Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Yip flits up and down and around your heads excitedly smelling about and looking for food.
Snaky cakes, blackberry pie, chocolate woowoos, Butter balls, sugar bombs, dandy boys, gloomberry crunchiness, bracklesplash cookies, breakfast cereals, blueberry tarts, gigglewort pasties...oooohhh oooohhh what tasty treats do you have for Yip!?"

Silver Crusade

"I have cheese...."

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Do you have any chocolate left, Feenleaf?


"Cheese...yes will fill my belly Thank you. I like sweets the best, but so hungry now. I have a jumbly in my tumbly. Chocolate? Yes, yes, yes chocolate and cheese!!"

Silver Crusade

I also have some wine. Surely one bottle is a sweeter vintage.


Can we tell if he is sick not just hungry?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Make a heal skill check. A prestidigitation will clean him up too.

-Posted with Wayfinder


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Yes, please clean him up and give him some chocolate.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I'll use the Presto wand on him before and after he eats. Might as well give him some day old bread and some water, too. Onward!


Onward.


Yip quickly and messily finishes eating lunch with you. He sits on your shoulders and takes any food offered. Cleaned up he look much better. "Wow, gee thanks!! OK lets go now I take you to my mistress it isn't far."

You continue on foot. Yip flits above Anaba's head non-stop chatting away, an incessant chatterbox, seeming oblivious to any dangers ahead. The pixie's mood has brightened considerably as hope returns and remains a good-natured, but somewhat desperate creature.

Soon twisted black trees rise wretchedly from shallow pools, seeming to have lurched from the land, their arthritic branches curled into miserable tortured claws. The sun seems to scorn this place, and a cold, dark mist looms within the canopy of bone-bare branches above. Evil murmurs ride an unnatural wind that flows forth from the glens, and shadows dance in the dark mists within. The trees of the swampy region of Whitewillow, renowned for its beautiful drooping boughs of
sparkling ivory leaves , have gone dark and twisted. Now, they shift and move when they should not. Shadows play cruel tricks on the sharpest eyes, and vanity shredding whispers cause you to lose focus and your way.

As Yip leads the you deeper into the depths of Whitewillow, the degree of the corruption grows. Spiders, languid and fat with poison, hang from trees. Dying birds twitch in the shallows. Slithering things with too many eyes squirt away through the water.

You move through a more forested area. Nothing but chill silence
surrounds you and even Yip stops chattering. You occasionally glimpse tall, dark-robed figures in your peripheral vision. The
creatures' enlarged skeletal claws extend from their outstretched arms as if reaching toward you. When you look, you see these apparitions are nothing more than horribly twisted black trees.

Will saves everyone.

Silver Crusade

will: 1d20 + 7 ⇒ (9) + 7 = 16

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Will: 1d20 + 5 ⇒ (9) + 5 = 14

This can't be good for Bucky's paranoia! Spiders and snakes he has somehow dealt with before, but now trees? OY!!!

Dark Archive

Yip will save: 1d20 + 6 ⇒ (7) + 6 = 13

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Refresh. Read. Repeat.

All my bad feelings about this li-i-ittle jaunt have been well founded!


Shalelu Will: 1d20 + 4 ⇒ (4) + 4 = 8

Cela, Fahari, Fernleaf, Rolande and Anaba rolls plz


will: 1d20 + 4 ⇒ (19) + 4 = 23


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

will: 1d20 + 2 ⇒ (7) + 2 = 9

Silver Crusade

smek will: 1d20 + 7 ⇒ (5) + 7 = 12


Cela Will: 1d20 + 13 ⇒ (5) + 13 = 18
Fahari Will: 1d20 + 4 ⇒ (11) + 4 = 15
Fernleaf Will: 1d20 + 4 ⇒ (16) + 4 = 20


Yip, Shelaleu, Anba and Smek are shaken for the remainder of time spent in Whitewillow - they have the Hebbie Jebbies!

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Led by Yip You continue deeper into Whitewillow He stays close to Anaba trying to hide in her backpack.

You come to a natural pool of water created by runoff from the hulking dark trees stands in a clearing.
Actions?

Yip, Shelaleu, Anaba and Smek are Shaken - –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow.

Silver Crusade

Yip, what are we looking for? Just Ogres? This seems a little out of character for ogres. Perhaps we should start looking for tracks?

I will detect magic, and poison. Poison first, then sustain detect magic for a while.


There is magic all about from the forest's corruption . You see no poison. You just need to go past the pool of water here not in/through it.

"The Ogres have left now, only the forest sickness and my Mistress in distress. I know you can help her and help heal Whitewillow."


Well Yip stop flapping your gums and take us there.


As you get closer Sekkimm does detect the water as poisoned.
Anaba and Cela see there is no algae or larval insects dwell in the pool, possibly indicating the water is poisoned as well.

You move along the narrow path through the pool being cautious not to step in the waters. Looking at the water something is wrong with the reflection.

Will saves everyone.

