Savage Kirthfinder
Game Master
Kirth Gersen
"Savage Tide" AP using Kirthfinder houserules.
HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
Also excited!! Plus I think Uro is finally ready to go. Let me know if i did anything else wrong or if his background makes no sense (a possibility).
Totally not judging or nit-picking Url's character sheet, but I am curious: What do the plus signs and asterisks listed before some of his skills mean?
And I like Uro's background!
Mutated Animal Turtle Smasher 10
Pluses indicate bonus skills and asterisks are class skills.
Also, thanks!! I accidentally exited my window while I was writing it and lost a bunch, so I kinda rushed rewriting it, haha. Hopefully I didn't forget anything that I wanted to include.
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Shorter, simpler character backgrounds are better, anyway. It gives the GM more room to work with, allows the character to be more adaptable to the campaign early on, and makes it more likely that the other players will keep the background in mind. Your's is a good length.
Male Human Commoner 2
Kirth Gersen wrote: Tombrose: The following stand out at first glance (please let me know if I'm missing a feat, trait, or something else that covers the existing numbers):
Intuition save is +0 (level) +0 (class) +0 (Wis) = +0 total.
CMD = 10 +0 (BAB) -1 (size) -1 (Str) +3 (Dex) = 11 total.
1st level spells Known = 0 +1 (bloodline) +1 (Expanded Arcana) = 2 total.
On CMD, Canny Defense adds to CMD (+4 Intuition bonus)
the rest has been corrected
M Goblin Beer Snob 1/Freethinker 3
Reckless wrote: On CMD, Canny Defense adds to CMD (+4 Intuition bonus) I'll re-check the docs when I get home. If I remember correctly, dodge bonuses to AC are specifically noted as adding to CMD, but not intuition, luck, sacred/profane, etc. Just got my computer repaired, so I can actually look things up now!
For the sorcerer, I don't remember off the top of my head, but is there a favored class option for +1 level of spells known? That might account for the additional 1st level spell? Again, just spitballing here until I can check.
M Goblin Beer Snob 1/Freethinker 3
Andostre wrote: And I like Uro's background! Me, too! Looks really good -- there's enough hooks there to give us both a lot of room to work with.
In that light, "specialized in the training and capture of animals" seems like a good excuse for you to get a dispensation to treat Handle Animal as a secondary skill (Chapter 4). One rank in that as a class skill outs your bonus at +3 instead of -1, making the claim a lot more credible. And because everyone gets 1 free rank/level in a secondary skill, it doesn't cost you anything.
HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
Kirth Gersen wrote: Andostre wrote: And I like Uro's background! Me, too! Looks really good -- there's enough hooks there to give us both a lot of room to work with.
In that light, "specialized in the training and capture of animals" seems like a good excuse for you to get a dispensation to treat Handle Animal as a secondary skill (Chapter 4). One rank in that as a class skill outs your bonus at +3 instead of -1, making the claim a lot more credible. And because everyone gets 1 free rank/level in a secondary skill, it doesn't cost you anything. Cool! I actually hadn't seen the rule for the secondary skill. I was going to use my favored class bonus to put a rank in it. Now I can use that for something else.
Edit: Okay, stuck my bonus skill point from favored class into bluff.
Male Human Commoner 2
Kirth Gersen wrote: Reckless wrote: On CMD, Canny Defense adds to CMD (+4 Intuition bonus) I'll re-check the docs when I get home. If I remember correctly, dodge bonuses to AC are specifically noted as adding to CMD, but not intuition, luck, sacred/profane, etc. Just got my computer repaired, so I can actually look things up now!
For the sorcerer, I don't remember off the top of my head, but is there a favored class option for +1 level of spells known? That might account for the additional 1st level spell? Again, just spitballing here until I can check. The Canny Defense feat specifies AC and CMD, which is why I added it.
Oh, yeah, that's where the extra spell known came from; it's right there on p2 of the sorcerer class. Pretty sure, let me check my skill pt allocation.
M Goblin Beer Snob 1/Freethinker 3
1. (Checking) It sure does -- a holdover from before, but there it is in black & white pixels.
2. Yep! Which reminds me, what is everyone else using their favored class bonus (if any) for?
Jym will be using it for the extra hit point per level for the foreseeable future.
M Goblin Beer Snob 1/Freethinker 3
Mutated Animal Turtle Smasher 10
Andostre wrote: Jym will be using it for the extra hit point per level for the foreseeable future. Considering Uro's 13 AC, I was thinking of doing the same..
Are we just waiting on TOZ?
He/Him
Are you? I should get off my ass today and fix that.
Why is your ass always causing problems?
Mutated Animal Turtle Smasher 10
TOZ wrote: Are you? I should get off my ass today and fix that. No need to get up. I made my entire character on my ass.
He/Him Human
Andostre wrote: Why is your ass always causing problems? Because I need more ass.
Take some of Jam's. His ass creates solutions!
He/Him
Or was his ass created by solutions?
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Both. He's paying it forward.
Good job, Jam's ass!
Male Human Commoner 2
Quite often, my ass exudes solutions.
M Goblin Beer Snob 1/Freethinker 3
Do you guys want to start without TOZ? We'd have three PCs at the start instead of 4, but it shouldn't matter too much for the 1st installment.
He/Him Human
I'm done with finals tomorrow, so I can probably get my act together then.
Mutated Animal Turtle Smasher 10
So with the serenity feat, I'm thinking I'd like to work toward the prestige paladin class. TOZ, were you still considering that?
