Radi Hamdi

Kelden's page

450 posts. Alias of Dax Thura.


Occupation

Mercenary

About Kelden

Kelden ibn Hassim
Male, Human, Ranger 1/ Wizard (Transmuter) 4
NG Medium Humanoid (Human)
Init +8 (dex +2, other +6)
Senses Perception +8

-=DEFENSE=-
AC 17 {21}, touch 12, flat-footed 15 {19} (dex +2, armor +4, natural +1, {shield +4})
HP 41 (HD (1d10+4d6), Con +10, Fav +4, Other +5)
Fort +6 (Class +3, Con +2, other +1)
Ref +6(Class +3, Dex +2, other +1)
Will +5 (Class +4, Wis +0, other +1)

-=OFFENSE=-
Speed 30ft

Melee (Firebane) Greataxe, +1, lawful outsider bane: AB +6 (1d12+4, x3); Type: Slash; Size: Medium
Breakdown: BAB +3, Str +2, Other +1

Melee Short Sword, Cold Iron: AB +5 (1d6+2, 18-20x2); Type: Pierce; Size: Medium
Breakdown: BAB +3, Str +2

Range TK Fist: AB +5 R Touch (1d4+2, x2); Type: Force; Range: 30ft; Ammo 7/day
Breakdown: BAB +3, Dex +2

Range Comp. Longbow, mw, str +2: AB +6 (1d8+2, x3); Type: Pierce; Size: Medium; Range Incr: 110ft; Ammo 60
Breakdown: BAB +3, Dex +2, Other +1

-=Statistics=-
Str 13 (14), Dex 14, Con 14, Int 19 (21), Wis 10, Cha 8
BAB +20 ; CMB +4 ; CMD 16

Feats
B- Toughness:+3 hp and +1 hp/lv after 3rd
1- Improved Initiative: +4 Init
B- Scribe Scroll: create scrolls
3- Combat Casting: +4 to cast defensively
5- Spell Penetration: +2 to overcome spell resistance

Skills 47 (Class +(6+16), Int +20, Racial +5)
+11 Appraise (Int +5, Rank +3, Class Skill +3)
+6 Climb (Str +2, Rank +1, Class +3, Armor -0)
+4 Diplomacy (Cha -1, Rank +5)
+5 Heal (Wis +0, Rank +2, Class Skill +3)
+12 Knowledge: Arcana (Int +5, Rank +4, Class Skill +3)
+9 Knowledge: Dungeoneering (Int +5, Rank +1, Class Skill +3)
+10 Knowledge: Engineering (Int +5, Rank +2, Class Skill +3)
+10 Knowledge: Geography (Int +5, Rank +2, Class Skill +3)
+10 Knowledge: History (Int +5, Rank +2, Class Skill +3)
+9 Knowledge: Local (Int +5, Rank +1, Class Skill +3)
+10 Knowledge: Nature (Int +5, Rank +2, Class Skill +3)
+9 Knowledge: Nobility (Int +5, Rank +1, Class Skill +3)
+11 Knowledge: Planes (Int +5, Rank +3, Class Skill +3)
+9 Knowledge: Religion (Int +5, Rank +1, Class Skill +3)
+8 Perception (Wis +0, Rank +5, Class Skill +3)
+6 Ride (Dex +2, Rank +1, Class Skill +3, Armor -0)
+13 Spellcraft (Int +5, Rank +5, Class Skill +3)
+10 Stealth (Dex +2, Rank +5, Class Skill +3, Armor -0)
+7 Survival (Wis +0, Rank +4, Class Skill +3)
+6 Swim (Str +2, Rank +1, Class +3, Armor -0)

Languages: Common, Elven, Gnoll, Draconic, Gnome
Deity: Nethys and Adabar

Traits, Racial Abilities, Class Abilities:

-=Traits=-
- Gnoll Killer: +2 to hit and damage and +1 save DC v Gnolls
- Reactionary: +2 Initiative

-=Racial Abilities=-
- Bonus Feat: gain a bonus feat at 1st level
- Bonus Skill points: +1 per level

-=Class Abilities=-
- Favored Enemy: Humanoid (Gnoll) +2 to Bluff, Perception, Sense Motive, and Survival, +4 AB and Dmg vs Gnolls
- Track Bonus: add half level to survival for tracking
- Wild Empathy: d20+(Rgr lvl)to effect animals or magical beasts with Int 1 or 2 as per diplomacy to improve attitude
- Arcane Bond: Amulet
- Cantrips
- Spells: Arcane School (Transmuter) oppostition schools enchantment and necromancy; Physical Enhancement +1 str/dex/con; TK Fist
- Bonus Feats:

Spells and Spellbook:

Prepared Spells
Arcane Bond 1* (arcane bond 1)

