Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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Did I cleave him in two? Preferably from head to toe in a downward slash.


Commander Caine wrote:
Did I cleave him in two? Preferably from head to toe in a downward slash.

Afraid not. Dented his ego a good bit though.

Fairwind
Perigia


F Half-elf Ranger 4 (multiclass - Rogue)

Move action - shift to F14.
Twin Strike (daggers) ranged vs AC (1d20+6=13, 1d20+6=11)

Fairwind winces, rolls away and launches her daggers at Devlin.

Minor action - draw longsword.


Female Genasi Firesoul Wizard 7

Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.

"You boys look tired," Perigia says to the twins, "Maybe you should sit this one out."


Female Genasi Firesoul Wizard 7
Rev DM wrote:


Fairwind, Cronin, Leo, Brujo, Chryzylyx and all definitely get the +7 temporary hp and +1 to defences, I'm not totally certain about Perigia, but am prepared to allow it.

No Perigia is just outside the effect.


M Goliath Cleric 14 / Storm Speaker / Druid
Perigia wrote:
Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.

If Rev doesn't mind, I'd recommend A13, so you miss the horse! Also, each target gets a different to-hit roll.


Male Half Elf Paladin 6th

"Kelemvor grant me the strength to smite your foes!" Leo snarls cutting loose upon Harrak.

(Minor Action releases Divine Strength meaning Leo gets to add +3 to the damage of his next attack)

Swinging his longsword the moment before it strikes its blade becomes swathed in glittering silver spikes as it tears at Harrak.

(Piercing Smite rolled a natural 20 for a total of 29 vs his Reflex if its a confirmed critical instead of rolling 2d8+8 I have to maximise that die damage but roll an additional 2d6 to add on top for a total of 32 damage if not then its just 2d8+8 for 16pts of damage in any case both Harrak and Farrak are now marked until the end of Leo's next turn I had planned to spend an action point to follow up with a Holy Strike but the natural 20 makes me want to wait until next turn in case I fumble it instead)

The sudden release of seemingly harmless white light emanating from Leo's Longsword sheds from its blade and briefly passes through both of the twins before fading...

Leo blinks now just realizing someone has cast a spell that seems to have effected both of the twins...

"Oh dear," he mutters wondering if his blow would have been as effective had the spell not been cast.


Perigia wrote:

Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.

"You boys look tired," Perigia says to the twins, "Maybe you should sit this one out."

D17 is occupied by Cronin. D16 works though. I'm happy for you to cast at A13, since I can't believe Perigia wants to knock out her horse. You have a clear hit on either Farrak or Harrak, but need to roll for the other one. Once you've done that, I'll clear up the remainder of the round, sort out Leo's actions, summarise and we'll go into Round 2.


Leo the half elven Paladin wrote:

"Kelemvor grant me the strength to smite your foes!" Leo snarls cutting loose upon Harrak.

(Minor Action releases Divine Strength meaning Leo gets to add +3 to the damage of his next attack)

Swinging his longsword the moment before it strikes its blade becomes swathed in glittering silver spikes as it tears at Harrak.

(Piercing Smite rolled a natural 20 for a total of 29 vs his Reflex if its a confirmed critical instead of rolling 2d8+8 I have to maximise that die damage but roll an additional 2d6 to add on top for a total of 32 damage if not then its just 2d8+8 for 16pts of damage in any case both Harrak and Farrak are now marked until the end of Leo's next turn I had planned to spend an action point to follow up with a Holy Strike but the natural 20 makes me want to wait until next turn in case I fumble it instead)

Leo - a natural twenty is an automatic crit. You don't have to roll to confirm in 4E.

Leo's blow is formidable and Harrak gapes hopelessly as the combination of divine light, glittering steel and arcane magic send him reeling.

Both Farrak and Harrak are bloodied and marked. They make their saves at the end of their turns.


Stepping gracefully through the trees, Chryzylyx drops a curse on Devlin before letting fly a blast of eldritch power at the distant caster.

Chryzylyx Eldritch Blast at Dark-Eyed One (v Ref): (1d20 3=19, 1d10 3=9)
Curse damage to Dark Eyed One: (1d6=4)

Chryzylyx to H12

Allan notes the pressure the twins are facing and moves to help them.

Allan to F9

"Attack!", he snarls at the hound as he moves towards the battle. The hound hurtles towards Chryzylyx and reveals itself as a creature of nightmare. Tatters of flesh hang from its lean frame. Clearly it has been pulled back from the dead to serve some hellish purpose. Clamping its jaws into the eladrin, it knocks her prone and pulls chunks of flesh from her leg.

