Ulthar the Warped One |
I forgot to add the spell cast from entering greater bloodrage, adding that this time. Monstrous Physique for a gargoyle form. AC 25 with rage, str=28.
Whap: 1d20 + 21 ⇒ (4) + 21 = 25
dam: 2d8 + 29 + 6d6 ⇒ (1, 6) + 29 + (1, 1, 5, 2, 2, 5) = 52
Whap: 1d20 + 16 ⇒ (4) + 16 = 20
dam: 2d8 + 29 + 6d6 ⇒ (6, 8) + 29 + (6, 4, 4, 1, 4, 1) = 63
Whap: 1d20 + 11 ⇒ (4) + 11 = 15
dam: 2d8 + 29 + 6d6 ⇒ (7, 4) + 29 + (3, 4, 1, 2, 4, 6) = 60
Sileth |
Sileth moves to get a clear shot and fires at the nearest vrock
rta intensified snowball: 1d20 + 16 ⇒ (19) + 16 = 35
cold dam: 10d6 + 1 ⇒ (5, 1, 4, 2, 2, 4, 1, 3, 2, 2) + 1 = 27
Swift action using arcane pt to add +3 to bow for 1min
drbuzzard |
Hit.
Vrock time.
1,6 move up and attack Sileth. (more than 5')
to hit: 1d20 ⇒ 15 damage: 2d8 + 5 ⇒ (6, 3) + 5 = 14 hit
to hit: 1d20 ⇒ 12 damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10 miss
3 moves 5' and unloads on him as well.
to hit: 1d20 ⇒ 3 damage: 2d8 + 5 ⇒ (3, 6) + 5 = 14 miss
to hit: 1d20 ⇒ 13 damage: 2d8 + 5 ⇒ (5, 3) + 5 = 13 miss
to hit: 1d20 ⇒ 17 damage: 1d8 + 5 ⇒ (4) + 5 = 9 hit
to hit: 1d20 ⇒ 14 damage: 1d6 + 5 ⇒ (2) + 5 = 7 hit
to hit: 1d20 ⇒ 1 damage: 1d6 + 5 ⇒ (3) + 5 = 8 miss
4,5 both screech.
2 DC 21 will saves or you are stunned for 1 round (this gets everyone but Taedos. )
Marckus and Taedos are up for the end of round 1, then Ulthar and Sileth for the top of round 2.
Taedos Shyr |
Hearing all of the racket and screeching up there, I move up the stairs until I blocked by my party up there. Looks like I can kind of still see everyone up there.
Channel Positive Energy: 6d6 ⇒ (1, 5, 3, 3, 5, 5) = 22True Healer reroll 1s: 22 - 1 + 1d6 ⇒ 22 - 1 + (2) = 23 Excluding up to 5 bad guys within range
Marckus |
Will DC 21: 1d20 + 14 ⇒ (9) + 14 = 23
Will DC 21: 1d20 + 14 ⇒ (7) + 14 = 21
Aww yiss
"Hey Sileth, how about you shoot the ones we *can't* hit?"
Like the flying screeching ones
Marckus |
Not sure on map positioning but I moved myself 5ft. If that's not going to work I can free action for Lunge to make this full attack on 3.
