Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Silver Crusade

Male Half-Orc Transmuter 2

fort save: 1d20 + 9 ⇒ (2) + 9 = 11

Silver Crusade

Male Half-Orc Transmuter 2

Ok. We know the up can only go up one story, while we don't know how far down it goes. So check up first? Or are there more first floor rooms to check?

Oof... shouldn't have had that brandy earlier.


Cela moves in to the dining room and heals Buchart
Fort save: 1d20 + 8 ⇒ (7) + 8 = 15 Passed!

CLW Buchart: 1d8 + 1 ⇒ (2) + 1 = 3

Sekkimm feel ill for sickened: 1d6 ⇒ 6 minutes

Fernleaf takes 20 (one minute) and searches the other door for a trap.
He finds another scythe trap and attempts to disable it.
Before he does he drinks his mutagen which increases his Dex by 4 for the next 10 min.
Disable Device: 1d20 + 16 ⇒ (4) + 16 = 20 He fails by 5 or more and sets off the trap!
Scythe: 1d20 + 15 ⇒ (2) + 15 = 17 The scythe swings down but misses Fernleaf.


messageCareful Fernleaf! You almost got sliced. We need to move quickly before the whole house knows we are here.


The scythe traps were not very quiet at all when they were tripped. Which way?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

It seems like we should go and dispense of the baddies in the room adjacent. I am right by the door. Can I break the door down and come in with sword blazing?


Or you can just open the door...Anaba always so violent break this, smash that jeez!


Fernleaf opens the door for Anaba and lets her in!

Two Ogrekin stand ready - looks like they heard the traps go off.

Maulgro Graul is a hairless and pale bloated thing with malformed, stumpy legs and a wide mouth filled with ragged teeth.

Maulgro’s younger brother Lucky is here as well. Lucky’s limbs bend in strange ways, but he’s blessed to not have any other hideous deformity and almost looks human. The hapless fool reeks of his own waste.

Anaba Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Buchart Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Cela Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Fernleaf Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Rolande Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Sekkim Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Ogerkin Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

Anaba
Fernleaf
Sekkimm
Rolande
Buchart
Ogrekin
Cela & Fahari


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Foul beasts! Prepare for death! Considering the rancid odor in this house, you smell like you already are!

I am going to step into the room and attack.

Attack: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 17 + 1d6 ⇒ (4) + 17 + (6) = 27

Attack: 1d20 + 8 ⇒ (17) + 8 = 251d10 + 17 + 1d6 ⇒ (10) + 17 + (3) = 30

Silver Crusade

Snowball, I think. I need to audit my used spells list tonight.

Snowball: 1d20 + 5 ⇒ (6) + 5 = 11
damage : 5d6 ⇒ (2, 2, 6, 6, 6) = 22

-Posted with Wayfinder


Anaba steps in and chops down both ogerkin before they can react. She stops the rage and waits a round for her fatigue to clear while you search the room.

Quickly searching you find nothing of value in the "playpen".

Next?


Let's move to the back of the house Bucky!

Silver Crusade

Why do I even memorize spells that do damage? I need to not do that.

-Posted with Wayfinder


Well save that snowball and I'll see if I can give you something more dangerous!

Where to A2, 6, 7 or 8?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Did I just kill babies? I say we should search the rest of the house.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Since it doesn't look like Mommy Graul is able to go anywhere, let's search the rest of the house. What say you all?

Sekkim, one day my sword might fail and we most definitely will need your spells!


I don't think they were babies Anaba, but young ones that still need to perish for their evil ways.
A8

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Heading for the back room, A8. Just before I open the door, which I hope Fernleaf will check for traps (hallway as well), I will cast Shocking Grasp from my wand into my sword hand. I can open the door with a wand if Fernleaf unlocks it.


Although both are full-grown, they act the most like spoiled children of all the Grauls.

You line up outside Mammy Graul's room

Fernleaf spends a a minute (taking 20) looking for traps (Rolande's sickness is gone) Sekkimm still 3 minutes left.
He finds no traps.

Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29 Fernleaf unlocks the door then moves back.

Who wants to take the lead an open the door?


Tanks in first break left and right, followed by me firing up the center.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I plan on sending this mother of monstrosities to hell! I'll go first!

Spend a point to enhance my weapon +2. Use open/close wand to open door.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Should we try to talk to this woman? I mean, it doesn't look like she is going anywhere. See if she knows anything? I am going to enter through the other door.

Knock knock. Avon calling. Mind if I come in?


Buchart opens the door with his wand and enters with Fernleaf close behind. The three dead Fernleaf saw are now out of their coffins and are animated zombies now, protecting Mammy Graul. Mammy Graul has several images of herself shifting about her, which will make hitting her difficult.

