Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

Handout One;

Barbarian camp

Armag's tomb

Armag's tomb Battle map

Secret passageway

Combat:

Lilac

Vibenia & Mouse <========== May act!

Orange, Yellow, & Black

Marten, Zelera & Niadroub

Blue


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Are you sure you want to do that?

Good to see you John Gs.

Welcome aboard.


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

Yep! Welcome!


oversized hobbit

Thank you all for the welcomes. It might take me a couple of days to get everything together on the character. Good news is we're probably going to get snowed in tomorrow so there should be plenty of downtime to do so.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Good morning, okay, I am working on buying things, and moving stuff around but here is mostly complete. I've run her by the GM and he didn't scream NO, go away, start over, so here she is.

this is what she looks like

Background Summary (the rest is in the alias): Swallowed up by an earthquake as a child, adopted by Kobolds, raised in stealth, traps, and the dark, freed her new family from drow slavers, was blessed by Cayden, took to saving more and more whenever she could. Made it up to the surface, her family joined the Sootscales, she left to find her old family, adventure a bit, but the family had passed so she came back.

Her build revolves around working well in a team without the team particularly working well with her. Kobolds swarm, so lots of bodies working together, but she (adopted) was always different from everyone else so figured out how to fit/help/protect on her own within the swarm.

What is the name of the kingdom?


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

Wow, that's elaborate! Nice job!

The kingdom's name is the "Republic of the Kamelands." The capital city is Thornholme.


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Thank you very much for the name, Niadroub. Not often I get to make a level 12 out of the box, so yep, much more complicated than I'd do progressing normally.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

hitpoints: 1d8 + 2 ⇒ (4) + 2 = 6
hitpoints: 1d8 + 2 ⇒ (6) + 2 = 8
hitpoints: 1d8 + 2 ⇒ (1) + 2 = 3
hitpoints: 1d8 + 2 ⇒ (8) + 2 = 10
hitpoints: 1d8 + 2 ⇒ (7) + 2 = 9
hitpoints: 1d8 + 2 ⇒ (2) + 2 = 4
hitpoints: 1d8 + 2 ⇒ (6) + 2 = 8
hitpoints: 1d8 + 2 ⇒ (3) + 2 = 5
hitpoints: 1d8 + 2 ⇒ (4) + 2 = 6
hitpoints: 1d8 + 2 ⇒ (7) + 2 = 9
hitpoints: 1d8 + 2 ⇒ (1) + 2 = 3


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Very nice!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Okay, think I am done. Bellflower Barn named correctly, hit points settled, and... oh, now that all was settled I went through rebuilding to make sure I took things that were available at the right level and I had a mistake.

Improved Outflank and Blades Above and Below both required +6 attack bonus so I couldn't have both. So changed Improved Outflank with Overwhelm which in truth is better for her. She flanks when threatening the same foe with an ally as long as that ally is medium size (not much of a problem with all you humans) and the enemy is small or taller.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

That's pretty awesome when you visualize it. It's essentially 3-dimensional flanking. Also with Dusk (Vibenia's wolfdog) you shouldn't have any problem having a flank partner.


Are you sure you want to do that?

Sorry, I have to be out and about for business today. No update.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

You beat me by 2 mins Niadroub! Deleted my post since you're really the ideal person to answer Mouse's query anyway.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

Yeah, NK was the only PC who was around back then. It’s weird to think about.

But Vibenia and Dusk can be moving with NK and Waffles through the town! I think it would work better, anyway!


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Alright, I'll have to adjust my post a bit.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

I got a post in before heading to work. Sorry if it makes you adjust again Vibenia!


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

Hey team! With the unfortunate departure of Colwyn, we've lost the last player who was interested in maintaining the Kingdom Tracking sheet for the Republic of the Kamelands. And I'm not even sure how Colwyn felt about it, because we haven't had a Kingdom Building turn in quite a while.

Personally, I'm totally fine with this, since the Kingdom Tracking system, while neat, doesn't really affect the story. It didn't add anything for me, but I was fine if someone else wanted to maintain it.

(But if anyone else is interested in it, speak up! I'm not trying to block anyone from spreadsheet roleplay. :) )

However, the main aspect that I think is fun from the system, and that does have obvious roleplay benefit, is the kingdom's various leadership roles. And those haven't been updated in a while.

Let's update the list! Today! Right now!

