Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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Male Half Elf Paladin 6th

"Brujo any chance you can swap me and the kobold around like you did back when we first met?" Leo asks.


Brujo moves closer to the battle, and in a flash Leo and kobold have changed positions.

"Now for you" Brujo turns his gaze to the nearest halfling and unleashes a bolt from his hand.

Move to j13. Dimensional warp on Snaggletooth and Leo. Lightning lure 1d20+6=21 vs. fortitude; Damage 1d6+6=12, move w2 to j12.


Female Genasi Firesoul Wizard 7

On her turn, Pergia will move to I16, cast Light into H9 (a minor action) and the cast Magic Missile at Wolf 4. 1d20+5=16 vs. Ref to hit. 2d4+2=5 for damage.


The rat-man emerges from the shadows and tries to sink his teeth into Fairwind's sword arm. Her armour protects her and he urges the wolves onwards with a further wave of his sword.

Perigia's magic blasts into the hide of a wolf, while Brujo's trademark lightning pulls a hapless animal towards him, snapping and snarling in protest, injured by the blade as much as the lightning. His deft work in shifting Snaggletooth out of immediate danger is greeted with a grateful wave by the kobold.

Kalmo has moved to D5

MAP update

Thought a new map would be helpful as some of you have moved a fair bit.

Leo is up
Then the wolves get a chance to fight back.


Male Half Elf Paladin 6th

Leo uses his divine challenge on Wolf#5 and then employs his Holy Strike upon it rolling a 19+9 for 28 to hit and does 10pts of radiant damage upon it

"Kelemvor guide my aim!" Leo calls forth as a glimmering of silver light passes from him and into the wolf before him even as his sword cuts through it the shimering light passes back through the sword almost as fast as it appeared.
"Thanks Brujo, Caine," Leo nods to both.


Divine energy infuses Leo's blow and he lands a nasty hit on Wolf 5.

Wolf 1 chomps down hard on Fairwind.
Attack on Fairwind (1d20+7=22, 1d6+2=7) 7 damage to Fairwind.

Wolf 2 goes for Brujo's throat, and while it misses anything vital, inflicts a grazing wound on the swordmage.
Attack on Brujo (1d20 7=24, 1d6 2=4). 4hp damage to Brujo.

Wolves 3, 4 and 5 all miss their targets, despite wolf 4 backtracking to attack Cronin. Poor beasties. Too hungry to aim properly.

MAP - after wolf moves

Cronin is up
Caine


M Goliath Cleric 14 / Storm Speaker / Druid

Not sure how I got way over there, but I guess that's what I get for not checking the map before my turn!

Cronin agilely slips from between the wolves and aims a focused beam of moonlight at the "rat-halfling" that attacked Fairwind, striking home and lighting him as a target for his comrade.

Shift to E7, Lance of Faith (vs Ref) on Kal, Lance on Kal (1d20 6=21, 1d8 6=14) , Fairwind gets +2 to next attack against Kal.


Where you not there? It's just as likely to be my fault as yours. If so, apologies. It didn't seem unlikely as a position when I was updating it earlier.

The ratman shrieks as Cronin's power blasts into him.

Caine is up


M Goliath Cleric 14 / Storm Speaker / Druid
Rev DM wrote:
Where you not there? It's just as likely to be my fault as yours. If so, apologies. It didn't seem unlikely as a position when I was updating it earlier.

I'd wanted to start at F10 -- on pink! No worries.


Rev DM wrote:

Where you not there? It's just as likely to be my fault as yours. If so, apologies. It didn't seem unlikely as a position when I was updating it earlier.

The ratman shrieks as Cronin's power blasts into him.

Caine is up

I assume you're allowing me to change my use of the wolf-tactics considering that Snaggletooth was able to move away from danger.

Caine haphazardly slashes an attack against the nearest enemy.

Rolled a total of 10!


Commander Caine wrote:


I assume you're allowing me to change my use of the wolf-tactics considering that Snaggletooth was able to move away from danger.

Caine haphazardly slashes an attack against the nearest enemy.

Rolled a total of 10!

Of course. As a general rule, if a pre-posted action makes no sense by the time the turn comes up, feel free to change it. Applies to all.


Snaggletooth skitters gratefully out of the way and takes refuge behind Perigia.

