| GM Pablo |
Cela and Fahari move up moves up and she channels to heal
Channel: 1d6 ⇒ 4
She sends the leopard forward double movement (120')
Acrobatics to jump over gap: 1d20 + 8 ⇒ (9) + 8 = 17 success!
Sekkimm is up!! Is Lumpy up that far?
Lucrecia -29
Shalelu -16/39
Anaba -6
Barl BreakBones -58
Hags
Rolande -6
Buchart
Cela
Fahari -17/30
| GM Pablo |
Lumpy moves up and tries to jump the gap (DC10)
Acrobatics: 1d20 + 0 ⇒ (2) + 0 = 2
he fails and falls 10' fall damage: 1d6 ⇒ 2
Lumpy climbs up : 1d20 + 5 ⇒ (18) + 5 = 23 and makes it up the ledge easily.
Lucrecia casts a spell at 1= Sekkimm 2-= Shalelu 3=Anaba
Perception: 1d3 ⇒ 3
Anaba make a will save!
| GM Pablo |
Shalelu steps up 5' and fires at Lucretia McEvil!
Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 ⇒ (5) + 10 = 152d8 + 4 + 2d6 ⇒ (6, 2) + 4 + (2, 2) = 16 miss
Shalelu +1 Composite Longbow - Single Shot moved): 1d20 + 10 ⇒ (8) + 10 = 181d8 + 2 + 2d6 ⇒ (4) + 2 + (4, 4) = 14 miss
Anaba continues her movement to Barl
Anaba climb: 1d20 + 7 ⇒ (19) + 7 = 26
| GM Pablo |
Cela moves 5' in the wall and drops the lightning bolt on Barl and sends the flaming sphere toward Lucrecia
Call Lightning on Lucretia DC19 (move action): 3d10 ⇒ (7, 1, 1) = 9
Barl Reflex save DC19: 1d20 + 12 ⇒ (2) + 12 = 14 fails!!
Spell Resistance Flaming Sphere: 1d20 + 7 ⇒ (2) + 7 = 9 spell fails no effect
She sends Fahari and the Leopard to Lucrecia
Leopard Bite: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 11 ⇒ (5) + 11 = 16 miss
Barl BreakBones -79
Buchart is up!!
Buchart
|
Full move to where indicated. Whisper via message to Rolande,
Please take out Lucrecia's images. I plan on catching her completely unawares, but if the images are there it will be wasted!
Does the climb of of the trough count as half our standard move? Also, can I attempt an acrobatics check rather than a climb check to maintain the grip on my sword (holding a vampiric touch)?
| GM Pablo |
Lumpy moves and attacks the leopard
Lumpy +1 Great Axe: 1d20 + 8 ⇒ (15) + 8 = 233d6 + 8 ⇒ (1, 4, 4) + 8 = 17 hits
Lucrecia takes advantage of the flank (two daggers - Hasted.
Dagger + 1 wisdom drain: 1d20 + 19 ⇒ (8) + 19 = 271d4 + 8 ⇒ (2) + 8 = 10 hits
Dagger: 1d20 + 14 ⇒ (5) + 14 = 191d4 + 8 ⇒ (3) + 8 = 11 hits
Dagger: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 8 ⇒ (4) + 8 = 12 hits
Dagger: 1d20 + 19 ⇒ (12) + 19 = 311d4 + 8 ⇒ (2) + 8 = 10 hits
Dagger off hand: 1d20 + 19 ⇒ (3) + 19 = 221d4 + 8 ⇒ (1) + 8 = 9 hits
Dagger off hand: 1d20 + 13 ⇒ (17) + 13 = 301d4 + 8 ⇒ (4) + 8 = 12 hits possible crit
Dagger off hand: 1d20 + 9 ⇒ (20) + 9 = 291d4 + 8 ⇒ (3) + 8 = 11 hits possible crit
Dagger: 1d20 + 13 ⇒ (3) + 13 = 161d4 + 8 ⇒ (1) + 8 = 9 confirms crit
Dagger: 1d20 + 9 ⇒ (18) + 9 = 271d4 + 8 ⇒ (3) + 8 = 11 confirms crit
Lucrecia turns on the blender and pieces of leopard go flying all over leaving only some fur bone and blood splattered about
She smiles wickedly "Prepare to die!!!" she steps back 5'
Shalelu steps up 5' and fires at Lucrecia images: 1d4 + 2 ⇒ (4) + 2 = 6
((1= hit)
Shalelu +1 Composite Longbow - Rapid Shot: 1d7 ⇒ 31d20 + 10 ⇒ (20) + 10 = 302d8 + 4 + 2d6 ⇒ (4, 5) + 4 + (3, 3) = 19 takes out an image
Shalelu +1 Composite Longbow - Single Shot moved): 1d6 ⇒ 31d20 + 10 ⇒ (15) + 10 = 251d8 + 2 + 2d6 ⇒ (5) + 2 + (6, 6) = 19takes out an image
Anaba -6
Barl BreakBones -70
Hags
Rolande -6 is up!!
