| Full Name |
Thomas Surovati |
| Race |
Human Fighter (Weapon Master) 4, Monk (Master of Many Styles) 1, AC 22, HP-39, F +7 R +8 W +6, Initiative +5, Perception +8, CMD- varies a lot |
About Thomas Surovati
Thomas Surovati
Male Human Fighter (Weapon Master) 4/Monk (Master of Many Styles) 1
LG Medium humanoid (human)
Init +5; Senses Perception +8
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Defense
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AC 23, touch 17, flat-footed 17 (+6 armor, +5 Dex, +1 deflection, +1 dodge)
hp 39 (5d10+5)
Fort +8, Ref +9, Will +7; +1 bonus vs. effects targetting a Sword, Aldori dueling held by you
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Offense
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Speed 30 ft.
Melee +1 adamantine sword, aldori dueling +13 (1d8+7/19-20) and
. . unarmed strike +10 (1d6+2)
Special Attacks stunning fist (2/day, DC 12), weapon training
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Statistics
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Str 14, Dex 20, Con 12, Int 15, Wis 10, Cha 8
Base Atk +5; CMB +7; CMD 23 (24 vs. disarm, 27 vs. grapple, 24 vs. sunder, 27 vs. trip)
Feats Crane Style, Dazzling Display, Dodge, Exotic Weapon Proficiency (sword, aldori dueling), Improved Unarmed Strike, Power Attack, Stunning Fist, Weapon Finesse, Weapon Focus (sword, aldori dueling), Weapon Specialization (sword, aldori dueling)
Traits bruising intellect, dominator
Skills Acrobatics +12, Intimidate +10 (+12 to demoralize foes), Knowledge (dungeoneering) +10, Knowledge (local) +10, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Sleight of Hand +8, Stealth +8
Languages Common, Thassilonian, Varisian
SQ fuse style, stunning fist (stun), unarmed strike, weapon guard
Other Gear mithral breastplate, +1 adamantine sword, aldori dueling, cloak of resistance +1, ring of protection +1, 310 gp
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Special Abilities
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Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Dominator You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reliable Strike (1/day) You can reroll one attack or critcal confirmation roll made with your chosen weapon.
Stunning Fist (2/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Weapon Guard +1: Sword, Aldori dueling (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Sword, Aldori dueling (Ex) +1 to hit and damage with your chosen weapon.