Anaba knocks and hears the screams from Mammy. She doesn't sound to be in the talking mood.

"Hehe hehe did you come for dinner? Benk, Kunkel and Hadge kill them!! " She yells at the top of her lungs (which is really loud) "BOYS I AM GOING TO FLAY YOUR SKIN AND EAT IT FOR LETTING THESE INVADERS IN MY HOME!!!! YOU WORTHLESS BASTARDS!!!"

She rises effortlessly from the bed floating in the air and casts a spell at Buchart (Prepared Action).

Buchart DC 18 Will Save

Anaba Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Buchart Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Cela Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Fernleaf Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Rolande Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Sekkim Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Mammy Initiative: 1d20 - 3 ⇒ (20) - 3 = 17
Zombies Initiative: 1d20 + 0 ⇒ (19) + 0 = 19

Rolande
Zombies
Mammy
Sekkimm
Fernleaf
Cela
Buchart
Anaba

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkim wrote:

Why do I even memorize spells that do damage? I need to not do that.

-Posted with Wayfinder

My dear Sekkimm, please remember that it was your Snowball that killed Iramine!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23

That would be dead worthless bastards, if you are referring to your kin!


Buchart thankfully fends off the spell which seems to piss off Mammy Graul even more!

Rolande she has Displacement (50% miss chance and Mirror image up Images: 1d4 + 2 ⇒ (1) + 2 = 3)

Roll roll 50% miss chance 1st then 1d4 2nd to see if you hit her or an image. You hit her on a 1.


Question! Can I aim my first volley, both pistols at image 1, 2nd pepperbox shot at 2, and rapid-fire shot at 3? I am not moving more than 5' to do this.


Concealment: 1d100 ⇒ 71 Pepperbox one-handed: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 6 ⇒ (3) + 6 = 9
Concealment: 1d100 ⇒ 79 Pistol one-handed: 1d20 + 2 ⇒ (20) + 2 = 221d8 + 6 ⇒ (7) + 6 = 13
Concealment: 1d100 ⇒ 74 Pepperbox two-handed: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 6 ⇒ (4) + 6 = 10
Concealment: 1d100 ⇒ 20 Pepperbox two-handed (rapidshot): 1d20 + 5 ⇒ (9) + 5 = 141d8 + 6 ⇒ (5) + 6 = 11

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Rolande you hit three times (above 51%) the first shot clears away an image roll 1d3 now a 1 hits her. The images shift with her can't target an image. If you roll 2 or 3 you hit another image. Then roll 1d2.

-Posted with Wayfinder

Silver Crusade

nice initiatives there, Pablo!
We're resolving Rolande at the top of the round, then mammy and the zombies go? I'll declare after all that fun then.

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Rolande asked me to roll the images. mirror images 2 left: 1d3 ⇒ 2 image cleared mirror images 1 left: 1d2 ⇒ 1 Mammy hit!

It's about time I go first! Will do that when I get home!

-Posted with Wayfinder


I thought Mammy and her zombies were attacking?


Sorry busy last night then fell asleep watching the hockey game...
Zombie 1: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 5 ⇒ (3) + 5 = 8 vs Buchart hit!
Zombie 2: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 5 ⇒ (5) + 5 = 10 vs Anaba hit!
Zombie 3: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 5 ⇒ (6) + 5 = 11 vs Anaba hit!

Mammy casts a spell at Anaba make a will save (DC16) then continues into shouting profanities at you and her sons. She flies back 5'.

Sekkimm
Fernleaf
Cela
Buchart -8
Anaba -21
Rolande
Zombie 1
Zombie 2
ZOmbie 3
Mammy -10


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

WillSave: 1d20 + 1 ⇒ (17) + 1 = 18

Silver Crusade

Grease under the south two zombies. DC 18.

-Posted with Wayfinder


Pablo, you playing for Fernleaf and Cela?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Actually -17. We need healing in aisle 1. Healing aisle 1. On my initiative, hit ole Bugeyes with the wand.

Which one is in front of me Benk, Kunkel or Hadge? I knew a fellow in school named Kunkel. It would suck if it were him! Hard to tell!

Shocking Grasp: 1d20 + 10 ⇒ (12) + 10 = 225d6 ⇒ (4, 4, 2, 2, 2) = 14


Anaba fights off the feeling of loosing her vision.

Sekkimm Greases the place up and Mammy Graul is excited!