Hound attack on Chryzylyx (on hit deals 5 necrotic damage, ongoing, save ends and is knocked prone): (1d20 7=21, 1d6 3=4)

Chryzylyx takes 4 normal damage and 5 ongoing necrotic damage and you are prone.
Caine gets an OA on the hound.
Hound to G11

End of Round 1. ROUND 2 MAP

Brujo is up


Female Genasi Firesoul Wizard 7
Rev DM wrote:
Perigia wrote:

Perigia moves to D17 and casts Sleep in A14. 1d20+4=20 vs. Will. If the attack hits the target is slowed (save ends), if they fail their first save they fall unconcoius (save ends). If they attack misses they are slowed (save ends). It is Burst 2 within 20 and the descripters are Arcane, Implament, and Sleep. It should hit just the twins if I have aimed it right.

"You boys look tired," Perigia says to the twins, "Maybe you should sit this one out."

D17 is occupied by Cronin. D16 works though. I'm happy for you to cast at A13, since I can't believe Perigia wants to knock out her horse. You have a clear hit on either Farrak or Harrak, but need to roll for the other one. Once you've done that, I'll clear up the remainder of the round, sort out Leo's actions, summarise and we'll go into Round 2.

1d20+4=18 for the other one.


Chilling Blow on Farrack 1d20+8=25; Damage 1d8+5=10 cold damage; target takes 2 points cold damage each time it attacks until the start of your next turn. Aegis of Shielding on Devlin.

If Farrack drops then I do the following

Turning to the paladin, "If your'e alright here, I'll handle the problem over there" Brujo nods his head towards Allan.

Fey Step to G9. Action point +2 to all defenses and Booming Blade [url=http://invisiblecastle.com/roller/view/1757404/ ]1d20+5=18; Damage 1d8+5=11 cold damage; if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+3 thunder damage. Again only if Farrack drops

"Hello" Brujo grins as he swings his blade toward Allans gut.


Rosey, I get an Attack Opp on the hound? To be clear.


Commander Caine wrote:
Rosey, I get an Attack Opp on the hound? To be clear.

You surely do. Have fun.


Commander Caine takes advantage of the hound's lapse in defense. He directs a backhand swing against it, "Away, doggie!"

Atk Op; Dmg (1d20+9=19, 1d10+4 =6)


Caine slashes at the hound in passing, adding a new floating tatter of flesh to its hide.

Brujo's attack catches Farrak squarely in the gut, provoking another un-nerving communal scream from both twins. He does not fall however.

Devlin sneers and shifts, prodding at Brujo with his halberd. His blade glances aside.

"Farrak, I'm thinking it's time you said hello to our long lost pal here." he nods at the eladrin and Farrak's dagger heads for Brujo's chest and slices neatly into his ribcage.

Devlin's Hammer and Anvil; Target is Brujo, power allows ally adjacent to target to basic melee attack at 2 - in this case Farrak also on Brujo: (1d20 6=13, 2d10 8=19). Farrak gets his extra attack whether Devlin hits or not.

Farrak's extra attack on Brujo courtesy of Devlin's Hammer and Anvil power: (1d20 7=21, 1d4 7=11)


Despite the effects of Perigia's spell starting to overcome him, Farrak tries to follow up his first stab at Brujo with a second damaging blow before he smiles beatifically and keels over into unconsciousness. The blade glides towards the eladrin's throat and just misses.

Farrak's own attack on Brujo: (1d20 7=21, 1d4 7=9). Darn. That +1 to defences from Caine just came into its own.

Harrak's eyes open in horror as his twin slumps, his own attack fails and he too drops into unwilling slumber.

Yep - they both failed their saves. Go twins.

"Got some mighty interesting friends yourself mouthy girl." comments Devlin, as he sees his allies drop.

Caine is up, then Cronin.


"AH!" Brujo cries out as the blade plunges in. "A good hit, but it looks like you were hurt aswell." Brujo grins as the ice covering Farraks wound grows.

2 cold damage for the attack


Rev DM wrote:


Farrak's own attack on Brujo: (1d20 7=21, 1d4 7=9). Darn. That +1 to defences from Caine just came into its own.

Thank goodness for +1 bonuses!


Caine launches a midsection slash against Devlin.

"Fall! Damn you!"

Atk; Dmg (1d20+9=20, 1d10+4=7)


Where is Caine going - E11?

"Not so fast corporal, there's more than meets the eye." Despite severe wounds, Devlin stays resolutely on his feet and apparently unperturbed by the damage he's taken.

Even so, he is now bloodied.


Brujo wrote:

"AH!" Brujo cries out as the blade plunges in. "A good hit, but it looks like you were hurt aswell." Brujo grins as the ice covering Farraks wound grows.

