Special abilities
Group Diplomacy - +1 racial bonus to allies within 10sq to Dip checks
Dilletante - choose at-will power from another class as encounter power
Dual Heritage - take feats from human or elf
+2 Diplomacy, +2 Insight
Background: Grey Vale - +2 to Nature checks, one additional language
AT-WILL:
Twin Strike
At-Will Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +10/+8 vs AC (melee; main and off hand) or +7 vs AC (ranged; 2 attacks)
Hit: 1d8+2 AND 1d6 or 1d4 AND 1d4.
Hit and Run
At-Will Martial, Weapon
Action Melee weapon
Target: One creature
Effect: If you move in the same turn after this attack, leaving the first square adjacent to an enemy does not provoke attack of opportunity.
Attack: +10 vs. AC
Hit: 1d8+5.
ENCOUNTER:
Evasive Strike
Encounter Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Special: You can shift 2 squares (1 + Wis mod) either before or after attack
Attack: +10 vs. AC Melee or +7 vs AC ranged
Hit: 1d8 + 5 damage or 1d4+2 damage
Cut and Run
Encounter Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Special: You can shift 2 squares (1 + Wis mod) either before or after attack
Attack: +10/+8 vs. AC Melee (main weapon and off-hand weapon) or +7 vs AC ranged - two attacks
Special: After the first or the second attack, you can shift 2 squares.
Hit: 1d8 + 5 damage and 1d6+3 damage or 1d4+2 damage per attack
Scorching Burst
Encounter Arcane Implement Fire
Standard Action Area burst 1 within 10 squares
Target: each creature in burst
Attack: +3 vs Reflex
Hit: 1d6+1 fire damage
DAILY:
Sudden Strike Daily
Martial, Weapon
Standard Action Melee weapon
Requirement: Wielding 2 melee weapons
Target: One creature
Attack: +8 vs. AC (off hand weapon)
Hit: 1d6 damage.
Effect: You shift 1 square and make a secondary attack against the target.
Secondary attack: +10 vs AC (main weapon)
Hit: 2d8+5 and target is weakened until the end of your next turn.
Utility
Unbalancing Parry
Encounter*Martial, Weapon
Immediate Reaction Melee 1
Trigger: An enemy misses you with a melee attack
Slide the enemy into a square adjacent to you and gain combat advantage against it until the end of your next turn.
Two-Wolf Pounce
Class powers:
Spoiler:
Two-blade Fighting Style - use one handed weapon in off hand as though it were an offhand weapon
HUNTER'S QUARRY
Once per round as minor action designate nearest target as quarry. Add 1d8 to damage. Only one quarry at a time.
PRIME SHOT
If none of your allies are nearer than you to your target, receive +1 bonus to ranged attacks.
Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.