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Sekkim's page
Organized Play Member. 872 posts (1,076 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.
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I'm curious about the Ioun Stone. What can I determine about it safely?
Is anyone interrogatable after dedamagifying?
"Are you sure? I thought you made the loser follow your religious rituals, not the other way around. I mean orcs are strange, but we never beat the crap out of followers of Lamashtu and made them follow Desna. Especially not on a Tuesday in the fall four years ago or so."
Move as specified, Acidic Spray due north through orb to Norath.
sr check: 1d20 + 2 ⇒ (3) + 2 = 5
sr check: 1d20 + 2 ⇒ (3) + 2 = 5
acidic spray (dc22 reflex for half): 9d6 ⇒ (3, 3, 1, 5, 3, 2, 3, 3, 2) = 25
acidic spray 2nd round damage if save failed: 4d6 ⇒ (3, 2, 2, 4) = 11
Aquatic orb. Drop it on two and roll it over the other two, then roll them all out of the way a bit. You may roll my sr if necessary; I do have +2 to SR pen.
((Been wrangling with a broke car today but I will have an action tonight. Think it will be black tentacles but i need to review options.))
I already laid out my buffs... actually I yhink I haven't cast flame arrow on Rolande yet.
"Where do they *find* these things?"
Cetonius has 7 level one spell slots. He uses all of them now, each spell going to whoever is most hurt when it is cast, by total number of negative hit points.
cure light wounds: 1d8 + 6 ⇒ (8) + 6 = 14
cure light wounds: 1d8 + 6 ⇒ (8) + 6 = 14
cure light wounds: 1d8 + 6 ⇒ (7) + 6 = 13
cure light wounds: 1d8 + 6 ⇒ (2) + 6 = 8
cure light wounds: 1d8 + 6 ⇒ (6) + 6 = 12
cure light wounds: 1d8 + 6 ⇒ (1) + 6 = 7
cure light wounds: 1d8 + 6 ⇒ (6) + 6 = 12
cure light wounds: 1d8 + 6 ⇒ (7) + 6 = 13
Sekkim:
Magic missile wand
3d4 + 3 ⇒ (4, 2, 2) + 3 = 11
Cetonius:
Don't move. Cast more CSW.
csw: 3d8 + 6 ⇒ (7, 2, 1) + 6 = 16
Ugh. 5 foot step back and spray this thing with Firey Shuriken.
firey shuriken ranged touch: 1d20 + 7 ⇒ (17) + 7 = 241d8 ⇒ 7
firey shuriken ranged touch: 1d20 + 7 ⇒ (9) + 7 = 161d8 ⇒ 4
firey shuriken ranged touch: 1d20 + 7 ⇒ (10) + 7 = 171d8 ⇒ 5
firey shuriken ranged touch: 1d20 + 7 ⇒ (12) + 7 = 191d8 ⇒ 4
firey shuriken ranged touch: 1d20 + 7 ⇒ (4) + 7 = 111d8 ⇒ 2
Cetonius will withdraw to the other side of Anaba, and that's a full round activity that shouldn't provoke AoO.
sekkim religion: 1d20 + 10 ⇒ (1) + 10 = 11
sekkim fort: 1d20 + 11 ⇒ (20) + 11 = 31
cetonius fort: 1d20 + 5 ⇒ (20) + 5 = 25
There's a cetonius action 3 or 4 posts up.
Cast telekinesis, then try to disarm big nasty.
telekinesis disarm: 1d20 + 9 + 5 ⇒ (13) + 9 + 5 = 27
Sekkim:
religion: 1d20 + 10 ⇒ (7) + 10 = 17
Cetonius moves over to Anaba and uses Cure Serious Wounds on her.
csw: 3d8 + 6 ⇒ (7, 7, 1) + 6 = 21
Be home in a bit, I will move then.
Um, shield on me I guess.
I'm fine with either direction.
Sekkim wrote: I could try. dispel: 1d20 + 9 ⇒ (15) + 9 = 24
Well, we have a fairly urgent errand here, but I can commit to getting you back to town when we leave. How'd you come to be out here, anyway? It's not really on the maps, and Feathers the Angel outside makes for a fairly intimidating reception.