2 cold damage for the attack

Should be 4 cold damage. He attacked you twice.


E11 is fine.


Male Half Elf Paladin 6th
Rev DM wrote:

Caine slashes at the hound in passing, adding a new floating tatter of flesh to its hide.

Brujo's attack catches Farrak squarely in the gut, provoking another un-nerving communal scream from both twins. He does not fall however.

Devlin sneers and shifts, prodding at Brujo with his halberd. His blade glances aside.

"Farrak, I'm thinking it's time you said hello to our long lost pal here." he nods at the eladrin and Farrak's dagger heads for Brujo's chest and slices neatly into his ribcage.

Devlin's Hammer and Anvil; Target is Brujo, power allows ally adjacent to target to basic melee attack at 2 - in this case Farrak also on Brujo: (1d20 6=13, 2d10 8=19). Farrak gets his extra attack whether Devlin hits or not.
Farrak's extra attack on Brujo courtesy of Devlin's Hammer and Anvil power: (1d20 7=21, 1d4 7=11)

And as he does so Farrak is immediately transfixed by a sudden blaze of white light that fades abruptly but not before sending a visible and very painful shudder through the dagger wielder's body.

(Farrak and Harrak are both marked he's at -2 to attack which makes no difference to the attack but it does inflict 5pts of radiant damage on him though...)


At this rate all he's got to do is fail another save and he'll die from collateral damage. Nice work folks.


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin steps around the sleeping twins to get a better line of sight on the rest of the combatants and sees Chryzylyx down. With a howl, Cronin invokes the power of Selune and a shaft of moonlight streaks down from the cloudy sky, engulfing the hound.

Move to B12.
Cascade of Light vs Hound (Will) (1d20 6=25, 3d8 6=19)
Note that that is radiant damage. Also, the hound gains vulnerability 5 to all my attacks, save ends.


F Half-elf Ranger 4 (multiclass - Rogue)

So, now... where is dear ol' Devlin?


Male Half Elf Paladin 6th
Cronin wrote:

Cronin steps around the sleeping twins to get a better line of sight on the rest of the combatants and sees Chryzylyx down. With a howl, Cronin invokes the power of Selune and a shaft of moonlight streaks down from the cloudy sky, engulfing the hound.

Move to B12.
Cascade of Light vs Hound (Will) (1d20 6=25, 3d8 6=19)
Note that that is radiant damage. Also, the hound gains vulnerability 5 to all my attacks, save ends.

(OOC: Sorry for the interruption but Leo's Holy Symbol of Hope has an immediate reaction that grants any ally within 5 squares a +5 power bonus to saving throws to end an effect just bringing this up now so Chryzylyx's player knows in advance its being used and can count it in for the saving throw in case it gets missed later on when it's Leo's go as it also means Leo's Minor action has been used up but more on that later.)


The hound writhes under Cronin's blazing attack, the light seeming to cause it additional agony.

Hound is bloodied

The wizard mutters and throws his hands in the air. As you watch a small grey cloud flies over the road and lands in the middle of Brujo, Leo, Caine and Fairwind. As it lands, thunder detonates, and shards of power rip outwards.

Thunder burst: burst 1 within 10, aimed at E13.

Spoiler:

Thunder burst on E13 against Brujo (v Fort): (1d20 6=22) -HIT
Thunder burst against Leo (v Fort): (1d20 6=13) -MISS
Thunder burst against Fairwind (v Fort): (1d20 6=13) - MISS
Thunder Burst against Caine (v Fort): (1d20 6=23)- HIT

Brujo and Caine take 10hp thunder damage each and are dazed. Damage from Thunder Burst on Brujo and Caine: (2d8 2=10)

Brujo and Caine grant combat advantage and may only take a move or a minor or a standard action on your next turns.

Devlin is at D11

Fairwind
Perigia


F Half-elf Ranger 4 (multiclass - Rogue)

Using Evasive Strike, shifting 2 squares to E12 as part of the power.Evasive Strike vs AC (Devlin) (1d20+7=12). [ooc]Ah. So a move and minor left. OK. Change the move to a minor and draw the shortsword. Use the minor to make Devlin my Quarry. Spend an action point to use Twin Strike. Longsword and Shortsword vs AC (1d20+7=8, 1d20+7=24) So, shortsword hit. shortsword + quarry damage (2d6+3=7)

In a complicated series of feints, dodges and whirling blades, Fairwind manages to catch Devlin off-guard.

Wow. How crap-tastic.