Cela Will: 1d20 + 13 ⇒ (13) + 13 = 26
Fahari Will: 1d20 + 4 ⇒ (12) + 4 = 16
Shalelu Will: 1d20 + 3 ⇒ (2) + 3 = 5
Fernleaf Will: 1d20 + 4 ⇒ (9) + 4 = 13
Yip Will: 1d20 + 6 ⇒ (18) + 6 = 24

Yip, Shelaleu, Anaba and Smek are Shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow


Will: 1d20 + 4 ⇒ (9) + 4 = 13

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Will: 1d20 + 5 ⇒ (9) + 5 = 14


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Will: 1d20 ⇒ 9


What the crap is up with all of these 9's?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I blame it on Mercury being in retrograde and a full lunar eclipse of a super-moon! My exam didn't go well either! Damn you, Vortigern! Not to mention we're hanging out with a pixie!


Shalelu, Fernleaf, Rolande, Buchart and Anaba see their own reflection is normal, but other party members appear reflected as decaying corpses. In addition, the other party members appear to be glaring hungrily at you as if they are about to attack and devour you.

Shalelu Wisdom Damage: 1d4 ⇒ 3
Fernleaf Wisdom Damage: 1d4 ⇒ 3
Rolande Wisdom Damage: 1d4 ⇒ 4
Buchart Wisdom Damage: 1d4 ⇒ 3
Anaba Wisdom Damage: 1d4 ⇒ 2
Cela uses the vest of surgury to heal Rolande (the most damage) Wisdom Damage: 1d4 ⇒ 4

Sekkimm roll - Smek is OK in your bag.

You continue deeper into the center of Whitewillow.

All around the you, ghostly translucent forms emerge from the trees. Fey of all sorts-spectral satyrs, ghostly grigs, phantom nixies, and sprightly spirits float gently from the swamp around the party, followed by a parade of phantom animals. The fey cavort and
frolic as they march, eventually washing over the party. They caress, dance through, and embrace you before passing.

Will saves everyone - what a fun place this is!!~

Yip, Shelaleu, Anaba and Smek are Shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow

Shalelu -3 Wisdom
Fernleaf -3 Wisdom
Buchart -3 Wisdom
Anaba -2 Wisdom

Cela Will: 1d20 + 13 ⇒ (8) + 13 = 21
Fahari Will: 1d20 + 4 ⇒ (4) + 4 = 8
Shalelu Will: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Fernleaf Will: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Yip Will: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Will: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11

I'm not looking any more! I'll just watch my feet as we.walk! This place creeps me out!


I make my Will save!
Will: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

will save: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

(I need another one, I think?)

will save: 1d20 + 7 ⇒ (10) + 7 = 17

Silver Crusade

Oh, I forgot to add on that last one, boost my wisdom up by 4 for a plus 2 on that save, so a 19 if you will allow. I'll remember to specify that in the future.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Will Save: 1d20 - 1 ⇒ (15) - 1 = 14


Will save or be caught in a the ghostly party's path, riveted by the
otherworldly spectacle. Affected creatures take 2d6 points of negative energy damage as the unnatural chill of the spectral fey burns them. The ghostly fey and their undead animals ignore the party; the unfathomable business of the dead draws them elsewhere in short order.

Anaba, Fahari, Shalelu, Fernleaf fail their save
Negative energy damage: 2d6 ⇒ (3, 1) = 4
Cela channels to heal everyone
Channel Heal: 1d6 ⇒ 6 everyone is back to full

You continue your journey. Deep in the swamp, you suddenly come upon a derelict ship inexplicably located hundreds of miles from the Varisian shore. The vessel is badly worn and covered in thick dark green moss, but is completely intact and is obviously of a seagoing model.

Actions?


Anaba has a +2 to her Will save which is negated by the -2, her roll should be a 16, does that save?

Silver Crusade

Sekkim is fascinated and gives the vessel a closer look, circling about to view it from all sides.

craft carpentry: 1d20 + 9 ⇒ (2) + 9 = 11

Anything else odd about the boat that my experience with woodworking and boats would reveal?


Ahoy! Anyone onboard?


Anaba is at -1 (+2 base then -2 wisdom damage (-1 will save) and -2 Shaken

Sekkimm's inspection confirms this seems to be just what it looks like a real ship out of place.

The ship appears deserted, but you can't see below decks.

No one answers Rolande's hail and the swamp is quiet all around you.


Fernleaf, use your Gloves of Recon and see if anyone is onboard.


Fernleaf peers around the ship with his gloves. The ship is deserted, but in his quarters belowdecks, the long- dead captain sits at a moldering darkwood harpsichord carved with demons battling angels. Still dressed in his rotten uniform, he clutches in one hand nautical charts, and a silver goblet inlaid with opals worth 100 gp in the other. A book of sheet music sits on the harpsichord.


What about the ship is it tied off or anchored? Is there an easy way to get on board? Bucky can you detect magic please?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

So the fey have no problem passing over people with cold iron?


They were ghosts apparitions...probably the creatures who died in Whitewillow. They had no problem with your cold iron weapons.

The ship has an anchor chain and there are trees nearby you can climb up to get on it or probably could bash a hole in the side it you wanted.


What do you think Fernleaf, you want to go onboard with me?


Running For Brent and C - "Sure - no problem. Anyone else?"

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