Seeker's Legacy of Fire

Game Master seekerofshadowlight


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Grand Lodge

Guy, if you aren't doing as well in combat as you feel you should, maybe you could change tactics. You could start using aid another actions to give Kelden or Vrealk a bonus to hit or work with Vrealk to make sure he is able to keep using his sneak attack. Whatever you do, don't give up or give in. When this fight is over see if there's any changes you can make in your gear or use of class abilities to improve your effectivness. That is all any of us can do.

And I would like to point out that Seeker NEVER said that it had DR. He simply agreed that DR could make for a tough fight.


Male Human Cleric 5
Dax Thura wrote:
And I would like to point out that Seeker NEVER said that it had DR. He simply agreed that DR could make for a tough fight.

It was somewhat implied by the fact that N'Djamena's javelin hit, but did no damage.

Guy Humual wrote:
Markhet has magic fang memorized. It's one of the two useless spells she has memorized. It would add +1 to the attack and damage but I will quickly remind everyone that it doesn't overcome cold iron or good. Demons have DR vs cold iron or good, sometimes you need both, and I don't think druids have spells or abilities to over come that. I know we don't get align weapon.

Good point, although I don't know that we've positively identified it as a demon at this point.

I guess I was just startled at how angry your rant seemed; maybe it's just a typical internet misinterpretation. I wasn't sure if you were angry at:

  • Erik Mona, for making a tough encounter, or
  • Seeker, for not making the encounter easier, or
  • the druid class, for not dealing with DR very well, or
  • fate, for giving us some sucky die rolls.

I have to admit that I prefer easy encounters to hard ones, but I think I'm actually in the minority on that point.

Grand Lodge

All he did was respond to a post about how difficult it could be when faced with a creature with DR. If you consider that implying, I won't disagree with you. ;]

And you are not the only one that prefers easy encounters. It's just that the tough ones are the ones that make you feel like a hero when you win.


Male Human Cleric 5
Dax Thura wrote:
All he did was respond to a post about how difficult it could be when faced with a creature with DR. If you consider that implying, I won't disagree with you. ;]

I posted the question: "Did my javelin do any damage?" and he answered "No, it did no harm at all." Take that as you will.

Sovereign Court

Male hu-man Paladin
N'Djamena wrote:


I guess I was just startled at how angry your rant seemed; maybe it's just a typical internet misinterpretation. I wasn't sure if you were angry at:
  • Erik Mona, for making a tough encounter, or
    a demon with confusion DC 18, ac 19 or so, and DR is completely unreasonable for 4th level characters.
  • Seeker, for not making the encounter easier, or
    While I don't like hard encounters I can understand the need to include them from time to time as a DM. You don't want your PCs feeling like things are a breeze.
  • the druid class, for not dealing with DR very well, or
    Not mad at the druid class. Next level I'd have summons that could deal more damage.
  • fate, for giving us some sucky die rolls.

How could I blame fate for our bad rolls?
I have to admit that I prefer easy encounters to hard ones, but I think I'm actually in the minority on that point.

My biggest problem with this encounter is the DR. We start off with a demon that has a confusion ability DC 18, most PCs have less then a 50% chance of beating that, heck even the clerics and druids (who have the Wis synergy) should only be a 50/50, then you add in a high AC (19 or so) which the average fighter (STR 16, BAB +4, +1 weapon) has a 45% chance of hitting, with 80 or so Hp, and that's capable of deal 30 damage a round. That is a tough encounter, mathematically possible with our multiple actions but then you factor in DR and our chances drop dramatically. DR isn't the same as adding extra hp, even a DR of 5 means that characters that are hitting need to roll very well on damage or they deal nothing. At higher levels (or in situations where PCs can equip themselves) DR can become moot, but at low levels (or situations like this where we don't have access to equipment) DR can be overpowering. DR is even harder on small sized creatures because they all get -2 to STR and use smaller weapons. If we're dealing with DR we can't negate it automatically screws three PCs which is half the party. Heck even medium sized creatures usually need to roll 3 or better on damage to simply beat a DR of 5.

