Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Casting detect magic and scanning the three doors. Shouldn't we heal up to full HPs?

Fernleaf, are they trapped? Are they locked? Once unlocked I can use a wand to open the door so no one needs to be near the door when it is opened. Which wish I had remembered earlier.

This place is starting to give me the willies, anyway. Right?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf takes 20 on each door. Not locked an he finds no traps. No magic.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Let's get a concensus. Right then left then forward sound good?


message Go man go!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Are we healed up to full? Last I saw Anaba was down a serious chunk of HPs. Also, since it only lasts two minutes from the wand, and I am sure two minutes is up, I will cast bull's strength from the wand on all, with Anaba and myself last. I will also recall Shield to memory.

Whispering...Right it is then! The right is always better armed! OK. I'll open the door with the wand from the bottom of the stairs. That way we don't have anyone directly in harm's way when it opens if there is a trap we didn't find.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Can someone heal me up a bit please?

Whispering... Sounds good Buchart!

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Cela will heal everyone to full. going to Alcatraz in a few post tonight

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Stetrix wrote:

Cela will heal everyone to full. going to Alcatraz in a few post tonight

-Posted with Wayfinder

Alcatraz huh? Be sure to say hey to Vicky for me!


He must of got locked in at Alcatraz...


Cela CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Cela CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
Cela CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Buchart at full hitpoints
Cela CMW Wand: 2d8 + 3 ⇒ (7, 2) + 3 = 12
Cela CMW Wand: 2d8 + 3 ⇒ (4, 8) + 3 = 15
Anaba -1

Buchart opens the North (right door)
This dark, recessed corner of the basement smells of rot and old blood. Piles of gore-spattered skin lie heaped on the floor. A horrid rubbery face robbed of its supporting skull and muscle rests on top, its toothless mouth agape and empty eyes revealing only the layer of tan flayed skin resting beneath.

Searching - Much of the furniture in the farmhouse above is upholstered in human leather or decorated with human bones. This grim room is where the Grauls prepared skin and bones for just such purposes.


Next room.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Guessing no magic here. Onward ho!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
He must of got locked in at Alcatraz...

That's why he needed to talk to Vicky. Vicky, he's the cool screw on The Rock!

Dark Archive

You try left.
It’s difficult to gauge the exact dimensions of this cluttered room, so thickly
packed with old crates, broken farm equipment, and furniture as it is.
You spend a couple of rounds and see only junk.

You try the door straight ahead from the stairs.
This low-ceilinged room features a floor of hard-packed earth stained in
many places by blood and mold. A lumpy mattress lies heaped against
the southwest corner, and what appear to be several half-finished chairs
made of flesh and bone lie against the eastern wall.

There is a large ogre kin and two very large rats in here.
They attack!
Anaba Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Buchart Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Cela Initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Fernleaf Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Rolande Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Sekkim Initiative: 1d20 + 8 ⇒ (17) + 8 = 25

Ogerkin and rats Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Sekkimm

-Posted with Wayfinder

Silver Crusade

Haste. Anaba, Buchart, kitty, Fernleaf, Rolande.

-Posted with Wayfinder

Silver Crusade

the cover images on the basement are hiding most of the basement from me.

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Go ahead and move them all

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Oh, rats!


Die Ogrekin!


The Door is open and you see the rats waiting for someone to enter. Rats and Ogrekin (Readied action)

Rolande is up
Buchart
Anaba
Fernleaf
Cela & Fahari
Sekkimm


Pepperbox two-handed: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 7 ⇒ (6) + 7 = 13

Pepperbox two-handed grit regained: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 7 + 2d6 ⇒ (4) + 7 + (4, 1) = 16

Pepperbox two-handed (rapidshot): 1d20 + 5 ⇒ (4) + 5 = 91d8 + 7 ⇒ (1) + 7 = 8

Dark Archive

Rolande, there is a crowd at the door your going to have to move into the room for line of sight or delay until they make room .

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I thought we had already cheched left and were entering A12. Since we're in too tight of quarters to move in, I will cast blur and delay my move until I can move into the room.


Delay until I can fire then.

Silver Crusade

If everyone wants to wait, I can move forward and open a pit in the southwest corner of the room. The rats will have to move into Anaba's melee range or fall in.

-Posted with Wayfinder

Dark Archive

Buchart is correct I need to move the bad guys into the forward room . My internet connection is bad here..Will update when I can.

-Posted with Wayfinder


Sounds good Sekkim!


Where oh where can my GM be, Ka has took him away from me, he's gone to Seattle so I got to be good, so I can see my GM when he leaves this world...

Dark Archive

Left Yosemite national park today. Been days without any internet access. In the car heading to San Jose airport. Will update in an hour or two. I have to move the bad guys to the room straight ahead.

-Posted with Wayfinder


Days w/o internet, egads man how uncivilized? (in my Thurston Howell voice)


OK I moved the enemies to the correct room.
Rats and Ogrekin (Readied action)

Buchart
Rolande - Delays (unless you want to move to the doorway to fire first?)
Anaba
Fernleaf
Cela & Fahari
Sekkimm

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:

Left Yosemite national park today. Been days without any internet access. In the car heading to San Jose airport. Will update in an hour or two. I have to move the bad guys to the room straight ahead.

