| Geleri Fairwind |
Move action - shift to F14.
Twin Strike (daggers) ranged vs AC (1d20+6=13, 1d20+6=11)
Fairwind winces, rolls away and launches her daggers at Devlin.
Minor action - draw longsword.
| Perigia |
Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.
"You boys look tired," Perigia says to the twins, "Maybe you should sit this one out."
| Cronin |
Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.
If Rev doesn't mind, I'd recommend A13, so you miss the horse! Also, each target gets a different to-hit roll.
| Leo the half elven Paladin |
"Kelemvor grant me the strength to smite your foes!" Leo snarls cutting loose upon Harrak.
(Minor Action releases Divine Strength meaning Leo gets to add +3 to the damage of his next attack)
Swinging his longsword the moment before it strikes its blade becomes swathed in glittering silver spikes as it tears at Harrak.
(Piercing Smite rolled a natural 20 for a total of 29 vs his Reflex if its a confirmed critical instead of rolling 2d8+8 I have to maximise that die damage but roll an additional 2d6 to add on top for a total of 32 damage if not then its just 2d8+8 for 16pts of damage in any case both Harrak and Farrak are now marked until the end of Leo's next turn I had planned to spend an action point to follow up with a Holy Strike but the natural 20 makes me want to wait until next turn in case I fumble it instead)
The sudden release of seemingly harmless white light emanating from Leo's Longsword sheds from its blade and briefly passes through both of the twins before fading...
Leo blinks now just realizing someone has cast a spell that seems to have effected both of the twins...
"Oh dear," he mutters wondering if his blow would have been as effective had the spell not been cast.
| Rev DM |
Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.
"You boys look tired," Perigia says to the twins, "Maybe you should sit this one out."
D17 is occupied by Cronin. D16 works though. I'm happy for you to cast at A13, since I can't believe Perigia wants to knock out her horse. You have a clear hit on either Farrak or Harrak, but need to roll for the other one. Once you've done that, I'll clear up the remainder of the round, sort out Leo's actions, summarise and we'll go into Round 2.
| Rev DM |
"Kelemvor grant me the strength to smite your foes!" Leo snarls cutting loose upon Harrak.
(Minor Action releases Divine Strength meaning Leo gets to add +3 to the damage of his next attack)
Swinging his longsword the moment before it strikes its blade becomes swathed in glittering silver spikes as it tears at Harrak.
(Piercing Smite rolled a natural 20 for a total of 29 vs his Reflex if its a confirmed critical instead of rolling 2d8+8 I have to maximise that die damage but roll an additional 2d6 to add on top for a total of 32 damage if not then its just 2d8+8 for 16pts of damage in any case both Harrak and Farrak are now marked until the end of Leo's next turn I had planned to spend an action point to follow up with a Holy Strike but the natural 20 makes me want to wait until next turn in case I fumble it instead)
Leo - a natural twenty is an automatic crit. You don't have to roll to confirm in 4E.
Leo's blow is formidable and Harrak gapes hopelessly as the combination of divine light, glittering steel and arcane magic send him reeling.
Both Farrak and Harrak are bloodied and marked. They make their saves at the end of their turns.
| Rev DM |
Stepping gracefully through the trees, Chryzylyx drops a curse on Devlin before letting fly a blast of eldritch power at the distant caster.
Chryzylyx Eldritch Blast at Dark-Eyed One (v Ref): (1d20 3=19, 1d10 3=9)
Curse damage to Dark Eyed One: (1d6=4)
Chryzylyx to H12
Allan notes the pressure the twins are facing and moves to help them.
Allan to F9
"Attack!", he snarls at the hound as he moves towards the battle. The hound hurtles towards Chryzylyx and reveals itself as a creature of nightmare. Tatters of flesh hang from its lean frame. Clearly it has been pulled back from the dead to serve some hellish purpose. Clamping its jaws into the eladrin, it knocks her prone and pulls chunks of flesh from her leg.
Chryzylyx takes 4 normal damage and 5 ongoing necrotic damage and you are prone.
Caine gets an OA on the hound.
Hound to G11
End of Round 1. ROUND 2 MAP
Brujo is up
| Perigia |
Perigia wrote:D17 is occupied by Cronin. D16 works though. I'm happy for you to cast at A13, since I can't believe Perigia wants to knock out her horse. You have a clear hit on either Farrak or Harrak, but need to roll for the other one. Once you've done that, I'll clear up the remainder of the round, sort out Leo's actions, summarise and we'll go into Round 2.Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.
"You boys look tired," Perigia says to the twins, "Maybe you should sit this one out."
