Full Name |
Zak Freelan |
Race |
Korasha Lashunta |
Classes/Levels |
DareDevil Operative 2: Speed:30, Init:4, SP:12/12, HP:16/16, RP:4/4, KAC:16, EAC:14, Fort:0, Ref:6, Will:2, Per:5 Darkvision |
Gender |
M |
Size |
M |
Age |
25 |
Special Abilities |
DragonBlood |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Triaxus |
Languages |
Common, Abyssal, Castrovelian, Draconic, Elven, Goblin, Triaxian |
Occupation |
Lawyer |
Strength |
12 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
13 |
About Zak Freelan
XP:7
Boons: Basic Champions Faction boon
All 4 Hirelings at Amateur Level.
Abilities:
1. Operative's Edge: +1 to all skill checks and +1 to init
2. Specialization DareDevil
3. Lashunta Magic: At will Daze, 1/Day Detect Thoughts
4. Limited Telepathy
5. Student: +2 Racial Bonus to 2 Skills of my choice
6. Theme Ability: When you attempt a Culture or Mysticism check to recall knowledge about dragons’ ways, their abilities, or the names and general personal details about dragons that are adults or older, reduce the DC by 5. Culture is a class skill for you, but if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Culture checks
7. Evasion: when I succeed at a reflex save to half something, I nothing it instead.
8. Operative Exploit: Nightvision
Feats:
1. Weapon Focus Small Arms: +1 to hit with small arms.
Equipment:
1. Caustoject, Liquidator: 225 Credits (10 of 10 shots used)
3. Tactical Baton: 90 Credits
4. Kasatha microcord armor: 460 Credits
5. Lantern: 10 Credits
6. Engineering Kit: 20 Credits
7. Hacking Kit: 20 Credits
8. Professionals Tools: 20 Credits
9. Disguise Kit: 20 Credits
10. Navigator's Tools: 20 Credits
11. Industrial Backpack: 25 Credits
12. Radiation Clothing: 10 Credits
13. 5 R2E rations: 5 Credits
14. Miniature Tier 1 Computer: 55 Credits
15. Professional Clothing, Lawyer: 5 Credits
15. Laser Drill: 200 Credits
16. Credstick: 6,685 Credits
Attacks:
1. Trick Attack: Acrobatics +17 to for the trick attack. Success adds 1d4 damage
2. Caustoject, Liquidator: +5 to hit. Damage 1d4 A; Range 30 ft.; Critical Injection DC +2 Capacity 20 charges; Usage 2 Bulk L; Special Injection.
3. Tactical baton: +4 to hit. 1d4+1 blunt damage.
Skills: 8+int(2)+Specialization is free
1. Acrobatics: 2 rank, 3 dex, 3 trained, 3 skill focus, 2 racial: 13
2. Athletics: 2 rank, 1 str, 3 trained, 3 skill focus: 9
3. Bluff: 2 rank, 1 cha, 1 operative's edge, 3 trained: 7
4. Computers: 2 rank, 2 int, 1 operative's edge, 3 trained: 8
5. Culture: 2 rank, 2 int, 1 operative's edge, 1 theme, 3 trained: 9
6. Engineering: 2 rank, 2 int, 1 operative's edge, 3 trained: 8
7. Life Science: 2 rank, 2 int, 1 operative's edge: 5
8. Perception: 2 rank, -1 wis, 1 operative's edge, 3 trained: 5
9. Piloting: 2 rank, 3 dex, 3 trained, 1 operative's edge: 9
10. Profession Lawyer: 2 rank, 2 int, 1 operative's edge, 3 trained, 4 Professional's Tools, 1 Clothing: 13
11. Stealth: 2 rank, 3 dex, 1 operative's edge, 3 trained, 2 racial: 11
12. Survival: 2 rank, -1 wis, 1 operative's edge, 3 trained: 5