Buchart
Cela
Fahari -17/30
Sekkimm is up!!
Lumpy
Lucrecia -29
Shalelu -16/39
Sekkim
|
Move within attack range of Lucrecia (within 10 feet, so she can't just 5 foot step away (my reach is currently 15)) and reach out and touch someone. I'll boost my strength by 4 and touch her.
melee touch for dex damage: 1d20 + 8 ⇒ (1) + 8 = 91d4 ⇒ 1
She also needs to make a fort save vs dc 19 or be slowed for 1 round.
| Anaba |
Evil beast! Try to control Anaba?! I will slay you where you stand and spit on your carcass!
I am going to attack Lucretia.
Attack: 1d20 + 18 ⇒ (5) + 18 = 233d8 + 24 ⇒ (1, 3, 7) + 24 = 351d6 ⇒ 1
| GM Pablo |
Barl casts a spell and directs a A ghostly, glowing hand that was hovering behind him to Sekkimm
Spectral Hand - Vampiric Touch: 1d20 + 22 ⇒ (1) + 22 = 234d6 ⇒ (1, 5, 3, 4) = 13 Natural one - Barl is displeased and will punish the spectral hand later. The spell however is still active and held in the hand.
The Hags are quiet to Roland's demand and out of sight....
Rolande is up!!
| GM Pablo |
Rolande hits with two shots and confirms his crit! (1 grit back). you are @-10 from range (normally +16) so +6 to hit on first three and +1 to hit (normally +11) on 4th shot. Damage is @+8 not +9.
16+21+14+24 (8X3)= 75 damage!!
Barl howls in pain and rage - he glares at the Gunslinger.
Barl BreakBones -144
Buchart is up!
Cela
Fahari -17/30
Sekkimm
Buchart
|
Move invisible to where indicated and delay. If I attach her and she isn't aware of me, is she considered flat footed? Looking for a five foot step and full round action. Hate to blow the invisibility unless I have the full attacks or need to take an AoO on her.
| GM Pablo |
When you are invisible the enemy is always considered flat footed.
Buchart moves within 5'
Cela drops a lightning bolt on Barl
Lightning: 3d10 ⇒ (9, 2, 9) = 20
Barl Reflex: 1d20 + 12 ⇒ (9) + 12 = 21 saves for 1/2
Barl BreakBones tops moving and smashes to the ground
Falling damage: 3d6 ⇒ (2, 6, 4) = 12
He lays very still....
Cela send the greater Falming Sphere at Lucreatia
Reflex: 1d20 + 14 ⇒ (10) + 14 = 24 saves
Cela calls Fahari back closer to her after seeing Lucretia eviscerate the Leopard.
Sekkimm is up!!
Lumpy (just stands without any commands)
Lucrecia -29
Shalelu -16/39
Anaba -6
Hags
Rolande -6 is up!!
