you in the center of the compound raises a tremendous dome of stone,brass and crumbling plaster. The great dome sits on a octagonal base, inlaid with intricate geometric patterns with thousands of stained glass tiles. Time and the elements have faded the once vibrant yellow.greens and blues woven into the building.

West and closest sits a large bronze dome atop stone foundation. The dome is badly cracked. Several human sided brownish-black, egg shaped objects lay around the grounds near the dome. The entry way stands open and simply unguarded however.

On the west wall you see a fortified gate house, that even from here looks closed. Maybe it is barred from the inside.


Male Goblin Fighter 1 / Rogue 4

"Me thinks we should move to the dome and investigate the egg-thingys. Or maybe we should take out the guards first?"


Female Suli Bard 3/ Wizard 2

Ayish reaches out and puts her hand on Vrealk's shoulder,

"I trust your judgment, friend." She whispers, also looking to Kelden and giving the Ranger a shy smile in encouragement as well.


"Eggs?" the gnome asks, "Markhet loves eggs! We should investigate the eggs and see if we can eat them."


Male Goblin Fighter 1 / Rogue 4

"Thank you, friend-Ayish. What you think, Kelden? We leave guards, they might see us and raise alarm. Celena, N'Djamena not so sneaky, after all. Of course, guards go missing, and alarm still could be raised." Vrealk seems to be lost in thought for a moment. "Me guess me thinks we should kill guards. That way, even if alarm raised, we have less to fight then."


Female Suli Bard 3/ Wizard 2

Ayish does grin at her friend Markhet's enthusiasm, though the thought of what these mysterious objects could be tempers her good humor.


"Well it is the closest building, so it would make sense to check it out first. I suggest we risk leaving the guards right now, though if there's trouble, we take them out as we leave. You go first, Vrealk, then when you signal the clear, Markhet, can you and Larrs take Celena? You'll be followed by N'Djamena, then Ayish. I'll give cover until it's finally time for me to cross."


Female Gnome Paladin 5

"Okay" Celena responds "Although it may be best to leave the eggs themselves till later not like there going anywhere."


GM

You watch the guards then at the right time move past the Eggs into the building. The building is dark in places, lite by the sunlight pouring though the dome. IT is a place of shadows. The building seems empty as you stand in the doorway, you can not see much of interest from the entryway.

Anyone moving close to those Eggs may make a know nat or survival roll


Female Suli Bard 3/ Wizard 2

Knowledge Nature:1d20 + 6 ⇒ (5) + 6 = 11

Meh...just round rocks. :P


know: nature 1d20 + 9 ⇒ (4) + 9 = 13
survival 1d20 + 9 ⇒ (1) + 9 = 10


Survival: 1d20 + 13 ⇒ (10) + 13 = 23


GM

Markhet:
Those are snake droppings, a very large snake indeed. Most likely laired in the cooler domed building

Actions?


"Eeeeeewwwwww," The gnome whispers, "these are not eggs like Markhet hoped, they are snake droppings. This one thinks we'd better be sharp because there is likely a very large snake around."


Male Goblin Fighter 1 / Rogue 4

At Markhet's warning, Vrealk draws both his daggers. He begins looking for the closest entrance to the dome, trying to peek in and see what he can.


Female Suli Bard 3/ Wizard 2

Ayishs' nose wrinkles at Markhet's explanation/exclamation about the 'stone eggs'. She also shifts a little closer to ever one else.

Perception:1d20 + 10 ⇒ (15) + 10 = 25


Female Gnome Paladin 5

"How large?" Celena asks from the rear


Female Suli Bard 3/ Wizard 2

Ayish looks over to where Celena is perched behind Marhket.

"Um...bigger than I'd like to think." She confides in her friend.

You haven't said you've dismounted yet. (^_~)


GM

Well the droppings are human sized. Are you still going inside?


Male Human Cleric 5

N'Djamena recoils in disgust. "I had hoped I'd seen the last of snakes back in the battle market. I don't suppose there's any chance we could invite that harpy...lady here to snack on it while we handle the gnolls instead."


GM

The dropping are human sized, so we are talking a rather large snake here. Going inside or going elsewhere?


