Vordakai

GMPablo's page

1,036 posts. Organized Play character for Stetrix.


Gender

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

About Pell the Peerless

Pell the Peerless
Male human fighter 6 Advanced Player's Guide
CG, Medium, Human, Humanoid
Perception +11
Languages Common, Jotun
Skills Acrobatics +12, Athletics +12, Deception +11, Diplomacy +13, Sailing Lore +10, Scouting Lore +8, Society +10, Survival +9
Str 18 (+4), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Other Items +1 studded leather, explorer’s clothing, steel shield, +1 crossbow, +1 striking bastard sword, club, hatchet, javelin, backpack, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, wayfinder, wayfinder, winter clothing, purse (316 gp; 9 sp; 4 cp)
--------------------
AC 24 (26 with shield raised); Fort +11; Ref +14; Will +11 (Successes vs. fear effects are critical successes instead., If you succeed vs. a mental effect that attempts to directly control your actions, you critically succeed instead.)
HP 80 Hero Points 1;
--------------------
Speed 25 feet
Melee [1] +1 striking bastard sword +17 (two-hand (1d12), magical), Damage 2d8+4 S
Melee [1] club +14 (thrown 10 ft.), Damage 1d6+4 B
Melee [1] hatchet +14 (agile, thrown 10 ft., sweep), Damage 1d6+4 S
Melee [1] shield bash +14 (attached to shield), Damage 1d4+4 B
Ranged [1] +1 crossbow +15 (magical, range increment 120 feet, reload 1), Damage 1d8 P
Ranged [1] club +14 (thrown 10 ft.), Damage 1d6+4 B
Ranged [1] hatchet +14 (agile, thrown 10 ft., sweep), Damage 1d6+4 S
Ranged [1] javelin +14 (thrown 30 ft.), Damage 1d6+4 P
Feats Armor Assist, Bon Mot, Combat Climber, Haughty Obstinacy, Natural Ambition, Power Attack, Quick Reversal, Shield Block, Snagging Strike, Sudden Charge, Toughness, Underwater Marauder
Other Abilities attack of opportunity, bravery, consummate dabbler, fighter weapon mastery, hireling, horizon hunters champion, multicultural training (1st), shield block, storied talent, swords, wayfinder

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

School items: Lesser leaper’s elixir
minor healing potion

ancestry Human
background Sailor
class Fighter; Level: 1; Experience: 9 XP;Fame: 9 Fame (Horizon Hunters)
Network Points Scrolls 1; Spells 0; Swords 2

size Medium traits (Humanoid)
alignment; CG deity Cayden Cailean
Languages: Common, Skald , Jotun

____________________
SENSES
Perception: +6 ((1 wis) + (5 prof) + (item)) [E]
Special Senses:
____________________
DEFENSES

HIT POINTS: 18

ARMOR CLASS
AC: 18 (10 + (3 dex) + (3 prof) +(2 studded leather)) [T]
Unarmored: [E]

SAVING THROWS
Fort +5; Ref +8; Will +4
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 16 (10 + (3 key stat Str) + (3 prof) + (item)) [T]

Speed: 25 ft.

Melee Strikes
Bastard sword +8 ((3 str) + (5 prof) + (item)
Damage 1d8+3 S (or 1d12+4 S, 2-handed)

Hatchet +8 ((3 str) + (5 prof) + (item)
Damage 1d6+3 S (agile, sweep, thrown)

Club +8 ((3 str) + (5 prof) + (item)
Damage 1d6+3 B (thrown)

Ranged Strikes
Javelin +8 ((3 dex) + (5 prof) + (item); 30 ft.
Damage 1d6+3 P

Hatchet +8 ((3 dex) + (5 prof) + (item); 10 ft.
Damage 1d6+3 S

Club +8 ((3 dex) + (5 prof) + (item); 10 ft.
Damage 1d6+3 B

Weapon Proficiencies
Simple: [E], Martial: [E], Advanced: [T], Other (unarmed): [E]
____________________
Focus Points: #/# (maximum)

____________________
SKILLS

Acrobatics +6, Athletics +6, Deception +5, Diplomacy +5, Sailing Lore +3, Scouting Lore +3, Society +3, Survival +4

____________________
ABILITY SCORES
STR 16, DEX 16, CON 10, INT 10, WIS 12, CHA 14

[i[]ABILITY MODIFIERS[/i]
STR +3, DEX +3, CON +0, INT +0, WIS +1, CHA +2
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Skilled Heritage (Diplomacy)
Heritage 1st:
1st: Natural Ambition (Sudden Charge)

Skill Feats
Background: Underwater Marauder (Pell is not flat-footed and does not take the unusual penalties for using a bludgeoning or slashing weapon underwater.)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
1st: Snagging Strike: (1 action, required to have one-hand free and target is within reach of free hand)(Pell can make a Strike while keeping one hand free. IF the Strike hits, the target is flat-footed until the start of his next turn or until it’s no longer within the reach of his hand, whichever comes first.)

Bonus Feats
Sudden Charge (2 actions, open, flourish)(Pell can Stride twice. If he ends his movement within melee reach of an enemy, he can make a melee Strike against that enemy.)
____________________
EQUIPMENT

Combat Gear: studded leather armor (+2 AC, 1 B, 3 gp), steel shield (+2 AC, 1 B, Hardness 2 (2 gp), bastard sword (1d8 S, 1 B, 4 gp), hatchet (1d6 P agile, sweep, thrown 10 ft., L, 4 gp) javelin (1d6 P, L, 30 ft., 1 sp) x2, club (1d6, 1 B, 0 gp), climbing kit.

Magic Items:
Wayfinder, Engraved (2 Fame; slotless boon)
Activate: Single action, command; Effect: The wayfinder is targeted by a 1st-level light spell. The object glows, casting bright light in a 20-ft radius and dim light for the next 20 ft

Other Gear: adventurer’s pack (2 B, 7 sp), explorer’s clothing ( L,1 sp)

Bulk: 7 (Encumbered at: 8 = 5 + (str); Maximum at: 13 = 10 + (str))

Coins: 7 copper, 4 silver, 32 gold, 0 platinum

BOONS SLOTTED FOR THIS SCENARIO:
Horizon Hunters Champion
Promotional Accessory