Grik the Gecko
Giant Gecko (Giant template) 2 HD
Str 21, Dex 13, Con 16, Int 2, Wis 14, Cha 7
Base Atk +2; CMB +2; CMD 14; HP 19
AC 19 (TAC 11, FFAC 18), Fort +6, Ref +4, Will +2, Init +1, Perc +6
Melee Bite +7 (2d6+7/x2)
Feats Light Armor Proficiency
Tricks Attack, Come, Defend, Down, Guard, and Heel
Skills Climb +19, Perception +6
40' speed, 40' climb speed
SQ Expert Climber
climb virtually any surface, no matter how slick or sheer. treated as constant natural version of spider climb.
Loads Light: 306, Medium: 612, Heavy: 920
Special Abilities:
-Race-
Small (+1 att and AC, -1 CMD and CMB, +4 Stealth)
Slow Speed (20' base speed)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Gift of Tongues (+1 Bluff and Diplomacy, +1 language per rank)
Obsessive (+2 Craft (Alchemy))
Magical Linguist (+1 DC to language or writing spells, +2 saves vs. same, 1/day: Arcane Mark, Comprehend Languages, Message, and Read Magic, CL=HD)
-Traits-
Etymologist (+1 Linguistics, +1 bonus language, class skill)
Savannah Child (+1 Handle Animal, class skill)
-Class-
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Bomb 3d6+4 Fire (11/day) (DC 16) (Su)
Favored Class Option (5) +1/2 bomb per day
Mutagen (+4 Str, Dex, or Con, -2 Int, Wis, or Cha, +2 AC, 50 min)
Poison Resistance (+2 saves vs. poison)
Healing Bomb (Can create healing bomb, uses extract or potion)
Infused Curative (Cure extracts are Infused, cancel at will)
Swift Alchemy (Create alchemy items in half the time)
Spontaneous Healing (Free action: fast heal 5, 10hp/day)
Anesthetic (Skill Focus (Heal), healing damage is minimum hp)
-Feats-
Lookout: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.
Hermean Blood (Ride and Stealth are class skills)
Throw Anything (Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.)
Brew Potion
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot (No penalty for ranged attack in to melee)