Alchemist

Flik Flak's page

54 posts. Alias of Draconis963.


Full Name

Flik Flak

Race

Gnome HP 37/38, AC 21 (TAC 15, FFAC 17), Fort +6, Ref +8, Will +0, CMD 16, Init +4, Perc +7, Bombs 8/11, Mutagen 1/1: 50 Minutes

Classes/Levels

Chirurgeon Alchemist 5

Gender

Male

Size

Small

Age

50, 3' 2", 37 lbs

Special Abilities

Bomb (11/day) Fire damage: 3d6+4

Alignment

Neutral Good

Languages

Common, Gnome, Sylvan, Dwarven, Elven, Giant, Draconic, Orc, Abyssal, Infernal, Celestial, Undercommon, Goblin, Halfling, Thassilonian, Azlanti, Aklo, Ignan

Strength 10
Dexterity 18
Constitution 14
Intelligence 19
Wisdom 8
Charisma 11

About Flik Flak

Male Gnome Alchemist (Chirurgeon) 5
NG Small Gnome
Init +4; Senses Darkvision 60 ft.; Perception +7

Defenses:

AC 21, touch 15, flat-footed 17 (+4 armor, +2 Dex, +1 Size, +2 natural armor)
hp 38 (1d8+2 per level)
Fort +6, Ref +8, Will +0

Offense:

Speed 20 ft.
Melee
Bayonet +4 (1d4/×2)
Ranged
Bomb +9 (3d6+4 Fire/×2)
Revolver +8 (1d6/x4)
Rifle +8 (1d8/x4)
Special Attacks Bomb

Spells:

Spell-Like Abilities
1/day—Arcane Mark, Comprehend Languages, Message, Read Magic
Alchemist (Chirurgeon) (CL 5th; concentration +9):
1st (DC 15) Cure Light Wounds*3, Ant Haul, Identify*1, True Strike, Shield, Disguise Self, Crafter's Fortune, Enlarge Person, Keen Senses, Touch of the Sea, Expeditious Retreat
2nd (DC 16) Cure Moderate Wounds*1, Lesser Restoration, Bullet Shield, Fox's Cunning, Communal Ant Haul, Bull's Strength, Blood Transcription, Barkskin, Invisibility, See Invisibility*1, Spider Climb, Levitate
*# Prepared the # of times

Statistics:

Str 10, Dex 18, Con 14, Int 19, Wis 8, Cha 11
Base Atk +3; CMB +2; CMD 16
Feats Point-Blank Shot, Throw Anything, Brew Potion, Hermean Blood, Precise Shot
Traits Etymologist, Savannah Child (Handle Animal)
Skills Appraise +8, Craft(Alchemy) +14, Craft (Gunsmithing) +12, Fly +8, Handle Animal +9, Heal +10, Linguistics +13, Perception +7, Ride +12, Sleight of Hand +8, Stealth +12, Survival +3; Racial Modifiers +1 Bluff, Diplomacy, Handle Animal, Linguistics, +2 Craft (Alchemy), +4 Stealth
Languages Common, Gnome, Sylvan, Dwarven, Elven, Giant, Draconic, Orc, Abyssal, Infernal, Celestial, Undercommon, Goblin, Halfling, Thassilonian, Azlanti, Aklo, Ignan
SQ Mutagen, Healing Bomb, Poison Resistance, Infused Curative, Swift Alchemy, Spontaneous Healing, Anesthetic
Other Gear Mithral Chain Shirt, Revolver, Rifle, Handy Haversack, Endless Bandolier, Gunsmith's Kit, Scroll Box, Bayonet, Bedroll, Blanket, Small Tent, Soap, Trail Rations (10), 50' Silk Rope, Alchemy Crafting Kit, Cooking Kit, Obsession Log (Craft (Alchemy)), Formula Books (3), Ink (2), Inkpen, Belt Pouch, Waterskin (2), Metal Cartridge (100), Silver Firearm Bullets (20), Adamantine Bullets (20), Firearm Bullets (60)
Mount Giant Riding Gecko (Combat Trained)
Mount Gear Chain Shirt Barding, Exotic Riding Kit (Military Saddle), Beast Training Kit, Carnivore Feed (10)

Mount:
Grik the Gecko
Giant Gecko (Giant template) 2 HD
Str 21, Dex 13, Con 16, Int 2, Wis 14, Cha 7
Base Atk +2; CMB +2; CMD 14; HP 19
AC 19 (TAC 11, FFAC 18), Fort +6, Ref +4, Will +2, Init +1, Perc +6
Melee Bite +7 (2d6+7/x2)
Feats Light Armor Proficiency
Tricks Attack, Come, Defend, Down, Guard, and Heel
Skills Climb +19, Perception +6
40' speed, 40' climb speed
SQ Expert Climber
climb virtually any surface, no matter how slick or sheer. treated as constant natural version of spider climb.
Loads Light: 306, Medium: 612, Heavy: 920

Special Abilities:

-Race-
Small (+1 att and AC, -1 CMD and CMB, +4 Stealth)
Slow Speed (20' base speed)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Gift of Tongues (+1 Bluff and Diplomacy, +1 language per rank)
Obsessive (+2 Craft (Alchemy))
Magical Linguist (+1 DC to language or writing spells, +2 saves vs. same, 1/day: Arcane Mark, Comprehend Languages, Message, and Read Magic, CL=HD)

-Traits-
Etymologist (+1 Linguistics, +1 bonus language, class skill)
Savannah Child (+1 Handle Animal, class skill)

-Class-
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Bomb 3d6+4 Fire (11/day) (DC 16) (Su)
Favored Class Option (5) +1/2 bomb per day
Mutagen (+4 Str, Dex, or Con, -2 Int, Wis, or Cha, +2 AC, 50 min)
Poison Resistance (+2 saves vs. poison)
Healing Bomb (Can create healing bomb, uses extract or potion)
Infused Curative (Cure extracts are Infused, cancel at will)
Swift Alchemy (Create alchemy items in half the time)
Spontaneous Healing (Free action: fast heal 5, 10hp/day)
Anesthetic (Skill Focus (Heal), healing damage is minimum hp)

-Feats-
Lookout: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

Hermean Blood (Ride and Stealth are class skills)
Throw Anything (Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.)
Brew Potion
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot (No penalty for ranged attack in to melee)