He/Him Human
Would you prefer I not? Rose is probably more Chaotic anyway.
Incarnate just doesn't mashup with Paladin like Oracle does.
Incarnadin?
Mutated Animal Turtle Smasher 10
TriOmegaZero wrote: Would you prefer I not? Rose is probably more Chaotic anyway.
Incarnate just doesn't mashup with Paladin like Oracle does.
Incarnadin?
Oh no, doesn't matter to me at all! Just didn't want to step on your toes.
Mutated Animal Turtle Smasher 10
Kirth: Is a chain shirt reasonable for starting equipment?
M Goblin Beer Snob 1/Freethinker 3
Sure -- or just call it "ring mail," which has the same stats but sounds cheaper.
Kirth Gersen wrote: Do you guys want to start without TOZ? We'd have three PCs at the start instead of 4, but it shouldn't matter too much for the 1st installment. Yes. Screw that guy. He's pretty much the worst.
Mutated Animal Turtle Smasher 10
TriOmegaZero wrote:
Incarnadin?
Barbaladin? Not sure which is worse..
Mutated Animal Turtle Smasher 10
Random rules question: I just noticed that in the Prestige Paladin, you get Smite Evil before you get Lay on Hands. Does that mean that you can't use your Smite Evil until level two unless you already have Channel Energy from a previous class?
M Goblin Beer Snob 1/Freethinker 3
Ooh... that doesn't make an awful lot of sense, does it. Lemme look at it. Due to no one ever playing one before, a lot of the PrPal issues haven't been brought up yet, much less ironed out.
Mutated Animal Turtle Smasher 10
Kirth Gersen wrote: Ooh... that doesn't make an awful lot of sense, does it. Lemme look at it. Due to no one ever playing one before, a lot of the PrPal issues haven't been brought up yet, much less ironed out. Hey, that's part of the fun!!
He/Him Human
Okay, character sheet is mostly set up. Need to work up that backstory tomorrow.
M Goblin Beer Snob 1/Freethinker 3
Shaping up nicely!
Intuition is Wis-based (+0 class, -1 Wis = -1 total)
Will is Cha-based (+2 class, +2 Cha = +4 total)
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 armor)
Melee scythe +3 (2d4+4/x4)
CMB +3 (trip +5); CMD 14
You can decide if you want the standard shield of faith spell (which can be cast on others) or a personal (only) shield of faith that you cast in the morning and stays "on" for the rest of the day (AC 17, touch 13, flat-footed 16).
HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
I swapped Uro's wisdom and dex in anticipation of becoming a Paladin (which I think is more fitting of his character anyhow). Do you think you could do a quick check on my math? Just want to make sure I didn't forget anything. I'm also going to swap out weapon focus, probably with toughness.
He/Him Human
Blarg. Rules are for awake people.
I think the always on option works better for her, so I'll go with that. Kind of represents her irascible optimism keeping her out of harms way.
M Goblin Beer Snob 1/Freethinker 3
Uro -- Always happy to.
AC 15, touch 11, flat-footed 15 (-1 Dex, +2 insight, +4 armor)
Raging: 17, touch 13, flat-footed 17
BAB +1; CMB +5; CMD 16
Raging: CMB +6 (+1 BAB +5 Str +0 Dex); CMD 19 (10 + CMB + 3 canny defense, per discussion above)
Saves are good.
M Goblin Beer Snob 1/Freethinker 3
TriOmegaZero wrote: I think the always on option works better for her, so I'll go with that. I like it because it's one less situational thing to track. ;)
He/Him Human
Oh man, tell me about it. I had about 30 NPCs in the final fight Monday night and it was a huge headache managing everything. I mostly hand waved the ones that weren't fighting the party directly.
HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
^^So, I put some general info into this line. Anything that you would like to see up there to make for easier reference?
Kirth Gersen wrote: Uro -- Always happy to.
AC 15, touch 11, flat-footed 15 (-1 Dex, +2 insight, +4 armor)
Raging: 17, touch 13, flat-footed 17
BAB +1; CMB +5; CMD 16
Raging: CMB +6 (+1 BAB +5 Str +0 Dex); CMD 19 (10 + CMB + 3 canny defense, per discussion above)
Saves are good.
Thanks!
M Goblin Beer Snob 1/Freethinker 3
I love the general info line!
If everyone would track their max/current hp that way, it would be a huge help.
Likewise, keeping your Perception bonus there would be a plus, for the purpose of static checks.
HP 14/14 AC 17 Perc+3
Hmm, time to make up her full name before it locks...
Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map
Kirth Gersen wrote: I love the general info line!
If everyone would track their max/current hp that way, it would be a huge help.
Likewise, keeping your Perception bonus there would be a plus, for the purpose of static checks.
That's it? HP and Perception? My OCD inclination is to jam EVERYTHING in there, which defeats its usefulness. But the line is for you, so let us know if you want anything else in there.
Male Halfling HP -3/6 AC 18 Init +3 Percep +0 Sorcerer (Deep One Bloodline)
Jammed a few things, looks like it comes from combining three lines of profile :)
HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
Whoa, I just saw the Giants Stance feat. What would that increase my 2d8 great axe damage to?
Are we waiting on anyone to start?
HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
Andostre wrote: Looks like it's 3d8. Here is my source for that. Oooo.. That's much more fun than +1 to hit! Thanks!!!!
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