((to the three guys while everyone is hashing out more buffs))
in common, but i can also try the other languages on my listHello, fellas. What would make your day better?
...I should give Rolande a plus to hit? He's a high BAB class, has a high dex, and rolls against touch. It's frequently impossible for him to miss.
Since my headband was removed briefly, do I need to scratch the bonus spells that I obtained from it? Actually, no, wait. I will take the headband off last, put it back on first, and use my Perfection of Self ability to sustain my intelligence while the headband is off. Is that like 5 rounds of Perfection of Self?
Buffs!
From Sekkim:
Sekkim - Mage Armor (9 hours), Unseen Servant (9 hours), Greater False Life (2d10 + 9 ⇒ (4, 3) + 9 = 16 HP, 9 hours)
Buchart - Greater Magic Weapon (+2, 9 hours) on the weapon of his choice
Anaba - Greater Magic Weapon (+2, 9 hours) on the weapon of her choice
Rolande - Flame Arrow (90 minutes) on 50 pieces of ammunition of his choice
From Cetonius:
"Status" on everyone.
First Cast: Cetonius, Sekkim, Buchart.
Second Cast: Anaba, Rolande, Kyra.
Since it's been a while since we had any gratuitous Sekkim nudity, Sekkim will take off all his magic items. That leaves his pants and his sash/belt. He'll add those to the top of the pile, look the angel in the eye, and cheerfully answer his questions.
((I do have a supernatural Physical Enhancement ability that boosts one physical ability score (right now Dexterity). It doesn't say I can turn it off.))
Well, ok, one at a time seems reasonable.
spellcraft: 1d20 + 16 ⇒ (7) + 16 = 23
planes: 1d20 + 11 ⇒ (19) + 11 = 30
I'm not willing to risk our mission by rendering our group combat-ineffective in a zone where hostile forces may be present.
will: 1d20 + 7 ⇒ (9) + 7 = 16
Buchart wrote: Sekkim, do you suppose this fellow was summoned by that Noroth Balam of the other party? It's within his ability.
Boost CHA by 2.
diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
It looks like they told you things about us, and that you believed them. What did they say? Do I not have a right to respond to accusations against me?
I am saying to the angel, "you do realise..."
You do realize that some other people have already entered, right?
Well, we don't have to watch for any traps so much as step where they stepped. And keep an eye out for any magic traps their conjurer might have left.
After the first day I'll swap to a more effective spell list for fighting flying creatures, but I don't want to delay our departure to do that now.
I can only teleport someplace I am fairly familiar with, if you actually want to get where you mean to be going. Luckily I spent some small amount of time familiarizing myself with this location.
I can keep us on Phantom Steeds for three hours a day right now. They travel a good clip faster than your average saddle horse, and have less trouble with rough ground, to boot.
I'm on the threshold of being able to support them for 5 hours a day, but I can't quite work out all of the attunements yet. The rate of speed would be mind-boggling, though. In those five hours we should be able to cover what would take a man two days on foot.
Good work. You did a fine job in catching their tail and holding it. We let it slip ourselves.
Did they buy anything in particular? Where did they come from before here? How long did they stay in town, and where?
*knowledge local: 1d20 + 11 ⇒ (8) + 11 = 19
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
*knowledge history: 1d20 + 11 ⇒ (6) + 11 = 17
knowledge religion: 1d20 + 10 ⇒ (10) + 10 = 20
Ready? No, I'm not ready! I just saved the world last Tuesday!
...ok, let's roll.
teleport: 1d100 ⇒ 64
And I suppose for at least transportation day I need to drop summon monster 5 for teleport.
Drop Beast Shape I and Slow for Greater Magic Weapon.
I'll buy Greater Magic Weapon.
I don't think that the pool of time to learn spells in a day and the pool of time to craft in a day are the same pool of time.
I could learn Magic Weapon, Greater if you like. It's hour per level so mine would last the majority of an adventuring day.
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