| Markhet |
Any reason we're rolling four times?
Markhet Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Markhet Stealth: 1d20 + 16 ⇒ (17) + 16 = 33
Markhet Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Markhet Stealth: 1d20 + 16 ⇒ (2) + 16 = 18
Markhet perception: 1d20 + 13 ⇒ (17) + 13 = 30
Markhet perception: 1d20 + 13 ⇒ (7) + 13 = 20
Markhet perception: 1d20 + 13 ⇒ (3) + 13 = 16
Markhet perception: 1d20 + 13 ⇒ (13) + 13 = 26
Larrs Catington Stealth: 1d20 + 7 ⇒ (5) + 7 = 12+4 in undergrowth
Larrs Catington Stealth: 1d20 + 7 ⇒ (16) + 7 = 23+4 in undergrowth
Larrs Catington Stealth: 1d20 + 7 ⇒ (20) + 7 = 27+4 in undergrowth
Larrs Catington Stealth: 1d20 + 7 ⇒ (10) + 7 = 17+4 in undergrowth
Larrs Catington perception: 1d20 + 2 ⇒ (3) + 2 = 5+scent
Larrs Catington perception: 1d20 + 2 ⇒ (11) + 2 = 13+scent
Larrs Catington perception: 1d20 + 2 ⇒ (17) + 2 = 19+scent
Larrs Catington perception: 1d20 + 2 ⇒ (12) + 2 = 14+scent
| Keeper of Forbidden Lore |
I was just wanting the rolls for the two scouts really, although you may roll and keep at it once inside if you wish. Although two of you have very, very little chance of being stealthy. I was thinking kelden and vrealk would run 30-60 feet in front and give the all clear for the others to come in behind em. I;ll wait on vrealks rolls before moving forward however.
| Vrealk |
stealth 1d20 + 21 ⇒ (10) + 21 = 31
stealth 1d20 + 21 ⇒ (1) + 21 = 22
stealth 1d20 + 21 ⇒ (14) + 21 = 35
stealth 1d20 + 21 ⇒ (13) + 21 = 34
perception 1d20 + 9 ⇒ (7) + 9 = 16
perception 1d20 + 9 ⇒ (1) + 9 = 10
perception 1d20 + 9 ⇒ (15) + 9 = 24
perception 1d20 + 9 ⇒ (8) + 9 = 17
| Keeper of Forbidden Lore |
Ok I still need to reinstall what I was making maps with and still hunting where oh where the reinstalled windows hide my pic files. They are there, but in some hidden folders....sigh I hate windows sometimes.
Vrealk and Kelden move like living shadows in the early moving light. The hole wall seems to be unguarded. They wave the others closer, but have them hold at the wall, hidden out of sight.
From the wall you can make out many columns raising from the cracked earth, each covered in Orsian and some other languages and each Praises for the Rough beast. You can see a pair of mounted Gnolls paroling the gate across the way. But think you can move inside the wall as long as you stay out of site and time yourself to their movements. You can make out two weed filled fountains and two buildings close.
North if you in the center of the compound raises a tremendous dome of stone,brass and crumbling plaster. The great dome sits on a octagonal base, inlaid with intricate geometric patterns with thousands of stained glass tiles. Time and the elements have faded the once vibrant yellow.greens and blues woven into the building.
West and closest sits a large bronze dome atop stone foundation. The dome is badly cracked. Several human sided brownish-black, egg shaped objects lay around the grounds near the dome. The entry way stands open and simply unguarded however.
On the west wall you see a fortified gate house, that even from here looks closed. Maybe it is barred from the inside.
| Vrealk |
"Thank you, friend-Ayish. What you think, Kelden? We leave guards, they might see us and raise alarm. Celena, N'Djamena not so sneaky, after all. Of course, guards go missing, and alarm still could be raised." Vrealk seems to be lost in thought for a moment. "Me guess me thinks we should kill guards. That way, even if alarm raised, we have less to fight then."
| Kelden |
"Well it is the closest building, so it would make sense to check it out first. I suggest we risk leaving the guards right now, though if there's trouble, we take them out as we leave. You go first, Vrealk, then when you signal the clear, Markhet, can you and Larrs take Celena? You'll be followed by N'Djamena, then Ayish. I'll give cover until it's finally time for me to cross."
| Keeper of Forbidden Lore |
You watch the guards then at the right time move past the Eggs into the building. The building is dark in places, lite by the sunlight pouring though the dome. IT is a place of shadows. The building seems empty as you stand in the doorway, you can not see much of interest from the entryway.
Anyone moving close to those Eggs may make a know nat or survival roll
| Keeper of Forbidden Lore |
The building is large, the first area is a few stories tall and is sixty feet by roughly sixty feet(18x18 meters). Once this was as fine as the rest of the temple, but at some point it has been looted. Charred remains of past fires and the harsh climate have spelled the doom for much of the finery that once lined this hall. Even with the upper floors fallen into the lower hall you can still make out the blasphemous runes and prayers etched upon the walls, pillars and floors.
You can see a few crumbling stairs leading up to what looks to be a very unsafe and likely to be unused upper floor, what little is left. At the far end of this building it seems to lead to the half with the dome.
Do you wish to go deeper, into the domed half? or use one of the windows to cut across the courtyard to another locations?
| Keeper of Forbidden Lore |
| Keeper of Forbidden Lore |
Once you know what to look for its to hard to see the snake, it is curled up in the roof, around the dome. You would guess enjoying the sun. The snake is large, so very large, easily as think as a man and as long as seven. It seems to be stiring with all the talking.
Action, you will have to leave fast or deal with the snake, it is about 15' off the floor.
You are the blue square. The Red Square is where you last saw the mounted guards. The Yellow are stair ways into the big building and you think you see movement on the west most stair. The pyrple are minarets, each with an open balcony 50 feet off the ground
| Ayishidaj -bintel-Quivarashidj |
"Oh...Holy Light..." Ayish whispers as the great form of the serpent becomes visible.
Will Save:1d20 + 6 ⇒ (9) + 6 = 15
Though she trembles slightly, Ayish looks to her companions and prepares to help them with whatever they choose to do.
But leaving the great serpent till the chill of evening is seeming like a very good plan...