Zoria

Ayishidaj -bintel-Quivarashidj's page

650 posts. Alias of Sunset.


Full Name

Ayishidaj-bintel-Quivarashidj

Race

Suli

Classes/Levels

Bard 3/ Wizard 2

Gender

Female

Size

Medium

Special Abilities

Low light vision; Fire, Cold, Acid, Electricity resistance 5/-; Elemental Assault Cold 1d4;

Alignment

Chaotic Good

Languages

Common, Aquan,

Strength 9
Dexterity 18
Constitution 7
Intelligence 14
Wisdom 10
Charisma 18

About Ayishidaj -bintel-Quivarashidj

Raised in the great city of Catapesh, Ayish's exotic beauty lead her foster parents into having her trained as a Bard. Now, having been singing, dancing and telling the tall tales of the world she is striking out into the great expanses to experience them for herself.

Physical Description:
Height: 5' 5"
Weight: 110 Pounds
Hair Colour: Dusky Auburn
Eye Colour: Dark Amber

Init: +3

HP: 25
Wounds: -24
HP Current Total: 01

Str damage: -1

AC: 15 (+4Dex, +1Bracers))
Touch; 15, Flat Footed; 11

Fort: -2
Ref: +7
Will: +6

BAB: +3

CMB: +3
CMD:

SPD: 30

Combat:
Melee: Scorpion Whip; +7 To Hit, 1D4 Full Dam, 20/X2

Melee: Rapier(When in off hand); +5 To Hit, 1d6 Dam, 18-20/X2

Range: Dagger; +7 To hit, 1D4Dam 19-20/X2

Combat penalties:
HP Lose: None atm
Stat Lose: None atm
Other penalties: None atm

Skills::

Acrobatics:[C] +7=(+1R,+3Dex,+3)
Appraise:
Bluff: +6=(+2R,+4Cha)
Climb:
Craft:
Craft:
Diplomacy:[C] +10=(+1R,+2Inat,+4Cha,+3)
Disable Device:
Disguise:[C]
Escape Artist:[C]
Fly:[]
Handle Animal: +6=(+2R,+4Cha,+0)
Heal:[]
Intimidate:[C]
All knowledge skill are Bard/Wizard class skills:
Ks(Arcane):[]
Ks(Dungeon):[]
Ks(Engineering):[]
Ks(Geography):[]
Ks(History):[]
Ks(Local):[C] +6=(+1R,+2Int,+3)
Ks(Nature):[W] +6=(+1R,+2Int,+3)
Ks(Nobility):[]
Ks(Plants):[] +6[00c]=(+1R,+2Int,+3)[/ooc]
Ks(Religion):[] +6=(+1R,+2Int,+3)
Linguistics:[C]
Perception: +10=(+5R,+0Wis)
Perform:(B)Dance; +8=(+1R,+4Cha,+3)
Perform:(B)Sing; +8=(+1R,+4Cha,+3)
Profession:[C]
Ride:[] +4=(1R,+3Dex)
Sense Motive:(B) +6=(+1R,+2Inat,+0Wis,+3)
Sleight of hand:[C]
Spell craft:[W] +7=(2R,+2Int,+3)
Stealth:[C] +7=(1R,+3Dex,+3)
Survival:[]
Swim:[] +4`=(5R,-1Str,+0)
Use Magic Device:[] +6=(+1R,+2Int,+3)

Spells:

Spoiler:

Bard
Save DC=15
Know: 0Lvl;[6] ,1st;[4]
Cast: 0Lvl[Unlimited] ,1st;[5]

Bard: OLvl;
1;Prestidigitation
2;Light
3;Mage Hand
4;Mending
5;Dancing Lights
6;Read Magic

Bard: 1stLvl; Cast: (X),(),(),()
1;Cure Light Wounds
2;Sleep
3;Touch of Gracelessness; Target loses 1d6+1 per two lvls of Dex and is prone to falling down.
4;Cause Fear

Wizard: 0Lvl Prepared
1; Acid Splash (1d4 Acid globe, Ranged touch attack)
2; Disrupt Undead (1d6 energy ray, Ranged touch attack)
3; Ray of Frost (1d3 energy ray, Ranged touch attack)

Wizard: 1lvl prepared, Cast: (X),(X),(),

1) Summon Monster I
2) Summon Monster I
3) Magic Missile

Spell Book:

Cantrip:[19 pages]
Acid Splash
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Ray of Frost
Read Magic
Resistance
Spark
Touch of Fatigue

1st:[19 pages]
Alarm
Chill Touch
Comprehend Languages
Dancing lantern
Feather Fall
Identify
Jump
Magic Missile
Mount
Obscuring Mist
Protection from Chaos/Evil/Good/Law
Reduce Person Shield
Shocking Grasp
Sleep
Summon Monster I
True Strike
Unseen Servant
Vanish

2nd:[24 pages]
Darkvision
Elemental Speech
Fog Cloud
Glitterdust
Knock
Make Whole
Pyrotechnics
See invisibility
Spider Climb
Summon Monster II
Summon Swarm
Whispering Wind

3rd:[15 pages]
Blink
Campfire Wwall
Elemental Aura
Phantom Steed
Summon monster III

Traits:

Spoiler:

1 Finding Haleen:

2 Magic Knack: Pick a class when gaining this trait (Bard), Your caster level in this class gains a +2 trait bonus as long as this bonus doesn't increase your caster level higher than your current HD

Feats:

Spoiler:

Starting Feat: Two weapon fighting.
3rd Lvl Feat: Weapon Finesse. Apply Dexterity Modifier when determining the 'To Hit' with a weapon.

5th Lvl Feat:Harmonic Spell You can weave bardic music effects into your spell casting in such a way that your spell casting and bardic performance become indistinguishable.

Prerequisites: Bardic music ability.

Benefit: Whenever you cast a spell while you are maintaining a bardic performance, you can maintain the bardic performance for that round without expending one of your rounds of performance for the day. In addition, you can switch from one bardic performance to another as a swift action when you cast a spell while maintaining a bardic performance.

Bard Abilities:

Equipment:
Wand Cure Moderate Wounds (50 Charges)
Amulet of Natural Armor +1
Bracers of Armor +1
Rapier +1

Spoiler:

Starting money:105Gp

Scorpion Whip(X2); 10Gp
Rapier; 20Gp
Dagger(X2); 4Gp
L X-bow; 35Gp
Bolts(X40); 4Gp

Donkey; 8Gp
Pack Saddle; 5Gp
Barrel; 2Gp (32 Gallon water)
Feed(X10Day); .4Gp
Ration(X10Day); 5Gp

Bedroll; .1Gp

Dancing outfit(X2); 6Gp
Day dress (X2); 6Gp
Fire Dancing costume; 3Gp
Good pair of boots; .5Gp

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