Now perhaps Vrealk has a cold iron dagger, maybe Celena's scimitar or warhammer is good aligned, for them DR wouldn't matter, but Markhet has no way of beating cold iron or good DR and has no spells that could help her. That is my beef. I built Markhet to be a team player, using summon nature's ally to absorb attacks and set up flanks. None of those things have happened, I do hope people understand why I'm frustrated. I'm not blaming you Seeker, you didn't build the encounter, but I am confused as to why you're suggesting that my build is the problem. There is no 4th level druid build under the sun that would be able to deal with this situation. It's completely unreasonable.


Male Human Cleric 5
Guy Humual wrote:
Now perhaps Vrealk has a cold iron dagger, maybe Celena's scimitar or warhammer is good aligned, for them DR wouldn't matter, but Markhet has no way of beating cold iron or good DR and has no spells that could help her. That is my beef. I built Markhet to be a team player, using summon nature's ally to absorb attacks and set up flanks. None of those things have happened, I do hope people understand why I'm frustrated. I'm not blaming you Seeker, you didn't build the encounter, but I am confused as to why you're suggesting that my build is the problem. There is no 4th level druid build under the sun that would be able to deal with this situation. It's completely unreasonable.

I guess I just disagree that fighting monsters with DR is somehow inappropriate for level 4 characters. I agree that the Confusion is kind of nuts, though.

And on a general note, I accept that there will always be cases where my PC can't do much, no matter what PC I'm playing. That's just the way the game works.

Sovereign Court

Male hu-man Paladin
N'Djamena wrote:


I guess I just disagree that fighting monsters with DR is somehow inappropriate for level 4 characters. I agree that the Confusion is kind of nuts, though.

And on a general note, I accept that there will always be cases where my PC can't do much, no matter what PC I'm playing. That's just the way the game works.

Hmmm, let me rephrase this, DR isn't bad by itself, it can be negated or overcome, but DR and confusion and high AC and spell like abilities . . . and flight, and flyby attack . . . and and and

All these things make me angry. Low AC + DR, not a big problem, most undead have this, confusion + high AC, this sucks because you usually loose the fighters and rogues and have to nickle and dime the thing to death but not unreasonable, but now we have a creature that has taken out our fighters and we can't nickle and dime to death.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok the beasty is dead.

It was CR7 well within your range for the party APL, it was NOT a demon, no one but kelden even tried to ID the thing. So you did not have the facts, you just assumed.

The DR was magic, I goofed up on the bow, I did not have it listed as magic, but every one of you had ways to hurt the thing.

Grand Lodge

Ayish, I don't know how much down time we'll have this time, but here's that list of spells again.

Cantrip:
[19 pages]
Acid Splash
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Ray of Frost
Read Magic
Resistance
Spark
Touch of Fatigue

1st:
[19 pages]
Alarm
Chill Touch
Comprehend Languages
Dancing lantern
Feather Fall
Identify
Jump
Magic Missile
Mount
Obscuring Mist
Protection from Chaos/Evil/Good/Law
Reduce Person Shield
Shocking Grasp
Sleep
Summon Monster I
True Strike
Unseen Servant
Vanish

2nd:
[24 pages]
Darkvision
Elemental Speech
Fog Cloud
Glitterdust
Knock
Make Whole
Pyrotechnics
See invisibility
Spider Climb
Summon Monster II
Summon Swarm
Whispering Wind

3rd:
[15 pages]
Blink
Campfire Wwall
Elemental Aura
Phantom Steed
Summon monster III

Dark Archive

male human

Note to all - I will be leaving tomorrow morning to go to Turin, Italy on business. I will be back around mid-day on Thursday (EST); not sure if I will be able to update during that time. Please DMPC me as needed.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok guy, part one has ended. You are all welcome to stay on with in the city and will have a year before part 2 begins.

The to items were a ring of protection +2 and an amulet of mighty fist +1

Now you all have more then enough time to shop, even travel or vist the capital for items.

