About Leo the half elven Paladin
Passive Insight 22 (Skill is +12)
Hit Points: 62/60
ATTACKS (Criticals do +1d6 damage with the Greatsword+1 and +2d6 with longsword)
Ranged Basic Attack: +4 excluding wpn prof & magic bonus
POWERS (*indicate powers that gain Holy Symbols bonus to hit, damage and critical hit of +1d6 damage)
Holy Strike: Basic weapon attack if he divine challenged them first does an additional 2pts of damage all of which is treated as radiant based.
Invigorating Smite: Charisma based melee attack (same to hit chance) on target's Will defence score and gets to roll the weapon's damage dice twice before adding the normal damage modifiers'. Has the additional effect of healing Leo or any ally within 5 squares distance IF they're bloodied at the time recovering 7hp if they are.
Righteous Smite: Charisma based melee attack (same to hit chance) on target's AC which if it hits rolls the weapon's damage dice twice before adding the normal damage modifiers'. Also when it hits has the added effect of granting him an any ally within 5 squares of you gains 7pts of temporary hp.
Hallowed Circle*: Charisma based attack (+7 to hit) on foe's Reflex defence score as a close burst of 3 creating a zone of bright light that grants himself and any ally within the effect a +1 bonus to their defences until the end of the encounter and any enemy hit in that radius takes 2d6+4 damage. (Used)
Wrath of the Gods: A daily power that costs a minor action to use effects Leo and any ally within a close burst of 1 granting all of those effected with a damage bonus equal to Leo's Charisma modifier until the end of the encounter (+3 damage bonus). (Used)
Divine Challenge: As a minor action you can within a burst of 5 range mark a foe who suffers –2 to attack as well as taking 5pts of radiant damage for each round they don’t attack you until you declare someone else so marked or you don’t attack them on your next turn also if they are marked by someone else this supercedes your divine challenge.
Lay on hand 2/day: Can spend one of your healing surges to heal another as a minor action please note thats their healing surge+3 thanks to healing hands feat. (Used both)
Inspiring Word 1/day: Minor action with a range of 5 allows himself or an ally within range to spend a healing surge and regain an additional 1d6hp. (Used)
SKILLS Level/2 + ability + feat + racial 0 + training 5
Retribution Longsword +2 (Level 7 item),
Scale Mail +2,Martyr's Armour (level 7 item),