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It is also one big puzzle, and I'm not good at puzzles like these. Luckily we have teammates who are good at puzzles, cause I wouldn't be able to figure it out. Or someone is secretly metagaming. Let's go with good at puzzles, and leave it at that.

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Definitely enjoying it! We have had do a bit of investigating to work out what's going on and have had a number of opportunities to make decisions about how we want to approach matters along the way.

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It is a cool adventure, and one that I would love to run at some point. Medrick is not my ideal character for this one based on his socially ineptitude, but still enjoyable!

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I was thinking along the same lines, but inversely - great for Saeron, but my other pc (a soldier without much in the way of social graces) would have fared terribly.

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Hey guys, I’m going to have a crazy busy weekend. It’s unlikely I’ll be able to post Saturday, and I definitely won’t be able to post Sunday. Sorry if I hold up the game. Feel free to bot me if needed.
Thanks!

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Best of luck with the weekend. Hope you survive unscathed! :)

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Apparently I forgot to ask for everyone's player and character numbers! Since we're getting close to the end, please give me yours! (I have Zak's)
Player name: meloriel
Character Name: Rora
Day Job Roll (Actually roll it): None!
Player name: Eric
Character Name: OP-1
Day Job Roll (Actually roll it): None
Player name: Caro Cogitatus
Character Name: Tamon-51
Day Job Roll (Actually roll it): None
Player name: Supersuperlative
Character Name: Saeron Kasari
Day Job Roll (Actually roll it): 29 (58)
Player: DoubleGold
Character: Zak Freelan
SFS: 135676-704
Faction: Second Seekers
profession Lawyer: 24 (48)
Player name: Vlaovich88
Character Name: Medrick
Day Job Roll (Actually roll it): Instructor

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SFS # 263825-701
Faction Second Seekers (Luwazi Elsebo)

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SFS # 274536-702
Experience 3
Slotted Faction Dataphiles

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#276820-702
Faction: Acquisitives

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#106336-702
Faction: Wayfinders

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Thanks everybody! And since this is a convention game:
Medrick Boon on a 19 or 20: 1d20 ⇒ 14
Tamon Boon on a 19 or 20: 1d20 ⇒ 5
Zak Boon on a 19 or 20: 1d20 ⇒ 13
OP-1 Boon on a 19 or 20: 1d20 ⇒ 14
Rora Boon on a 19 or 20: 1d20 ⇒ 3
Saeron Boon on a 19 or 20: 1d20 ⇒ 2
GM Boon on a 19 or 20: 1d20 ⇒ 4
Wow, we suck! Bummer!

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Please check the chronicles at the link above and let me know if there is anything wrong! I hope you all enjoyed the game! This is a very odd scenario, similar to the heist scenarios in Pathfinder Society.
You were super close to fighting Sparklmane, but you guys managed to make the DC! And you just so happened to visit and convert the groups in the optimum order for easier DCs. If anyone has any questions about the scenario, just ask! It was well written, with lots of possible endings!

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Thanks GM Ewok!
Thanks to my fellow players, as well. Really enjoyed getting a glompse into each of your pcs.
I really enjoyed this scenario -slowly uncovering tidbits and piecing together backstory as we went. It felt like we had a range of options to choose from at each point, which gave it a sense of openness. It was also fun trying to figure out the best skills to use for each encounter, too.
I had a great time. Would love to play alongside any of you again.

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Thanks for a great game everyone!

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Yes, I have a question, what if we did use an adamatine weapon on the building before it is suppose to be accessible to make our own entrance? After all, you can buy one at level 2.5 if you save enough credits.
And was killing that drone a good idea, or not a spy/bad guy to begin with?

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Hi Ewok. I was curious to find out about something.
Also, was there anything we missed at that final bunker?
Thanks in advance!

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Great questions!
No, the scenario explicitly says that the temple is locked out by materials and force fields which adventurer technology just cannot penetrate. My personal theory is that it's made of starship materials.
The personal items were a SUPER small reference that the author made. Basically the chieftains brother went into the swamp and died. They weren't his personal effects, but another yeti's. So they meant something to the chief, but not a ton. The scenario just threw them in there without any gameplay effect. I gave you a +2 on checks against the yetis because of them, though.
You got everything at the final bunker, its intentionally vague. I gave you everything it gave me.

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Thanks for the clarification (and the bonus to the checks!).
Bummer, wish there'd been something extra to uncover about the temple.
Thanks again.

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Well thanks for running this! Not the ideal character for this adventure, but still, it was a fun story. Glad to continue the adventures in the vaults!

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Thanks for the heads up, Ewok. All good here.