Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


51 to 100 of 2,650 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkim wrote:

We're not going looking for the skinsaw men? Why did we get briefed on thier recent antics?

-Posted with Wayfinder

I have a feeling if we go about Varisia mucking up the plans of the evil forces, the Skinsaw Men will eventually come looking for us!


Lady Heidmarch smiles as she learns about your encounter with The Lord-Mayor. "Sekkimm don't be frustrated by Lord-Mayor Grobaras. He is a fickle man and a bit pompous, but we need him and he needs us whether he sees that or not. Our local agents here helped Shalelu investigate the cult of the Skinsaw men and we feel their presence in Magnimar was either wiped out or they moved on to a safer location. Certainly the leadership has all been accounted for and is dead. Who, if anyone, was pulling their strings is a another matter altogether. In the days after the revelation that the Lord mayor was a target of the cult, he called in several favors - You are one of those favors. He is feeling bit safer now, and has other pressing needs. Indeed I myself am concerned about the lack of communication from Fort Rannick. Please go and look into this - I will contact you if any news of the Skinsaw men or more Sihedron Runes appear.

Now let's discuss travel. The Hook Mountain Region area is dominated by thick forests, lakes, and the swamps known as the Shimmerglens. Fort Rannick is just north along the river. By land, it’s a journey of 450 miles through lightly patrolled regions. By foot 19-day journey, while on horseback it’s only a 9-day trip. Alternatively, you could take one of the many river barges that ply the Yondabakari and Skull Rivers from Magnimar all the way to Turtleback Ferry, in which case the journey takes only a week. The ferry is by far the safest, and the 50gp cost per person fare covers enough well armed marines to avoid most dangers.

I know it's not what you were expecting, but all the reports of goblins and even giants moving about on the borders concerns me. I would like to hear your first hand accounts.


we will likely be afk thru sunday.. we may log in at some point but honestly expect to be having too much fun... just in case anyone is interested we will get back sunday night and then leave again the following saturday.. i will be gone a week at that point.. Brent will be gone longer. we may post while we are both there but if not we can when i come back.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Safe travels and enjoy!!!

-Posted with Wayfinder


Cold rain falls as you reluctantly prepare to head north. You realize travel by river will be much more pleasant than mucking through the woods in the mud and rain.

Checking on boats there is one leaving tomorrow. It will travel along the Yondabakari River east running along The Mushfens with stops in Wartle and Whistledown. Leaving the river at Whistledown you cross Lake Syrantula and stop at Ilsurian before heading north up the skull river to Turtleback Ferry which is near the Fort. (See Varisia Map)


Loading underwater ammo in backup weapon.
Wow when we were in Whartle we should have went over to Nybor! Good Nybor, go for broke!


You still have some time for shopping or anything else before you leave Magnimar.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

How much are the Raise Dead and Restoration scrolls?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Restoration is 800 each you will want 2
Raise Dead 6125

-Posted with Wayfinder


Sorry 1700gp per restoration scroll (1000gp material component)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Youch! That is a small fortune!

Makes that Eschew Materials feat quite inviting for the future!


Do we need to chip in? Make it for the party in case someone gets dead? What would be the cost per party member?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Eschew materials won't help with material components of any cost (over 1gp)
Party spilt good idea!

-Posted with Wayfinder


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am more than happy to chip in, though I don't have a TON of money at this point.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Stetrix wrote:

Eschew materials won't help with material components of any cost (over 1gp)

Party spilt good idea!

-Posted with Wayfinder

Maybe I should have read it. Also shows how useless many feats really are!


Lets get a move on!

Dark Archive

Male Halfling Rogue L2

I was kind of looking forward to mucking about in the woods in the rain and mud. Was thinking it would be a good time to compose a new sonnet. Perhaps add to the epic tale of Fernleaf The Chosen.

Dark Archive

Male Halfling Rogue L2

But, if we must get on another of these infernal boats, perhaps I will write a stirring tale of riverboat adventure. Is there any gambling going on on this boat? Trafficking in illicit substances? Does any of the crew have any drugs or substances that would help us? I want to mingle with as many river folk as I can to see what is what.


Good Nybor man!