-Posted with Wayfinder

Awesome!!! El Capitan and Half Dome are both on my bucket list! Tired of just looking at pictures, regardless of how flawless Ansel Adams' work is!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Buchart wrote:
I thought we had already cheched left and were entering A12. Since we're in too tight of quarters to move in, I will cast blur and delay my move until I can move into the room.

Sorry! Casting Shield, not Blur. Thought I had changed my spell list, but hadn't. I'm going to have to start punching the Submit Post button...literally! Delay to let Rolande pass and get off his shot.

Dark Archive

Ok Anaba or Rolande (if he wants to come out of delay)

-Posted with Wayfinder


yes fire first! Already made the rolls^^^^^^^^.


Hello, hello? Is this thing on? Testes, testes, testes....1..2...3?


Sorry for lack of posts. Soooo far behind at work after returning from vacation...

Rolande moves to the door and see the Ogrekin and rats are taking cover behind some crates (-4 to hit)

He fires (I assume at the Ogrekin)
He hits twice for 29!

The Ogrekin, Hucker Graul, comes out of delay Throws a spear and shuffles with a pronounced limp behind a crate (full cover)! The Ogrekin has hair grows lopsided from the right side of his head and face rather than atop his brow, and a vestigial twin capable of grunting and gasping protrudes from the back of his neck.
Spear: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 12 ⇒ (8) + 12 = 20 hit!

"Chuckles and Drooler kill that Mo%$#& Fu*#@$%!!"

The Donkey Rats move and attack!
Chuckles: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 ⇒ (4) + 3 = 7 miss
Drooler: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 3 ⇒ (1) + 3 = 4 miss

Confirm Crit Spear: 1d20 + 13 ⇒ (10) + 13 = 232d8 + 24 ⇒ (4, 2) + 24 = 30 Confirms X3 damage

Rolande Drops to the ground unconscious with 50 points of damage (-8 hitpoints)!

Buchart
Anaba
Fernleaf
Cela & Fahari -1
Sekkimm
Rolande -50
Hucker Graul -29
Chuckles
Drooler

Someone can stand over Rolande while he is unconscious.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will follow Anaba (who I hope bull rushes the rats) and stand over Rolande. Since I have cast a spell this turn I don't get an attack, even hasted, but can AOO the one that comes at us. I will prepare a potion of CMW from my bandoleer. Donkey rats! That's a new one for me!

We need to push these rats back or turn them into mats!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Foul beasts! Those that attempt to slay my friends will die by my sword. Pray to whatever Gods you believe in, because you are about to leave this planet!

I am going to step over Rolande and attack.

Attack: 1d20 + 13 ⇒ (6) + 13 = 191d10 + 17 + 1d6 ⇒ (6) + 17 + (2) = 25

Attack: 1d20 + 8 ⇒ (6) + 8 = 141d10 + 17 + 1d6 ⇒ (10) + 17 + (4) = 31


Buchart cast Shield

Anaba steps up 5' and kills Chuckles with two blows!

You get another attack with Cleaving Finish feat.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Attack: 1d20 + 13 ⇒ (7) + 13 = 201d10 + 17 + 1d6 ⇒ (1) + 17 + (5) = 23


Anaba sweeps her sword and hits Drooler for 23

Fernleaf drinks his mutagen +4 dex -2 Wisdom

Fahari moves in past the rat and attacks
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20 success
Fahari Bite: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (1) + 4 = 5

Cela mobves behind Anaba/Rolande and heals him.
Wand CMW: 2d8 + 3 ⇒ (3, 4) + 3 = 10

Sekkimm
Rolande -40
Hucker Graul -29
Drooler -28
Buchart
Anaba
Fernleaf
Cela & Fahari -1

Silver Crusade

Snowball drooler.

Snowball : 1d20 ⇒ 145d6 ⇒ (1, 1, 5, 3, 2) = 12

-Posted with Wayfinder


Drooler stops drooling and falls over ...

Rolande (-40 = +2 hitpoints) is up!
The Ogrekin has full cover - will need to move in to see him (standing up is a move action)


Drink Potion of Cure Moderate wounds, not sure what the bonus per level of the caster was that made this.
2d8 ⇒ (2, 8) = 10


Sekkimm is now 6th Level!

Rolande quaffs a potion of CMW (Potions are always at the minumim spell level (unless crafted by a party member +2 extra) +12 hitpoints

GM Stuff: 1d20 + 8 ⇒ (5) + 8 = 13
GM Stuff: 2d8 + 3 ⇒ (1, 3) + 3 = 7

Hucker remains hidden behind boxes

Buchart
Anaba
Fernleaf
Cela & Fahari -1
Sekkimm
Rolande -28
Hucker Graul -22

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Moving into the room and hit Hucker with my longsword two handed after dropping potion to Rolande. Not sure if he had his own or was quaffing the one I had. No biggie either way!

Longsword: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 12 ⇒ (3) + 12 = 15

Will then eject wand 'o shocking grasp from spring loaded wrist sheath as a swift action.


Buchart moves in (can't drop the potion to Buchart as it will be second move action because not in hand)

Buchart Perception: 1d20 + 5 ⇒ (16) + 5 = 21

He spots Hucker trying to be sneaky and hits him with his sword.
Hucker Graul -37

Anaba is up!!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I attack.
Attack: 1d20 + 13 ⇒ (11) + 13 = 241d10 + 17 + 1d6 ⇒ (4) + 17 + (3) = 24

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