Seeker's Legacy of Fire

Game Master seekerofshadowlight


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seekerofshadowlight wrote:
I do want to point out there is not rule your dead at -10 or -con score which ever is greater. Its - con score and not a single mention of -10 anywhere in my book, unless it's hidden in another chapter.

It used to be that way in the Beta rules, but it looks like they changed it. Interesting!


male Human 8th level seeker/6th level gamer /4th level bad speller

I know they changed it, which was why I was a bit worried when he took such a low con at game start.


Fem Elf Bard 3

*shrug* Not fussed about Ayish, the game's being played. No worries. =)

Not that I understand the new rules you're talking about, either. :P

Cheers.


Female Suli Bard 3/ Wizard 2

*Bump*

So, how do these ruls work? A quick run down, perhaps?

Also, since Ayish has been 'dead-ed' almost twice over, is there a point to spending these points?

I do understand abut 'carrying my own load' and such.

I just seek some information and feed back.

*Bows*

Much cheers to you and yours.

Grand Lodge

Quote:

*Act Out of Turn: You can spend a hero point to take your

turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may
only take a move or a standard action on this turn....Cost 1 point

Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as
distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).....Cost 1 point

Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn...cost 1 point

Inspiration: If you feel stuck at one point in the adventure,
you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent....Cost 1 point

Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis...cost 1 point

Reroll: You may spend a hero point to reroll any one d20
roll you just made. You must take the results of the second roll, even if it is worse....cost 1 point

Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe
or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.

Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from
being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC....cost 1 point

Right now you have 3 hero points. The maximum number of hero points you may have is 3. You can spend 2 to stay alive. You get more hero points whenever you level. The DM may also award hero points for heroic acts or as story awards.


Female Suli Bard 3/ Wizard 2

*bows* Thank you for that, Dax Thura.


male Human 8th level seeker/6th level gamer /4th level bad speller

Sorry totally missed seeing that sunset, thanks dax.

Ok Now I really do have current HP, XP and hero points listed. Ya know heh only 2 of ya even used the things last fight.

Sovereign Court

Male hu-man Paladin
seekerofshadowlight wrote:

Sorry totally missed seeing that sunset, thanks dax.

Ok Now I really do have current HP, XP and hero points listed. Ya know heh only 2 of ya even used the things last fight.

I used one, as did Dax. I can't remember but I think our goblin used one as well.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ayish burned 2, Kalden burned 2, I had forgotten about markhet burning one for the spell. When did Vrealk use one? I recall him talking about it, but he never said he was gonna use it. Just OOC talk.


N'Djamena used one for an extra action (Channel + withdraw).

Dark Archive

male human

Don't believe I did; was considering using one for an attack, but decided it wasn't worth it.

Sovereign Court

Male hu-man Paladin

See I wasn't sure, I remembered you thinking about it . . .

Sovereign Court

Male hu-man Paladin

Also: what good is knowing about the cold iron? Might as well as be vulnerable to moon metal for all the good it's going to do out here in the middle of nowhere. If we had some way of getting equipment it would be good to know but right now I don't know what we're supposed to do with the information.

Grand Lodge

Kelden has a cold iron shortsword and some cold iron arrows. Even without cold iron, just being better informed allows us to make better decisions the next time we encounter the demon.


male Human 8th level seeker/6th level gamer /4th level bad speller

Those would have been useful yes.

Grand Lodge

I could use Summon Monster I and True Strike from Ayish's spell book.

Here's the list of spells that Kelden has but not Ayish: Color Spray, Comprehend Languages, Endure Elements, Enlarge Person, Grease, Magic Weapon, Protection from Evil, Reduce Person, and Shield. You may get as many as you'd like.

If you're not familiar with the process of adding spells to a spell book I've provided the link to the SRD. I suspect we won't be given much time to share before heading out today.
Learn Summon Monster I DC 16 1d20 + 10 ⇒ (17) + 10 = 27
Learn True Strike DC 16 1d20 + 10 ⇒ (2) + 10 = 12


Fem Elf Bard 3

Thank'e Dax. Feel free to copy as many (As in all if you want) spells as you want. :)

So, for learning spells. I think Ayish is going to stick with trusty Magic Missile for today. hen we get more time we can swap, write our spells across to each other. :)

*bows*

Dark Archive

male human
Dax Thura wrote:

I could use Summon Monster I and True Strike from Ayish's spell book.

