Badger

Rez Cleftear's page

238 posts. Organized Play character for zebeev.


Full Name

Reznik "Rez"

Race

| SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7,

Classes/Levels

| Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Gender

Male Ysoki (Outlaw) Operative 3.1

Size

Small

Age

Adult

Alignment

CN

Deity

Lao Shu Po

Languages

Common, Ysoki

Occupation

"Courier"

Strength 10
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 11

About Rez Cleftear

262447-701

Combat Macros:

Melee
[dice=Melee, survival knife]d20+6[/dice]
[dice=Damage, S]d4+1[/dice]

Ranged
[dice=Trick Attack (Acrobatics) check, DC 20+CR]d20+12[/dice]
[dice=Ranged vs. EAC (static arc pistol)]d20+7[/dice]
[dice=Damage (electric)]d6+1[/dice]
[dice=Trick Attack damage (electric)]d8[/dice]

(Character Illustration)
Rez Cleftear
Male ysoki outlaw operative 3.1
None Small humanoid (ysoki)
Init +6; Senses Perception +8

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DEFENSE
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EAC 17; KAC 18
SP 21 HP 20 RP 5
Fort +2, Ref +7, Will +3

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OFFENSE
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Speed Walk 50', climb 40', swim 40'
Melee baton, tactical +6 (1d4+1 B, analog, operative)
Melee knife, survival +6 (1d4+1 S/P, analog, operative)
Ranged arc pistol, static +7 (1d6+1, 50' crit: Arc 2; stun)
Ranged semi-auto pistol, tactical +7 (1d6+1, 30', analog)
Special trick attack 1d8

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STATISTICS
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Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 11,
Base Atk +2; Grp-3
Feats Fleet, Skill Focus (Acrobatics, Athletics), Weapon Focus (Weapon Focus ~ Small Arms) Weapon Specialization (small arms, melee
Skills Acrobatics (3r) +12, Athletics (3r) +8, Bluff (1r) +6, Computers (3r) +9, Culture (1r) +7, Diplomacy (untrained) +2, Disguise (1r) +6, Engineering (3r) +11, Intimidate (1r) +6, Life Science (1r) +4, Medicine (1r) +7, Perception (3r) +8, Physical Science (1r) +4, Piloting (3r) +12, Profession (courier) (1r) +6, Sense Motive (1r) +6, Sleight of Hand (2r) +10, Stealth (3r) +11, Survival (1r) +6,
Languages Akitonian, Common, Ysoki
Combat Gear
Other Gear arc pistol, static (small), clothing (environmental/zero gravity), carbon skin, graphite (small), tool kit (engineering, trapsmith), comm unit (personal), starstone compass, semi-auto pistol, tactical, baton, tactical, knife, survival, rounds, small arm, 1224 gp

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SPECIAL ABILITIES
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RACIALTRAITS
Size And Type Ysoki are small humanoids with the ysoki subtype
Cheek Pouches Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity
Darkvision Ysoki can see up to 60 feet in the dark. See page 263 for more information
Moxie Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check
Scrounger Ysoki receive a +2 racial bonus to engineering, stealth, and survival checks

THEME BENEFITS
Outlaw Theme Knowledge You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the dc of culture checks to recall knowledge about the criminal underworld by 5. Sleight of hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to sleight of hand checks. In addition, you gain an ability adjustment of +1 to dexterity at character creation

CLASS FEATURES:
Operative's Edge Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks
Specialization: Daredevil You specialize in missions requiring courage and athleticism. Associated skills: Acrobatics and Athletics. You can attempt an Acrobatics check to make a trick attack.

Trick Attack You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a bluff, intimidate, or stealth check (or a check associated with your specialization; see page 94) with a dc equal to 20 + your target's cr. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can't use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack. [trick attack damage: 1d4]
Evasion If you succeed at a reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move
Operative Exploit - Versatile Movement You gain a climb speed and a swim speed equal to your land speed. This speed is not increased by the quick movement class feature or improved quick movement exploit.
Combat Trick You gain a bonus combat feat. You must meet all of that feat's prerequisites (chose Weapon Focus (small arms)

FEATS:
1 - Fleet You are faster than most While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, your land speed instead increases by only 5 feet. When you are overburdened, your speed is reduced to 10 feet
1 Bonus: Skill Focus (Acrobatics/Athletics) You are particularly adept at a certain skill You gain a +3 insight bonus to checks involving the chosen skill. Special: you can take this feat multiple times. Its effects don't stack. Each time you take this feat, it applies to a new skill
2 - Weapon Focus (Small Arms) You have increased training in a particular weapon type, making it easier to hit your target Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic's class level, if you are a drone), you gain a +2 bonus instead.