drbuzzard |
OK, we lost Lua a while back and Dukkan appears to be AWOL as well. What do we want to do about that? We can NPC them for the time being, we can try to re-recruit, or I'm open to suggestions.
If we NPC them I will adjust Dukkan to get some more knowledge skills that will be useful (knowledge arcana, now that he has been exposed to it- know your enemy and all that).
Thomas Surovati |
I am, but there seems to be huge waits between posts. I check each day, but didn't want to post repeatedly without others in between. I was away this weekend, but still checked .
drbuzzard |
Two things:
A) Someone needs to take over party loot tracking. I really don't want to have to work out what you are keeping and selling for you. It's your stuff. You can assume everything sells for the normal price (1/2 PRD listing).
B) If anyone who played though Foxglove wants a PFS chronicle sheet, let me know.
Thomas Surovati |
Ok, I went through and came up with the following: Selling everything that wasn't claimed except for the 6 CLW potions, 1 Invisibility potion and the CLW wand. Gave each of us 2160 GP. Now, if Urga is going to pay for a +1 enhancement on his weapon, then he might want to reconsider taking the +1 longsword. Same goes for the +1 rapier, Gunner. Selling those two items would give each of us 462 more gold. Either way is fine with me.
This total also does not include the spellbook we found as I have no idea what it contains.
Billy ''Gunner' Johnson |
Ok, I went through and came up with the following: Selling everything that wasn't claimed except for the 6 CLW potions, 1 Invisibility potion and the CLW wand. Gave each of us 2160 GP. Now, if Urga is going to pay for a +1 enhancement on his weapon, then he might want to reconsider taking the +1 longsword. Same goes for the +1 rapier, Gunner. Selling those two items would give each of us 462 more gold. Either way is fine with me.
This total also does not include the spellbook we found as I have no idea what it contains.
Consider the rapier sold since Williams had a rifle for Billy to use.
drbuzzard |
Spellbook has:
WIZARD SPELLBOOK SUMMARY
Level Spell Casting Time Range DC Resist Duration
0 Acid Splash 1 action Close (25 + 5 ft./2 levels) 14 No Instantaneous
0 Arcane Mark 1 action Touch 14 No Permanent
0 Bleed 1 action Close (25 + 5 ft./2 levels) 14 Yes Instantaneous
0 Dancing Lights 1 action Medium (100 + 10 ft./level) 14 No 1 minute (D)
0 Daze 1 action Close (25 + 5 ft./2 levels) 14 Yes 1 round
0 Detect Magic 1 action 60 ft. 14 No Concentration, up to 1 min./level (D)
0 Detect Poison 1 action Close (25 + 5 ft./2 levels) 14 No Instantaneous
0 Disrupt Undead 1 action Close (25 + 5 ft./2 levels) 14 Yes Instantaneous
0 Flare 1 action Close (25 + 5 ft./2 levels) 14 Yes Instantaneous
0 Ghost Sound 1 action Close (25 + 5 ft./2 levels) 14 No 1 round/level (D)
0 Light 1 action Touch 14 No 10 min./level
0 Mage Hand 1 action Close (25 + 5 ft./2 levels) 14 No Concentration
0 Mending 10 minutes 10 ft. 14 Yes (harmless, object) Instantaneous
0 Message 1 action Medium (100 + 10 ft./level) 14 No 10 min./level
0 Open/Close 1 action Close (25 + 5 ft./2 levels) 14 Yes (object) Instantaneous
0 Prestidigitation 1 action 10 ft. 14 No 1 hour
0 Ray of Frost 1 action Close (25 + 5 ft./2 levels) 14 Yes Instantaneous
0 Read Magic 1 action Personal 14 10 min./level
0 Resistance 1 action Touch 14 Yes (harmless) 1 minute
0 Spark 1 action Close (25 + 5 ft./2 levels) 14 Yes (object) Instantaneous
0 Touch of Fatigue 1 action Touch 14 Yes 1 round/level
1 Burning Hands 1 action 15 ft. 15 Yes Instantaneous
1 Charm Person 1 action Close (25 + 5 ft./2 levels) 15 Yes 1 hour/level
1 Color Spray 1 action 15 ft. 15 Yes Instantaneous; see text
1 Expeditious Retreat 1 action Personal 15 1 min./level (D)
1 Grease 1 action Close (25 + 5 ft./2 levels) 15 No 1 min./level (D)
1 Mage Armor 1 action Touch 15 No 1 hour/level (D)
1 Magic Missile 1 action Medium (100 + 10 ft./level) 15 Yes Instantaneous
1 Obscuring Mist 1 action 20 ft. 15 No 1 min./level (D)
1 Shield 1 action Personal 15 1 min./level (D)
1 Sleep 1 round Medium (100 + 10 ft./level) 15 Yes 1 min./level
2 Bull's Strength 1 action Touch 16 Yes (harmless) 1 min./level
2 Glitterdust 1 action Medium (100 + 10 ft./level) 16 No 1 round/level
2 Scorching Ray 1 action Close (25 + 5 ft./2 levels) 16 Yes Instantaneous
2 Spider Climb 1 action Touch 16 Yes (harmless) 10 min./level
Looks to be worth maybe 365 GP on the open market.