2nd Level: 4 (Class +2, Int +1, Specialist +1)
DC 17: Glitterdust, ROPE TRICK, Scorching Ray*, Web

1st Level: 6 (Class +3, Int +2, Specialist +1)
DC 16: Color Spray, Endure Elements*, ENLARGE PERSON*, Grease, Magic Missile, Obscuring Mist

Cantrips: 4 (Class 4)
DC 15: Acid Splash, Detect Magic, MAGE HAND, Read Magic

Spellbook (83 of 100 pages used)

2nd level- ALTER SELF, blindness/deafness, DARKVISION, Detect Thoughts, Elemental Speech, Fog Cloud, Glitterdust, Invisibility, KNOCK, MAKE WHOLE, Mirror Image, Pyrotechnics, ROPE TRICK, Scorching Ray, See Invisibility, SPIDER CLIMB, Summon Monster II, Summon Swarm, Web, WHISPERING WIND

1st level- Alarm, Color Spray, Comprehend Languages, DANCING LANTERN, Detect Thoughts, Endure Elements, ENLARGE PERSON, FEATHER FALL, Grease, Identify, JUMP, Mage Armor, Magic Missile, MAGIC WEAPON, Mount, Obscuring Mist, Protection from Chaos/Evil/Good/Law, REDUCE PERSON, Shield, Shocking Grasp, Summon Monster I, True Strike, Unseen Servant

Cantrips- Acid Splash, Arcane Mark, Bleed, Dancing Lights, Detect Magic, Detect Poison, disrupt undead, Flare, Ghost Sound, LIGHT, MAGE HAND, MENDING, MESSAGE, OPEN/CLOSE, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark

* indicates used
ALL CAPS INDICATE TRANSMUTATION SPELL
all lower case indicates enchantment or necromancy spell

Equipment:

Wealth
- GP: 1292
- SP: 11
- CP: 22

Chain Shirt, MW, Mithril (ac: 4; max dex +6; pen -0; asf: -10%)
Greataxe +1, lawful outsider bane (Firebane)
Short Sword, Cold Iron
Composite Longbow, MW, Str +2
Spell Component Pouch
Amulet of Natural Armor +1 (arcane bond item)
Ring of Featherfall
Cloak of Resistance +1
Headband of Vast Int +2 (diplomacy)

Quiver
- arrows x12
- arrows, cold iron x4
- arrows, silver x4

-Handy Haversack-
- spellbook
- waterskin
- everburning torch
- ration x4
- rope, silk 50'
- extra quivers (as above) x3
- potion of CMW x7
- potion of CLW x2
- wand of shield 43 ch

-belt pouch-
- flint and steel
- whetstone

-Scrollcase- x3
- Magic Weapon
- Enlarge Person
- Protection from Evil
- Shrink
- Blindness/Deafness

Light Horse, trained to fight
Riding Saddle
-Saddle Bags-
- feed x10 days
- tent, small
- bedroll
- blanket
- water x4

Treasure


Spellbook from Tomb:

Cantrips [19 pages]
Acid Splash, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message,
Open/Close, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue

1ST LEVEL [19 pages]
Alarm, Chill Touch, Comprehend Languages, Dancing lantern, Feather Fall, Identify, Jump, Magic Missile, Mount, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Reduce Person, Shield, Shocking Grasp, Sleep, Summon Monster I, True Strike, Unseen Servant, Vanish

2ND LEVEL [24 pages]
Darkvision, Elemental Speech, Fog Cloud, Glitterdust, Knock, Make Whole, Pyrotechnics, See invisibility, Spider Climb, Summon Monster II,
Summon Swarm, Whispering Wind

3RD LEVEL [15 pages]
Blink, Campfire Wall, Elemental Aura, Phantom Steed, Summon monster III

Description:
Kelden is a well built man with the scars to show that he has been in numerous fights during his life.

He tries to portray the grizzled soldier, but when someone needs help, he will often be the first to go to their aid. All the while he will be grumbling and complaining. He is an honest man who prefers the truths of the battlefield to the lies of the court.

Background:

Dice:

[ooc]AC 21, FF 19, T 12; HP 41/41
ASF 10% [dice]1d100[/dice] [/ooc ]

Initiative [dice]1d20+8[/dice]

Perception [dice]1d20+8[/dice]

Stealth [dice]1d20+10[/dice]

Caster Level [dice]1d20+8[/dice]

Greataxe +1, lawful outsider bane
to hit [dice]1d20+6[/dice] damage [dice]1d12+4[/dice]

Short Sword
to hit [dice]1d20+5[/dice] damage [dice]1d6+2[/dice]

TK Fist
to hit [dice]1d20+5[/dice] damage [dice]1d4+2[/dice]

Comp Longbow
to hit [dice]1d20+6[/dice] damage [dice]1d8+2[/dice]