Some of you however have some options {that have game effects}

Options

*Open a business within the city, inside or outside the battle market, your choice.[anyone}
*Crime ties [Market, ayish,Kelden or N'Damjama }
*Explore the ties to tempest {N'Jamerna}
*Church of Sarenrae {celena}
*Patrol the Kalmaeane hinterlands {anyone}
*Start a romance with an NPC old or new to the town[anyone}
*Help rebuild the town [Anyone}
*Research the monastery, church and area's history[anyone}
*travel{anyone]

By years end the town is thriving and has a population of 500

Oh yeah and you are now level 5. I am allowing UM as a book now as well.


Male Human Cleric 5

N'Djamena will:
* Research "Tempest" and the Templars, Kardswann, etc.
* Research the area's history
* Set up a shrine to Nethys
* Travel around preaching Nethys's faith
* Spend time NOT having a romance with the harpy

He wouldn't be averse to patrolling as well, since it could presumably be combined with preaching.

--

P.S. Is there any truth to the rumour that Brian is a globe-trotting international super-thief? First it was a mysterious trip to Shanghai, and now it sounds like he's going on some kind of Italian job in Turin.

Grand Lodge

Can I do more than one? I'd like to do some patrolling for gnolls and I'd be willing to explore a romantic relationship with a NPC.

I will offer Lady Almah my expertise on gnolls in place of the, now deceased, Dashki. If she will accept my service, and even if she doesn't, I'll get a group together to help me. Maybe Haleen will join me or the mercenaries would like some work.

I'll go with Celena to the tomb to return the items we retrieved from there, as promised.

Hit Points 1d6 ⇒ 5


Male Human Cleric 5

HP: 1d4 + 4 ⇒ (3) + 4 = 7


male Human 8th level seeker/6th level gamer /4th level bad speller

Well all of them have an in game benefit. I'll allow two, but the second is purely roleplaying without the benefit.


Do we have a total on our treasure yet? The campaign hasn't been terribly generous to gnome druids yet and I'd like to buy some magic items. She did find a cloak of resistance but her one magic item she needs to return to the crypt. That means as a level 5 character Markhet has a grand total of 1000 gp of equipment (plus starting equipment and the 200 she just got from Almah) I don't know about you guys but my little gnome is terribly under equipped for her level.

The newly freed slave has big plans: she wants to set up a circle of stone and spread the green faith amongst the people, she wants to open a shop to sell herbs and spices, she wants to create a big garden in the desert, and she wants to explore. Never before has she been able to do whatever she wants so Markhet is going to make the most of her new freedom.

Also Markhet is going to buy herself a couple of gnome slaves (boys) so that they can run her shop while she is out gallivanting. She would like to buy one that's good at gardening and another that's good at numbers.


Female Gnome Paladin 5

Celena will repair and renovate the Church of Saranae (As well as return the borrowed weapons)


Male Human Cleric 5
seekerofshadowlight wrote:
Well all of them have an in game benefit. I'll allow two, but the second is purely roleplaying without the benefit.

Okay, I'll pick "explore ties to Tempest" for credit, then. But N'Djamena will work on setting up a shrine as a sideline.

I'm thinking of taking Craft Wondrous Item, so if anyone has any items they need crafting, just ask.


male Human 8th level seeker/6th level gamer /4th level bad speller

Here is everything from this thread{except the tomb items} some of it may be in use by players

Small sized masterwork leather armor and a small dagger +1
A +1 heavy mace {buried with the summoner I think}
The teak box, with holy symbol and a set of +1 armor bracers
+1 cloak or resistance.
334gp
160 gp or so in trinkets
+1 chain shirt
+1 vicious punching dagger
2 potion of clw

From the goblins

3 sp and 5 cp

1 of the leather armors are masterwork,
1 light shield MW.
One of the bow is a MW compost short bow{12 str}
the cloak +1 protection

==Gnoll gear x 30==
-Leather armor
-heavy wooden shield
-battleaxe
-longbow{+2 str}
-15 arrows
300 Gp in assorted Gems and coins.