The next day you get up early to find Canayven Heidmarch, Lady Sheila Heidmarch and Shalelu Andosana around the breakfast table. Lady Heidmarch says "I thought Shalelu would be good company and she is familiar with the wilds of Varisia." She smiles, "also it will get her out of the city which I know she deplores. One last thing..." She hands Sekkimm a leather scroll case. "You will find 3 scrolls of sending here. Report when you have something on Fort Rannick or anything major I should be aware of. Safe travels" After you break your fast with with warm soft flatbread, pink fish roe, honey sausage, and fried locusts, washed down with a bittersweet black ale you say your good byes grab your gear and find a carriage waiting outside.

The carriage takes you across Magnimar and you arrive at the docks in a cold pouring rain. The River barge is made more for passengers and much more comfortable than the Black Mist. After the normal formalities of boarding you are underway.
During the week you find Shalelu pleasant company and will be reliable in a fight. The elf seems particularly efficient with a bow. You mingle, drink and gamble with the other passengers, while the marines and crew tend to keep to themselves.

A week later and without any incident, the group of marines could not handle, you arrive at Turtleback Ferry located at the foot of Hook Mountain. Fernleaf seems to have gambled, drank and whored his winnings away by the time you arrive. The cold rain seems to have followed you north.

Dark Archive

Male Halfling Rogue L2
GM Pablo wrote:

Fernleaf seems to have gambled, drank and whored his winnings away by the time you arrive. The cold rain seems to have followed you north.

Just for clarity, Fernleaf does not drink alcohol. He may "appear" to drink alcohol sometimes, even to excess, but this is just a ruse, designed to give me the upper hand (and clear mind) in order to gain advantage in these situations. Also, he would not pay for sex. Just sayin'.

BUT, I am definitely trying to become one with the people and learn all I can about the seedier side of life on the river.

Hopefully my potions of invisibility (requested on Discussion Page) took most of my money so there won't be too much to lose on the boat.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Point taken! Perhaps that was Buchart... Regardless you arrive no richer or poorer, but found some interesting company .


Turtleback Ferry is a small township of about 430 souls perched on the rain-drenched north shore of Claybottom Lake. Three distinctive ferries crafted from the shells of giant turtles slain by Autek Lavendy, one of the town’s founders, make Turtleback Ferry the central trading town for the region. You quickly find an inn out of the rain. After setteling your rooms and drying off you spend some time in the greatroom with the villagers. The locals seem friendly enough, although many of them seem nervous and skittish.

This feeling is only partially due to the early arrival of the winter rains, and it doesn't take long to figure out that Magnimar’s worries about Fort Rannick are well founded; there’s been no contact from the Black Arrows for several weeks now. Normally, one or two of the rangers visits Turtleback Ferry every few days for supplies, news, or entertainment, but since the rains began in earnest several weeks ago, no one’s heard from the rangers at all. In addition, the wilds nearby (particularly Kreegwood) have grown more dangerous. Wild animals like bears, firepelt cougars, and boars are becoming increasingly common along the edges of these woodlands, and several of Turtleback’s hunters and trappers believe these predators are being forced from the depths of the woodlands by the increased activity of local monsters like ogres, trolls, and worse. Earlier in the week, a patrol headed north to try to make contact with Fort Rannick, but they never returned.

Anaba Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Buchart Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Cela Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Fernleaf Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Rolande Perception: 1d20 + 13 ⇒ (18) + 13 = 31
Sekkim Perception: 1d20 + 0 ⇒ (18) + 0 = 18

Rolande takes a stroll around town and spots a tattoo on one of the locals, hidden on the small of his back. Exposed for a moment when he bends over to pick up a crate and his clothing slips up. It looks like a seven-pointed star — the Mark of the Sihedron.

Dark Archive

Male Halfling Rogue L2

Can Cela speak with animals? Maybe go out and get an idea from the woodland creatures what is going on?


She can, but that will involve a hike in the woods.


I report this to the party.


So what about this dude's tramp stamp?

Silver Crusade

I love this weather!

Sekkim, clad in his usual pants, cloak, and headband, basks in the falling rain.

-Posted with Wayfinder

Silver Crusade

That symbol does seem to be entwined in events.

is there a relevant knowledge?

-Posted with Wayfinder


It looks like he was working at the cooper's shop a few buildings down from the inn. He shouldn't be hard to find if you want to talk with him. There is no other knowledge than you already know about the rune.