1d20+4=18 for the other one.
| Brujo |
Chilling Blow on Farrack 1d20+8=25; Damage 1d8+5=10 cold damage; target takes 2 points cold damage each time it attacks until the start of your next turn. Aegis of Shielding on Devlin.
If Farrack drops then I do the following
Turning to the paladin, "If your'e alright here, I'll handle the problem over there" Brujo nods his head towards Allan.
Fey Step to G9. Action point +2 to all defenses and Booming Blade [url=http://invisiblecastle.com/roller/view/1757404/ ]1d20+5=18; Damage 1d8+5=11 cold damage; if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+3 thunder damage. Again only if Farrack drops
"Hello" Brujo grins as he swings his blade toward Allans gut.
| Commander Caine |
| Rev DM |
Caine slashes at the hound in passing, adding a new floating tatter of flesh to its hide.
Brujo's attack catches Farrak squarely in the gut, provoking another un-nerving communal scream from both twins. He does not fall however.
Devlin sneers and shifts, prodding at Brujo with his halberd. His blade glances aside.
"Farrak, I'm thinking it's time you said hello to our long lost pal here." he nods at the eladrin and Farrak's dagger heads for Brujo's chest and slices neatly into his ribcage.
Devlin's Hammer and Anvil; Target is Brujo, power allows ally adjacent to target to basic melee attack at 2 - in this case Farrak also on Brujo: (1d20 6=13, 2d10 8=19). Farrak gets his extra attack whether Devlin hits or not.
Farrak's extra attack on Brujo courtesy of Devlin's Hammer and Anvil power: (1d20 7=21, 1d4 7=11)
| Rev DM |
Despite the effects of Perigia's spell starting to overcome him, Farrak tries to follow up his first stab at Brujo with a second damaging blow before he smiles beatifically and keels over into unconsciousness. The blade glides towards the eladrin's throat and just misses.
Farrak's own attack on Brujo: (1d20 7=21, 1d4 7=9). Darn. That +1 to defences from Caine just came into its own.
Harrak's eyes open in horror as his twin slumps, his own attack fails and he too drops into unwilling slumber.
Yep - they both failed their saves. Go twins.
"Got some mighty interesting friends yourself mouthy girl." comments Devlin, as he sees his allies drop.
Caine is up, then Cronin.
| Brujo |
Farrak's own attack on Brujo: (1d20 7=21, 1d4 7=9). Darn. That +1 to defences from Caine just came into its own.
Thank goodness for +1 bonuses!
| Leo the half elven Paladin |
Caine slashes at the hound in passing, adding a new floating tatter of flesh to its hide.
Brujo's attack catches Farrak squarely in the gut, provoking another un-nerving communal scream from both twins. He does not fall however.
Devlin sneers and shifts, prodding at Brujo with his halberd. His blade glances aside.
"Farrak, I'm thinking it's time you said hello to our long lost pal here." he nods at the eladrin and Farrak's dagger heads for Brujo's chest and slices neatly into his ribcage.
Devlin's Hammer and Anvil; Target is Brujo, power allows ally adjacent to target to basic melee attack at 2 - in this case Farrak also on Brujo: (1d20 6=13, 2d10 8=19). Farrak gets his extra attack whether Devlin hits or not.
Farrak's extra attack on Brujo courtesy of Devlin's Hammer and Anvil power: (1d20 7=21, 1d4 7=11)
And as he does so Farrak is immediately transfixed by a sudden blaze of white light that fades abruptly but not before sending a visible and very painful shudder through the dagger wielder's body.
(Farrak and Harrak are both marked he's at -2 to attack which makes no difference to the attack but it does inflict 5pts of radiant damage on him though...)
| Cronin |
Cronin steps around the sleeping twins to get a better line of sight on the rest of the combatants and sees Chryzylyx down. With a howl, Cronin invokes the power of Selune and a shaft of moonlight streaks down from the cloudy sky, engulfing the hound.
Move to B12.
Cascade of Light vs Hound (Will) (1d20 6=25, 3d8 6=19)
Note that that is radiant damage. Also, the hound gains vulnerability 5 to all my attacks, save ends.
| Leo the half elven Paladin |
Cronin steps around the sleeping twins to get a better line of sight on the rest of the combatants and sees Chryzylyx down. With a howl, Cronin invokes the power of Selune and a shaft of moonlight streaks down from the cloudy sky, engulfing the hound.
Move to B12.
Cascade of Light vs Hound (Will) (1d20 6=25, 3d8 6=19)
Note that that is radiant damage. Also, the hound gains vulnerability 5 to all my attacks, save ends.