MAP - Round 2 start

Fairwind is up (don't forget Cronin's +2 to attack if you go for Kalmo Darano the ratman).
Brujo
Perigia
Kalmo Darano


F Half-elf Ranger 4 (multiclass - Rogue)

attack ratty (1d20+9=11) Hit and Run - move to I6

Fairwind slices at the halfling, more as a diversionary tactic, and spins away in a flurry of cape.


Kalmo sneers derisively as Fairwind flashes past him. "Get away from our ramparts."

Brujo is up
Perigia
Kalmo Darano


Booming blade on w2 1d20+8=16; Damage 1d8+5=12 cold damage. If the target is adjacent to you at the start of its turn and moves away, it takes 1d6+3 thunder damage


Female Genasi Firesoul Wizard 7

Perigia moves to E14 and fires off Ray of Frost at Wolf 3. 1d20+5=17 to hit vs. Ref, 1d6+4=8 cold damage and the wolf is slowed until the end of Perigia's next turn.


Wolf 2 suffers Brujo's sonic attack with an anguished howl, while wolf 3 is utterly bewildered by Perigia's blast of cold that almost roots it to the spot.

Fairwind, please can you check your move. I am very likely being dense, but unless you are running, I can see no way for you to get to I6.

Note to all, the rocks count as difficult terrain. I'm not going to retcon - it's my fault for not pointing it out, but please be aware for future moves. Pink stone is not difficult terrain.

Kalmo Darano's jaws open wide again and he launches himself recklessly at Cronin. Kalmo moves to D6. This time he is more successful and his teeth lock painfully over the shifter's arm.

Bite attack on Cronin. On hit also delivers 2 ongoing damage and target contracts filth fever: (1d20 8=27, 1d4 2=5). 5hp damage to Cronin, 2 ongoing damage (save ends) and you have contracted filth fever, you lucky thing. I'll check how that works and post the details later.

Leo is up


Male Half Elf Paladin 6th

Leo shifts to H-10 and then cuts loose on Wolf#5 again employing Holy Strike again.

Rolled a 17+9 for 26 to hit doing 1d8+6 damage or 11pts of radiant damage on Wolf#5 if it hits

Fairwind's hit and run allows that first square of movement to act as a shift going diagonally a couple of squares to F-2 and then heading diagonally toward I-6 looks viable, if that helps


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin howls in pain.


Leo the half elven Paladin wrote:


Fairwind's hit and run allows that first square of movement to act as a shift going diagonally a couple of squares to F-2 and then heading diagonally toward I-6 looks viable, if that helps

Leo - it does. Thanks. Fairwind - apologies for questioning the move.

Leo attacks the adjacent wolf with surgical precision.

Wolf 1 shifts to Cronin, tries to rip his throat out and misses.
Wolf 2 lunges at Brujo and manages to graze him again.
(Wolf 2 v Brujo (1d20 7=23, 1d6 2=3). 3 damage to Brujo.)
Wolf 3 manages to take a bite out of Caine's leg.
(Wolf 3 v Caine (1d20 7=26, 1d6 2=3). 3 damage to Caine.)
Wolf 4 converges on Cronin and like his packmate, fails to make any impact on the shifty shifter.
Wolf 5 takes a snap at Leo and just misses.

MAP- midterm update after wolf moves.

Wolves 2 and 5 are bloodied. Wolf 3 is slowed until the end of Pergia's next turn.

Cronin is up
Caine


M Goliath Cleric 14 / Storm Speaker / Druid

Umm, Fairwind?

Cronin backs toward the tunnel entrance and prepares his mightiest invocation of Selune's majesty. Silver lights dance across the halfling, then fade, leaving him wounded. Cronin, still bleeding from the wound, touches his holy symbol. The wound closes, and a shimmering field surrounds the shifter.

Cascade of Light vs Ref, damage, saving throw, second chance saving throw (1d20 6=8, 3d8 6=14, 1d20=8, 1d20=19)

Ok, to explain all that. First, he takes the ongoing damage. Then he shifts to D8. Then he misses with Cascade of Light, doing half damage (7 radiant, pathetic). Then he uses an action point to cast Sanctuary (+5 to all defenses through his next turn or an attack). Then he fails his save, then invokes Channel Divinity to reroll the save, which succeeds. Whew!


Cronin and the ratman snarl at each other in unison across the rocky ground. Perigia's light contrasts with the arcane glow of Spellgard Tower casting eerie shadows. Snaggletooth crouches low and prepares to run towards the hole.

"Get down the hole!" he chitters. "Many more Daranos will come."