Buchart
Cela
Fahari -17/30
| GM Pablo |
Lucrecia decides to continue melee and engages Anaba
Dagger Main + 1 point wisdom drain: 1d20 + 19 ⇒ (1) + 19 = 201d4 + 8 ⇒ (4) + 8 = 12 miss
Dagger Main: 1d20 + 14 ⇒ (11) + 14 = 251d4 + 8 ⇒ (1) + 8 = 9 hits
Dagger Main: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 8 ⇒ (1) + 8 = 9 miss
Dagger Main: 1d20 + 19 ⇒ (17) + 19 = 361d4 + 8 ⇒ (2) + 8 = 10 hits possible crit
Dagger Off: 1d20 + 19 ⇒ (3) + 19 = 221d4 + 8 ⇒ (3) + 8 = 11 hits
Dagger Off: 1d20 + 13 ⇒ (5) + 13 = 181d4 + 8 ⇒ (2) + 8 = 10 miss
Dagger Off: 1d20 + 18 ⇒ (16) + 18 = 341d4 + 8 ⇒ (1) + 8 = 9 hits
Dagger Main confirm crit: 1d20 + 19 ⇒ (5) + 19 = 241d4 + 8 ⇒ (2) + 8 = 10 confirms
Anaba takes 9+10+11+9+10 = 49!!
The Lamia seems surprised she still stands and backup 5'
Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 ⇒ (12) + 10 = 222d8 + 4 + 2d6 ⇒ (7, 3) + 4 + (2, 5) = 21 misses but, takes out an image
Shalelu +1 Composite Longbow - Single Shot moved): 1d20 + 10 ⇒ (10) + 10 = 201d8 + 2 + 2d6 ⇒ (6) + 2 + (6, 2) = 16
One image left!
Anaba -55 is up!!
Rolande -6 is up!!
Buchart
Cela
Fahari -17/30
Sekkimm is up!!
Lumpy (just stands without any commands)
Lucrecia -29
Shalelu -16/39
Buchart
|
My attack since I delayed. Enhance weapon and power attack two handed.
image: 1d2 ⇒ 1 YES!!!
Longsword: 1d20 + 16 + 2 - 2 ⇒ (20) + 16 + 2 - 2 = 362d6 + 19 ⇒ (4, 2) + 19 = 25
Confirm crit: 1d20 + 16 + 2 - 2 ⇒ (10) + 16 + 2 - 2 = 262d6 + 19 ⇒ (1, 1) + 19 = 21
spell resistance: 1d20 + 5 ⇒ (13) + 5 = 18
And the held spell from 5th L wand.
Vampiric Touch: 2d6 ⇒ (1, 6) = 7
image: 1d2 ⇒ 2
Longsword: 1d20 + 16 + 2 - 2 ⇒ (19) + 16 + 2 - 2 = 352d6 + 19 ⇒ (6, 2) + 19 = 27
Confirm Crit: 1d20 + 16 + 2 - 2 ⇒ (6) + 16 + 2 - 2 = 222d6 + 19 ⇒ (1, 6) + 19 = 26
No images left?
Longsword: 1d20 + 11 + 2 - 2 ⇒ (10) + 11 + 2 - 2 = 212d6 + 19 ⇒ (4, 1) + 19 = 24
| Anaba |
You don't have to tell me twice Rolande! Prepare for death. Hell will welcome you back you evil creature!
Attack: 1d20 + 18 ⇒ (14) + 18 = 323d8 + 24 ⇒ (7, 2, 2) + 24 = 351d6 ⇒ 3
Attack: 1d20 + 18 ⇒ (19) + 18 = 373d8 + 24 ⇒ (3, 4, 2) + 24 = 331d6 ⇒ 5
Attack: 1d20 + 13 ⇒ (20) + 13 = 333d8 + 24 ⇒ (7, 3, 8) + 24 = 421d6 ⇒ 2
| Rolande Deerborne |
The Hags said Barl turned the Commander into an undead creature, I don't trust Necromancers, on my turn I am firing on Barl to make sure he ain't coming back from the dead.
Pepperbox two-handed: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 8 + 1d6 ⇒ (5) + 8 + (2) = 15
Pepperbox two-handed: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 8 + 1d6 ⇒ (2) + 8 + (3) = 13
Pepperbox two-handed (rapidshot): 1d20 - 1 ⇒ (5) - 1 = 41d8 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20
confirm crit: 1d20 + 1 ⇒ (19) + 1 = 20 damage: 3d8 ⇒ (4, 5, 8) = 17