Going inside. We could use the cover.


Female Gnome Paladin 5

Agreed


GM

The building is large, the first area is a few stories tall and is sixty feet by roughly sixty feet(18x18 meters). Once this was as fine as the rest of the temple, but at some point it has been looted. Charred remains of past fires and the harsh climate have spelled the doom for much of the finery that once lined this hall. Even with the upper floors fallen into the lower hall you can still make out the blasphemous runes and prayers etched upon the walls, pillars and floors.

You can see a few crumbling stairs leading up to what looks to be a very unsafe and likely to be unused upper floor, what little is left. At the far end of this building it seems to lead to the half with the dome.

Do you wish to go deeper, into the domed half? or use one of the windows to cut across the courtyard to another locations?


Female Gnome Paladin 5

Deciding that trying to climb through windows and run across the courtyard probably should only be a last resort for her Celena begins to slowly make her way across the hall. (Hammer equiped right now)


Male Human Cleric 5

N'Djamena sticks close to Celena, his heavily armored comrade.


Kelden shrugs his shoulders and follows his companions further into the building/.


Female Suli Bard 3/ Wizard 2

Aish pads along with her companions.

Perception:1d20 + 10 ⇒ (5) + 10 = 15


GM

The building, seems to have just one story, with windows and one door leading back out into the Courtyard. A fire at some point gutted this building and little remains.

The map


Female Gnome Paladin 5

"Hmm guess were going to have to cross the courtyard then."


"It would seem so." Anything new between here and the next building?
Perception 1d20 + 8 ⇒ (7) + 8 = 15


Male Goblin Fighter 1 / Rogue 4

Vrealk peers everywhere, looking for the snake. He knows that he's an easier gulp than the humans.

perception 1d20 + 9 ⇒ (6) + 9 = 15


GM

Once you know what to look for its to hard to see the snake, it is curled up in the roof, around the dome. You would guess enjoying the sun. The snake is large, so very large, easily as think as a man and as long as seven. It seems to be stiring with all the talking.

Action, you will have to leave fast or deal with the snake, it is about 15' off the floor.

Map with some tags

Tags:

You are the blue square. The Red Square is where you last saw the mounted guards. The Yellow are stair ways into the big building and you think you see movement on the west most stair. The pyrple are minarets, each with an open balcony 50 feet off the ground


Female Suli Bard 3/ Wizard 2

"Oh...Holy Light..." Ayish whispers as the great form of the serpent becomes visible.

Will Save:1d20 + 6 ⇒ (9) + 6 = 15

Though she trembles slightly, Ayish looks to her companions and prepares to help them with whatever they choose to do.

But leaving the great serpent till the chill of evening is seeming like a very good plan...


I'm for taking out the snake. We'll just have to face it later if we don't do it now


Male Goblin Fighter 1 / Rogue 4

Vrealk quietly sheathes his daggers and pull out his short bow. I agree


GM

As you can see the snake, I will allow ranged attacks before it moves into action.


Male Human Cleric 5

N'Djamena gives Vrealk the blessings of Nethys before he fires his weapon.

cast Guidance on Vrealk


Female Suli Bard 3/ Wizard 2

In the first seconds of combat Ayish begins to hum an uplifting tune.

Bardic performance. Sorry am pressed for time and do not have my books handy. *Bows*


Female Gnome Paladin 5

Celena simply gets her weapon ready to smack the creature once it is in range.


Male Goblin Fighter 1 / Rogue 4

Vrealk fires two arrows at the snake.

attack 1 (w/ guidance) 1d20 + 9 ⇒ (1) + 9 = 10
attack 2 1d20 + 8 ⇒ (14) + 8 = 22

damage 1 1d4 + 6 ⇒ (3) + 6 = 9 plus 2d6 ⇒ (1, 2) = 3
damage 2 1d4 + 6 ⇒ (1) + 6 = 7 plus 2d6 ⇒ (2, 5) = 7


Kelden fires at the snake.
Comp Longbow
to hit 1d20 + 6 ⇒ (2) + 6 = 8 damage 1d8 + 2 ⇒ (3) + 2 = 5


Ahem.

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