| GM Pablo |
You have 5 doses of poison (3 now) and poisoning feat I will say they are applied. No problem.
"Waters of the Whispering River
Type poison, contact; Save Fortitude DC 16
Onset 1 round; Frequency 1/round for 6 rounds
Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage;
Cure 2 consecutive saves"
Fernleaf hits twice on the ogre (-2 on poison save) in front of Buchart
Perception: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 291d3 ⇒ 2 saves
Anaba hits for 26 (roll again)
Ogre -16
| GM Pablo |
Anaba's second attack misses.
Shalelu +1 Composite Longbow - Single Shot moved): 1d20 + 10 ⇒ (20) + 10 = 301d8 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7 crit?
Shalelu +1 Composite Longbow - Single Shot moved): 1d20 + 10 ⇒ (10) + 10 = 202d8 + 4 + 2d6 ⇒ (6, 2) + 4 + (6, 1) = 19 Confirms!!
Ogre in front of Buchart -67
Rolande is up!
| GM Pablo |
Fire Bullets: 3d6 ⇒ (4, 1, 5) = 10
Rolande uses all his shots, but the one in front of Buchart drops dead (used two grit and got one back)
Buchart hits and kills the Ogre with 105 points!!
Fahari and Cela move up
Wisdom Check: 1d20 - 2 ⇒ (9) - 2 = 7
The stupid Hill Giant fails to raise the alarm but does wade into attack. 1= Anaba 2= Buchart
Hill Giant Great Club: 1d2 ⇒ 21d20 + 16 ⇒ (2) + 16 = 182d8 + 12 ⇒ (8, 2) + 12 = 22 miss
Sekkimm & Lumpy
Fernleaf
Shalelu
Anaba
Rolande
Buchart
Cela & Fahari
Hill Giant
Buchart
|
Swing at the giant with same MO and charge from wand, except I'll not for get Frostbite and add Arcane Strike.
wand: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 252d6 ⇒ (5, 2) = 7
keen Longsword: 1d20 + 16 + 1 - 2 ⇒ (6) + 16 + 1 - 2 = 212d6 + 18 + 1d6 + 7 ⇒ (5, 4) + 18 + (1) + 7 = 35
keen Longsword: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 182d6 + 18 ⇒ (5, 5) + 18 = 28
7 temp HP if the wand hit! And he's fatigued if the sword hit!
| GM Pablo |
Rolande fails the acrobatics check and gets an AOO
Great Club: 1d20 + 16 ⇒ (17) + 16 = 332d8 + 12 ⇒ (7, 5) + 12 = 24 hits!
Rolande's first shot kills the giant. Out of combat and it seems you managed to avoid sounding the Alarm! (Rolande 1 grit back.
Fernleaf 4/10 sips used)
Which way or Fernleaf exploring?
Rolande - 24
| GM Pablo |
Fernleaf peers West before moving East. To the West stairs going down to the left. Ahead it looks like a chamber and possibly more stairs.
To the Est he pads silently down a few stairs and looks over a huge cave full of Ogres. The noise makes it obvious why no one investigated the combat at the crossroads.
Fire and thick black smoke reign here, spewing from black pits in the bedrock where forge fires glow. Anvils loom throughout this enormous
cavern. The ring of steel on steel thunders here as giant hammers crash down again and again on glowing half-forged blades and axe-heads.
| GM Pablo |
7 more minutes of casting left...
There are 10 Ogres here and a what seems to be an overseerer.
A work crew of 10 ogres slave away here, toiling endlessly at these forges to craft giant blades and other weapons from the obstinate iron they've carved from the mountain's innards. A single Kreeg taskmaster
snarls, belches, guffaws, and roars incessantly as the rank-and-file ogres toil away at the forges.
Fernleaf Ivy
|
I can invisibly walk through and tell the poor ogres that help is on the way and to follow my lead. As soon as they see blood, attack the overseer and we will get you out of here.
Then, once each ogre has been warned, I will back stab him invisibly, followed by a blast from the party. Take out Mr Bossman and ally with the underlings.
Unless someone objects?
Fernleaf Ivy
|
I retract my idea.
If Cela turns into an Earth Elemental, she can slide through the rock and dropped chunks of boulder and ceiling down upon them all with little risk to us. We wait at the stairs for any that run towards us and lay waste. They are likely to drop any weapons and etc when the ceiling caves in.
Stetrix
|
I'm heading downtown. Sounds like you have a good plan. As a medium elemental I'll allow a 20' section to be collapsed each round the impacted area will be treated as difficult terrain. I think there is a spell for equivalent damage
-Posted with Wayfinder
| GM Pablo |
You need this Feat and can cast while shapeshifted as a Druid. Cela doesn't have either of these yet...next time she gets a Feat.
Natural Spell
You can cast spells even while in a form that cannot normally cast spells.
Prerequisites: Wis 13, wild shape class feature.
Benefit: You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.
You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape.
This helps too, but the first just need to posses.
Eschew Materials
You can cast many spells without needing to utilize minor material components.
Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
The ruling on collapsing the ceiling is 20' AOE. She can do this 1 time per round as long as she can move to the area. Damage will be like a fireball (same size AOE) of her Druid level, so 7d6 with reflex save for 50%. The impacted Area will be treated as difficult terrain after the collapse.
| GM Pablo |
She can turn into a small elemental and burrow through the ceiling causing 20' sections to fall every round. She just can't cast other spells while she does that.
The difficult terrain caused by the falling rock will also slow their exit from the large chamber.
The first round would be a surprise round, so she may get two sections to fall (potential of 14d6) before they get a chance to move.
Or you can go in the cave in disguise.
What ya want to do?