==Gnoll upstairs==
-MW breatplate
-MW findbars
-5 daggers
-Magic ring
-potion of CMW
-unknown potion.

==Kadswann==
-MW breastplate
-potion of CMW(x2)
-magical greataxe

==The battle market itself==
*Chest with 4 gems and 3'459 gp in assorted coins.

==Also==
Ring of protection+1
cloak of resistance +1
small sized dagger +1
MW chainmail {human sized}
wand of bull str
amulet of natural armor +1{looks to be a cats tooth}
small sized clock of charisma
Bandages of rapid recovery (x3)
belt of giant str(+2)
pearl of power (1st )
Ring of feather fall
Potion of expeditious retreat
Greatax +1 Lawful outsider bane {templar weapon}
2potions of CLW
+1 Leather armor
MW scimitar
MW Dagger
Short bow
20 arrows
Amulte of mighty fists +1
Ring of protection +2

Grand Lodge

Here's the list of what's not taken yet, including what we just got.

350gp - Breastplate, mw (formerly Kadswann's but he doesn't seem to want it anymore)
???gp - Bandages of rapid recovery (x3)
2200gp - Ring of Featherfall
2000gp - Ring of Protection +2
5000gp - Amulet of Mighty Fist +1


Male Human Cleric 5

I highly recommend we sell the punching dagger, considering that it has hardly been used since it was claimed.


agreed on the punching dagger.

Personally the way I like to divide treasure is to simply add everything up, get the total, then have everyone buy their magical gear back from the group. The starting bid for most magic items bought back would be half (unless someone else in the group wanted to bid on it). So for example if the party treasure was a single +1 cloak of resistance, everyone would get a cut of half the value (500gp), which a party member could then buy back for that price. If another PC wanted the cloak more he could then make a higher bit, say 525gp. The two PCs could bid it out till someone walks away with cloak. If there were a bidding war the PCs would then split the extra with the group.

The problem with this system is that it's pretty complex and you can get PCs with IOUs as there isn't enough petty cash to spread around completely. The benefit is that everyone gets an equal share and no one feels cheated by adventures not including halfling sized monk weapons . . . or adventures that only have them as treasure.

Also, I forgot about that amulet of natural armour. Markhet has that. I really aught to put that on Larrs as I intended.


Dax Thura wrote:

Here's the list of what's not taken yet, including what we just got.

???gp - Bandages of rapid recovery (x3)

Personally I'd call healing equipment group treasure. All we should do with that is figure out who's holding it.


male Human 8th level seeker/6th level gamer /4th level bad speller

The Wraps are 200 gp each. I was waiting on Aysh and vrealk to post but I'll go ahead and use spoilers to tell each of you what Benefit you have gained.

Also folks setting up shines, where are you placing them?

N'Djamerna

Spoiler:
I will allow you to gain both.

You learn to make a replica of tempest out of Mold dust, However if the real weapon comes within 30' the replica falls apart. Also it is now a +1 Frost weapon.

Also you gain 1 rank Knowledge Locale as a free skill and it is counted as a class skill for you. also you gain a +2 circumstance bonus in the future whenever he makes a skill check to uncover additional bits of lore concerning the Legacy of Fire.

Also as a boon of your god, you may ignore 500gp[total] of crafting cost on any items or Item, you craft for yourself.

Kelden

Spoiler:

As the months pass after the reclamation of Kelmarane, it becomes
obvious that many of the other tribes in the region aren’t too happy with having humans as new neighbors. News and rumors of periodic attacks on caravans by gnolls (and even some bold minor attacks on Kelmarane itself ) serve to keep things on their edge over the year.You are rewarded for your eforts by Almah,with regular monthly payments of 250 gp That would be a total of 3000 gp by years end

Markhet

Spoiler:

Over the year, your battle market business booms Earning 3,000 gp worth of profit.