(OOC: Sorry for the interruption but Leo's Holy Symbol of Hope has an immediate reaction that grants any ally within 5 squares a +5 power bonus to saving throws to end an effect just bringing this up now so Chryzylyx's player knows in advance its being used and can count it in for the saving throw in case it gets missed later on when it's Leo's go as it also means Leo's Minor action has been used up but more on that later.)
| Rev DM |
The hound writhes under Cronin's blazing attack, the light seeming to cause it additional agony.
Hound is bloodied
The wizard mutters and throws his hands in the air. As you watch a small grey cloud flies over the road and lands in the middle of Brujo, Leo, Caine and Fairwind. As it lands, thunder detonates, and shards of power rip outwards.
Thunder burst: burst 1 within 10, aimed at E13.
Thunder burst on E13 against Brujo (v Fort): (1d20 6=22) -HIT
Thunder burst against Leo (v Fort): (1d20 6=13) -MISS
Thunder burst against Fairwind (v Fort): (1d20 6=13) - MISS
Thunder Burst against Caine (v Fort): (1d20 6=23)- HIT
Brujo and Caine take 10hp thunder damage each and are dazed. Damage from Thunder Burst on Brujo and Caine: (2d8 2=10)
Brujo and Caine grant combat advantage and may only take a move or a minor or a standard action on your next turns.
Devlin is at D11
Fairwind
Perigia
| Geleri Fairwind |
Using Evasive Strike, shifting 2 squares to E12 as part of the power.Evasive Strike vs AC (Devlin) (1d20+7=12). [ooc]Ah. So a move and minor left. OK. Change the move to a minor and draw the shortsword. Use the minor to make Devlin my Quarry. Spend an action point to use Twin Strike. Longsword and Shortsword vs AC (1d20+7=8, 1d20+7=24) So, shortsword hit. shortsword + quarry damage (2d6+3=7)
In a complicated series of feints, dodges and whirling blades, Fairwind manages to catch Devlin off-guard.
Wow. How crap-tastic.
| Leo the half elven Paladin |
Thunder burst: burst 1 within 10, aimed at E13.
(OOC: Isn't that Scorching Burst?)
Feeling annoyed at the sudden blast and unable to reach the source of the attack or rather who he thinks is responsible Leo allows his temper to fade as he intones an ancient prayer.
"Kelemvor in these times of sadness and pain bring forth your will upon those who deserve divine judgment," Leo speaks out his face grave as he looks out upoin the remaining foes.
(Minor action uses Holy Symbol's daily power to grant Chryzylyz a +5 power bonus to her saving throw to end that necrotic damage effect as previously mentioned, as a standard action Leo unleashes his daily power of "On Pain and Death" at the undead hound rolling a 13 for a total of 17 to hit which if it does inflicts 3d8+3 damage for a total of 13pts of damage or 6pts if it missed however once per round after it makes an attack it takes an additional 1d8 damage (1d4 if missed) which this round would be 6pts if it hit or 3pts if it missed and a save would end this effect as per normal rules)
A brief flicker of light consumes the undead hound causing it to shudder and quake from the shock which then seemingly subsides...
(OOC: Leo then converts his move action into another minor action so he can lay on hands on Brujo allowing him to recover hp as if he had spent a healing surge (Leo instead spent one of his))
Leo reaches out and lays his hand on Brujo's shoulder.
"In the name of Kelemvor heal and overcome this evil blight that has so imperiled your life!" Leo intones as a light briefly flickers from Leo and surrounds Brujo before fading as abruptly.
| Rev DM |
Devlin smiles admiringly at Fairwind's complicated dance.
"Got to love the footwork gal. I like it that you keep the weaponry sharp like the tongue." He shakes blood off his arm where her shortsword catches him across the bicep.
"Could just be needing a little more weight behind that blow, mind."
Despite the wounds, his tone remains conversational, and his eyes never leave Brujo.
"How's about you come along of me now and we stop playing pretty games?"
His attention never falters, even as Perigia's magic missile flies over his head and fizzles before hitting the distant wizard.
As Cronin has noted, Thunder Burst is a antagonist power and is a new one to me as well.
| Geleri Fairwind |
Devlin smiles admiringly at Fairwind's complicated dance.
"Got to love the footwork gal. I like it that you keep the weaponry sharp like the tongue." He shakes blood off his arm where her shortsword catches him across the bicep.
"Could just be needing a little more weight behind that blow, mind."
Despite the wounds, his tone remains conversational, and his eyes never leave Brujo.
"How's about you come along of me now and we stop playing pretty games?"
His attention never falters, even as Perigia's magic missile flies over his head and fizzles before hitting the distant wizard.
