Seeker's Legacy of Fire

Game Master seekerofshadowlight


2,951 to 3,000 of 4,321 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>

Male Goblin Fighter 1 / Rogue 4

At Markhet's warning when she first sees the gnolls, Vrealk will hide himself with an arrow nocked in the bow.

stealth 1d20 + 21 ⇒ (14) + 21 = 35


Female Suli Bard 3/ Wizard 2

Probably being more towards the middle/rear of the party Ayish will follow whatever lead the others give, moving to cover and preparing herself for the coming encounter.


Kelden will also be take cover.
Perception 1d20 + 8 ⇒ (13) + 8 = 21

Stealth [dice]1d20+10/dice]

Celena and N'Djamena, if you would like, Kelden can cast Invisibility for you.


GM

You see the gnolls moving across the trail in the early morning light, they do not seem to be paying all that much mind to the surrounding landscape as they move down the trail.

Ok you can move yourself if you like, I am gonna say you do not have to make stealth rolls unless you wish to move before you spring the ambush.

Your map


Before combat I'll give Celena an Enlarge Person (scroll) and use Shield (wand) on myself.

I'll open combat with an arrow at the closest gnoll.
Comp Longbow: fav enemy
to hit 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13 damage 1d8 + 2 + 4 ⇒ (4) + 2 + 4 = 10


Male Human Cleric 5

N'Djamena calls down the blessings of Nethys on his comrades.

Don't forget the +1 to attack...like I'm going to.


Female Suli Bard 3/ Wizard 2

Ayish watches her companions begin their assault and, steadying her nerve, prepares to help inspire them in the pending combat.

SO, for the first round, holding her action and preparing to inspire courage.


Female Gnome Paladin 5

Celena charges at the nearest Gnoll (hammer out)

1d20 + 13 ⇒ (8) + 13 = 21

Damage

1d6 + 5 ⇒ (4) + 5 = 9


Male Goblin Fighter 1 / Rogue 4

I'm assuming everyone is waiting until they're closer than they are on the map Seeker gave above?

Vrealk fires two arrows at the gnolls; he targets the one behind the one Kelden fires at. If, by chance the first drops, the third gnoll becomes the target of arrow 2.

Rapid Shot
arrow 1 1d20 + 8 ⇒ (13) + 8 = 21
damage 1d4 + 6 ⇒ (1) + 6 = 7 plus 2d6 ⇒ (1, 5) = 6

arrow 2 1d20 + 8 ⇒ (19) + 8 = 27
damage 1d4 + 6 ⇒ (4) + 6 = 10 plus 2d6 ⇒ (3, 1) = 4


Female Gnome Paladin 5
Vrealk wrote:

I'm assuming everyone is waiting until they're closer than they are on the map Seeker gave above?

Vrealk fires two arrows at the gnolls; he targets the one behind the one Kelden fires at. If, by chance the first drops, the third gnoll becomes the target of arrow 2.

Rapid Shot
arrow 1 1d20+8
damage 1d4+6 plus 2d6

arrow 2 1d20+8
damage 1d4+6 plus 2d6

Oh uh yeah meant to add once a Gnoll comes into range.


Celena Ashram wrote:

Celena charges at the nearest Gnoll (hammer out)

1d20 + 13

Damage

1d6 + 5

Don't forget you're enlarged now, Celena. You get a +2 to strength and your hammer does a d8.


Female Gnome Paladin 5
Kelden wrote:
Celena Ashram wrote:

Celena charges at the nearest Gnoll (hammer out)

1d20 + 13

Damage

1d6 + 5

Don't forget you're enlarged now, Celena. You get a +2 to strength and your hammer does a d8.

New damage

1d8 + 7 ⇒ (1) + 7 = 8

(Facepalms)


Markhet and Larrs will circle around this round to cut off any escape route.


GM

Ok lets get rolling.

The Gnolls slowly approach, not seeming to be in much of a hurry and seemingly not really looking for any threat. Once they close to about 30 feet however, they learn how wrong they are.

N'Djamerna blesses the group as Kalden lets fly his arrow, but a little to early and it pasts the Gnolls by. Vrealk however takes advantage of the startled Gnolls taking two in the throats with well placed arrows. The Now Enlarged Celena charges smacking a confused Gnoll with her Hammer. Ayish readies herself as Markhet urges Larrs to encircle the Gnolls.

And now
Round 1
* Kalden= 24
* Aysh= 22
* N'Djamena = 20
* Celena= 17
* Markhet = 16
* Larrs = 15
* Gnolls 12
* Vrealk = 6

Fine attack the poor Gnolls who were just out camping, you big meanies

Your map


Male Human Cleric 5

N'Djamena moves up and bashes a gnoll with frosty Tempest, calling on Nethys's smiting power.