Female Genasi Firesoul Wizard 7

Perigia casts Magic Missile at the dark eyed spellcaster.
1d20+4=13, fabulous. Just in case damage is 2d4+4=8, Arcane, Force, Implament


Male Half Elf Paladin 6th
Rev DM wrote:


Thunder burst: burst 1 within 10, aimed at E13.

(OOC: Isn't that Scorching Burst?)

Feeling annoyed at the sudden blast and unable to reach the source of the attack or rather who he thinks is responsible Leo allows his temper to fade as he intones an ancient prayer.
"Kelemvor in these times of sadness and pain bring forth your will upon those who deserve divine judgment," Leo speaks out his face grave as he looks out upoin the remaining foes.

(Minor action uses Holy Symbol's daily power to grant Chryzylyz a +5 power bonus to her saving throw to end that necrotic damage effect as previously mentioned, as a standard action Leo unleashes his daily power of "On Pain and Death" at the undead hound rolling a 13 for a total of 17 to hit which if it does inflicts 3d8+3 damage for a total of 13pts of damage or 6pts if it missed however once per round after it makes an attack it takes an additional 1d8 damage (1d4 if missed) which this round would be 6pts if it hit or 3pts if it missed and a save would end this effect as per normal rules)

A brief flicker of light consumes the undead hound causing it to shudder and quake from the shock which then seemingly subsides...

(OOC: Leo then converts his move action into another minor action so he can lay on hands on Brujo allowing him to recover hp as if he had spent a healing surge (Leo instead spent one of his))

Leo reaches out and lays his hand on Brujo's shoulder.
"In the name of Kelemvor heal and overcome this evil blight that has so imperiled your life!" Leo intones as a light briefly flickers from Leo and surrounds Brujo before fading as abruptly.


M Goliath Cleric 14 / Storm Speaker / Druid
Leo wrote:


(OOC: Isn't that Scorching Burst?)

Antagonists in 4E typically have different powers than PCs


Male Half Elf Paladin 6th
Cronin wrote:
Leo wrote:


(OOC: Isn't that Scorching Burst?)
Antagonists in 4E typically have different powers than PCs

(OOC: Only goes to show I am going to have to buy the other two core rule books, but for now I'll get used to playing first!)


Devlin smiles admiringly at Fairwind's complicated dance.

"Got to love the footwork gal. I like it that you keep the weaponry sharp like the tongue." He shakes blood off his arm where her shortsword catches him across the bicep.

"Could just be needing a little more weight behind that blow, mind."

Despite the wounds, his tone remains conversational, and his eyes never leave Brujo.

"How's about you come along of me now and we stop playing pretty games?"

His attention never falters, even as Perigia's magic missile flies over his head and fizzles before hitting the distant wizard.

As Cronin has noted, Thunder Burst is a antagonist power and is a new one to me as well.


Leo, would that be radiant damage you're doing there?


Male Half Elf Paladin 6th
Rev DM wrote:
Leo, would that be radiant damage you're doing there?

(OOC: Doesn't say been looking it up but there doesn't seem to be any errata on it either)


F Half-elf Ranger 4 (multiclass - Rogue)
Rev DM wrote:

Devlin smiles admiringly at Fairwind's complicated dance.

"Got to love the footwork gal. I like it that you keep the weaponry sharp like the tongue." He shakes blood off his arm where her shortsword catches him across the bicep.

"Could just be needing a little more weight behind that blow, mind."

Despite the wounds, his tone remains conversational, and his eyes never leave Brujo.

"How's about you come along of me now and we stop playing pretty games?"

His attention never falters, even as Perigia's magic missile flies over his head and fizzles before hitting the distant wizard.

"Why thank you, kind sir, yer words are right welcome," Fairwind replies in a mocking courtly manner.


Leo - You're quite right, it isn't radiant damage, I just thought it might be as cleric/paladin powers often are.

Chryzylyx pulls herself to her feet and invokes the curse of the fey on Allan's head. Desperately trying to control her powers, she propels an eldritch blast at him, but the trauma and necrotic damage she is suffering distracts her and the power hurtles uselessly into the ground beside her.

Eldritch Blast against Allan (inc curse damage) v Ref: (1d20 3=4, 1d8 2=7, 1d6=2)

Leo's blessing suffuses her being and she easily casts off the effects of the undead hound.

Save v ongoing necrotic damage: (1d20 5=20)

Allan saunters casually over to Caine and jabs him almost contemptuously with his greatsword. Over his shoulder he snaps "Attack!" again at the hound. To Devlin he comments "Can't stand eladrin. Popping up when you don't expect them. Sneaky."

