Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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Rats!

Init order

Caine
Rats 1
Rats 2
Rats 3
Cronin
Fairwind

Perhaps attracted by the singing, hordes of rats emerge from the tumbled walls. They are a chittering, seething mass of teeth.

Commander Caine takes one look and realises his best tactic at present is to help his comrades. He waits, poised to assist at the opportune moment.

The rats surge forwards, the first rat swarm (RS1) converges on Fairwind (move to E8), biting and snapping. Home rolled. 1d20+6=20, 1d6+3+5 damage, plus 3 ongoing (save ends).

The second swarm heads for Cronin (move to H15), pausing only to ease their way around the wall. The third swarm simply advances (move to M21).

Cronin is up
Fairwind
Caine's delayed action


Guardian botherers

Init order


Leo
Cobra
Defender 1
Defender 2
Brujo
Perigia

Brujo's action yanks the iron cobra next to him. The creature raises its hood, swings back and prepares to strike. At the same moment, the guardians mouths open impossibly wide to reveal rows of gnashing teeth. Their attention is now firmly on Brujo. The blaster pulls back the string of its bow.

Leo is up


Male Half Elf Paladin 6th
Rev DM wrote:

Init for guardian botherers so far:

Leo - 22
Cobra -19
Arbalaster (bolt blaster) - 12
Defender 1 - 12
Defender 2 - 12
Brujo - 12 - clearly the number of the day

Is that Brujo's turn for this round listed before this has he drawn that cobra to J1 or do I take it he can still do another action instead?

Since Leo's up first he'll pull back to R1 still not using Stealth to draw off the golems and go total defence whilst doing so.
"Go the other way and don't pick fights where it isn't necessary especially as these golems are part of the ruins defences!" Leo yells as he backs off.


I'm treating Brujo's Lightning Lure as a surprise action, so that is the only thing he can do. We are now in init order.

The cobra lunges at Brujo, just breaking his defences. The iron fangs bite deep into his arm and he feels horribly nauseous. Home rolling: 1d20+11=21;1d8+3=9 damage plus 5 ongoing poison damage (save ends).

The defenders advance seemingly unable to decide who to target next, confused by Leo's move away. Defender 1 heads for Brujo and tries to bite him. And fails horribly. Since he rolled a natural 1, I guess the mechanism failed that round or something. He moves to I2 anyway.

Defender 2 heads for Leo. D2 moves to P2.. The bolt blaster strides imperiously down towards Leo and releases a bolt while winching a new one into place. The shot misses. Arbalaster moves to Q11.

Brujo is up
Perigia


M Goliath Cleric 14 / Storm Speaker / Druid

Given that a DMPC and all three rat swarms have had their turns since the map went up, could I request that the maps be updated between Rats 3 and Cronin? With the small lettering, I'm having trouble keeping track of so many moves. Thanks.


Cronin wrote:
Given that a DMPC and all three rat swarms have had their turns since the map went up, could I request that the maps be updated between Rats 3 and Cronin? With the small lettering, I'm having trouble keeping track of so many moves. Thanks.

Of course. Midterm Rat Map


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin tenses and crouches, growling, when the rats appear. He touches his holy symbol and silver flames burst into existence over the nearest swarm. This strike inspires Fairwind to renewed energy.

Sacred Flame vs Ref (1d20 6=25, 1d6 6=9) Fairwind can take 2 temp hp or a save, her choice

Cronin then backs up toward Caine (E13).


Female Genasi Firesoul Wizard 7

Perigia casts Magic Missile past Brujo at C. 1d20+4=19 to hit, 2d4+4=9 for damage.


Down to 26hp

Brujo clutches the bite, a smile comes across his face. "And I thought today would be dull"

With a wide swing of his blade he releases a wave of sound and frost.

Booming Blade 1d20+8=22; Damage 1d8+5=8 cold damage, if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+3 thunder damage; Aegis of Shielding on the cobra.

Save 1d20=14


Guardian Botherers: Round 2. I will update this after Leo and the constructs move for clarity.

Perigia's missile just glides over the top of the cobra's head. Brujo's attack is more successful and the thunder reverberates horribly over the ancient metallic body as icy crystals form around the jagged wound.

Leo is up
Cobra
Defender 1
Defender 2


Rats!

Fairwind is up
Map follows after Fairwind goes. You will get a midterm map on this one as wel.


F Half-elf Ranger 4 (multiclass - Rogue)

Shift to E14. Scorching Burst vs Reflex. (1d20+2=10) [ooc]against the rat swarm. Pah.

Fairwind wrinkles her nose and steps away from the swarm, muttering her fire incantation.