Use smite ability

1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 161d8 + 4 + 1d6 + 2 ⇒ (7) + 4 + (3) + 2 = 16


Male Goblin Fighter 1 / Rogue 4
Keeper of Forbidden Lore wrote:

Ok lets get rolling.

The Gnolls slowly approach, not seeming to be in much of a hurry and seemingly not really looking for any threat. Once they close to about 30 feet however, they learn how wrong they are.

N'Djamerna blesses the group as Kalden lets fly his arrow, but a little to early and it pasts the Gnolls by. Vrealk however takes advantage of the startled Gnolls taking two in the throats with well placed arrows. The Now Enlarged Celena charges smacking a confused Gnoll with her Hammer. Ayish readies herself as Markhet urges Larrs to encircle the Gnolls.

And now
Round 1
* Kalden= 24
* Aysh= 22
* N'Djamena = 20
* Celena= 17
* Markhet = 16
* Larrs = 15
* Gnolls 12
* Vrealk = 6

Fine attack the poor Gnolls who were just out camping, you big meanies

Your map

Didn't think a "0" roll was possible ... my init modifier is +6 now :-)

Vrealk drops his bow and closes the gap to the gnolls while drawing his daggers. His intent will be to flank one opposite Celena.

if I can get an attack 1d20 + 12 ⇒ (20) + 12 = 32
damage 1d3 + 2 ⇒ (2) + 2 = 4 plus 2d6 ⇒ (3, 2) = 5

crit confirm 1d20 + 12 ⇒ (14) + 12 = 26
damage 1d3 + 2 ⇒ (2) + 2 = 4


GM

Heh sorry forgot to update that, ok you go on 7 not 6...happy :)


Male Goblin Fighter 1 / Rogue 4
Keeper of Forbidden Lore wrote:
Heh sorry forgot to update that, ok you go on 7 not 6...happy :)

VERY! :-)


Kelden moves up to get in range to cast Grease at the large patch of gnolls bringing up the rear of the column.
Grease dc 15


Female Gnome Paladin 5

Celena continues to press the attack

To hit

1d20 + 11 ⇒ (18) + 11 = 29

Damage

1d8 + 7 ⇒ (5) + 7 = 12


Female Suli Bard 3/ Wizard 2

Round:1

As her friends move into battle Ayish raises her voice to help motivate them.


Larrs and Markhet close the trap:

Markhet casts guidance on Larrs

Larrs moves in and bites one of the gnolls

atack:1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 3 ⇒ (3) + 3 = 6


GM

Keldan moves forward calling upon his arcane power to summon a magical grease upon the Gnolls. Four of the five Gnolls go down in a greasy tangle. Ayish moves forward, lifting her voice in magical song, inspiring the group.

N'Djamerna moves forward and with a single blow, caves in the Lead Gnolls head. Celena crushes the chest of her target as Markhet guides Larrs around the grease to bite one of the still standing Gnolls.

That Gnolls swings at Larrs, but lands no blow as the Gnolls in the Grease they to stand or move The last standing Gnoll Moves from the grease and away from the party. The other four Gnolls try to stand, but fall again and again upon the grease. Vrealk moved up to flank with Larrs, stabbing the Gnoll in his lungs, and the Gnoll falls to the ground, unable to breath and coughing blood.

Round 2
* Kalden= 24
* Aysh= 22
* N'Djamena = 20
* Celena= 17
* Markhet = 16
* Larrs = 15
* Gnolls 12
* Vrealk = 7

so start of round 2, 5 of the 10 Gnolls are down. Four of the last five are prone in the Grease and the last seems to be running. Round two is gonna be so very rough for you guys.

Your map


Female Suli Bard 3/ Wizard 2

Round 2:

Seeing the one Gnoll running Ayish casts 'Magic Missile' to help bring it down.

Dam:1d4 + 1 ⇒ (4) + 1 = 5

Her 'Sustained Music' feat allows her to both cast this spell and keep giving her allies their Bard inspired bonuses. =)


Kelden moves to stand behind Larrs and fires an arrow at the fleeing Gnoll.
Comp Longbow: favored enemy, inspire courage
to hit 1d20 + 6 + 4 + 1 ⇒ (18) + 6 + 4 + 1 = 29 damage 1d8 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10


Female Gnome Paladin 5

Celena goes for the Gnolls caught in the grease spill

Attack

1d20 + 13 ⇒ (13) + 13 = 26

Damage

1d8 + 7 ⇒ (7) + 7 = 14


Male Human Cleric 5

N'Djamena moves up to the rest of the gnolls.


"Aaahh, how did Markhet and Larrs end up in the front line?!" with that Markhet spurs Larrs into a double move to give chance to the one fleeing gnoll. Taking a full withdraw action if we're currently threatened.