Caine is up


Caine attacks W3

Attack and Damage (1d20+9=26, 1d10+5=6, 1d20+9=26, 1d10+5=14)

Using the action point.

"Take that! And that! And that!"


Caine efficiently and savagely hacks into wolf 3. The creature is badly bloodied, but still just standing.

Wolves 2, 3 and 5 are bloodied

MAP - start of Round 3

Fairwind is up
Brujo
Perigia
Kalmo Darano


F Half-elf Ranger 4 (multiclass - Rogue)

Move to H9. Now flanking with Caine, granting me CA.

longsword; shortsword (1d20+9=20, 1d20+9=23)

longsword; shortsword; once per encounter sneak attack! (1d8=3, 1d6=1, 2d8=10)

Seeing her chance, Fairwind races to aid Caine, moving like the zephyr of her name, and unleashes a flurry of flashing blades!

That was against the wolf between Caine and me.


"I normally detest killing animals, but" Brujo's sword lashes out at the wolf. A pure white blade of ice cuts the air.

Chilling Blow 1d20+8=22; Damage 1d8+5=11,target takes 2 points cold damage each time it attacks until the start of my next turn.


Fairwind's swift action finishes wolf 5 with merciful speed. Brujo's reluctance to kill means that wolf 2 is still breathing, but that is about the best you can say. Wolf 5 is dead, wolf 2 is even more severely bloodied.

Perigia is up
Kalmo Darano
Leo


Female Genasi Firesoul Wizard 7

Pergia moves to G10 and unleashes Magic Missile at W4. 1d20+5=21 to hit vs. Ref. 2d4+4=8 damage.


As the first wolf falls, Kalmo screams in outrage. "You're killing my wolves. Brothers! Help!"

As he speaks he advances on Cronin once more and sinks vicious teeth into the shifter's arm again. Wolves 1 and 4 snarl menacingly at the cleric, hoping to surround him and bring him down.

Kalmo v Cronin (bite attack, 2 ongoing and filth fever on hit) (1d20 8=28, 1d4 2=5). 5hp damage, 2 ongoing and reinfected with filth fever. Kalmo moves to D7.

Leo is up
Wolves


Kalmo scored a crit, so Cronin needs to take 6hp damage. Only just noticed.

Leo to go


Leo hasn't surfaced since Tuesday - hope you're OK.

Inwardly sighing a little at this foolish slaughter, Leo turns his attention to Wolf 4. With effortless grace his longsword plunges home, bloodying the beast horribly. At the same time, he issues a Divine Challenge to Kalmo Darano.

"Turn," he calls. "Turn and face Kelemvor's ire."

Leo attack on Wolf 4: (1d20 9=20, 1d8 5=13).

Wolf 4 is bloodied. Kalmo is divinely challenged. Leo moves to G8. Wolf moves and new map to follow shortly.


Wolf 1 attacks Cronin again, sensing his master's presence.

Wolf 1 v Cronin (1d20 7=21, 1d6 2=3) 3hp damage Cronin.

With its dying breath, wolf 2 lashes out at Leo before succumbing to its numerous brutal wounds.

Wolf 2 v Brujo (1d20 7=21, 1d6 2=8). 8hp damage Brujo. Your ongoing finished off wolf 2.

Wolf 3 backs away from Caine and tries to attack Cronin as an easier target. It misses completely.

Wolf 4 turns on the paladin and gains small vengeance for the deaths of its packmates.

Wolf 4 v Leo (1d20 7=27, 1d6 2=3). 3hp damage Leo.

MAP after wolf moves

Cronin is up
Caine


Male Half Elf Paladin 6th
Rev DM wrote:

Leo hasn't surfaced since Tuesday - hope you're OK.

Inwardly sighing a little at this foolish slaughter, Leo turns his attention to Wolf 4. With effortless grace his longsword plunges home, bloodying the beast horribly. At the same time, he issues a Divine Challenge to Kalmo Darano.
"Turn," he calls. "Turn and face Kelemvor's ire."
Leo attack on Wolf 4: (1d20 9=20, 1d8 5=13).
Wolf 4 is bloodied. Kalmo is divinely challenged. Leo moves to G8. Wolf moves and new map to follow shortly.

Sorry about that been unable to look in mostly work and unexpected visiting family kept me too busy


Good to know you're fine. Glad to have you back.


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin backs into the hole, shouting, "Come! We must take cover!"