Here's the list of spells that Kelden has but not Ayish: Color Spray, Comprehend Languages, Endure Elements, Enlarge Person, Grease, Magic Weapon, Protection from Evil, Reduce Person, and Shield. You may get as many as you'd like.

If you're not familiar with the process of adding spells to a spell book I've provided the link to the SRD. I suspect we won't be given much time to share before heading out today.
Learn Summon Monster I DC 16 1d20+10
Learn True Strike DC 16 1d20+10

FYI, you can take 10 on those checks


male Human 8th level seeker/6th level gamer /4th level bad speller

I was going though pc gear and such and have noticed markhet does not have the magic clock listed. Also no one seems to have the punching dagger, Those jumped out at me. Anyone else who has not updated pc gear?


Celena has the punching dagger for now.

What magic clock?


male Human 8th level seeker/6th level gamer /4th level bad speller

ugh cloak, magic cloak, she found a cloak of resistance on the goblins. I recall her keeping it. And I know celena has it, but it's not listed.

Grand Lodge

Doesn't Celena have the punching dagger too?


I think Markhet took the cloak of resistance.

Sovereign Court

Male hu-man Paladin

That's Markhet's only magic item


male Human 8th level seeker/6th level gamer /4th level bad speller

yep, I know ya just didn't have it listed.


male Human 8th level seeker/6th level gamer /4th level bad speller

ok guys here is the issue we have. Celena can't really abide by tomb robbing, and in char well ya can do what ever you like. But out of char I thought I would point out that this might be something to pass out for party unity. To many things like this and one player will be forced to bow out or lose her class abilities

You guys can loot it or not, I am not saying one way or the other. But
if your worried about missing out on magic items don't be. I can always place things elsewhere or move things about. You guys have not really explored the town at all.

Just some thoughts guys. I am not gonna screw ya over just because someone refused to loot graves here.


Male Goblin Fighter 1 / Rogue 4

Not really worried about the magic weapon thing. My problem is that Vrealk is one of our melee fighters, and using small weapons as it is makes the damage a bit lower. If I can't overcome the DR, that reduces it by just that much more. And there's no guarantee I can always get sneak attacks in. So I'm not trying to loot, I'm just trying to see if there's a cold iron weapon he can use. If there isn't, he won't take anything.

Grand Lodge

Can we get one of the weapons we have remade? Kelden had suggested reforging some of his items down to small size.


Fem Elf Bard 3

So, we have a bigger list of things to 'choose' from amongst the items within the tomb.

That's a good thing.

I am hoping for the best with Celena's reaction. *bows*

I also mentioned 'resizing' things, as opposed to going the whole hog and 'reforging' things. Heck,if we can 're-forge' things then gaining weapons to hurt the Demon will not be a problem. :P


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok reforging has a few issues here. 1 it counts as destroying the item, which is bad if ya plan tom return it. And 2. while there may be a small forge with the caravan, it is unlikely anyone there is a weapon smith.

Grand Lodge

Identifying items
Bastard Sword 1d20 + 10 ⇒ (3) + 10 = 13
Kukri 1d20 + 10 ⇒ (17) + 10 = 27
Bow 1d20 + 10 ⇒ (9) + 10 = 19
Sling 1d20 + 10 ⇒ (15) + 10 = 25

Read the scrolls
Read the book


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok

Bastard sword non magical but is masterwork cold iron
Kukri, Non magical are masterwork cold iron
Bow, darkwood, it is a +1 small composite long bow{+1 str]
Sling, some kind of scaled hide. It's a +1 sling

Not asked about but the scorpion whip is also masterwork and cold iron

Scrolls
web
detect thoughts
blindness/deafness
[all caster level 3]

