Kelden ibn Hassim
Male, Human, Ranger 1/ Wizard (Transmuter) 4
NG Medium Humanoid (Human)
Init +8 (dex +2, other +6)
Senses Perception +8
-=DEFENSE=- AC 17 {21}, touch 12, flat-footed 15 {19} (dex +2, armor +4, natural +1, {shield +4})
HP 41 (HD (1d10+4d6), Con +10, Fav +4, Other +5)
Fort +6 (Class +3, Con +2, other +1)
Ref +6(Class +3, Dex +2, other +1)
Will +5 (Class +4, Wis +0, other +1)
-=OFFENSE=- Speed 30ft
Melee (Firebane) Greataxe, +1, lawful outsider bane: AB +6 (1d12+4, x3); Type: Slash; Size: Medium
Breakdown: BAB +3, Str +2, Other +1
Melee Short Sword, Cold Iron: AB +5 (1d6+2, 18-20x2); Type: Pierce; Size: Medium
Breakdown: BAB +3, Str +2
Range TK Fist: AB +5 R Touch (1d4+2, x2); Type: Force; Range: 30ft; Ammo 7/day
Breakdown: BAB +3, Dex +2
Range Comp. Longbow, mw, str +2: AB +6 (1d8+2, x3); Type: Pierce; Size: Medium; Range Incr: 110ft; Ammo 60
Breakdown: BAB +3, Dex +2, Other +1
-=Statistics=- Str 13 (14), Dex 14, Con 14, Int 19 (21), Wis 10, Cha 8
BAB +20 ; CMB +4 ; CMD 16
Feats
B- Toughness:+3 hp and +1 hp/lv after 3rd
1- Improved Initiative: +4 Init
B- Scribe Scroll: create scrolls
3- Combat Casting: +4 to cast defensively
5- Spell Penetration: +2 to overcome spell resistance
Skills 47 (Class +(6+16), Int +20, Racial +5)
+11 Appraise (Int +5, Rank +3, Class Skill +3)
+6 Climb (Str +2, Rank +1, Class +3, Armor -0)
+4 Diplomacy (Cha -1, Rank +5)
+5 Heal (Wis +0, Rank +2, Class Skill +3)
+12 Knowledge: Arcana (Int +5, Rank +4, Class Skill +3)
+9 Knowledge: Dungeoneering (Int +5, Rank +1, Class Skill +3)
+10 Knowledge: Engineering (Int +5, Rank +2, Class Skill +3)
+10 Knowledge: Geography (Int +5, Rank +2, Class Skill +3)
+10 Knowledge: History (Int +5, Rank +2, Class Skill +3)
+9 Knowledge: Local (Int +5, Rank +1, Class Skill +3)
+10 Knowledge: Nature (Int +5, Rank +2, Class Skill +3)
+9 Knowledge: Nobility (Int +5, Rank +1, Class Skill +3)
+11 Knowledge: Planes (Int +5, Rank +3, Class Skill +3)
+9 Knowledge: Religion (Int +5, Rank +1, Class Skill +3)
+8 Perception (Wis +0, Rank +5, Class Skill +3)
+6 Ride (Dex +2, Rank +1, Class Skill +3, Armor -0)
+13 Spellcraft (Int +5, Rank +5, Class Skill +3)
+10 Stealth (Dex +2, Rank +5, Class Skill +3, Armor -0)
+7 Survival (Wis +0, Rank +4, Class Skill +3)
+6 Swim (Str +2, Rank +1, Class +3, Armor -0)
Languages: Common, Elven, Gnoll, Draconic, Gnome
Deity: Nethys and Adabar
Traits, Racial Abilities, Class Abilities:
-=Traits=-
- Gnoll Killer: +2 to hit and damage and +1 save DC v Gnolls
- Reactionary: +2 Initiative
-=Racial Abilities=-
- Bonus Feat: gain a bonus feat at 1st level
- Bonus Skill points: +1 per level
-=Class Abilities=-
- Favored Enemy: Humanoid (Gnoll) +2 to Bluff, Perception, Sense Motive, and Survival, +4 AB and Dmg vs Gnolls
- Track Bonus: add half level to survival for tracking
- Wild Empathy: d20+(Rgr lvl)to effect animals or magical beasts with Int 1 or 2 as per diplomacy to improve attitude
- Arcane Bond: Amulet
- Cantrips
- Spells: Arcane School (Transmuter) oppostition schools enchantment and necromancy; Physical Enhancement +1 str/dex/con; TK Fist
- Bonus Feats:
Spells and Spellbook:
Prepared Spells Arcane Bond 1* (arcane bond 1)
2nd Level: 4 (Class +2, Int +1, Specialist +1)
DC 17: Glitterdust, ROPE TRICK, Scorching Ray*, Web
1st Level: 6 (Class +3, Int +2, Specialist +1)
DC 16: Color Spray, Endure Elements*, ENLARGE PERSON*, Grease, Magic Missile, Obscuring Mist
Kelden is a well built man with the scars to show that he has been in numerous fights during his life.
He tries to portray the grizzled soldier, but when someone needs help, he will often be the first to go to their aid. All the while he will be grumbling and complaining. He is an honest man who prefers the truths of the battlefield to the lies of the court.
Background:
Dice:
[ooc]AC 21, FF 19, T 12; HP 41/41
ASF 10% [dice]1d100[/dice] [/ooc ]
Initiative [dice]1d20+8[/dice]
Perception [dice]1d20+8[/dice]
Stealth [dice]1d20+10[/dice]
Caster Level [dice]1d20+8[/dice]
Greataxe +1, lawful outsider bane
to hit [dice]1d20+6[/dice] damage [dice]1d12+4[/dice]
Short Sword
to hit [dice]1d20+5[/dice] damage [dice]1d6+2[/dice]
TK Fist
to hit [dice]1d20+5[/dice] damage [dice]1d4+2[/dice]
Comp Longbow
to hit [dice]1d20+6[/dice] damage [dice]1d8+2[/dice]