The brute launches itself at Chryzylyx once again, and urged on by its own hideous wounds, pushes her once more to the ground, this time with even more severe injuries. Leo's powers take effect and the hound flinches back as more holy power suffuses it's body.

Allan's attack on Caine: (1d20 14=31, 1d10 4=5). 5hp damage to Caine.

Hound attack on Chryzylyx (on hit an extra 5 ongoing necrotic damage): (1d20 7=27, 1d6 3=4). That is a crit, so Chryzylyx takes 9hp damage as well as the 5 necrotic ongoing. I usually roll att/dam together, hence the misleading damage total.

Allan to E10
Chryzylyz is bloodied (down to 5hp)

END OF ROUND 2.
MAP FOR ROUND 3

Brujo to go. Farrak and Harrak are both zonked out on the ground. Farrak is taking ongoing damage.


Rev seems the map link is down. Post pending.


Brujo wrote:
Rev seems the map link is down. Post pending.

Boglins. Down for me too. It was up earlier when I subjected it to rigorous testing. Hold off until you can see the thing unless you want to get creative with graph paper.


Photoshop and consequently the map are both back up.


Can I attack?


Feeling invigorated as the paladins power flows into him, "Thank you, but I fear that the hound is giving our Eladrin a problem. Let's change things up."

With that Brujo steps ups to Devlin and swings down a frozen blade

Chilling Blow 1d20+8=20; Damage [ur;=http://invisiblecastle.com/roller/view/1759169/ ]1d8+5=10[/url] cold damage, 2 points cold damage each time he attacks; Action Point

In the blink of an eye, Brujo disappears. Only to appear a few feet away from Chryzylyz. "Sorry would have been here sooner. Let's get you out of this hounds way."

Fey Step to F12

With a few hand moves Chryzylyz and Leo find themselves in each others places.

Minor action to use Dimenisonal Warp to move Chryzylyz to D14, and Leo to H12.

"The hound seems more up your alley", Brujo says to the confused looking half-elf. "Now for you." He turns his attention to Allan.

Lightning Lure 1d20+6=21; Damage 1d6+6=9 lightning damage, Pull Allan to G12.


Commander Caine wrote:
Can I attack?

You are dazed. You can make one of either a standard, minor or move action this turn. If you spend your action point, you can make a further one of them.


Brujo wrote:

Feeling invigorated as the paladins power flows into him, "Thank you, but I fear that the hound is giving our Eladrin a problem. Let's change things up."

With that Brujo steps ups to Devlin and swings down a frozen blade

Chilling Blow 1d20+8=20; Damage [ur;=http://invisiblecastle.com/roller/view/1759169/ ]1d8+5=10[/url] cold damage, 2 points cold damage each time he attacks; Action Point

In the blink of an eye, Brujo disappears. Only to appear a few feet away from Chryzylyz. "Sorry would have been here sooner. Let's get you out of this hounds way."

Fey Step to F12

With a few hand moves Chryzylyz and Leo find themselves in each others places.

Minor action to use Dimenisonal Warp to move Chryzylyz to D14, and Leo to H12.

"The hound seems more up your alley", Brujo says to the confused looking half-elf. "Now for you." He turns his attention to Allan.

Lightning Lure 1d20+6=21; Damage 1d6+6=9 lightning damage, Pull Allan to G12.

Brujo, you're dazed (thunder burst hit you last round). You can only make one of a move, standard or minor actions this turn. No immediates. Getting Chryzylyz out of there is a fine plan, but you'll need to find another way. You can do the Dimensional Warp for example but you can't make all the above moves, which is a pity as it's a fabulous use of powers. In fact looking at it, you can't do all that without an action point in any case. Attack on Devlin is a standard, Fey Step is a move, Dimensional Warp is a minor, Lightning Lure is an additional standard.


Activating Commander Strike

"Fairwind, Strike!"

If you hit, gain additional +2 damage bonus.


Must have skipped that. Are Action Points still able to be used? If so move to F12. Action point to use Dimensional Warp on Chryzylyz and Leo. If not full defense till the effect ends


Commander Caine wrote:

Activating Commander Strike

"Fairwind, Strike!"

If you hit, gain additional +2 damage bonus.

That's fine, but you'll have to wait for it to go off until after Devlin's own move, since he's up before you. Fairwind's bonus attack happens on your init slot.


Brujo wrote:
Must have skipped that. Are Action Points still able to be used? If so move to F12. Action point to use Dimensional Warp on Chryzylyz and Leo. If not full defense till the effect ends

Yup. Action point is fine.

Brujo swiftly takes in the danger to his fellow eladrin and swaps Leo and Chryzylyx before moving himself.

Brujo to F12.
Leo to H12
Chryzylyx to D14

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