Saeron Kasari's page

410 posts. Organized Play character for Supersuperlative.

Full Name

Saeron Kasari


| SP 15/15 HP 22/22 | RP 5/5 | EAC 15; KAC 15 | Fort +0; Ref +2; Will +7 | Init: +1 | Speed: 30 ft | Perc: +10, SM: +10 | Conditions: None


| Acid dart rifle (10/10) | Azimuth pistol (20/20) | Serum of healing, mk I 1/1 | Detect Thoughts 1/1 | Healing Touch 1/1 | Spells: 1st 4/4 | Active conditions: -


Female NG damaya lashunta icon mystic 3



Strength 10
Dexterity 12
Constitution 8
Intelligence 14
Wisdom 18
Charisma 13

About Saeron Kasari

SFS # 274536-702
Experience 7
Slotted Faction Dataphiles
Wealth 1001 Credits

Reputation 15 Fame, 17 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles: 15
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 0

Saeron Kasari
Mystic 3
NG Medium humanoid (Lashunta)
Init +1; Senses Perc +10, SM +10

EAC 15, KAC 15
SP 15 HP 22 RP 5
Fort +0, Ref +2, Will +7

Speed 30 ft.
Melee Survival knife +3 (1d4+1 S)
Ranged Azimuth laser pistol +3 (1d4+1 F; critical burn 1d4; 80ft)
Acid dart rifle +3 (1d8+3 A&P; critical corrode 1d4; 80ft)
Space 5 ft.; Reach 5 ft.
Special Attacks
Lashunta Spell-Like Abilities (CL 3rd)
1st (1/day)-detect thoughts (DC 12)
0 (at will)-daze (DC 11), psychokinetic hand
Mystic Spell-Like Abilities
Mystic Spells Known (CL 3rd)
1st (4/day)-lesser remove condition, life bubble, mind thrust (DC 15), mystic cure (2d8+4), wisp ally
0 (at will)-detect affliction, fatigue (DC 14), ghost sound (DC 14), stabilize, token spell, telekinetic projectile
Connection Healer

Str 10, Dex 12, Con 8, Int 14, Wis 18, Cha 13

Skills Computers +5, Culture +9, Diplomacy +7, Life science +10, Medicine +9, Mysticism +10, Perception +10, Profession (video personality) +7, Sense motive +10, Survival +8

Starship-Combat Version of Skills Computers +5 (1 rank), Mysticism +10 (2 ranks)

Feats Long arm proficiency, Weapon Specialization (Mystic Proficiencies), Weapon Specialization (Long Arms)

Languages Castrovelian, Common, Elven, Shirren, Vercite; limited telepathy 30 ft

Other Abilities healing channel (4d8), healing touch (1/day), life link, mind link

Combat Gear Mk I serum of healing
Other Gear basic lashunta tempweave, azimuth laser pistol (20 charges), tactical acid dart rifle (41 darts), ability crystal mk I (wis), battery (20 charges), survival knife, basic med kit, hacking kit, professional's tools (Profession [video personality]), xenobiologists toolkit, everyday clothing, formal clothing, hygiene kit, fire extinguisher (20), flashlight, personal comm unit, R2E field rations (1 week), Starfinder backpack, xenowardens boots, credstick (1001 credits)

Special Abilities

Boons Slotted this Adventure
Ally: High Society Influence (Iteration-177, Naiaj, Royo, Ykris, Zo!)
Faction: Dataphiles Champion
Social: Budding Media Celebrity
Starship: Star Monster Slayer
Slotless: Digital Presence (Tier 1 □)

All My Boons:


  • Duskmire Allegiance (Gnolls)
  • High Society Influence (Iteration-177, Naiaj, Royo, Ykris, Zo!)

  • Dataphiles Champion
  • Second Seekers (Luwazi Elsebo) Champion

  • Dwarven Admittance



  • Honorary Spider
  • Contractor’s Respect (Limited Use; Church of Desna)
  • Budding Media Celebrity

  • Drfit Maven
  • Star Monster Slayer

  • Digital Presence (Tier 1 □□)
  • Salvation's Delver
  • Triunite Technotheurgy (Limited Use)

  • Journey to the Scoured Stars: Segment 1

Bot Me!:

Saeron is an inexperienced and somewhat reluctant combatant. In the first round of combat, she will seek out the safest position away from threats, (at range and preferably with cover) and attempt to shoot a foe with her laser rifle. If the opponent seems particularly tough and an intelligent creature, she may attempt to use mind thrust. If her companions become injured, she will attend to their needs with healing spells, administering serums, use of her medicine skills or channels, as required.

[dice=Survival knife, vs KAC]1d20+1[/dice]
[dice=Slashing damage]1d4+3[/dice]

[dice=Azimuth laser pistol, vs EAC]1d20+3[/dice]
[dice=Fire damage]1d4+1[/dice]

[dice=Tactical acid dart rifle, vs KAC]1d20+3[/dice]
[dice=Acid & Piercing damage]1d8+3[/dice]

[dice=Telekinetic projectile, vs KAC]1d20+3[/dice]
[dice=Bludgeoning damage]1d6[/dice]

[dice=Fatigue, touch vs EAC (DC14 Fort negates)]1d20+6[/dice]

[dice=Mystic cure]2d8+4[/dice]

[dice=Mind thrust (DC15 Will)]2d10[/dice]

In ship combat, Saeron can best serve as Magic Officer (+10, 2 ranks), or Science Officer (+5, 1 rank), or Gunner (+1 BAB) if required.

[dice=Magic Officer]1d20+10[/dice]

[dice=Science Officer]1d20+5[/dice]