Ruler
- Colwyn Orlack (former PC, Rogue/Slayer)

Consort
- Vacant (but this is obviously Melianse, who is an NPC)

Heir
- Vacant

Councilor
- Zelera (former PC, Cleric of Erastil)

General
- Reknar Heldergast (former PC, I forget the class, and this user has re-used the alias, but it was a warrior type)

Grand Diplomat
- Svetlana Leveton (NPC, probably a commoner or expert)

High Priest
- Jhod Kavken (NPC, cleric of Erastil)

Magister
- Niadroub Kliip (current PC)

Marshal
- Vibenia Scaeva (current PC)

Royal Enforcer
- Kesten Garess (NPC, probably warrior or fighter)

Spymaster
- Richard Harmon (former PC, vigilante)

Treasurer
- Oleg Leveton (NPC, probably a commoner or expert)

Warden
- Akiros Isimort (NPC, I recall that this guy is a reformed bandit ex-paladin-now-barbarian)

So I think Marten and Zelera should definitely take up leadership roles. Mouse, too, but story-wise she should ease into after an excursion or two, probably. I think it's a conceit of the game that the PCs are all in leadership positions, and that seems the most fun. To my mind, any NPC or former PC role outside of the ruling family is up for grabs. Descriptions of the roles are here.

Thoughts?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

I agree Mouse shouldn't be, Hi, then Hey you want to become a leader. She could join with another of the leader positions so we don't disrupt the flow with having to decide how the other goes away. Like an assistance kind of situation.


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Male Human Paladin (Mind Sword) 12 | -7/136 HP (-12 Con dmg) | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 3/4 | Summon Mount 2/2 | Recruits

Svetlana and Oleg Leveton are the couple from Oleg's trading post back at the start of the adventure. They are non-adventurers. Kesten Garess is the brooding leader of a mercenary squad from Brevoy, he's a low-level fighter.

Zelera (under Counselor) is not a "former" PC, no matter how much Niadroub might wish otherwise.

Marten would be loath to displace an existing person and would prefer to only take a leadership role if a vacancy should naturally arise (e.g. the Grand Diplomat or General retires, dies, or changes allegiances).

I am usually invested in Kingmaker build sheets, if those are going to continue to need attention. (My understanding is that they matter a bit around book 5, when you have to raise an army.)


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88
Marten Lebeda wrote:
Zelera (under Counselor) is not a "former" PC, no matter how much Niadroub might wish otherwise.

Oooh, sorry. I literally winced when you pointed that out. Sorry, Zelera! I do not wish otherwise!

When I was making the list, I was expecting to see another name there who was a former PC. I've been traveling for work, and it's been exhausting, and my mind isn't at 100%.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

I could see Marten as General given his Leadership. People do retire.


Are you sure you want to do that?

I believe Niadroub means Elena, a former PC and Cleric of Erastil is the Councilor.

I'm not too fussed by the Kingdom details and much preferred the system in the Kingmaker PC game for claiming land. So rather than hex by hex we'll have you claiming whole regions when you need to.

So you have a solid block on land under your control from Oleg's in the north. The Varnhold to the east, and once you finish this books encounters you will hold all the land to the west until reaching Fort Drelev.

Nothing really happening down south.

New map showing just how much land you have in the Republic of the Kamelands up top. I still have to add the markers for the various settlements. Including the Sootscales and the Lizardfolk.

Don't forget the notices as well for extra gold and magic items. :)


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Yeah, been looking at the notices just today. Vibenia is always up for a hunt, and reducing the threats in the wilds of our region.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

A notice would be a good trial for Mouse as well, to see if her sword and skills are worth accepting her debt.


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

Out of curiosity is there, by now, some kind of Fae embassy possible? I was thinking that maybe some friendly fae created a barrow of some kind that Zelera could use as an office for her role as an ambassador from the fae.

The role of Councilor makes a lot of sense to me, she was sent as the ambassador of the fae for that very reason, to gain the ear of the lord and try to make the kingdom friendly to the needs of the fae.


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Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88
GM_DBH wrote:
Vibenia finds Niadroub's horse friendly and affectionate, giving her no problems as she returns it to the stables. :)

That flea-bitten sonofa...

GM_DBH wrote:
Also there are some encounter areas around Armag's tomb. Do you wish to deal with them? Monster encounters and a little loot

If the loot is interesting, I'm for doing those encounters.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Same I'm all good with the encounters


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

I'm with Niadroub's opinion on this one.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

As a newbie, just happy to be included :)


Are you sure you want to do that?