Brujo

Spoiler:

Your scar flares. Perhaps the poison affected it, even though the effects were quelled so quickly. To the end of this encounter, before you make an attack please roll an unmodified d20. On a 1-10 your reflexes are affected by the scar and your attack and damage rolls are all made at -1. On 11 or above, the opposite is true. The scar seems to infuse you with a supernatural ability to hit and you gain a +1 to attack and damage.

Be aware that any attack involving ongoing damage will have some impact on your spellscar of an arbitrary nature.


Caine shakes his head and draws his greatsword before ducking around the corner and scything through the rats. Although his blow does less damage than might be expected, several of the little squeakers will never rise again.

Caine to F10. 1d20+9=25; 1d10+4=14 (halved, so 7hp to rats).

The kobolds look on in awe at your antics. "Don't squash them! Good eating on rats." calls Snaggletooth.

Round 2 - rats all go first

Rat swarm 1 swarms angrily around Caine and in retaliation for his attack, attack ferociously, nipping teeth grabbing onto the warlord's ankles.
1d20+6=22; 1d6+3=9 with 3 ongoing damage.

Rat swarm 2 continues to advance, and rat swarm three skitters towards Cronin and attacks the shifter. Dart like teeth inflict numerous small and painful wounds.
1d20+6=24; 1d6+3=9 with 3 ongoing damage.

Apologies to Cronin and Caine. My dice are rolling unfeasibly high today.

Round 2 post rat moves

Cronin is up
Fairwind
Caine


It's been pointed out to me that the rat swarms have a swarm attack with an aura of 1. This allows them to make an additional attack against anyone who starts their turn adjacent to them. In this instance, Fairwind and Cronin are subject to a further rat attack.

...which failed utterly. They rolled a 10 and a 13 (modified v AC). However, just so we all know.

Fairwind please roll a save against the ongoing rat damage. Due to Cronin's assist from last turn, you can roll that save on his turn, which would allow you to miss taking the ongoing if you make it.

TO CLARIFY
Guardian botherers - Leo is up
Rat team - Fairwind is up


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin shakes himself, dislodging a number of rats, and backs away (D15). Invoking Selune's silver fire again, he attacks the nearest rats (R3), inspiring Caine.

Cronin then invokes a word and his wounds from the rats begin to close.

Finally, he move his hands in a warding gesture, and a shimmer arises between himself and the rats.

Sacred Flame vs Ref (1d20 6=15, 1d6 6=12) Caine gets to make a save or take 2 temp hp, his choice

Save vs ongoing (1d20=12)

Healing Word boost (1d6 4=5)

Move: shift; Standard: Sacred Flame; Minor: Healing Word on self; AP: Sanctuary on self (+5 to all defenses through next turn or an attack)


Male Half Elf Paladin 6th
Rev DM wrote:

I will update this after Leo and the constructs move for clarity.

Leo is up
Cobra
Defender 1
Defender 2

[ooc]Leo employs divine strength as a minor action before cutting loose with a Pain of Death on D2 rolling a 16+4 for 20 which if it hits does 21pts of damage or 10 if it missed and after this if it makes any attacks takes 1d8pts of damage or 1d4 if it missed until it makes its save and then shifts one square to Q1[ooc]

Leo realising Brujo and Perigia can't pull back from the oncoming fight Brujo has exasperated steps forward to engage the nearest golem calling upon his faith.
"Kelemvor guide my hand!" he hollers as a strange glimmer of silvery light washes from Leo and swipes at the golem in front of him.


Defender 2 emits a curious wheezing noise as Leo blasts it with divinely infused fury.

Lashing out at Brujo and missing, the cobra raises its head again, alert for further movement. Then it retreats, taking the shortest path back towards the pillar.

Defender 1 also retreats, following the cobra, as does defender 2. The Arbalaster also backs away. Something about the triggers that activate these things seems to be awry.

Midterm map for Guardian botherers

Brujo is up
Perigia


Rev DM wrote:
Lashing out at Brujo and missing, the cobra raises its head again, alert for further movement. Then it retreats, taking the shortest path back towards the pillar.

As the cobra retreats, it is filled with a roar of sound.

Thunder damage 1d6+3=5

Rev

Spoiler:

Is the flare up of my scar visible at the moment? If it is Brujo will fall back(full defense) and try to hide the flare under his garments. Can't trust these people too much.


Brujo freezes and allows the cobra to slide away, poised to defend himself.

Brujo

Spoiler:

Yup. It's visible. Glowing with eerie blue flames. It's on your arm isn't it?

For the Guardian botherers - Perigia is up

For the Rat team - Fairwind is up


Rev DM wrote:

Brujo freezes and allows the cobra to slide away, poised to defend himself.

Brujo** spoiler omitted **

Rev

Spoiler:

Left arm, reaching up toward his face.