Spell book
oth
* 19 pages
Resistance
Acid Splash
Detect Magic
Detect Poison
Read Magic
Daze
Dancing Lights
Flare
Light
Ray of Frost
Ghost Sound
Bleed
Disrupt Undead
Touch of Fatigue
Mage Hand
Mending
Message
Open/Close
spark

1st[ 19 pages]
Alarm
Protection from Chaos/Evil/Good/Law
Shield
Mount
Obscuring Mist
Summon Monster I
Unseen Servant
Comprehend Languages
Identify
True Strike
Sleep
Magic Missile
Shocking Grasp
Chill Touch
Feather Fall
Jump
Reduce Person
Vanish
Dancing lantern

2nd [24 pages]
Fog Cloud
Glitterdust
Summon Monster II
Summon Swarm
See invisibility
Darkvision
Knock
Make Whole
Pyrotechnics
Spider Climb
Whispering Wind
Elemental Speech

3rd [15 pages]
Phantom Steed
Summon monster III
Blink
campfire wall
elemental aura


male Human 8th level seeker/6th level gamer /4th level bad speller

Sorry for not being very reliable of late guys. I'll try to get back to posting at lest 1/day , just had some oddness this way is all.


Fem Elf Bard 3

*Hugz!* (^_^)

Wishing you and yours the very best as always, Seeker!

Grand Lodge

Seeker, in one post you said the Kukri detected as magical then in another you said it wasn't magical. If it isn't magic, then Kelden wouldn't have taken it, he already has a cold iron back up weapon.


male Human 8th level seeker/6th level gamer /4th level bad speller

Yeah man, my goof. The kukris are not magical.


male Human 8th level seeker/6th level gamer /4th level bad speller

By now you all should know how the machine gods dislike me. Well today my power supply died on my computer. I can't order a new one till Saturday and wont get it till sometime next week.

Sorry guys I am gonna have to ask you to bare with me as all my maps and notes are on my pc. I'll recreate my notes and try to keep from falling to far behind till I get my pc up again.


Not to worry. Real Life takes its tole on all of us.

I shall happily await your return. May the dice gods smile upon you. :)

Much cheers


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok guys I got my pc running today. However when the Power supply went it took my motherboard with it. So I had to replace that and ending up changing pretty much everything and reinstalling windows. I have all my files backed up on a 2nd drive should have them all back on here tonight and start updating again by Sunday.

I had hoped to be able to update while my pc was down but that didn't happen. We should ba back up to speed by Sunday night or Monday morning guys. Thanks for being patient with me here.


male Human 8th level seeker/6th level gamer /4th level bad speller

Sorry to hear your granpaw is not doing well guy, take your time man.

Dark Archive

male human

Merry Christmas or Happy [insert name of applicable holiday here] to everyone! It's been a fun game so far!


male Human 8th level seeker/6th level gamer /4th level bad speller

Indeed. merry xmas to you all.


Male Human Cleric 5

Uh-oh...twenty damage per attack means that we can take maybe two attacks before croaking...

I'm a-coming home, Nethys! ;-)


Female Suli Bard 3/ Wizard 2

The option to try a 'fighting withdrawal' might be a possibility?

Keep moving backwards and have them come into AoO?


Male Human Cleric 5

Well, I guess we can flee, but I'm not sure what that will accomplish. They'll presumably be just as deadly the next time.


male Human 8th level seeker/6th level gamer /4th level bad speller

well it was 3d6+ str on a charge. And I rolled near max both times. I didn't expect the high rolls. Anyone with cold iron weapons can harm em though. I just got way lucky on those rolls

Dark Archive

Are these the same demons from last time or freshly summoned ones?


male Human 8th level seeker/6th level gamer /4th level bad speller

They do not seem to have wounds. So best guess is new ones or they have been healed

Dark Archive

male human

Strategy suggestion: retreat, or barricade inside an abandoned building. Heal up, wait for the summons to expire, then head back out. Thoughts?

Dark Archive

seekerofshadowlight wrote:
They do not seem to have wounds. So best guess is new ones or they have been healed

I just bring this up since the summoned ones disappear after a while.

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