Male Goblin Fighter 1 / Rogue 4

Vrealk takes both his daggers and tears into the closest prone gnoll.

attack 1 1d20 + 10 ⇒ (16) + 10 = 26
damage 1d3 + 2 ⇒ (2) + 2 = 4 plus 2d6 ⇒ (4, 6) = 10

attack 2 1d20 + 10 ⇒ (20) + 10 = 30
damage 1d3 + 1 ⇒ (3) + 1 = 4 plus 2d6 ⇒ (5, 2) = 7
crit confirm 1d20 + 10 ⇒ (16) + 10 = 26
damage 1d3 + 1 ⇒ (2) + 1 = 3


Male Human Cleric 5

Vrealk is on fire! :-)


GM

Kalden moves forward, putting an arrow into the Fleeing Gnoll Greatly wounding it as Ayish finises it off with a spell. N'Djamerna moves closer to the downed Gnolls. Celena and Vrealk rip into tow of the downed Gnolls finishing them as Markhet leads Larrs around the spell effected ground.

The last two living gnolls still fumbled around , slipping and falling in the spell.

Poor, Poor, gnolls


Kelden moves in line to target one of the gnolls in the grease.
Scorching Ray: fav enemy
to hit 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21 damage 4d6 + 4 ⇒ (3, 5, 2, 5) + 4 = 19


Female Gnome Paladin 5

If she can reach either of the last Gnolls without entering the grease Celena will attack

1d20 + 13 ⇒ (20) + 13 = 33

confirm

1d20 + 13 ⇒ (14) + 13 = 27

Damage

1d8 + 7 ⇒ (7) + 7 = 14

Crit damage

2d8 + 14 ⇒ (3, 1) + 14 = 18


Male Goblin Fighter 1 / Rogue 4

That probably finishes 'em. But just in case ...

attack 1 1d20 + 10 ⇒ (8) + 10 = 18
damage 1d3 + 2 ⇒ (3) + 2 = 5 plus 2d6 ⇒ (1, 1) = 2

attack 2 1d20 + 10 ⇒ (11) + 10 = 21
damage 1d3 + 2 ⇒ (1) + 2 = 3 plus 2d6 ⇒ (6, 5) = 11


Male Human Cleric 5

N'Djamena readies an action to hit any gnoll that runs path him, but he decides not to move into the greasy patch.


GM

No need...poor, poor Gnolls all they wanted was to go camping and relax after a hard week of pillaging and raiding.

Celena and Kalden finishes off the last of the Gnolls.

Loot:
If you bother to loot them you have about 45 gp in coins, each also had leather armor, and bows along with arrows. The weapons are an assortment of 5 spears, 3 battaleaxes ,1 longsword and heavy mace. None of witch seem magical. Two of them also carried light shields(wooden)


Male Human Cleric 5

If any of the gnolls are not completely dead, N'Djamena will stabilize one of them for interrogation.

about their camping tips


Male Goblin Fighter 1 / Rogue 4

Once N'Djamena finds one to potentially stabilize, Vrealk will begin going over the rest of the gnolls. "Friend-Ayish, me thinks you should not watch," he suggests, being aware of her sensibilities. "Me thinks it is necessary, though." If he finds any of the gnolls still breathing (other than one N'Djamena heals, of course), he finishes them off.


Strip the bodies, take anything light, like coins, gems, and potions, and hid the weapons and armour so we can claim them on the way back. Markhet will then have Larrs drag the bodies off the trail, hopefully rolling them down hill. finally Markhet will tidy up the battle sight a wee bit. Best not have anyone discover this site too soon and best not leave too many tracks for monsters to track us.


Kelden will assist Vrealk in ensuring the gnolls are properly dispatched.


Female Suli Bard 3/ Wizard 2

At Vrealk's suggestion Ayish busies herself else were...with anything that comes to mind...


GM

N'djamerna should not have to much trouble fining one he can salavage or to much trouble talking to a gnoll as a few speak it.

N'Djamerna patches up a gnoll as vrealk and kelden finish off the others and Markhet loots and deposes of the bodies.

Once back conscious the gnoll does not seem to like the odds and is more and willing to tell you what ever you want as long as you let him go. Gnolls do not seem much into loyalty


Female Gnome Paladin 5

"were is the base of the carrion king?" Celena begins the questioning.


Female Suli Bard 3/ Wizard 2

Once the others have reassured Ayish, she too helps ask the captured Gnoll questions.

She also can't help herself and reaches out and scratches the Gnoll behind the ears when it has helped by giving over information.


GM

"House of the Beast is a little walk up the trail, less then half a day" It says


Male Human Cleric 5

"Who lives there, other than the Carrion King and his gnoll warriors? Demons? Monsters?"


GM

"Gnolls of many tribes, the lizard folk and slaves, many slaves."


Male Human Cleric 5

"What kind of slaves?"


GM

"Umm slaves, they die often we always must replace them. Mostly humans, caravans are easy pickings."


Male Human Cleric 5

No further questions, your honour.

1 to 50 of 4,321 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Seeker's Legacy of Fire All Messageboards

Want to post a reply? Sign in.