Kaptra Dorethain

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Organized Play Member. 512 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I don't have an encumbrance so when I am adventuring agin I can carry anything pretty much


I think a wall with pointy sticks on top of it


I want to enlarge our underground area and make it I better. Also to include a safe room and an emergency exit tunnel

I am going to continue working on the Druid sanctuary out back and other parts of the landscaping.


not sure what I can do. Fahari and I would like to attack on initiative. I am at work til 5 or 6


do we want surrender?


Let's go. I will remain in elemental form until circumstances say it's a bad idea


If Fahari gets a chance he will attack..


I will go up and collapse what I can. I will stay on that until they are all dead or have fled and become dead basically working my way in a continuing spiral to center of ceiling and then around again


I think I will turn into an earth elemental. The plan is to go up the cavern walls and collapse ceiling onto them. This should flush them up the tunnels to all of you. You can take them out a few at a time as they arrive


survival: 1d20 + 13 ⇒ (20) + 13 = 33

survival: 1d20 + 13 ⇒ (2) + 13 = 15


I want the healers kit, climbing kit, cold weather outfit and cleats, I will also make sure I have sling stones and drops of fury in stock


I wonder if casting protection from evil on her would help?


We want to help you. Where would we find his remains?


I will ready heal spells and slowly enter behind someone else.


Can we tell if he is sick not just hungry?


We have to help combat whatever is killing the plants and creatures


If those ogres survive the tentacles I am using hydraulic push one I am close enough


Do it!


I will call to Fahari to get out of the way, then cast windwalk on myself and Rolande... attack them Rolande!!


so lets do this... march on down, and take out the ogres.. I will use call lightning when we get within range, 170 ft i think

if we run into trouble I can always use hydraulic push to shove them off the top of the dam.

when we go past that cave we want to make sure we use some caution


i want to fly ahead and see what is blocking the water also scout for what numbers of baddies we are dealing with. I should be able to shape stone no fancy detail so Fernleaf will have to give up the dream of having his face on the wall.

"Target stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level"


scroll of restoration might prove useful lol

I am going to have Fahari's armor upgraded.. i have a big kitty now.. I will also purchase more drops of fury


I will take scroll of remove sickness


party today work tomorrow


I am very interested in the wall of fire scroll..


I have use of a laptop as well as lots more time now... only taking care of one house, + one more visit to my housekeeping gig

Our house is sold, closed on and all done with.. I will be in KY until the 28th...Except when I am working or having fun I should be able to keep up with the game now.


I will shapeshifter into a large eagle. Big enough to carry Fernleaf and will first fly up to check on our allies then carrying Fernleaf we will go to Turtlebak and ask them to send as many able bodied folks and supplies as they can


healing everyone

clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (1) + 1 = 2


healing everyone

clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (1) + 1 = 2


I yell " you all are crazy!" And move to a clear spot. Fahari will stay out of harms way and take any AOO on manageable targets


Healing Buchart then paasing wand

cmw: 2d8 + 3 ⇒ (5, 8) + 3 = 16


clawdamage: 1d3 + 3 ⇒ (1) + 3 = 4 dice= clawdamage]1d3+3 [/dice]

Bitedamage: 1d6 + 3 ⇒ (6) + 3 = 9


Healing Buchart. cmw: 2d8 + 3 ⇒ (8, 5) + 3 = 16
The new and very fierce leopard springs at the archers. claw: 1d20 + 6 ⇒ (6) + 6 = 12.
Bite 1d6+3 claw: 1d20 + 6 ⇒ (19) + 6 = 25. claw: 1d20 + 6 ⇒ (1) + 6 = 7


Leopard FTW!


Sending Fahari into the tower and out of harms way... Casting Summon Natures Ally


Healing Vale with wand then giving to him. CMW : 2d8 + 3 ⇒ (8, 8) + 3 = 19


will save: 1d20 + 12 ⇒ (11) + 12 = 23


ugh!


will save: 1d20 + 4 ⇒ (2) + 4 = 6


will heal party from above

channel energy: 2d6 + 0 ⇒ (2, 6) + 0 = 8


obviously we have been otherwise occupied mind and body with our sale, packing and moving stuff. In addition work for both of us has been more than usually demanding.

we are trying to not ditch and really appreciate you Paul for assisting us by stepping in to post/play for us when we are otherwise occupied.

we will be totally MIA the 30th-4th as that is loading the truck and driving to Florida and then for me flying back to KY.

Apologies in advance for not making the game priority over life :)

Thanks again Paul...


I will heal Vale on my next turn


Blowing the horn


Fahari will move forward 20 paces. I will move up 10 ft.


Giving fury drops to Fahari..


Casting bless


We are going to try to get more involved again.... We have had a lot going on and hope that after this week things will slow down a bit...


Come morning I will cast Lesser Restoration to cure exhaustion. The former prisoners should be hydrated/fed by now. Everyone can get a head start back to the horses and then I will cast park and set this place on fire, assume bird form and catch up. Once it catches it will be visible for miles.


Spell list

Cleric-

Light
Stabilize
Virtue

Lighten Object
Doom
Carrion compass
Bless

Druid-
Spark
Virtue
Flare
Know direction

Acid maw(2)
Cure light wounds(2)

Recentering drone
Soothing word
Cure moderate wounds (2)


http://www.d20pfsrd.com/magic/all-spells/a/abundant-ammunition Might be useful