| Markhet |
"Hmmm, Markhet thinks that she, Celena and Ayish should make a quick sweep of the area to make sure there are no gnolls hiding behind those obscuring trees over there. Markhet is certain that something might be lurking over there. Seems like a good lurking spot. Markhet thinks it would take a good ten minutes? That should give our companions ample time to finish questioning our gnoll here and 'set him free'"
Markhet doesn't use air quotes around 'set him free' but she does emphasize the phrase.
"Markhet hopes that Mr gnoll is gone by the time we return."
| Keeper of Forbidden Lore |
"wait! wait! you say you let gog go if he helped, gog told you what you asked! Gog run far away, no like the carrion king anyhow. To much work, dig this go there, lift that kill those worship the rough best and not the mother. Gog go far, far away, gog promises!"
He says trying to crawl away from the goblin and his blades.
| Vrealk |
N'Djamena sighs. "Let him go. If it is our fate that we should fall in battle with the Carrion King, one gnoll more or less will not matter. And if we are as cruel as the gnolls, are we truly any better than they are?"
Vrealk frowns, but sheathes his blades. "Me thinks yes. Gnolls would likely torture us, and only killl us once they bored. Then they cook and eat us. Or worse, kill us BY cooking us. Or maybe sacrifice us to the evil gods they serve.
"Me would kill him quickly, humanely. If he were captured by our patrols, what you think his fate would be? And if we are representatives of Almah, shouldn't we carry out justice in her name?"
| Ayishidaj -bintel-Quivarashidj |
Seeing the distress of the Gnoll Ayish steps between it (Him?) and Vrealk.
"While your words are wise and true, friend Vrealk, friend N'Djamena's words match my own heart more closely." She looks at the Gnoll.
"Gog, is it?" She asks stepping closer and placing a calming arm upn its (His?) shoulder, "Upon freeing you and helping you leave are you sure you understand out position of strength and this act is not some sort of weakness?" She asks, hoping the furry humanoid understands.
| Markhet |
"This is the law of the jungle -- as old and as true as the sky, the wolf that obeys it may prosper, but the wolf who brakes it must die."
Markhet adds mysteriously.
"This one doesn't enjoy killing. And this one feels great pity for the beast, but at this time Markhet doesn't agree with Nethys' counsel on the matter. One gnoll isn't likely to make a difference to us, but Markhet fears that he may make a difference to someone. And Markhet fears what will happen if that someone is weaker then our captured gnoll."
| Markhet |
Markhet rides up to Ayish standing on Larrs' back so she can whisper in her ear:
"Ayish is too kind to such creatures," Markhet whispers, "gnolls are like dogs that have looked into the sun for too long. They kill and hurt for no other reason other then they can. Arming this beast is a way to ensure that it kills someone in the future. Markhet loves Ayish's compassion but here it is entirely misplaced."
| Ayishidaj -bintel-Quivarashidj |
Ayish smiles at her Gnome friend's words.
"We are all creatures after our own nature. I would not try and change yours any more than Vrealks." She replies, then looks to Gog,
"But every one can learn and adjust some of their habits..." And she smiles again at the Gnoll, adding a small polite bow as she steps away as a final message of goodbye.
| Keeper of Forbidden Lore |
Are you planning to spend a whole day scouting? Is Markhet planning a fly over?
Making there way into the foot hills It takes Vrealk and Kelden a few hours to come across what most be the house of the beast.The forsaken temple rests upon the crags of the pale mountain. Its crumbling spires and domes bask in the pale light of the mountains sky.The scope of such a temple in such a remote place is almost implausible. It juts high upon the crags as if a stepping stone to the realms of the Gods themselves.
Among the broken stones and empty weed chocked fountains, dry thorny shrubs poke though the packed clay soil. The temple would seem abandoned if not for the ominous feeling of dread seeping from the walls and the dozens of gory warnings hung upon the outer walls: Headless bodies, thick with the black swarms of flies.
Just how close you two plan to scout?
| Kelden |
I think one day is a reasonable amount of time.
Yes, we'll have Markhet fly over. She should be able to find a nice spot to perch and observe.
We will get as close as Vrealk is comfortable with, which will probably be too close for Kelden's tastes. However, Kelden has Invisibility and the great hope that they can't see invisible.
| Keeper of Forbidden Lore |
It wasn't him it was me, had some issues..again. Man this has not been my summer.
Vrealk got a bit closer to the wall then Kalden, close enough to spot a few breaks. With what he was able to see and Markhets fly over you do get a good overview of the Ruin.
On the eastern side stairs lead up into the temples yards, doors also site in the west and north as well as collapses making entry points in every wall.
| Kelden |
Perception 1d20 + 8 ⇒ (8) + 8 = 16
Perception 1d20 + 8 ⇒ (19) + 8 = 27
Perception 1d20 + 8 ⇒ (5) + 8 = 13
Perception 1d20 + 8 ⇒ (9) + 8 = 17
Stealth 1d20 + 10 ⇒ (16) + 10 = 26
Stealth 1d20 + 10 ⇒ (18) + 10 = 28
Stealth 1d20 + 10 ⇒ (11) + 10 = 21
Stealth 1d20 + 10 ⇒ (13) + 10 = 23
Add 2 to each if Gnoll for favorite enemy bonus.
| Celena Ashram |
Celena being the slowest and least stealthy of the group will stay pretty far back (Close enough to remain in spotting distance of the advanced group but no closer)
Stealth
1d20 - 3 ⇒ (15) - 3 = 12
1d20 - 3 ⇒ (1) - 3 = -2
1d20 - 3 ⇒ (2) - 3 = -1
1d20 - 3 ⇒ (5) - 3 = 2
Perception
1d20 - 1 ⇒ (12) - 1 = 11
1d20 - 1 ⇒ (1) - 1 = 0
1d20 - 1 ⇒ (16) - 1 = 15
1d20 - 1 ⇒ (14) - 1 = 13
| Ayishidaj -bintel-Quivarashidj |
Ayish is possibly the last or second last in line of the group?
Stealth:1d20 + 7 ⇒ (5) + 7 = 12
Stealth:1d20 + 7 ⇒ (17) + 7 = 24
Stealth:1d20 + 7 ⇒ (13) + 7 = 20
Stealth:1d20 + 7 ⇒ (18) + 7 = 25
Perception:1d20 + 10 ⇒ (1) + 10 = 11
Perception:1d20 + 10 ⇒ (16) + 10 = 26
Perception:1d20 + 10 ⇒ (18) + 10 = 28
Perception:1d20 + 10 ⇒ (16) + 10 = 26