| GM Pablo |
Cela Wildshapes and moves through the wall to the ceiling. She spends a round creating a 20' area of ceiling to tumble on the Ogres below.
Chance the entire ceiling collapses - bad for everyone...: 1d100 ⇒ 59
Rocks Fall Ogres Die!: 7d6 ⇒ (2, 3, 1, 1, 4, 6, 4) = 21
Ogre #1: 1d20 + 3 ⇒ (18) + 3 = 21 save -10
Ogre #2: 1d20 + 3 ⇒ (7) + 3 = 10 fail -21
Ogre #3: 1d20 + 3 ⇒ (4) + 3 = 7 fail -21
Ogre #4: 1d20 + 3 ⇒ (18) + 3 = 21 Save -10
Ogre #5: 1d20 + 3 ⇒ (2) + 3 = 5 fail -21
Ogre #6: 1d20 + 3 ⇒ (8) + 3 = 11 fail -21
Ogre #7: 1d20 + 3 ⇒ (20) + 3 = 23 save -10
The Ogres panic looking for an exit! The noise and dust are tremendous. The impacted area is difficult terrain and a cloud of dust provides cover to those inside
Anaba Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Buchart Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Cela Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Fernleaf Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Rolande Initiative: 1d20 + 9 ⇒ (1) + 9 = 10
Sekkimm Initiative: 1d20 + 9 ⇒ (8) + 9 = 17
Shalelu Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Ogre Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Ogre F Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Anaba
Ogre F
Sekkimm
Ogres
Fernleaf
Rolande
Buchart
Shalelu
Cela
| Anaba |
I assume it would be wise to stay in place instead of going in to attack since it's all dusty. I will unsheath my sword and prepare to attack any ogres attempting to leave. Yes to lead blades from your earlier query.
Buchart
|
How long will this take? There's a lamia downstairs that the buffs we're burning would have been good to have when we meet her. When the noise stops in here someone will take notice! If we're going to do this, let's do it! Oh! Well, okay! I'll just stand by the exit and hurl range spells and whack those that exit!
How long since the last buffs?
| Anaba |
After attacking I am going to move forward!
Attack: 1d20 + 17 ⇒ (3) + 17 = 203d8 + 24 + 1d6 ⇒ (8, 4, 1) + 24 + (5) = 42
Attack: 1d20 + 11 ⇒ (11) + 11 = 223d8 + 24 + 1d6 ⇒ (4, 2, 3) + 24 + (5) = 38
| Rolande Deerborne |
Target nearest ogre and if drops next one.
Pepperbox two-handed: 1d20 + 15 ⇒ (17) + 15 = 321d8 + 9 + 1d6 ⇒ (8) + 9 + (2) = 19
Pepperbox two-handed: 1d20 + 15 ⇒ (4) + 15 = 191d8 + 9 + 1d6 ⇒ (3) + 9 + (1) = 13
Pepperbox two-handed (rapidshot): 1d20 + 10 ⇒ (6) + 10 = 161d8 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14
Buchart
|
A little over 4 minutes since you first buffed up outside the cave.
Your in the fight now...
Since I wasn't able to monitor action for a bit I would like to take two more charges off the Enlarge wand for Anaba and Buchart and another Bull's Strength for Buchart just before we start the party we're attending right now! So, 3 of 7 min. left on Alter Self, 5 of 7 min.left on Shield, 2 Min. on Enlarge and 3 min. on Bull's Strength. Sekkim's wolf will be here soon!!!
| GM Pablo |
Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 ⇒ (20) + 10 = 302d8 + 4 + 2d6 ⇒ (5, 7) + 4 + (4, 5) = 25 fires at a wounded ogre
Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 ⇒ (13) + 10 = 232d8 + 4 + 2d6 ⇒ (1, 3) + 4 + (5, 1) = 14 Confirm crit and kills an ogre
Cela double moves preparing to drop more rock
The Ogre advances and attack Anaba
Ogre Hook: 1d20 + 16 ⇒ (11) + 16 = 272d8 + 13 ⇒ (7, 7) + 13 = 27 hits
Anaba -27
Sekkimm
Ogres
Fernleaf
Rolande
Buchart
Shalelu
Cela
Ogre F
Anaba is up (two attacks)!!
