| GM Pablo |
Fernleaf skulks quietly ahead...
GM Stuff: 1d20 + 16 ⇒ (3) + 16 = 19
Knowledge [arcana] check to identify the bones which rizes to an arch 20' overhead.
An enormous statue stands here in frozen vigil-a forty-foot-tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wears majestic armor, gilded and encrusted with gems, and grips a towering glaive in his armored fists. The giant's face is hidden by a ferocious full helm forged into the sneering grimace of a
fanged devil. Around the giant's neck hangs a medallion-a seven-pointed star.
The stairs continue south and a chamber opens to the west.
Sekkim
|
I just noticed that we're on a 10 foot scale - shouldn't everyone be taking up at most one square?
Time to levy out some buffs, as well.
Flame Arrow (80 minutes): 30 shots for Rolande, 20 shots for Shalelu.
Mage Armor (8 hours): Myself. That makes my AC 17, I think.
Ghost Wolf (8 hours): Myself. Anyone got less than 6 hit dice? The DC for the save if you do and you are within 30 feet is DC 21. I don't think it affects anyone in the party...
I notice the casting time on ghost wolf is 10 minutes?!?!?... I'll catch up.
| GM Pablo |
The medallion-a seven-pointed star draped around Giant's's neck is a Sihedron medallion, like the one you were given (who has the mediallion you were given by the way?) This one however is massive and is sized for a Gargantuan creature and weighs 20 pounds
While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws.
Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a star medallion preserves the body indefinitely via a gentle repose effect.
Sekkimm is not sure what the value of the amour it is masterwork (non-magical) and it is also sized for a Gargantuan creature which weighs in at 400 pounds. Probably very valuable looking at the gems and it appears ancient.
Some one else care to appraise?
| GM Pablo |
Fernleaf moves through the massive cave (10' squares on the map).
D$: A deep pit hewn from hard stone here descends into soot and darkness. The stale reek of decay wafts up from the depths below. He sees no one in here so moves on...
His little Hobbit feet pad silently down the stairs to D5:
A pair of Kreeg ogres and a hill giant guard the entryway here. There are three more exits unexplored.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
One of the Ogres sees something and moves to the stairs to investigate, but Fernleaf sips his invisibility potion and stands still (+40 stealth). The ogre looks about for a few rounds
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
He then returns to patrolling the cave. Close Call! Return upstairs or go deeper? (2/10 sips used)
Buchart
|
Making sure of my buffs since we're in about 1.5 min. since we buffed last. Go ahead and cast Enlarge again from my wand (2 min.). Bull's Strength still has 1.5 min., and Alter Self 5.5 minutes. Will cast Shield, then Frostbite before we go into the chamber.
| GM Pablo |
Cela casts Stoneskin on Fahari and Anaba duration 70 min 70 points
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.
Also refresh Bless with her wand (1 min)
| GM Pablo |
Lumpy is up the stairs Lumpy would probably give the whole thing away.
Buchart, Anaba and Rolande move down the stairs and they Ogres and Giant move over to see the Kreeg Captian rumored to be dead.
When they get close (10') they manage to see through the disguise (just as you are about to attack - their bonus is +5)
No surprise, but initiative!!
Anaba Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Buchart Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Cela & Fahari Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Fernleaf Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Rolande Initiative: 1d20 + 9 ⇒ (5) + 9 = 14
Sekkimm & Lumpy Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Shalelu Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Ogres Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Hill Giant Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Sekkimm & Lumpy
Fernleaf
Shalelu
Anaba
Rolande
Buchart
Cela & Fahari
Hill Giant
Ogres
Sekkimm continues his spell, but Lumpy double moves down the stairs.
Buchart your up!!
Buchart
|
Thought Fernleaf won the initiative! Swift action- spend 2 pool points to enhance weapon and give keen weapon property. Spell combat- Wand of Vampiric Touch and Longsword w/Power Attack.
Wand: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 92d6 ⇒ (3, 6) = 9
Longsword: 1d20 + 16 + 1 - 2 ⇒ (17) + 16 + 1 - 2 = 322d6 + 16 ⇒ (2, 6) + 16 = 24
Confirm Crit: 1d20 + 16 + 1 - 2 ⇒ (10) + 16 + 1 - 2 = 252d6 + 16 ⇒ (3, 4) + 16 = 23
Longsword: 1d20 + 11 + 1 - 2 ⇒ (16) + 11 + 1 - 2 = 262d6 + 16 ⇒ (5, 2) + 16 = 23
Fernleaf Ivy
|
I do my thing. Then a SIP.
Short Sword Main - sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 251d4 + 2d8 + 1 ⇒ (3) + (5, 1) + 1 = 10
Short Sword Offhand- sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (18) + 6 + 2 + 2 = 281d4 + 2d8 + 1 ⇒ (2) + (1, 2) + 1 = 6
I NEED POISON ON THESE BLADES...