[SFS] GM-8574: 01-QUEST Into the Unknown - Part 1 (28 AUG 2017) - Table 2 (Inactive)

Game Master Jason Lillis

Blog post with rules cheat sheet!

CURRENT TABLETOP!

The Odyssey:

STARFINDER SOCIETY DRAKE (TIER 4)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70 (forward 20, port 15, starboard 15, aft 20)
Attack (Forward) heavy laser cannon (4d8), coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile launcher (4d8 - 5 missiles)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round
Complement 4–7

Other pertinent graphics and maps will be linked here in the header.



This is the discussion thread for our table. Please check in here!


Male Outsider (native) Gamer 15 / DM 7 / Author 4

Obozaya here!


Navasi reporting!

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Player: Luke_Parry
PC: Buzz Lightyear
SFS #: 2847-701


Greetings.

Acquisitives

Genderless Android Operative (Ace Pilot) 1 | SP: 6/6 HP: 10/10 RP: 5/5 | EAC 14 | KAC 15 | | F: +2, R: +6, W: +2 | Init: +5 | Perc: +5 | Speed 30ft | Active conditions: none.

zebeev here.


Hey, all - I have a note to Customer Service asking them to move this thread to the correct campaign. Sorry for the issues. Feel free to just ask questions OOC or spoilered in the gameplay thread.

Customer service, if you happen to see this before the email, please move this post to be the discussion thread for the campaign at:

http://paizo.com/campaigns/SFSGM857401QUESTIntoTheUnknownPart128AUG2017Tabl e2

Thanks!


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Altronus the Solarian reporting for duty, just now have to change the avatar to the appropriate character

Wayfinders

EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile

Here is the mystic pregen.

Please apply this to

Name:Karmic Knight
PC: Sovokolok-Asnari
SFS #: 58328-702


Hi, Customer Service - this thread was designed to be the discussion thread for the campaign at http://paizo.com/campaigns/SFSGM857401QUESTIntoTheUnknownPart128AUG2017Tabl e2, but it never linked correctly. Can you help me get it properly aligned? Thank you!


Hi, everyone: Since the other one won't link, and I haven't heard from customer service yet, I'm just going to create a new thread here for Discussion.

Do any of you not yet own a copy of the Starfinder Rulebook? Not a problem if you don't, just checking. Thanks!


1 person marked this as a favorite.
Male Outsider (native) Gamer 15 / DM 7 / Author 4

I've got mine.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Just got mine less than a week ago. Combat is pretty much the same, character creation is not, but we are playing with pregens.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Where is the SFS starfinder rules. I have Pathfinder Society Roleplaying Guild Guide version 8.0 dated August 8th, 2016, but nothing about Starfinder or if PFS has a new guide, since that one is over a year old.

Acquisitives

Genderless Android Operative (Ace Pilot) 1 | SP: 6/6 HP: 10/10 RP: 5/5 | EAC 14 | KAC 15 | | F: +2, R: +6, W: +2 | Init: +5 | Perc: +5 | Speed 30ft | Active conditions: none.

http://paizo.com/products/btpy9vlp?Starfinder-Society-Roleplaying-Guild-Gui de


LINKIFIED!

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Just saw this on a FAQ for the first wave of releases:

Item #2 (Errata): The statistics for the Loreseeker (primarily the AC / TL) are incorrect and use some old data that accidentally made it to publishing. To fix this, use the Tier 2 Pegasus stats as detailed on page 40 of the Starfinder Society Roleplaying Guild Guide.

Here's the Tier 2 Pegasus stats they mention:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12 (was AC 13; TL 13)
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Only difference is the lower AC/TL, and the addition of +1 to any two checks per round.


Nice - thanks for the update!

Sorry for my delay here on keeping us going, just wanted to make sure y'all were settled for roles and then some family things came up. Moving ahead now...

Paizo Employee Customer Service Representative

1 person marked this as a favorite.

Hi everyone, sorry for the delay! I've now merged the two discussion threads, so you should be all set.


Katina Davis wrote:
Hi everyone, sorry for the delay! I've now merged the two discussion threads, so you should be all set.

Sounds great - thank you!


Apologies all. Still on the road and internet is spotty. I'll be able to update tomorrow evening.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Um, I dealt 8 damage to it, but it dealt 13 damage to us. If the enemy ship is suppose to deal more damage on average vs what we do, then how does Paizo believe this fight to be winnable?


Male Outsider (native) Gamer 15 / DM 7 / Author 4

Aleon, don't forget you can use the 'open fire' maneuver to fire more than one gun at it, doing more damage (WAY more damage) than just firing a single weapon. since we have a turret mounted gun you can always fire at least two guns with any firing arc that has at least one in it already.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Yes, but it says -4 penalty to each gun when you fire two. And the turret can't be fired with the lasers right? So it is either 2d4+2d4 or 4d4.


Your maneuverability is also significantly better than that of the Endless Threnody, and a successful scan goes a long way to help figure out a good strategy.

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

@Aleon: I looked over the starship combat section of the CRB, and there's nothing I can see prohibiting turrets from firing alongside fixed weapon mounts.


Sorry to not respond earlier - Rez has this correct, you can fire both a turret and a fixed-mount weapon on the same round.

You are also correct about the -4 to hit. It can be a significant impairment against high ac targets.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

We waiting on someone for round results?

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

The only problem with PbP is the lack of minis to obsess over. :D

HeroForge scratches that itch, though.

Rez Cleftear, Ysoki Operative


Nice!

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Sorry, I am having trouble with my internet - specifically, it died, so I am frantically trying to use a wifi hotspot and my 3G phone to post apology updates...


No worries! Do what you've got to, and let me know if I should bot you.