"Why thank you, kind sir, yer words are right welcome," Fairwind replies in a mocking courtly manner.
| Rev DM |
Leo - You're quite right, it isn't radiant damage, I just thought it might be as cleric/paladin powers often are.
Chryzylyx pulls herself to her feet and invokes the curse of the fey on Allan's head. Desperately trying to control her powers, she propels an eldritch blast at him, but the trauma and necrotic damage she is suffering distracts her and the power hurtles uselessly into the ground beside her.
Eldritch Blast against Allan (inc curse damage) v Ref: (1d20 3=4, 1d8 2=7, 1d6=2)
Leo's blessing suffuses her being and she easily casts off the effects of the undead hound.
Save v ongoing necrotic damage: (1d20 5=20)
Allan saunters casually over to Caine and jabs him almost contemptuously with his greatsword. Over his shoulder he snaps "Attack!" again at the hound. To Devlin he comments "Can't stand eladrin. Popping up when you don't expect them. Sneaky."
The brute launches itself at Chryzylyx once again, and urged on by its own hideous wounds, pushes her once more to the ground, this time with even more severe injuries. Leo's powers take effect and the hound flinches back as more holy power suffuses it's body.
Allan's attack on Caine: (1d20 14=31, 1d10 4=5). 5hp damage to Caine.
Hound attack on Chryzylyx (on hit an extra 5 ongoing necrotic damage): (1d20 7=27, 1d6 3=4). That is a crit, so Chryzylyx takes 9hp damage as well as the 5 necrotic ongoing. I usually roll att/dam together, hence the misleading damage total.
Allan to E10
Chryzylyz is bloodied (down to 5hp)
END OF ROUND 2.
MAP FOR ROUND 3
Brujo to go. Farrak and Harrak are both zonked out on the ground. Farrak is taking ongoing damage.
| Brujo |
Feeling invigorated as the paladins power flows into him, "Thank you, but I fear that the hound is giving our Eladrin a problem. Let's change things up."
With that Brujo steps ups to Devlin and swings down a frozen blade
Chilling Blow 1d20+8=20; Damage [ur;=http://invisiblecastle.com/roller/view/1759169/ ]1d8+5=10[/url] cold damage, 2 points cold damage each time he attacks; Action Point
In the blink of an eye, Brujo disappears. Only to appear a few feet away from Chryzylyz. "Sorry would have been here sooner. Let's get you out of this hounds way."
Fey Step to F12
With a few hand moves Chryzylyz and Leo find themselves in each others places.
Minor action to use Dimenisonal Warp to move Chryzylyz to D14, and Leo to H12.
"The hound seems more up your alley", Brujo says to the confused looking half-elf. "Now for you." He turns his attention to Allan.
Lightning Lure 1d20+6=21; Damage 1d6+6=9 lightning damage, Pull Allan to G12.
| Rev DM |
Feeling invigorated as the paladins power flows into him, "Thank you, but I fear that the hound is giving our Eladrin a problem. Let's change things up."
With that Brujo steps ups to Devlin and swings down a frozen blade
Chilling Blow 1d20+8=20; Damage [ur;=http://invisiblecastle.com/roller/view/1759169/ ]1d8+5=10[/url] cold damage, 2 points cold damage each time he attacks; Action Point
In the blink of an eye, Brujo disappears. Only to appear a few feet away from Chryzylyz. "Sorry would have been here sooner. Let's get you out of this hounds way."
Fey Step to F12
With a few hand moves Chryzylyz and Leo find themselves in each others places.
Minor action to use Dimenisonal Warp to move Chryzylyz to D14, and Leo to H12.
"The hound seems more up your alley", Brujo says to the confused looking half-elf. "Now for you." He turns his attention to Allan.
Lightning Lure 1d20+6=21; Damage 1d6+6=9 lightning damage, Pull Allan to G12.
Brujo, you're dazed (thunder burst hit you last round). You can only make one of a move, standard or minor actions this turn. No immediates. Getting Chryzylyz out of there is a fine plan, but you'll need to find another way. You can do the Dimensional Warp for example but you can't make all the above moves, which is a pity as it's a fabulous use of powers. In fact looking at it, you can't do all that without an action point in any case. Attack on Devlin is a standard, Fey Step is a move, Dimensional Warp is a minor, Lightning Lure is an additional standard.
| Rev DM |
Must have skipped that. Are Action Points still able to be used? If so move to F12. Action point to use Dimensional Warp on Chryzylyz and Leo. If not full defense till the effect ends
Yup. Action point is fine.
Brujo swiftly takes in the danger to his fellow eladrin and swaps Leo and Chryzylyx before moving himself.
Brujo to F12.
Leo to H12
Chryzylyx to D14