| GM Pablo |
you find nothing on the top deck or anywhere else on board. Down below.
The harpsicord has decayed beyond use.
The goblet is not magical, but is worth 100gp.
The book of music is magical. No one has perform music so will be unable to know anything about the book.
The dead captain does not move.
Eventually you emerge from the ship, a white dog sits on deck watching them with milky blind eyes. The dog stares but does nothing else, eventually wandering off into the swamp and leaving behind no trace it was ever actually there.
You continue on...
Yip gets excited..."We are very close now!
The tangled swamp gives way to a relatively large clearing, a calm pool of unnaturally still water ringed by twisted, decayed willow trees. Wind blows, but the trees do not sway. It is as if the very
land has died.
Yap quails at the edge of the clearing. "We're here . . . my lady waits for you within. I dare not go any closer. . . "he says before stepping back to cower behind a gnarled tree.
Enter the clearing or other actions?
| GM Pablo |
As the party enters her twisted glade, you come upon the mangled body of a beautiful dryad half protruding from a tree whose limbs have been smashed from the trunk by massive clubs. As you approach you hear soft feminine whispers in your ears " She should not have fallen in love-her heart brought this upon us - why won't she let us go?"
As you listen to the whispers you are filled with regret, but also with an increased resolve to lift the curse that vexes the swamp. You all gain a +2 bonus on all Will saving throws in Whitewillow
Your party moves further into the glen. As you approach the center a ghostly nymph rises with a howl from the waters. Her blinding beauty is in full effect.
Fortitude save everyone.
In a shrieking, hate-filled voice.
"WHY DID YOU FAIL MY LOVE? WHY DID YOU FAIL TO PROTECT LATIMIER AND FORT RANNICK? WHY DID YOU ALLOW THE KREEGS TO TAKE HIM TO THEIR LAIR IN HOOK MOUNTAIN? ANSWER ME!!!! MY WORLD IS DESTROYED!"
| GM Pablo |
You can make a diplomacy check - anyone can either roll separately or assist as well.
Fortitude saves 1st please.
Yip, Shelaleu, Anaba and Smek are Shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow.
Smek is in backpack no save needed.
Shalelu Fort Save: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Buchart
|
Buchart wrote:You can not take ten when assisting.GM Pablo wrote:But if it's <10? Can you take ten on a diplomacy check?Buchart you can try to help whomever tries diplomacy (10+ gives a +2)
Cela +6
Fernleaf +13
Fernleaf or Cela are our diplomats, then. The rest of us can try, but failure can have grave results, eh?
| GM Pablo |
Once soul-shakingly beautiful, the nymph Myriana is now a haggard, ghostly horror. Her disembodied arms float at her sides, exposed bone and sinew stretching toward her torso but ever too far out of reach. Her lower torso fades away to smoke, savaged too cruelly by the ogres for even her insane ghost to retain. But her most terrifying feature is her eyes; wells of hellish horror, crying out silently in an agony beyond anything a mortal creature could ever know. They reduce those who try to hold her gaze to gibbering children. She is beauty undone, and torment incarnate.
Cela fort: 1d20 + 9 ⇒ (18) + 9 = 27 saves
Fernleaf fort: 1d20 + 8 ⇒ (12) + 8 = 20 saves
Fernleaf bravely steps up to the apparition and delivers a fascinating soliloquy on why you are in the grove, how you bravely fought back the Kreeg Ogre horde at Fort Rannick and a something or other about your here to help and rescue Latamier.
Unfortunately Rolande and Shalelu are blinded permanently by the Nymph's grotesque beauty. Remove Blindness needed to cure which Cela will need to rest/memorize before casting.
Sekkimm Fort save plz.
With Fernleaf's words the apparition stops the beautiful torment of her gaze, but for some the work has been done.
"I miss my love so. Those horrible Kreegs and that red headded b~%*% took him. I tried, but was unable to save him. I know my beautiful Latimier's heart no longer beats and he is now dead. I tried to reincarnate him, but foul magic prevented
his soul from returning to his new body. I beg you find his remains and return him to me. I need not the entire body. A lock of hair or a single finger will do. I will set his soul to rest and perhaps mine as well."
| GM Pablo |
If 14 saved you wouldn't be blind!
Blinding Beauty (Su) This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 20 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.
| GM Pablo |
You can move at 50% or more with assistance- Cela just needs a night rest to get the spells and staying here in her grove blind seems like it could be disastrous. It is 1.5 days back to Turtleback then another to Fort Rannick, so you have time to get cures. Hook mountain is a day or two from the Fort.
| GM Pablo |
Yip follows you back to the boats where you safely spend the night.
In the morning Cela can cure blindness on Rolande and Shalelu. The next day you leave Yip and make your way back to Turtleback Ferry glad to be far away from the haunted swamp.
You rest in Turtleback for the night in warm beds and perhaps hot baths. The Innkeep refuses to take money from the Heros of Turtleback Ferry.
You can do some shopping or head in the morning to Fort Rannick.
| GM Pablo |
Sorry Cela, can not remove blindness because it is not a druid spell and she is just a level 1 cleric, but Sekkimm or perhaps Buchart with Dispel Magic.
Sekkimm did you want to request some scrolls?
As you prepare to leave Turtleback Ferry the great rains turn to driving snow as winter comes with a fury upon the Hook. Autumn is a forgotten dream as cutting wind lances through the wool and leather. The treacherous ice crawls along the mountainside. Life is cruel and short on the Hook, more now than ever as winter sinks her teeth into the crags and near the notorious mountain.