Well once Niadroub gets back and posts we'll go and do a few combats to get you all some combat time together for practice, and hopefully a little loot. :)


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

I feel like we should rename Ft. Drelev, seeing as how we liberated it from Baron Drelev, killed him, and sent his widowed wife packing.

It's on the Hooktongue Slough, but "Fort Hooktongue" doesn't roll off the tongue. Maybe Fort Orlack, after Colwyn? It was his last foray into the field before settling down.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

I definitely agree with the renaming. Fort Hooktongue could work, but I agree with it not having as good a ring. Fort Orlack could definitely work, and would remind the people there who liberated it.


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Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

First the Dire Collar on Dusk, and now the negate aroma spell. Vibenia's so cool.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88
GM_DBH wrote:
Waffles casts the spell, becomes visible. Range for Burning hands is 15' at most. Speartooth is large and has +20 to jumps. He hits Waffles and is initiating a grapple.

It's greater invisibility, so Waffles doesn't become visible when he attacks.

Also, are you thinking of long jump? If Waffles is 15' straight up, that would be a high jump. According to the high jump chart here, the DC for a 15' jump would be 60.


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Are you sure you want to do that?

Ok, firstly say that it's Greater invisibility rather than just that Waffles goes invisible! That saves us from this situation.

As for the jump, reach of 5' so it's a 10' jump to swat with a paw. Added to which Speartooth is large so he's not starting at 0' I ruled he could make it.

Besides that chart is for humanoids and everyone knows cats are better at jumping. :)

But as it never happened...


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88
GM_DBH wrote:
Ok, firstly say that it's Greater invisibility rather than just that Waffles goes invisible! That saves us from this situation.

My bad!


Are you sure you want to do that?

Sorry, no update today. I've got the Monday illness.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

Hate to be problematic, but is there a reason we'd be seeking out and killing the Aurumvorax? Has anyone voiced to us that it's a threat? Does it attack us on our way to Armag's Tomb? And, looking at the map, I guess I have similar questions for the Chimera pride, just to the east.


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Are you sure you want to do that?

No update sorry, car problems have kept me rushing around all day trying to get if working again. Stinking hot day as well so I'm really washed out. :(

Did get the car working thankfully. Though it will need to go in and get a serious servicing.

@Niadroub. The Aurumvorax's will attack you if they see you. They are vicious predators and extremely aggressive. Taking them out will make your lands safer.

Much the same with the Chimera, who hunt the wild horses in the southern plains, but are happy to take a shot at anything that look edible and comes into their sights.

Clearing up the these along with Speartooth makes your new town happier. :)


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia would be VERY big on taking out the deadly apex predators that make the region dangerous for anyone traveling in the area and would cause problems for trade ad general safety.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

I vote we go after the Aurumvorax next. Definitely a danger to anyone in the wilds.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Biggest threat first seems very reasonable


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88

Yes, agree. Sorry, I thought we were already heading that way.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88
GM_DBH wrote:
Besides that chart is for humanoids and everyone knows cats are better at jumping. :)

On a whim, I looked it up. A cougar can jump up to 20 feet vertically. So, yes, Waffles would have been toast.


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

Going to have to handle this post after I get home today, too much looking up things to handle it at work.


Are you sure you want to do that?

Sorry, I went to update but the board was undergoing maintenance. No update today as I'm out of time.


Are you sure you want to do that?

Sorry, ran out of time today. No update.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 9/15 | HP 88/88
Mouse Sootscale wrote:
Mouse nods along with the plan, but does point to the large cage in the center of the camp as the location of the prisoners.

Shoot, sorry. Things are pretty busy, but I thought I'd try and squeeze in a post. I forgot to reference the map, first.

The map shows a river or stream that we'll likely have to cross. It looks like it's 15 feet across where it's most narrow. Any indication how deep it is? Is the water moving swiftly?


Are you sure you want to do that?

Looks to be 10' to 20' deep. It is moving steadily but not swiftly. Plus you can cross up or down-stream out of sight of the camp.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Since we're likely heading into a series of nasty fights, people may want to look at te loot to see if there's anything that'll make for a useful upgrade before we wade in. Some pretty solid armor and weapons on the list.


Are you sure you want to do that?

Awww. You're not going to strip naked, spray stimulants on your face and scream "Witness me!" before charging in? :)

I'd give you a surprise round for sheer WTF?

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