Exploit Wakiness DC (CR+10): 1d20 + 15 ⇒ (16) + 15 = 31 +2 attacks & bypass DR if success
Forgot about Lead Blades last time
Unarmed 1: 1d20 + 21 - 2 ⇒ (10) + 21 - 2 = 29, Damage: 3d8 + 10 ⇒ (6, 6, 5) + 10 = 27
Unarmed 2: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37, Damage: 3d8 + 10 ⇒ (3, 3, 7) + 10 = 23
Unarmed 2.1: 1d20 + 21 - 2 - 5 ⇒ (13) + 21 - 2 - 5 = 27, Damage: 3d8 + 10 ⇒ (8, 1, 4) + 10 = 23, Sneak: 6d6 ⇒ (3, 5, 3, 3, 5, 5) = 24
Unarmed 2.2: 1d20 + 21 - 2 - 5 ⇒ (13) + 21 - 2 - 5 = 27, Damage: 3d8 + 10 ⇒ (1, 2, 7) + 10 = 20, Sneak: 6d6 ⇒ (1, 1, 3, 5, 6, 6) = 22
Unarmed 3.1: 1d20 + 21 - 2 - 10 ⇒ (14) + 21 - 2 - 10 = 23, Damage: 3d8 + 10 ⇒ (3, 4, 3) + 10 = 20, Sneak: 6d6 ⇒ (1, 5, 2, 4, 3, 5) = 20
Boar Style on 2+ hits: 2d6 ⇒ (3, 6) = 9
Doing non-lethal & free demoralize, so enemy is FF after 2nd hit (thus lower AC & sneak applies on 3rd+ hits)
EDIT: Yeah that looks like enough
Ulthar the Warped One |
I thought this posted.
Will Smith: 1d20 + 16 ⇒ (5) + 16 = 21
Will Ferrell: 1d20 + 16 ⇒ (3) + 16 = 19
Will Ferrell would screw me over before Will Smith.
drbuzzard |
6 full attacks Sileth.
claw, claw, bite, talon, talon
to hit: 1d20 ⇒ 15 damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9 hit
to hit: 1d20 ⇒ 20 damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11 hit
to hit: 1d20 ⇒ 20 damage: 1d8 + 5 ⇒ (1) + 5 = 6 hit
to hit: 1d20 ⇒ 6 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss
to hit: 1d20 ⇒ 15 damage: 1d6 + 5 ⇒ (1) + 5 = 6 hit
confirm: 1d20 ⇒ 3 damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13 nope
confirm: 1d20 ⇒ 6 damage: 1d8 + 5 ⇒ (3) + 5 = 8 nope
4 attacks Marckus
to hit: 1d20 ⇒ 11 damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11 miss
to hit: 1d20 ⇒ 11 damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 5 ⇒ (7) + 5 = 12 hit
to hit: 1d20 ⇒ 4 damage: 1d6 + 5 ⇒ (6) + 5 = 11 miss
to hit: 1d20 ⇒ 3 damage: 1d6 + 5 ⇒ (1) + 5 = 6 miss
1,5 start dancing
PCs are up.
Taedos Shyr |
Channel Positive Energy: 6d6 ⇒ (3, 2, 5, 1, 4, 6) = 21True Healer reroll 1s: 21 - 1 + 1d6 ⇒ 21 - 1 + (1) = 21 Excluding up to 5 bad guys within range
Marckus |
Marckus starts dancing as well... on #4's face.
Exploit Weakness DC 10+CR: 1d20 + 15 ⇒ (9) + 15 = 24 +2 to attacks & bypass DR
Unarmed 1: 1d20 + 21 - 2 ⇒ (15) + 21 - 2 = 34, Damage: 1d10 + 10 ⇒ (5) + 10 = 15
Unarmed 2: 1d20 + 21 - 2 ⇒ (7) + 21 - 2 = 26, Damage: 1d10 + 10 ⇒ (3) + 10 = 13
Unarmed 2.1: 1d20 + 21 - 2 - 5 ⇒ (4) + 21 - 2 - 5 = 18, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak if applicable: 6d6 ⇒ (4, 6, 3, 6, 5, 5) = 29
Unarmed 2.2: 1d20 + 21 - 2 - 5 ⇒ (11) + 21 - 2 - 5 = 25, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak if applicable: 6d6 ⇒ (6, 2, 4, 2, 2, 1) = 17
Unarmed 3.1: 1d20 + 21 - 2 - 10 ⇒ (14) + 21 - 2 - 10 = 23, Damage: 1d10 + 10 ⇒ (10) + 10 = 20, Sneak if applicable: 6d6 ⇒ (2, 2, 6, 5, 5, 2) = 22
Boar Style on 2+ hits: 2d6 ⇒ (3, 5) = 8
The usual, first hit demoralizes, 2nd hit flat-footeds, every one after that is vs FF AC & has sneak (and if he survives he's shaken)
Sileth |
know planes: 1d20 + 15 ⇒ (5) + 15 = 20
What's all that dancing about? He relays that info to the Green hulk and the others.... BTW we've fought vrocks before so probably remember stuff about them
Sileth focuses his fire on one of the dancing fools
+17 SEEKING (+8 BAB +7DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) swft action using arcane pool to add +3 hit and dam, Deadly Aim -2 +4 weapon spec +2dam
Arrow spellcombat: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 1d8 + 12 ⇒ (1) + 12 = 13
acid damage: 1d3 ⇒ 3
arrow#1: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d8 + 12 ⇒ (4) + 12 = 16
xtra Haste arrow: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 1d8 + 12 ⇒ (3) + 12 = 15
arrow#2: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d8 + 12 ⇒ (6) + 12 = 18
apply cover penalty if necessary
Taedos Shyr |
I totally missed the Haste cast.