Hi, all. I'm on the road tonight, and won't be able to update. Will post tomorrow afternoon or evening. Thanks!


Sorry all, lots of travel today. Hoping to update tomorrow!


Male Outsider (native) Gamer 15 / DM 7 / Author 4

If possible, when this is all over, can I get the new SFS boon sheet signed off on for the Alien Archive races?


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

There is a boon if we purchased Alien Archive? I didn't see it.


Yes, it was just in a blog post. Sure, I'll take a look at it and see what I can do! :)


Rez - my mistake, it's actually supposed to be the Tier 4 Odyssey that you flew in on. Mea culpa!


Sorry all - website problems have thrown me for a loop, and am just catching up now. Will post more tomorrow.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Still waiting on somebody?


Sorry, all. Ended up being out of town. Updating now!


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Ah, gotcha Rez, post after you do. I never thought about the idea that posting out of order could cause unintentional metagaming.
But technically speaking that could be said about any post on pbp that doesn't follow exact init count, like the fighter goes after the cleric but both before the enemy, so the fighters hit does hit and deals dmg as he ends up posting before the cleric, so the cleric does a burning hands or something to finish off the enemy instead of healing the fighter. That being said, I'll wait for Rez.
Edit: or put them in spoilers.

Wayfinders

1 person marked this as a favorite.
EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile

FYI: There was a change made to Starship Combat DCs. Not sure how much this will affect us. I guess we should just continue what we are doing but in any case:

Starfinder FAQ

FAQ wrote:


Are the DCs of various crew actions in Starship Combat correct?
No. Use the following DC calculations instead of the calculations presented in the Starfinder Core Rulebook. If an action isn't listed, the stated DC remains the same.

Stunts
For the back off stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.
For the barrel roll stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.
For the evade stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.
For the flip and burn stunt, the DC of the Piloting check equals 15 + 1-1/2 times your starship's tier.
For the flyby stunt, the DC of the Piloting check equals 15 + 1-1/2 times your starship's tier.
For the slide stunt, the DC of the Piloting check equals 10 + 1-1/2 times your starship's tier.

Restoring Shields and Repairing Damage
The DC of the Engineering check to double the recharge rate for your shields equals 15 + 1-1/2 times your starship's tier.
The DC of the Engineering check to halve the cost or time for repairing damage your starship's hill equals 15 + 1-1/2 times your starship's tier.

Crew Actions
If an action isn't listed, the stated DC remains the same.

Captain Actions
For the demand action, the DC of the Intimidate check equals 15 + 1-1/2 times your starship's tier.
For the encourage action, the DC of the Diplomacy check is 15; the DC for checks using other skills remains 10.
For the taunt action, the DC of the Bluff or Intimidate check equals 15 + 1-1/2 times the enemy starship's tier.
For the orders action, the DC of the check equals 15 + 1-1/2 times your starship's tier.
For the moving speech action, the DC of the Diplomacy check equals 20 + 1-1/2 times your starship's tier.

Engineer Actions
For the divert action, the DC of the Engineering check equals 10 + 1-1/2 times your starship's tier.
For the hold it together action, the DC of the Engineering check equals 15 + 1-1/2 times your starship's tier.
For the patch action, the DCs of the Engineering check equal 10 + 1-1/2 times your starship's tier to patch the glitching critical damage condition, 15 + 1-1/2 times your starship's tier to patch the malfunctioning critical damage condition, and 20 + 1-1/2 times your starship's tier to patch the wrecked critical damage condition.
For the overpower action, the DC of the Engineering check equals 15 + 1-1/2 times your starship's tier.
For the quick fix action, the DC of the Engineering check equals 20 + 1-1/2 times your starship's tier.

Pilot Actions
For the maneuver action, the DC of the Piloting check equals 15 + 1-1/2 times your starship's tier.
For the audacious gambit action, the DC of the Piloting check equals 20 + 1-1/2 times your starship's tier.

Science Officer Actions
For the balance action, the DC of the Computers check equals 10 + 1-1/2 times your starship's tier.
For the scan action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the starship being scanned + its bonus from defensive countermeasures.
For the target system action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the enemy starship + its bonus from defensive countermeasures.
For the lock on action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures.
For the improve countermeasures action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the target starship + its bonus from defensive countermeasures.

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Awesome. Anything that makes starship combat less of a hassle, I'm down for. :D


Male Outsider (native) Gamer 15 / DM 7 / Author 4

I can't tell at a glance what's different, but it seems that the DC dropped from 15+ to 10+?

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Most DCs went from X + (Ship_Tier * 2) to X + (Ship_Tier * 1.5)

Tier 2 ships' DCs drop by 1 (X+2*2 = X+4), (X+2*1.5 = X+3)
Tier 4 ships' drop by 2. (X+4*2 = X+8), (X+4*1.5 = X+6)
Tier 6 by 3, etc. (X+6*2 = X+12), (X+6*1.5 = X+9)

Wayfinders

EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile
rungok wrote:
I can't tell at a glance what's different, but it seems that the DC dropped from 15+ to 10+?

Yes that's what it looks like to me, the thread where I pulled this from was talking about higher level scenarios still it seems they pulled back on several DCs which is fine for me. Especially at the lower levels.


Male Outsider (native) Gamer 15 / DM 7 / Author 4

Excellent.
I will inform my IRL group. I wonder if they're going to include the changed DC's in a later version of the print copy.


Thanks for sharing! Let’s go ahead and finish the combat with these updated DCs. Please make sure to post the DCs you are rolling against, to help me keep track, but mostly it’ll be vs. DC 16 or 21.


Just wanted to drop a quick reminder that I need to get a cert for the first part. Cheers!

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