Celena

Spoiler:

Celena for her efforts, receives the rank of Abbot-Protector of Kelmarane’s Sarenraen community, and is treated as an authority second only to the high priest, who soon arrives from the coast . Lastly she is given her choice of one of these holy relics
A phylactery of faithfulness, ,a headband of Wisdom +2, a necklace of freballs or alesser strand of prayer beads


Female Suli Bard 3/ Wizard 2

*Bows* Sorry for not 'Looking in' on this thread enough.

Thank you indeed for allowing/sharing access to you spell lists Dax.

The things Ayish will do...:

*Open a business within the city, inside or outside the battle market, your choice: Probably not. Though if there is an Inn or Tavern established then performing etc would be something Ayish would enjoy doing.

*Crime ties: ? Criminal ties? What sort of girl does the DM think Ayish is!? (^_~) I can't see Ayish deliberately falling in with bad sorts. However, if an NPC or player character has a high enough charisma, then that might lead Ayish astray.

*Patrol the Kalmaeane hinterlands: Again Ayish is more of a 'City' person and so wandering the wilds holds little appeal. Just the initial wanderings through the dilapidated town was enough 'wilderness' for Ayish.

*Start a romance with an NPC old or new to the town: Um, I don't see Ayish starting something, though again an NPC with a high enough charisma. On a tangential note? What has become of Hayleena?

*Help rebuild the town: Ayish will help new comers establish themselves as well as aiding her skills and time into helping renovate and restore the town.

*Research the monastery, church and area's history: I don't think this would be a major part of Ayish's time in town. Though continuing her study of Magic would happen in such places? Yes.

*Travel: Again, nothing comes to mind for Ayish to travel any where else at the moment.

Also, did not Ayish receive the pearl? Does such an item 'boost' mages spells/casting?

What is the 'Money split' per-say? Also, how much to buy a spell book that will survive adventuring? (^_~)

Much cheers to every one.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ayish

Spoiler:
That would be Haleen with the crime ties.

While helping to restore the town, You find a long forgotten magic item in the ruins. Free 2500 gp magic item of your choice

Grand Lodge

Dax Thura wrote:

Here's the list of what's not taken yet, including what we just got.

350gp - Breastplate, mw (formerly Kadswann's but he doesn't seem to want it anymore)
200gp ea - Bandages of rapid recovery (x3)
2200gp - Ring of Featherfall
2000gp - Ring of Protection +2
5000gp - Amulet of Mighty Fist +1

What do the bandages do? You may have told us before but I can't recall.

Markhet, I know how you feel about lacking in magic items. In my experience, druids often get the shaft when it comes to item drops. Interestingly enough, though, of the items we have left, I think you should get both the ring of protection and the amulet of mighty fists. I'll be flying soon and would like the ring of featherfall, but we can sell that and the breastplate as well, if the group wants.


male Human 8th level seeker/6th level gamer /4th level bad speller

The bandages allow you to recover HP's as if under bedrest, if you are under Bedrest you count as 4 levels higher.

They are one use items.


Female Gnome Paladin 5
seekerofshadowlight wrote:

The Wraps are 200 gp each. I was waiting on Aysh and vrealk to post but I'll go ahead and use spoilers to tell each of you what Benefit you have gained.

Also folks setting up shines, where are you placing them?

N'Djamerna
** spoiler omitted **

Kelden
** spoiler omitted **

Markhet
** spoiler omitted **

Celena
** spoiler omitted **

Seeker

Spoiler:
Celena will take the phylactery of faithfulness as her reward


Female Gnome Paladin 5

Also besides fixing up the church Celena will be doing two other things

1 If it turns out the undead thing we fought in the church graveyard was once a follower of Saranae she will see that it gets a proper burial.

2 Try and get on friendly terms with Undella (partly because they were asked to keep an eye on her and partly because she dosent seem all that bad.)

Dark Archive

Uh a little embaressing but are we jumping straight to lvl 5 or did we reach lvl 4 at somepoint if so I think I missed it


Female Gnome Paladin 5

Lvl 4 + lvl 5 hp's

1d5 + 5 ⇒ (3) + 5 = 8

1d5 + 5 ⇒ (5) + 5 = 10

Grand Lodge

You missed it.