Took ongoing damage, shift one north, second wind, failed save. Note that wolfie missed due to Cronin's sanctuary spell, now expired, but he does have +2 up.


You're going the wrong way. The hole in the ground is to the south of you. You are heading into the ramparts. Apologies for any confusion and places now duly noted on the map. Also duly noted that wolfie failed to hit Cronin.

MAP with locations marked on it.

Seeing Cronin in trouble, Snaggletooth runs towards the fray and picks up a handful of rocks, ready to hurl them at the nearest wolf.

"Stupid heroes! Need sneaky kobold help." he mutters.

Commander Caine is up


Move to E10, right next to W3 and strike.

Atk; Dmg (1d20+9=26, 1d10+5=13)

"Onwards!"


Wolf 3 collapses in a pile of bloody fur.

Kalmo Darano, wolf 1 and wolf 4 are all that is left of this group of foes.

MAP - round 3 start

Fairwind is up
Brujo
Perigia


F Half-elf Ranger 4 (multiclass - Rogue)

Move to I6, avoiding threat zone.
basic attack (1d20+9=26)
damage (1d8+3=6)

Fairwind comes to Leo's aid, deftly moving through the carnage.


Wolf 4 staggers under Fairwind's attack, but stays resolutely on its feet, eyes glowing with rage and pain.

Brujo is up
Perigia
Kalmo


Male Half Elf Paladin 6th

"Brujo can you use that swap trick of yours to swap me and Cronin at this point?" Leo asks.


Female Genasi Firesoul Wizard 7

On her turn, Perigi moves to E7, and casts Burning Hands. 1d20+5=24 to hit Kal vs Ref. 1d20+5=15 to hit wolf 1 vs. Ref. 2d6+4=15 fire damage.


M Goliath Cleric 14 / Storm Speaker / Druid
Rev DM wrote:
You're going the wrong way. The hole in the ground is to the south of you. You are heading into the ramparts. Apologies for any confusion and places now duly noted on the map. Also duly noted that wolfie failed to hit Cronin.

Ah, so I'm retreating to where I'll be surrounded by Daranos. Aren't I the smart one?


Move to E8, as I do.

Leo the half elven Paladin wrote:
"Brujo can you use that swap trick of yours to swap me and Cronin at this point?" Leo asks.

"Sorry, I can only use that trick every so often", he responds as he rushes the halfling

[ooc]Booming blade 1d20+8=21[/url[; Damage [url=http://invisiblecastle.com/roller/view/1828511/ ]1d8+5=7 cold damage, if the target is adjacent to you at the start of its turn and moves away, it takes 8 thunder damage.


Female Genasi Firesoul Wizard 7
Brujo wrote:
Move to E8, as I do.

I realized that I will catch Brujo and Cronin in my blast if I do what I wanted so instead Perigia will move to F11 and cast Ray of Frost at Kal. The attack roll stays the same but damage drops to 10 cold and target is slowed until my next turn.


Outnumbered and outgunned, Kalmo tries to flee north through the doors, already bloodied by Brujo's attack, Perigia's ray catches him unawares and he transforms back into a halfling man, scrabbling at the door. As he does so, residual sonic power from Brujo's attack hits him. He seems hardly aware that he is offering Cronin a golden opportunity to finish him for good.

Kalmo is at C8 clearly on his last legs and Cronin gets an OA against him.

Leo is up
wolf 1
wolf 4
Cronin
Caine


M Goliath Cleric 14 / Storm Speaker / Druid

OA on Kal from a non-melee character (1d20 3=22, 1d6=6)

Woo-hoo! Score one for the spiked gauntlet.


Kalmo drops dead to the ground.


M Goliath Cleric 14 / Storm Speaker / Druid

Rev:

Spoiler:
As I read DMG49, I make a single save at the end of the encounter, which we're obviously not at yet, to determine if I've actually got filth fever.


Male Half Elf Paladin 6th

Leo turns and challenges the nearest wolf before swinging his sword with another holy strike before calling upon his holy symbol to aid Cronin.

Divine challenge on Wolf#4 then using Holy Strike upon it before using his holy symbol's daily ability to grant an ally a +5 bonus on their saving throw namely Cronin.
Sorry just confirming thats a 19+9 for 28 to hit doing 1d8+6 pts of radiant damage which if it hits does a total of 12 damage to Wolf#4 and as long as Cronin is within 5 squares can grant him +5 to his saving throw

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