GM Pablo |
Yip flits up and down and around your heads excitedly smelling about and looking for food.
Snaky cakes, blackberry pie, chocolate woowoos, Butter balls, sugar bombs, dandy boys, gloomberry crunchiness, bracklesplash cookies, breakfast cereals, blueberry tarts, gigglewort pasties...oooohhh oooohhh what tasty treats do you have for Yip!?"
GM Pablo |
Yip quickly and messily finishes eating lunch with you. He sits on your shoulders and takes any food offered. Cleaned up he look much better. "Wow, gee thanks!! OK lets go now I take you to my mistress it isn't far."
You continue on foot. Yip flits above Anaba's head non-stop chatting away, an incessant chatterbox, seeming oblivious to any dangers ahead. The pixie's mood has brightened considerably as hope returns and remains a good-natured, but somewhat desperate creature.
Soon twisted black trees rise wretchedly from shallow pools, seeming to have lurched from the land, their arthritic branches curled into miserable tortured claws. The sun seems to scorn this place, and a cold, dark mist looms within the canopy of bone-bare branches above. Evil murmurs ride an unnatural wind that flows forth from the glens, and shadows dance in the dark mists within. The trees of the swampy region of Whitewillow, renowned for its beautiful drooping boughs of
sparkling ivory leaves , have gone dark and twisted. Now, they shift and move when they should not. Shadows play cruel tricks on the sharpest eyes, and vanity shredding whispers cause you to lose focus and your way.
As Yip leads the you deeper into the depths of Whitewillow, the degree of the corruption grows. Spiders, languid and fat with poison, hang from trees. Dying birds twitch in the shallows. Slithering things with too many eyes squirt away through the water.
You move through a more forested area. Nothing but chill silence
surrounds you and even Yip stops chattering. You occasionally glimpse tall, dark-robed figures in your peripheral vision. The
creatures' enlarged skeletal claws extend from their outstretched arms as if reaching toward you. When you look, you see these apparitions are nothing more than horribly twisted black trees.
Will saves everyone.
GM Pablo |
Yip, Shelaleu, Anba and Smek are shaken for the remainder of time spent in Whitewillow - they have the Hebbie Jebbies!
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Led by Yip You continue deeper into Whitewillow He stays close to Anaba trying to hide in her backpack.
You come to a natural pool of water created by runoff from the hulking dark trees stands in a clearing.
Actions?
Yip, Shelaleu, Anaba and Smek are Shaken - –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow.
GM Pablo |
As you get closer Sekkimm does detect the water as poisoned.
Anaba and Cela see there is no algae or larval insects dwell in the pool, possibly indicating the water is poisoned as well.
You move along the narrow path through the pool being cautious not to step in the waters. Looking at the water something is wrong with the reflection.
Will saves everyone.
Cela Will: 1d20 + 13 ⇒ (13) + 13 = 26
Fahari Will: 1d20 + 4 ⇒ (12) + 4 = 16
Shalelu Will: 1d20 + 3 ⇒ (2) + 3 = 5
Fernleaf Will: 1d20 + 4 ⇒ (9) + 4 = 13
Yip Will: 1d20 + 6 ⇒ (18) + 6 = 24
Yip, Shelaleu, Anaba and Smek are Shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow
GM Pablo |
Shalelu, Fernleaf, Rolande, Buchart and Anaba see their own reflection is normal, but other party members appear reflected as decaying corpses. In addition, the other party members appear to be glaring hungrily at you as if they are about to attack and devour you.
Shalelu Wisdom Damage: 1d4 ⇒ 3
Fernleaf Wisdom Damage: 1d4 ⇒ 3
Rolande Wisdom Damage: 1d4 ⇒ 4
Buchart Wisdom Damage: 1d4 ⇒ 3
Anaba Wisdom Damage: 1d4 ⇒ 2
Cela uses the vest of surgury to heal Rolande (the most damage) Wisdom Damage: 1d4 ⇒ 4
Sekkimm roll - Smek is OK in your bag.
You continue deeper into the center of Whitewillow.
All around the you, ghostly translucent forms emerge from the trees. Fey of all sorts-spectral satyrs, ghostly grigs, phantom nixies, and sprightly spirits float gently from the swamp around the party, followed by a parade of phantom animals. The fey cavort and
frolic as they march, eventually washing over the party. They caress, dance through, and embrace you before passing.
Will saves everyone - what a fun place this is!!~
Yip, Shelaleu, Anaba and Smek are Shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow
Shalelu -3 Wisdom
Fernleaf -3 Wisdom
Buchart -3 Wisdom
Anaba -2 Wisdom
Cela Will: 1d20 + 13 ⇒ (8) + 13 = 21
Fahari Will: 1d20 + 4 ⇒ (4) + 4 = 8
Shalelu Will: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Fernleaf Will: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Yip Will: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
GM Pablo |
Will save or be caught in a the ghostly party's path, riveted by the
otherworldly spectacle. Affected creatures take 2d6 points of negative energy damage as the unnatural chill of the spectral fey burns them. The ghostly fey and their undead animals ignore the party; the unfathomable business of the dead draws them elsewhere in short order.
Anaba, Fahari, Shalelu, Fernleaf fail their save
Negative energy damage: 2d6 ⇒ (3, 1) = 4
Cela channels to heal everyone
Channel Heal: 1d6 ⇒ 6 everyone is back to full
You continue your journey. Deep in the swamp, you suddenly come upon a derelict ship inexplicably located hundreds of miles from the Varisian shore. The vessel is badly worn and covered in thick dark green moss, but is completely intact and is obviously of a seagoing model.
Actions?
GM Pablo |
Fernleaf peers around the ship with his gloves. The ship is deserted, but in his quarters belowdecks, the long- dead captain sits at a moldering darkwood harpsichord carved with demons battling angels. Still dressed in his rotten uniform, he clutches in one hand nautical charts, and a silver goblet inlaid with opals worth 100 gp in the other. A book of sheet music sits on the harpsichord.