I'm delaying until after the bad guys, nobody looks all that hurt right now.
Ulthar the Warped One |
Ulthar moves up with haste, and gets cracking.
Cracking is a metaphor for bardiche: 1d20 + 21 ⇒ (15) + 21 = 36
Dam: 2d8 + 29 ⇒ (3, 8) + 29 = 40
#1 isn't in full-attack range from where Ulthar starts this round right? If it is:
Haste Chopp: 1d20 + 21 ⇒ (11) + 21 = 32
Dam: 2d8 + 29 ⇒ (6, 1) + 29 = 36
Third Chopp: 1d20 + 16 ⇒ (18) + 16 = 34
Dam: 2d8 + 29 ⇒ (1, 4) + 29 = 34
Chopp Soccy: 1d20 + 11 ⇒ (12) + 11 = 23
Dam: 2d8 + 29 ⇒ (7, 2) + 29 = 38
drbuzzard |
Only one hit due to movement.
The two dancing Vrocks (who are doing a flying dance BTW) edge back a bit more.
#6 tries to off the archer.
to hit: 1d20 ⇒ 7 damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12 miss
to hit: 1d20 ⇒ 20 damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 5 ⇒ (5) + 5 = 10 hit
to hit: 1d20 ⇒ 11 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss
to hit: 1d20 ⇒ 13 damage: 1d6 + 5 ⇒ (3) + 5 = 8 miss
confirm: 1d20 ⇒ 8 damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14 fail
PCs are up.
Taedos Shyr |
Moving right up behind Sileth and casting a cure spell on him. Everyone else appears to be healthy.
Cure Moderate Wounds: 2d8 + 10 ⇒ (4, 6) + 10 = 20 +Healers Blessing 50%: 20 + 10 = 30
Sileth +30HP
Sileth |
Sileth tries to move out of the vrocks melee reach
acrobatics: 1d20 + 13 ⇒ (4) + 13 = 17 and does a poor job of it, eating an AOO
move 15ft away and casts a snowball at the dancer he previously targeted
RTA: 1d20 + 16 ⇒ (6) + 16 = 22
Intensified Snowball: 10d6 ⇒ (2, 5, 2, 2, 3, 5, 1, 1, 5, 1) = 27
Marckus |
I was sure I posted but it's not here. That's distressing.
Marckus swings various limbs at the vrock still in melee range.