Thomas Surovati |
Ok, so with that, the grand total for each share becomes 2695 gp. We will have 6 potions of CLW, 1 potion of invisibility, and 1 CLW wand in the party resources.
Urga the Ogre |
With the extra gold, Urga will add a flaming effect to the +1 great sword (+2000 gp).
Billy ''Gunner' Johnson |
I completely overlooked the fact that both Urga and Billy had been severely wounded in the last encounter. Would it be reasonable that they would have availed themselves of healing potions before heading to the sawmill and are back at full HP?
Shenderik |
Guys, I regret to do this, but real life has become overwhelming on a personal and profesional level, and I need to cut out most of my online gaming. Please work Shenderik out of the game.
My apologies,
Scott / Tarondor / Shenderik
Billy ''Gunner' Johnson |
Guys, I regret to do this, but real life has become overwhelming on a personal and profesional level, and I need to cut out most of my online gaming. Please work Shenderik out of the game.
My apologies,
Scott / Tarondor / Shenderik
Best of luck to you!
Robert "Bo" Hardin |
Howdy all! Resident replacement healer/blaster of weapons..
Can someone please give me a rundown on how much these modern guns cost?
As well as ammo? My ignorance and Herolab is making my head spin..
Robert "Bo" Hardin |
66 gp per 100 is for lead cartridges? How much for steel? Cold Iron, Silver, Adamantine?
We dont have to buy poweder and bullets right? Because a cartridge is already pre-loaded right?
Can you apply weapon blanches to them? Such as Ghost Salt for shooting incorps?
drbuzzard |
Adamantine cartridges are rather expensive (60 GP per).
Steel only marginally adds to the cost.
Normal lead metallic cartridges are 1.5 GP
Steel bullets (AP) are 2 GP.
As you level up I will probably have Alkenstar provide some amount of specialty bullets and stuff for free, but the supply will be limited.
The ghost salt blanche will work as will silver and cold iron, but adamantine won't (I consider adamantine DR an issue of hardness of the target).
Hadjii |
I did not see steel vs lead cartridges on PFSRD -- just "metal cartridge" for advanced firearms. Should I be looking at another reference?
BTW, Bo: it's 66 rounds for 100gp (your post reversed it...)
Being as Tirion is a MWK on most things kinda guy, he'll buy all steel-jacketed rounds before departing Alkenstar, and 100 of 'em instead of 66.
Robert "Bo" Hardin |
Alrighty everything is done now.. Complete with a Warhorse named Bill.. Backstory done too..
Check him out Buzz and make sure he's ok.. I can give you a gold spending breakdown if you wish as well.. Just let me know..
As far as bullets go i purchased:
500 steel cartridges(1000gp)
10 adamantine cartridges(600gp)
Cold Iron weapon blanch x5(100gp0
Silver weapon blanch x5(25gp)
Ghost salt weapn blanch x2(400gp)
After use of those gives me a loadout of:
380 steel cartridges
50 cold iron
50 silver
20 ghost salt
10 adamantine