
Jym Withawye |

I am in two campaigns on these forums, and right now both parties are fighting a fake snake. One is wooden, and one is metal.
True story.

Kirth Gersen |

heliopolix:
Alternatively, you could have been chasing the murderers, followed a lead, and been lured into a set of sea caves -- where the party will likely end up next.
I'm happy to let you pick which entrance you like; both work well with the story as it's going.

Gwlybwr |
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After his transformation, Gwlybwr has been quite out of his element. While he can stay underwater for extended time periods now, he still thinks of himself as an air-breathing, land-walking human, not an amphibious fish-man. He still hasn't come to terms with what's happened, and given the relative sparcity of Bakluni in Sasserine, he's not had much luck finding someone he trusts to turn for help. Perhaps the priestesses of Geshtai are the only devout people in the city that worship the same pantheon. Also, her aquatic portfolio might explain why Gwlybwr would seek her out.
I envision him there doing manual labor and odd jobs, staying out of sight, while waiting for the priestess to diagnose (and hopefully cure!) him.

Jam412 |

It's funny, I thought I warned all of my pbp games about that a couple weeks back. It turns out that I only gave one of them the heads up, but I did it twice.. sigh.

Kirth Gersen |

Hey, any of you fine folks interested in 5ed?
Been looking at it. Can't decide if the good outweighs the bad yet.
Good:
Bad:

Jam412 |

Cool, I've been thinking of starting up a 5e pbp at some point. Still not sure of when or what I would want to run, but I figured I would check interest with you guys first.
I hear good things about it, but I haven't reviewed the system, any.
I usually don't care about the game system as long as keeping track of all of rules isn't too much of a brain drain.
You can check out the basic version of the rules here.
It's fairly simple as far as d20 games go, so the brain drain should be pretty minimal.

Kirth Gersen |

I hope this campaign lasts -- I have to admit I'm really excited to see how well Uro keeps up at higher levels.
When I ran this AP (using 3.5) when it came out, everyone was afraid of the party barbarian for the first two adventures, and by the end of the 4th adventure (7th-8th level) he couldn't wait to multiclass into something more useful. By the 7th adventure (13th level), the druid was out-damaging him in melee by a factor of like 2, and was still a full caster besides. I never did get to see what happens in the last 3 adventures of the AP.

Andostre |

Cool, I've been thinking of starting up a 5e pbp at some point. Still not sure of when or what I would want to run, but I figured I would check interest with you guys first.
Andostre wrote:I hear good things about it, but I haven't reviewed the system, any.
I usually don't care about the game system as long as keeping track of all of rules isn't too much of a brain drain.
You can check out the basic version of the rules here.
It's fairly simple as far as d20 games go, so the brain drain should be pretty minimal.
I'm still slowly reading through the rules. Not a lot of free time, and the fact that 5E isn't radically different than any other d20 game, it's not exactly exciting reading. I would love to see a summary of how 5E is different than 3.5, honestly. I think that's all I'd need.

Kirth Gersen |

I'm gonna need to start doing that. Once we get past 1st level, I'll never get through a combat otherwise!
If we're all sitting there playing, my short-term memory is usually good enough to keep track of status and actions for 4 PCs and a bunch of monsters. But when we adjourn overnight, as it were, my short-term memory dumps it and apparently my long-term memory fails to pick up the slack.
So, yeah, I'm using spreadsheets from now on.

Andostre |
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I use a Google Drive spreadsheet so that I can access it just as easily from work or home. That sounds like a commercial.
Anyway, I have a tab for combat stats, and I record enemy stats for each battle on the same tab. Another tab is a calendar of the setting we use, but that's probably less necessary for other campaigns than it is for a Kingmaker campaign. Another tab is for XP History, because it's incredibly convenient, and players are constantly forgetting to edit their character pages (rather, they procrastinate, and then forget). A tab for unclaimed gear, for much the same reason as above. The final tab is just campaign notes, such as when I create an NPC on the fly and I suspect that the PCs will encounter him or her again.

Andostre |

Andostre wrote:I keep trying to respond to this, but every time I read it I start laughing too hard.Jym is deep in thought as he moves forward and stops next to Korynne.
He whispers, "You know the bottom is where the poop comes out of, right?"
Sorry I'm slowing down the Gameplay thread. :\

Korynne the Well Read |

I hope we make it out of this alive!
Out of the three clerics I've played, the first two died at level one. They were the two that had to fight undead, and the first one died trying to fight the undead underwater. So what I'm saying is, third time's the charm, right?

Jam412 |

I'm still slowly reading through the rules. Not a lot of free time, and the fact that 5E isn't radically different than any other d20 game, it's not exactly exciting reading. I would love to see a summary of how 5E is different than 3.5, honestly. I think that's all I'd need.
I hear ya. Unfortunately, I'm terrible at making lists like that. This thread does a good job at pointing out some of the differences, particularly any post by Jiggy.

Gwlybwr |

So, I've been looking at where I want to take Gwl (assuming he survives).
He's got his master's journal, which will take him down the path to becoming a Fist of Zuoken. Mechanically, I envision this being Monk 4 + Battle Sorcerer (Soulknife [psionic]) 1 + Paladin . This gets a little MAD with the Charisma casting stat on battle sorcerer. I'd take Incarnate instead, but the psionic Soulknife is just too thematic to pass on. Down this path lies [good].
On the other hand, Gwl has his racial heritage, which he is not in control of at all. Mechanically, I envision this being Kuo-Toa 2 + Giant 2. This path will give him some neat environmental abilities and improve his combat capabilities, but will leave him tainted by [evil].
I'm considering ceding character progression to chance at every level with a roll (even = evil, odd = good), or letting Kirth decide each time we level up if Gwl's heritage manifests, since he knows what lies ahead, and I'd really like his heritage to be tied into the campaign.

Kirth Gersen |

I can make suggestions, but ultimately I'm uncomfortable taking any part of anyone's character development away from them. So take all this with a grain of salt:
Cha vs. Wis for a casting stat hurts in terms of bonus spells, but you can keep your Concentration and save DCs high with the Serenity feat, so that really only hurts on odd-numbered spell capacity levels.
Kuo-toa fits the character and gives some nice resistances; I'd probably keep that in the mix, but maybe defer the 2nd level until later in the campaign, when we're doing more social stuff and less fighting (or until we decide you've been affected enough by Abyssal exposure to finish that transformation).
Re: Giant levels, it helps with grappling, and reach is nice, but overall an enlarge person spell is probably just as good for that if you wanted to take, say, 2 more levels of monk instead. That would put you 1 level ahead on ki progression, somewhat offsetting the Cha problem.
Monk/battle sorcerer/paladin would be a decidedly cool mix.

Andostre |

As for Jym, I've known that multi-classing into sorcerer could be beneficial, and the fact that he had no direct attacks against the undead they've fought after his magic stones were gone sort of bumps up that priority. I was looking at bloodlines, but...
There's no Food bloodline! Egregious oversight. 1 out of 5 stars. How did this product ever get approved?!
Seriously, I thought an illusion-based bloodline would be a great fit for Jym, but the closest fit is the Shadow bloodline, and that's not the flavor I want for Jym. Also, I'm not interested in making the time to convert that bloodline or create a more appropriate illusion bloodline for submittal.
So, I'm looking at the Maestro bloodline, which Kirthfinder has outright synergized for bards, and I'm thinking that Jym is so inspired to share tales of Greenfields that it inspires some sort of inner magic.
However, I'm not sure when I should start taking sorcerer. It would take Jym two levels of that to get eldritch blast, and I still don't have a good handle on class Synergy or stacking Spell Capacity from different classes.