Exploit vs CR+10: 1d20 + 15 ⇒ (1) + 15 = 16 +2 to attacks & bypass DR if successful
Unarmed 1: 1d20 + 21 - 2 + 1 ⇒ (11) + 21 - 2 + 1 = 31, Damage: 3d8 + 10 ⇒ (3, 2, 4) + 10 = 19
Unarmed 2: 1d20 + 21 - 2 + 1 ⇒ (19) + 21 - 2 + 1 = 39, Damage: 3d8 + 10 ⇒ (7, 2, 2) + 10 = 21
Unarmed 2.1: 1d20 + 21 - 2 - 5 + 1 ⇒ (20) + 21 - 2 - 5 + 1 = 35, Damage: 3d8 + 10 ⇒ (2, 6, 1) + 10 = 19, Sneak: 6d6 ⇒ (3, 4, 5, 6, 2, 2) = 22
Unarmed 2.2: 1d20 + 21 - 2 - 5 + 1 ⇒ (18) + 21 - 2 - 5 + 1 = 33, Damage: 3d8 + 10 ⇒ (6, 7, 3) + 10 = 26, Sneak: 6d6 ⇒ (1, 5, 5, 1, 3, 6) = 21
Unarmed 3.1: 1d20 + 21 - 2 - 10 + 1 ⇒ (4) + 21 - 2 - 10 + 1 = 14, Damage: 3d8 + 10 ⇒ (1, 2, 7) + 10 = 20, Sneak: 6d6 ⇒ (5, 4, 6, 5, 1, 4) = 25
First hit shaken, 2nd hit FF against the rest, so +sneak
Boar Style on 2+ hits: 2d6 ⇒ (6, 3) = 9
Unarmed haste: 1d20 + 21 - 2 + 1 ⇒ (2) + 21 - 2 + 1 = 22, Damage: 3d8 + 10 ⇒ (5, 3, 8) + 10 = 26, Sneak: 6d6 ⇒ (1, 6, 3, 3, 5, 5) = 23
Ulthar the Warped One |
Ulthar also swings wildly at a vrock, but doesn't use his meat hunks for it.
Swing 1: 1d20 + 21 ⇒ (4) + 21 = 25
Dam: 1d10 + 29 ⇒ (1) + 29 = 30
Extra flavor: 1d20 + 21 ⇒ (1) + 21 = 22
Dam: 1d10 + 29 ⇒ (9) + 29 = 38
Swing 3: 1d20 + 16 ⇒ (2) + 16 = 18
Dam: 1d10 + 29 ⇒ (8) + 29 = 37
Swing 4: 1d20 + 11 ⇒ (1) + 11 = 12
Dam: 1d10 + 29 ⇒ (8) + 29 = 37
And he obviously should have used his bare hands. This is by far the worst he's ever done. Like ever. Like that vrock was in more danger from the last child it ate. So bad.
Taedos Shyr |
@Sileth Is your HP up to date there (down 8)? If your still down just a little I'll do a cure light wounds on you.
Marckus |
Marckus is astounded by Ulthar, but tries to stay focused.
"We should drag the dead ones back to that guy so we can prove we're tough enough for him to advance the plot."
Marckus |
Marckus, feeling considerably underestimated, does his best to haul back an entire bird-thing.
Strength!: 1d20 + 6 ⇒ (18) + 6 = 24
Acrobatics!: 1d20 + 12 ⇒ (9) + 12 = 21
Sleight of Hand?: 1d20 + 10 ⇒ (11) + 10 = 21
...Escape Artist??: 1d20 + 8 ⇒ (18) + 8 = 26
Taedos Shyr |
Sending some healing to Sileth
Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7 +Healers Blessing 50%: 7 + 3 = 10
Sileth +10HP
Marckus |
"My trophy!" Marckus exclaims. He looks down at the drbuzzard in his arms as it fades away, imagining what it must be thinking.
"I don't feel so good." It would surely say if it were conscious and alive.
Marckus holds on until the last moment, but ultimately is helpless to stop the fate that has befallen his... corpse. He stares at the camera with intensity and regret.
Ulthar the Warped One |
Ulthar drapes a cloak over Marcus' shoulders with his head bowed. He then tries carrying just a head back. Surely that would hold up.
Ulthar the Warped One |
Partway through Ulthar gives up, and just kicks the head on his way to the room the council of elves are holed up in. He knocks.