Who in our party should speak with him? Sekkim, Bucky or both?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Diplomacy skill usually best, so Fernleaf (+11) not sure who else.

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

I will take lead on speaking with this fellow. I can communicate in thuggerish if I need to

I will go to the cooper shop and see what is what. Do I see him? Is he busy?

If so, I will speak diplomatically to him. My goal is to determine anything I can discover about the evil doings around here. I will vaguely hint about how impressive the murders were... probably done by professionals, no? I wonder how folks could become so organized? Must be a powerful leader, I bet. Etc.

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

Maybe there is a bless going?


No bless going and it would not help with skill checks anyway.

Fernleaf finds the man hard at work soaking timbers and bending them into barrels. There is a good supply of finished product and some older barrels he is fixing or reusing the metal rings. After a few minutes of watching him you can tell he knows his craft. You see no weapons except a knife which he uses from time to time to trim the boards to fit. He is in his late twenties and nothing about his attire would say anything other than he is a cooper. there are some younger lads about, probably apprentices or his children doing various cooper activities as well.

"Hello, governor. New in town ehh, how's about this weather eh? How can I help you? Need some barrels sir. We do quality work I guarantee no leaks."

Let's see your line of questioning and you can keep the diplomacy roll


Fernleaf Ivy wrote:
If so, I will speak diplomatically to him. My goal is to determine anything I can discover about the evil doings around here. I will vaguely hint about how impressive the murders were... probably done by professionals, no? I wonder how folks could become so organized? Must be a powerful leader, I bet. Etc.

I thought he had said his stuff.^^^^^^^

GM Pablo wrote:
Let's see your line of questioning and you can keep the diplomacy roll.


I'd like to see how we get from "How's it going?" to "Great job killing people." Anyone can hop into the conversation and we can make Fernleaf the lead diplomacy person.

Dark Archive

Male Halfling Rogue L2

Fine looking barrels, sir. We just acquired a small estate that we are rebuilding and may need some of those. I guess you had to train a long time to learn how to make them so well?


He perks up, stands and stretches his back. His hands show the callouses of a laborer. "Yes sir, I was an apprentice under my father, now my sons are apprenticing under me as my father did before." My family has been coopers here for forty years. How many barrels you be needin'"

Dark Archive

Male Halfling Rogue L2

How can you concentrate after the recent events? I think I'd be a little distracted... Still, kind of impressive, no?

Dark Archive

Male Halfling Rogue L2

And a fine looking family it is. You must be so proud of them. Still, don't you just sometimes wish for a little more? Something to get the blood flowing?

Dark Archive

Male Halfling Rogue L2

We use the barrels to, er... ummm... you know? It really depends on how things are going as to how many, er, you know... we need to float down the river... Maybe 20? How much are they?


"Yes, indeed. No word from the Rangers spells bad news for us in Turtleback Ferry. I hope Magnimar sends help soon. Without the fort there is nothing between us and the monsters up north. My wife is already talking about leaving."


"Twenty that would be a fine order sir. 2gp per barrel and a 10% discount for 20(its a good price). We see our fair share of bad here on the edge of the wilds - It's a harder life than the south, but ahh the fresh air and no one tellin' you how to run yer business...besides the misses of course, Ha!"

Dark Archive

Male Halfling Rogue L2

So do you know of any artisans in the area? I was thinking of getting a commemorative tattoo. Do you know what that is?

Dark Archive

Male Halfling Rogue L2

And that barrels. That is a good price. Let me consult with my partners before placing the order. Knowing there's a quantity discount, we may need more of them. If things get interesting, right?


Sure there's a couple of places in town. Your in Varisia - everyone has some here or there."

Dark Archive

Male Halfling Rogue L2

OH yeah? what about you? I'd like to see the quality of workmanship they can do around here. Do you have any tattoos I could see?


He lifts his shirt and has a good sized one on his stomach of a griffon and a turtle


If this doesn't move along I am going to go over and put a gun to his head.

Dark Archive

Male Halfling Rogue L2

I am thinking of getting one right here

Points to tramp stamp location

What do you think?

Looking very carefully to see his tramp stamp

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

51 to 100 of 2,650 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords - GM Pablo All Messageboards

Want to post a reply? Sign in.