Dax Thura wrote:
You missed it.

We reached level 4 in February.


Male Human Cleric 5

Seeker:

Spoiler:
What am I supposed to do with a mold replica of a morningstar? Put it on my mantlepiece? ;-)


1d4 + 4 ⇒ (3) + 4 = 7
This is how we're rolling hp correct?

Markhet places her circle of stone outside of town, using her druidic spells and skills to grow plants in the area (hopefully some holly and mistletoe). Markhet spends at least a couple of hours there everyday. She uses her create water cantrip to create a pool of water in the area every day.


male Human 8th level seeker/6th level gamer /4th level bad speller

N'Djamena

Spoiler:
I have no clue really, which is why you also got a second pick and I gave ya the boon..the replica seems well kinda useless unless ya loose the first one


I wouldn't mind the extra loot Dax but what about the other PCs? Seems like Alysh might also be hurting for gear.

Seeker, N'Djamena:

Spoiler:
Sorry, I read stuff that's in spoilers. I'm a bad person. Anyways I think that the point of the replica thing is so that N'Djamena can summon his weapon even if he's technically unarmed, like we get taken prisoner or N'Djamena gets disarmed or something, but that's just a guess. If his weapon were a light weapon he could even summon it and use it while grappled.

Grand Lodge

She could use some things, but you are more likely to be in the middle of of combat and could use the defensive items.


well as soon as Markhet gets her money together she is totally going to pimp her ride. Markhet herself doesn't need to many objects to kick ass, she's essentially a summoner and a party buffer, but keeping Larrs alive and well is kind of important.

Grand Lodge

I don't see why Mr Kitty can't wear the amulet of mighty fists around his collar. And I'm sure one of us can use the ring of protection.


male Human 8th level seeker/6th level gamer /4th level bad speller

Yeah, no reason Larrs could not do so. Also an exotic military saddle would be a good buy for you.


seekerofshadowlight wrote:
Yeah, no reason Larrs could not do so. Also an exotic military saddle would be a good buy for you.

I think I'm gonna take the suggestions and give Larrs the amulet, I was thinking of giving him the natural armour one, but I guess I'll give Markhet that :)

I doubt that I'd bother with a military saddle though, it gives Markhet a bonus to stay in the saddle if she's knocked unconscious. Markhet has 53 hp vs Larrs' 34, and when you remember Larrs is the damage dealer, I think it's far more like Larrs would drop before Markhet. Larrs got a feat this level so I gave him armor proficiency (light).

Sovereign Court

Male hu-man Paladin

Okay I've looked up some prices:

seekerofshadowlight wrote:

Here is everything from this thread{except the tomb items} some of it may be in use by players

Small sized masterwork leather armor and a small dagger +1 10+150 2000+300+2
A +1 heavy mace {buried with the summoner I think}
The teak box, with holy symbol and a set of +1 armor bracers ??? ??? 1000
+1 cloak or resistance.1000
334gp
160 gp or so in trinkets
+1 chain shirt 100+150+1000
+1 vicious punching dagger 2+300+8000
2 potion of clw 50 X2

From the goblins

3 sp and 5 cp

1 of the leather armors are masterwork,10+150
1 light shield MW. 3+150
One of the bow is a MW compost short bow{12 str} 75+75
the cloak +1 protection Does not exist in PFRPG. Ring of protection is 1000

==Gnoll gear x 30==
-Leather armor 10
-heavy wooden shield 7
-battleaxe 10
-longbow{+2 str}100 + 200
-15 arrows 1
300 Gp in assorted Gems and coins.

==Gnoll upstairs==
-MW breatplate 200+150
-MW findbars 2+300
-5 daggers 2 X5
-Magic ring ??? I see we have a ring of featherfall could this be it or is this another ring? If it's featherfall it's worth 2200
-potion of CMW 50
-unknown potion. ???

==Kadswann==
-MW breastplate 200+150
-potion of CMW(x2) 50 X2
-magical greataxe 20+300+8000

==The battle market itself==
*Chest with 4 gems and 3'459 gp in assorted coins.