| Anaba |
attack: 1d20 + 17 ⇒ (19) + 17 = 363d8 + 24 + 1d6 ⇒ (1, 1, 3) + 24 + (5) = 34
attack: 1d20 + 11 ⇒ (20) + 11 = 313d8 + 24 + 1d6 ⇒ (3, 8, 1) + 24 + (1) = 37
confirm crit: 1d20 + 1 ⇒ (10) + 1 = 11
confirm crit: 1d20 + 1 ⇒ (17) + 1 = 18
crit damage: 3d8 + 3d8 ⇒ (1, 7, 6) + (4, 8, 2) = 28
| GM Pablo |
Yes - she moves over to the tunnel entrances and in about 1 minute the tunnels are sealed If they are able to dig out it will take hours.
5 minutes and 5 rounds since first buffs (Sekkimm has 5 minutes left on his casting time)
Anaba's Lead Blades and Cela's Bless are finished.
Active Buffs:
Anaba: Enlarge: .5 min
Buchart: 1.5 on Alter Self, 1 min on Shield, .5 min on Enlarge and 1.5 min. on Bull's Strength.
Cela: Fahari & Anaba Stoneskin (removing 10 points of damage from Anaba), Fahari 2 min on Acid Maw
Fernleaf: Mutagen
Rolande: Weapons silenced almost 1 hour left
Sekkimm: Mage Armor - hours
Am I missing anything?
Actions?
| GM Pablo |
Fernleaf sneaks down the stairs.
Sneak: 1d20 + 16 ⇒ (6) + 16 = 22
The chamber is divided with a iron cell on the far side of the room. The bars run floor to ceiling, but there is a door in the center. Three emaciated human males are inside the cell; two bloody Rangers and a beaten Commander Latamier. A small fire burns in the corner of the room outside of the prison.
Buchart
|
Should have about 4 min. on shield, cast at 7th L from memory. Full duration of Enlarge is 2 min. from my wand. Bull's Strength is 3 min. from wand.
Well, let's kill whomever is in the next room. Our actual mission is right in front of us. I think we all want to dust the lamia, but we're already pushing our luck!
Fernleaf Ivy
|
OK:
I will first cast Shock Shield on myself
Then remove a water skin from my Bag and open it
Gaseous Form potion at hand in bandoleer
Swords are poisoned
Targeted Bomb Admixture is also ready to cast when needed
A bag of flour is loose and handy to Throw Anything
Then, a sip of Invisibility
I will sneak up invisibly to the fire and pour the contents of the water skin onto in. Attempting to completely extinguish the flame.
Stealth: 1d20 + 16 + 20 ⇒ (18) + 16 + 20 = 54 quietly quietly
Fernleaf Ivy
|
Shhhh!!! Your life depends on your silence. We are here to help. I whisper super quietly,
Commander Latamier, come close to the bars and WHIIISSSPERRR and describe what you know of the area here, especially to the south? Use your head, man. Tell us what you think might be relevant to successful rescue.
Since it is dark and I am super stealthy, I will use Stealth when next required to remain unseen(for now), to save sips.
| GM Pablo |
Sorry first save was a Fortitude save (=3+8 =11) ...still won't make a difference using the Boon (DC18)
Fernleaf feels his entire body (and all his equipment) quiver and he starts transforming...
getting smaller...
his skin starts getting scaly...
getting smaller...
his neck starts growing longer and he grows a beak...
getting smaller...
his back turns into a shell and he is on the ground on all fours, now a small (pretty helpless) turtle.
KN Spellcraft to determine what spell affected you (Fernleaf only, no one else sees this happen)
Welcome to Terrapin Station...
Now make a Will Save (DC18)