Justic Ironbriar

Aleon Hunter's page

411 posts. Alias of DoubleGold.


Full Name

Aleon Hunter

Race

Laborer Android

Classes/Levels

Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Gender

Male

Size

M

Age

20

Alignment

Holy

Deity

DAMORITOSH

Location

Jinin

Languages

Common, Eoxian, Kasatha, Pathtra, Triaxian, Vesk

Occupation

Brutaris Player

Strength 20
Dexterity 18
Constitution 16
Intelligence 18
Wisdom 12
Charisma 8

About Aleon Hunter

Skills
Athletics(Expert 19), Acrobatics(Trained 16), Arcana(Expert 18), Crafting(Trained 16), Deception(Trained 11), Medicine(Trained 13), Nature(Trained 13), Piloting(Trained 16), Survival(Trained 13), Stealth(Trained 16), Thievery(Master 20, Assurance result is 26). Sports Lore(Trained 16). Animals Lore(Master 20).
Increases at 3, 5, 7, 9.

Feats
Ancestry Heritage: Hefty Hauler
1st Level Ancestry: Nightvision Adaptation
5th Level Ancestry: Advanced Targetting
9th Level Ancestry: Repair Module
Background: Quick Jump
Striker Feat: Underwater Marauder
2nd Level Skill Feat: Recognize Spell
4th Level Skill Feat: Assurance Thievery
6th Level Skill Feat: Quick Squeeze
8th Level Skill Feat: Quick Unlock
10th Level Skill Feat: Additional Lore: Animals
3rd Level General Feat: Toughness
7th Level General Feat: Incredible Initiative
1st Level Operative Feat: Mobile Aim
2nd Level Operative Feat: Wizard Dedication: Evocation School
4th Level Operative Feat: Bloody Wounds
6th Level Operative Feat: Unhindered Advance
8th Level Operative Feat: Basic Wizard Spellcasting
10th Level Operative Feat: Arcane Breadth

Spells
Cantrips: Eat Fire, Light, FrostBite, Telekinetic Hand.
1st Level Spells: Sure Strike (Gained from Advanced Targetting Android, once per day)
1st Level Spells: Force Barrage, Fleet Step: 3 per day
2nd Level Spells: Invisibility, Gecko Grip: 1 per day
3rd Level Spells: Haste, Lightning Bolt: 1 per day

Equipment
23,000 Credits to Start
1. Advanced Tempweave: 5045 Credits (2 AC, Dex Cap 4, Bulk 1, Penalty -1, Upgrades 2. Resilient 1.
2. Advanced Shooting Starknife: 1017 Credits. Agile, Analog, 2d4+7 Piercing DMG. 1d6 Electric Damage. Light Bulk, 1 Hand. 2 Upgrades. Finesse. Versatile Slashing, Thrown 20 feet. Deadly D6. Tracking 1. (Shock Module, Ghost Killer)
3. Advanced Seeker Rifle: 1060 Credits: 2d10+3 Piercing. 6 Ammo, 2 Upgrades. 120 Foot Range, Analog. Tracking 1.
4. 37 Projectile Bullets: 37 Credits (11 used)
5. Energy Shielding Fire and Energy Shielding Acid. 8400 Credits. Uses Both upgrade slots.
6. Ghost Killer: On my Advanced Shooting Starknife: 750 Credits
7. Shock Module: On my Shooting Starknife: 5000 Credits
8. Dermal Plating Commercial: 180 Credit: DR 1.
9. Climbing Suckers: 500 Credits
10. Container: 1 Credit
11. Infiltrator's Toolkit: 30 Credits
12. 2 Tactical Medpatch: 600 Credit: 3d6+6 healing. Bonus +1.
13. Tactical Medkit: 50 Credits
14. 2 Tactical HypoPens: 240 Credit: Remove the fatigued condition or decrease the value of the clumsy or sickened condition by 1. Or remove Paralyzed Condition.
15. 3 Commercial Medpatches: 90 Credits: 1d6 Healing: Bonus +1
16. 0 Credits Left over.

Attacks
1. Aim is 2d4. Bloody Wounds deals 2 Persistent Damage.
2. Advanced Shooting Starknife: (Master) +22 to hit. Agile. 2d4+7 Piercing or Slashing Damage. 1d6 Electric Damage. Ghost Killer. Deadly D6. Critical hits deal the same electric damage to 2 other creatures within 10 feet. (18 to hit 2nd attack. +14 to hit 3rd attack)
3. Advanced Seeker Rifle: (Master) +21 to hit. 2d10+3 Piercing. 6 Ammo, 2 Upgrades. 120 Foot Range, Analog. Tracking 1. (+16 to hit 2nd attack. +11 to hit 3rd attack)