==Also==
Ring of protection+1 1000
cloak of resistance +1 1000
small sized dagger +1 2+300+2000
MW chainmail {human sized} 150+150
wand of bull str Charges? 4500 new, /50 Xnumber of charges for actual value
amulet of natural armor +1{looks to be a cats tooth} 2000
small sized clock of charisma 4000
Bandages of rapid recovery (x3) 200 X3
belt of giant str(+2) 4000
pearl of power (1st ) 1000
Ring of feather fall 2200 But see my note above
Potion of expeditious retreat 50
Greatax +1 Lawful outsider bane {templar weapon}Price above
2potions of CLW 50 X2
+1 Leather armor 10+150+1000
MW scimitar 15+300
MW Dagger 2+300
Short bow 30
20 arrows 1
Amulte of mighty fists +1 5000
Ring of protection +2 8000

So if we divided up the treasure the way I suggested and considered everything sold, we'd get 37901 gp, 8 s, and 5 c, which would give everyone a share of 6316 gp 9s 7.5c

With that money you could buy items back from that list at half price. The amulet of Might Fists would cost Markhet 2500 for example, and Kalden or Celena 4160 for the great axe or punching dagger.

There are a couple of magic items I haven't included because I didn't know the price or, in the case of the magical bandages, didn't include because I think the party should hand onto them.


Quote:
the cloak +1 protection Does not exist in PFRPG. Ring of protection is 1000

Should be Cloak of Resistance. Cloak of Protection is the old-timey AD&D name for it.

Should "Tempest" be on that list?


male Human 8th level seeker/6th level gamer /4th level bad speller

Not unless you plan to try and sell it...you are kinda attached. In more ways then ya know :)

Besides He thinks it is a gift from his god .

Sovereign Court

Male hu-man Paladin

well if we wanted to be 100% fair we'd figure out the value of tempest and include that (not that we'd sell it) but really it's a plot item so I'm not super concerned. The main reason to include it is that it would increase everyone's party share a bit. We wouldn't sell it but it would mean that we'd have more value for everyone to buy back and keep the items they want. Besides, it seems to me, that Tempest gets better as the game goes on, so it's very hard to calculate it's value, but if we considered it a +2 weapon it would be worth 8312, which would give everyone an extra 692gp 6s and 7c to play with.

Seeker if you could fill in a couple of the blanks I'm missing up there I'd really appreciate it.

Sovereign Court

Male hu-man Paladin
seekerofshadowlight wrote:

Not unless you plan to try and sell it...you are kinda attached. In more ways then ya know :)

Besides He thinks it is a gift from his god .

Remember we're not actually selling everything, just piecing together the value so we can divvy up the treasure fairly!

Also if N'Djamena says that Tempest a gift from the gods or proves that it's physically a part of him now, Markhet would probably take his side in an argument. Course discovering that he gets his powers from mold could have other repercussions. The little gnome can be highly inquisitive.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok lets see.

First off the cloak of protection was indeed a cloak of resistance.
2: I would not even know where to start pricing Tempest really.
3: Teak box, about 50 Gp the holy symbol is a brooch of shielding however.1'500 Gp
4:The ring is the ring of feather fall
5:The unknown potion is expeditious retreat.{50 gp)
6:The wand has 8 charges

Sovereign Court

Male hu-man Paladin
seekerofshadowlight wrote:

Ok lets see.

First off the cloak of protection was indeed a cloak of resistance.
2: I would not even know where to start pricing Tempest really. We could call it a +2 weapon
3: Teak box, about 50 Gp the holy symbol is a brooch of shielding however.1'500 Gp
4:The ring is the ring of feather fall was this put on the list twice then
5:The unknown potion is expeditious retreat.{50 gp) Same question
6:The wand has 8 charges 4500/50 = 90 X8= 720gp

This stuff, not including the ring of featherfall or the second expeditious retreat, would give the PCs a further 193 gp, 3s, and 3c

Thanks for looking this up Seeker.

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