Zombie 2 Reflex: 1d20 + 2 ⇒ (1) + 2 = 3 Falls
Zombie 3 Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 Saves

Fernleaf moves in Acrobatics around the Zombie and onto the Table
Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19 Saves
Short Sword 1: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 2d8 ⇒ (4) + (7, 8) = 19 miss
Short Sword 2: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 2d8 ⇒ (2) + (6, 2) = 10 miss

Fahari moves in and tries to acrobatics past the AOO
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25 safe
Fahari Bite: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (1) + 4 = 5 miss

Cela double moves behind Buchart wand at the ready to heal

The zombies look like more of her twisted Ogrekin son. Benk (Zombie 1) has a useless third leg on his left hip and a pin head—three arrows still protrude from his chest. Kunkel (Zombie 2) has an extra nose jutting from his right cheek and a hunched back, his head split by a ranger’s axe. Hadge’s (Zombie 3) deformities are hard to determine exactly it looks like he was trampled to death by a warhorse.

Anaba -21
Rolande
Zombie 1 -14
Zombie 2
ZOmbie 3
Mammy -11
Sekkimm
Fernleaf
Cela
Buchart -17


I forgot my bonus on damage is now +7, so Mammy has one less hit point (-11) Pablo. I thought the images disappeared? Adding roll.

Concealment: 1d100 ⇒ 16Pepperbox two-handed: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 7 ⇒ (6) + 7 = 13
Concealment: 1d100 ⇒ 8Pepperbox two-handed: 1d20 + 11 ⇒ (5) + 11 = 161d8 + 7 ⇒ (4) + 7 = 11
Concealment: 1d100 ⇒ 60Pepperbox two-handed (rapidshot): 1d20 + 5 ⇒ (9) + 5 = 141d8 + 7 ⇒ (2) + 7 = 9


Rolande can you roll concealment (51%+ to hit). I will roll the image that remains.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Your foul mouth and grotesque beasts won't save you. If you attack me, I shall make sure you won't survive!

Attack: 1d20 + 12 ⇒ (4) + 12 = 161d10 + 1d6 + 12 ⇒ (9) + (1) + 12 = 22
Attack: 1d20 + 12 ⇒ (17) + 12 = 291d10 + 1d6 + 12 ⇒ (6) + (6) + 12 = 24
Attack: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 1d6 + 12 ⇒ (8) + (1) + 12 = 21


Anaba cleaves through the line of defenders! All hit!!
But...they all still stand!

Rolande hits on a 1 (one mirror image left): 1d2 ⇒ 1 Hits! (I added the 1 extra from last round)

The zombies groan through their sewn up mouths. "Eeeehhhhhhaaa!"
Zombie 1 Slam: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 5 ⇒ (1) + 5 = 6 Buchart hit
Zombie 2 Slam (Prone): 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 - 2 ⇒ (5) + 5 - 2 = 8 Anaba miss .

Zombie 3 Slam: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 5 ⇒ (2) + 5 = 7 Anaba hit

Mammy yells at Rolande "You filthy %#*$ elf! I #$%&@ can't wait to rip your %#%^&* intestines out and watch you die slowly! You %#$&! %$^*&# %$#@^&* ^%$#@!"
She casts a spell on herself.

Sekkimm
Fernleaf
Cela
Buchart -23
Anaba -28
Rolande
Zombie 1 Benk -36
Zombie 2 Kunkel -24
Zombie 3 Hadge -21
Mammy -20


Tom or Brian, what could she possibly cast to stop projectiles?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Can I tell what spell she cast on herself?

Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
Tom or Brian, what could she possibly cast to stop projectiles?

Well, Displacement is the 50% concealment we're dealing with and Mirror Image is the extra d4 needed to discern whether you hit her or an image. I don't know yet. GM Pablo will let us know something after my Spellcraft roll and if that doesn't tell us anything Sekkimm can try as well.

Silver Crusade

Rolande Deerborne wrote:
Tom or Brian, what could she possibly cast to stop projectiles?

there are tons of things.

-Posted with Wayfinder

Dark Archive

Buchart can tell she cast true strike.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:

Buchart can tell she cast true strike.

-Posted with Wayfinder

Did she make her concentration check after taking 9 points of damage?


You don't do that unless you are casting in melee (and get an AOO) or if it was a full round action.
"For spells that are cast as one standard action, the attacker must actively ready an action that is contingent on the casting of the spell. However, some spells take rounds or minutes to cast. Any attack during this time, whether readied or not, calls for a concentration check." To disrupt a spell that is not a full round casting or longer, someone would need to "State I am readying an action to attack (shoot) Mammy when she starts casting a spell." Summon monster is a full round action and any hits during that spell would require a concentration check.

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