Brujo wrote:


Rev** spoiler omitted **

Brujo

Spoiler:

Good luck with hiding that. Depending on what he's wearing, I shall have to ask Perigia and Leo to make Perception checks. It's true that surrounded by weird metal enemies they're not likely to be looking at you, so it'll be a highish DC, but blue flame is pretty hard to ignore.


Rev DM wrote:
Brujo wrote:


Rev** spoiler omitted **
Brujo** spoiler omitted **

Rev

Spoiler:

True, but in his case gotta try


Perigia and Leo I need Perception checks from you please. DC20.

Brujo

Spoiler:

You're right, he does have to try. Let's see if they pick up on anything. You're wielding a sword that flashes a lot and booms and churns out icy doom. Flaring scars could be missed in all that.


Female Genasi Firesoul Wizard 7

Perigia blows her perception check, 1d20+2=11. She moves to I4 and casts Ray of Frost at D1. 1d20+5=16 vs. Fortitude to hit. Damage 1d6+5=8 and target is slowed until the end of her next turn.

Edit: I just realized I should have been using Int for my spells rather than Dex when roling to hit.


F Half-elf Ranger 4 (multiclass - Rogue)

I got a 1 for my save from Cronin. :( 1d20=7 Save at end of turn :(

Fairwind bats off the rats in annoyance.

Longsword and shortsword vs AC against whichever rat swarm I'm next to (1d20+7=12, 1d20+7=10) This isn't funny anymore. Shift one square wherever I am to wherever they're not.


Guardian botherers

Perigia's chilling blast almost brings Defender 2 to a halt. It's slowed

Rat team

Caine scythes through rats once more, his greatsword adding to the casualties. Then he ducks out of range.

"Perigia! You're needed over here. Leave the metal critters and come and fry some furballs."

1d20+9=24;1d10+4=14 (7 damage to rats)

There is some confusion over Fairwind's position, which I will sort out and post with the amended and updated maps.


Both maps are now bigger and should be easier to read. The numbering on the Rats Team map is particularly hard - forgive, but my mastery of Fractal Mapper is not such that I can amend it.

Guardian Botherers: Round 3.

Note the following:
Defender 1 is slowed
Defender 2 is bloodied

I will post an updated map after Leo and the constructs have moved.

Leo is up and needs to make a perception check.

Rats!: Round 3 - after the rats have moved

None of the rats hit anything. Stupid rodents.
Cronin is up
Fairwind
Caine


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin falls back again (C13), and issues the silver flame at R3. At the same instant, his magical shield falls.

Sacred Flame vs Ref (1d20 6=12, 1d6 6=12) In the unlikely event that hit, Fairwind gets the benefit


Female Genasi Firesoul Wizard 7
Rev DM wrote:


Caine scythes through rats once more, his greatsword adding to the casualties. Then he ducks out of range.

"Perigia! You're needed over here. Leave the metal critters and come and fry some furballs."

Where are Perigia and the Guardian map in relation to the rat map?


Rat Team

The needle-toothed rodents swarm towards you, nipping and biting.

Aura effect attacks:

Spoiler:

Attack v AC
v Cronin (who is at +5) - 20
v Fairwind - 14
v Caine - 17
Close, but probably not close enough to damage any of you.


Male Half Elf Paladin 6th
Rev DM wrote:

Perigia and Leo I need Perception checks from you please. DC20.

Brujo** spoiler omitted **

Leo rolled an 8+7 for 15

When Leo's turn comes up again he moves straight ahead to L1 and goes total defence


Perigia wrote:
Rev DM wrote:


Caine scythes through rats once more, his greatsword adding to the casualties. Then he ducks out of range.

"Perigia! You're needed over here. Leave the metal critters and come and fry some furballs."

Where are Perigia and the Guardian map in relation to the rat map?

S1 on the Guardian map is directly above A1 on the Rats map. If you double move at a run, you will be on the Rats map in a turn. Assuming D2 has moved so you don't have to take an OA of course.


Guardian team

Guardians - Midterm Round 3

The ancient guards continue to move back towards the mysterious pillar. Although the Arbalaster has a bolt at the ready, the walls prevent it taking a clear shot at any of you.

Brujo is up
Perigia

Brujo

Spoiler:

Since both Leo and Perigia failed their perception checks, you managed to hide your flaring spellscar.

Rat team

Cronin makes a bold effort, but cannot make any impact on the rodents.

Fairwind is up
Caine


"This is not how I saw my day going", Brujo says placing a hand over his face. He moves away from Perigia and falls to his knee.

Full Defense and move to J1.

Rev

Spoiler:

Once the effect disappear, or if the others are in dire need (which ever comes first). I'll re-enter the battle.


F Half-elf Ranger 4 (multiclass - Rogue)

Longsword, shortsword twinstrike on Arbalester (1d20+7=17, 1d20+7=21)
Damage (1d8+3=4, 1d6+3=5) Actually an attack on the rats, due to photobucket showing me the wrong map...

Fairwind snarls in frustration and fends off the rats, slashing at the rodents in a blur of motion.


Fairwind effectively marmelizes a few rats, and Caine urges her on to further efforts, while carefully moving out of the way himself.

Inspiring Word on Fairwind - take another melee attack please.

Rats!: Round 4 after rat moves. Note that Ratswarm 1 is bloodied.

The little squeakers dismally fail to land any more attacks, although their chittering and skittering is no less annoying and dangerous for that.

Ratswarm 2 missed with both its standard attack and it's aura attack on Fairwind. These rodents are beyond useless.

Cronin is up
Fairwind - who also gets a bonus melee attack on Ratswarm 3 thanks to Caine
Caine


F Half-elf Ranger 4 (multiclass - Rogue)

Longsword (1d20+7=25)
Longsword damage (1d8+3=10)

"Take that, ya squeaky mess!"


Fairwind's blows dice up a few more rats and this swarm is also dropped to half its number. Ratswarm 3 is also bloodied

Guardians

Perigia is up

Rats!

Cronin is up
Fairwind


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin backs away from the rats and toward the other fight (B15), missing R3 with another sacred flame.


F Half-elf Ranger 4 (multiclass - Rogue)

Twin Strike - longsword and shortsword (1d20+7=24, 1d20+7=24)
Damage (1d8+3=9, 1d6+3=4)

A woman possessed, Fairwind deals as many sword blows as if they were stones from a sling!


Caine's greatsword swipes down again and the warlord hums happily under his breath as he keeps backing away.

1d20+9=23; 1d10+4=13 (6hp damage to Ratswarm 1)

Snaggletooth and Kneebiter look on in some awe as Fairwind and Caine ketchup rats.

"They can kill things well." nods Kneebiter approvingly. Snaggletooth looks sidelong.

"Wasteful. Should keep them whole for kebabs."

Since Cronin has joined the other map, I'll halt things here until Perigia has a chance to catch up and decide where she's going before updating.


Please add the following to Caine's dialogue:

"Aaaahhh! Get them off of me!"


Commander Caine wrote:

Please add the following to Caine's dialogue:

"Aaaahhh! Get them off of me!"

The good Commander is not a rat fan then?


Rev DM wrote:
Commander Caine wrote:

Please add the following to Caine's dialogue:

"Aaaahhh! Get them off of me!"

The good Commander is not a rat fan then?

Yes!!! Get me outta here!!!


Perigia?


Acting for Perigia to move things along.

Realising that only her spells have much chance of affecting the carpets of rats, Perigia sprints towards the furry squeakers. Ducking low behind the walls to give herself cover from the Arbalaster, she moves towards the other fight.

Perigia double moves to A4 on the Rat map.

New Init orders and maps.

Guardians

Leo - is up
Cobra
Defender 1
Defender 2
Brujo
Arbalaster
Cronin

The seething rodents advance once more on Commander Caine, possibly sensing his distaste. Needle sharp teeth and writhing furry bodies swarm up his legs and invade his armour.

Ratswarm 1 v Caine: 1d20+6=25; 1d6+3=9 damage. Further attack (due to aura: 1d20+6=24; 1d6+3=6. Total 15 damage and 3 onging. Caine, make a save against the ongoing at the end of your turn. Cronin can help you out with a healing word. You may be bloodied.

Fairwind is luckier. The swarm enveloping her misses entirely. However, she can see Ratswarm 2 fast approaching.

You both look with gratitude at Perigia's timely arrival.

RATS!: Round 4, post rat moves Blast. Forgot to put the kobolds in. They are still there. Cheering you on.

Rats 1 - moved
Rats 2 - moved
Rats 3 - moved
Fairwind - is up
Perigia


F Half-elf Ranger 4 (multiclass - Rogue)

Shift to E13.
Long and the short of it with twin strike (1d20+7=16, 1d20+7=26)Damage Long and short (1d8+3=6, 1d6+3=7)

Fairwind rolls her eyes at Caine's squawking. "Hang on, soldier-boy, we'll make sure the lil beasties don't scare ya none." she shouts ironically.


There is no longer enough of ratswarm three to make a pair of furry mittens. Ratswarm 3 is dead.

For the Rat team

Perigia is up
Caine

The the Guardian team

Leo is up
Cobra
Defender 1
Defender 2


Female Genasi Firesoul Wizard 7

Pergia moves to D6 and casts Burning Hands at R1. 1d20+5=23 vs. Reflex, 2d6+4=14 fire damage. Aimed just right to keep from hitting Caine.

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