Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Sure! Let's case the joint! Then burn it!

Once onboard cast Detect Magic.


you find nothing on the top deck or anywhere else on board. Down below.

The harpsicord has decayed beyond use.
The goblet is not magical, but is worth 100gp.
The book of music is magical. No one has perform music so will be unable to know anything about the book.

The dead captain does not move.

Eventually you emerge from the ship, a white dog sits on deck watching them with milky blind eyes. The dog stares but does nothing else, eventually wandering off into the swamp and leaving behind no trace it was ever actually there.

You continue on...
Yip gets excited..."We are very close now!

The tangled swamp gives way to a relatively large clearing, a calm pool of unnaturally still water ringed by twisted, decayed willow trees. Wind blows, but the trees do not sway. It is as if the very
land has died.

Yap quails at the edge of the clearing. "We're here . . . my lady waits for you within. I dare not go any closer. . . "he says before stepping back to cower behind a gnarled tree.

Enter the clearing or other actions?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I want to take the music before we go? We can always use it to start a fire!

Why don't you want to see your mistress, Yip? Why do you "dare not go any closer"?

Dark Archive

"She is not herself. I am scared. She does not know herself in her grief. Be careful"

-Posted with Wayfinder

Silver Crusade

"You don't think the presence of someone she knows might help bring her back to herself, instead of 6 heavily armed strangers?"

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

If she's not herself, then who is she Yip? Is she calling herself by another name? Felicia perhaps? Or was it Lucretia?

Dark Archive

Buchart wrote:
If she's not herself, then who is she Yip? Is she calling herself by another name? Felicia perhaps? Or was it Lucretia?

No worse I fear go see. Help her please

-Posted with Wayfinder


I will ready heal spells and slowly enter behind someone else.


Mi Lady, we are here looking for the Commander. Do you know where he is? We are tasked with finding him. We have liberated Fort Rannick from the Ogres. We mean you no harm.


So, head into the Glen and look for Myriana or anything else?


Yes, I will step into the glen and repeat myself.


As the party enters her twisted glade, you come upon the mangled body of a beautiful dryad half protruding from a tree whose limbs have been smashed from the trunk by massive clubs. As you approach you hear soft feminine whispers in your ears " She should not have fallen in love-her heart brought this upon us - why won't she let us go?"

As you listen to the whispers you are filled with regret, but also with an increased resolve to lift the curse that vexes the swamp. You all gain a +2 bonus on all Will saving throws in Whitewillow

Your party moves further into the glen. As you approach the center a ghostly nymph rises with a howl from the waters. Her blinding beauty is in full effect.

Fortitude save everyone.

In a shrieking, hate-filled voice.
"WHY DID YOU FAIL MY LOVE? WHY DID YOU FAIL TO PROTECT LATIMIER AND FORT RANNICK? WHY DID YOU ALLOW THE KREEGS TO TAKE HIM TO THEIR LAIR IN HOOK MOUNTAIN? ANSWER ME!!!! MY WORLD IS DESTROYED!"


Fortitude: 1d20 + 8 ⇒ (6) + 8 = 14
Mi Lady Myriana, we have been sent here to find Latimier. We have liberated Fort Rannick of the Ogre scourge. We are not the ones who allowed this to happen, but we have vowed to rectify this horrible thing that has befallen you.


You can make a diplomacy check - anyone can either roll separately or assist as well.

Fortitude saves 1st please.
Yip, Shelaleu, Anaba and Smek are Shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks in Whitewillow.

Smek is in backpack no save needed.

Shalelu Fort Save: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13


Did I save? Someone assist me in diplomacy.
Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Fortitude: 1d20 + 8 ⇒ (19) + 8 = 27

My diplomacy skills suck. No ranks and -2 for Cha.


Looks like you had a good roll!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
Looks like you had a good roll!

That was my save, though! The check would be at a -2.


Buchart you can try to help whomever tries diplomacy (10+ gives a +2)
Cela +6
Fernleaf +13


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Fortitude: 1d20 + 10 ⇒ (14) + 10 = 24

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:

Buchart you can try to help whomever tries diplomacy (10+ gives a +2)

Cela +6
Fernleaf +13

But if it's <10? Can you take ten on a diplomacy check?


Buchart wrote:
GM Pablo wrote:

Buchart you can try to help whomever tries diplomacy (10+ gives a +2)

Cela +6
Fernleaf +13
But if it's <10? Can you take ten on a diplomacy check?

You can not take ten when assisting.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:
Buchart wrote:
GM Pablo wrote:

Buchart you can try to help whomever tries diplomacy (10+ gives a +2)

Cela +6
Fernleaf +13
But if it's <10? Can you take ten on a diplomacy check?
You can not take ten when assisting.

Fernleaf or Cela are our diplomats, then. The rest of us can try, but failure can have grave results, eh?

Dark Archive

Male Halfling Rogue L2

Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30


Once soul-shakingly beautiful, the nymph Myriana is now a haggard, ghostly horror. Her disembodied arms float at her sides, exposed bone and sinew stretching toward her torso but ever too far out of reach. Her lower torso fades away to smoke, savaged too cruelly by the ogres for even her insane ghost to retain. But her most terrifying feature is her eyes; wells of hellish horror, crying out silently in an agony beyond anything a mortal creature could ever know. They reduce those who try to hold her gaze to gibbering children. She is beauty undone, and torment incarnate.

Cela fort: 1d20 + 9 ⇒ (18) + 9 = 27 saves
Fernleaf fort: 1d20 + 8 ⇒ (12) + 8 = 20 saves

Fernleaf bravely steps up to the apparition and delivers a fascinating soliloquy on why you are in the grove, how you bravely fought back the Kreeg Ogre horde at Fort Rannick and a something or other about your here to help and rescue Latamier.

Unfortunately Rolande and Shalelu are blinded permanently by the Nymph's grotesque beauty. Remove Blindness needed to cure which Cela will need to rest/memorize before casting.

Sekkimm Fort save plz.

With Fernleaf's words the apparition stops the beautiful torment of her gaze, but for some the work has been done.

"I miss my love so. Those horrible Kreegs and that red headded b$&$$ took him. I tried, but was unable to save him. I know my beautiful Latimier's heart no longer beats and he is now dead. I tried to reincarnate him, but foul magic prevented
his soul from returning to his new body. I beg you find his remains and return him to me. I need not the entire body. A lock of hair or a single finger will do. I will set his soul to rest and perhaps mine as well."


We want to help you. Where would we find his remains?


"Those Kreegs took him - you will find my Love in their Lair on Hook Mountain. Deliver vengeance and retrive my dear Latimier for me, I beg you"


I wonder if casting protection from evil on her would help?


14 doesn't save?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Will it be safe to spend the night here in your grove, Myriana? Whatever curse is on this place has us all weakened somewhat. We'll understand if we should go elsewhere, but nowhere seems safe in your realm now.


If 14 saved you wouldn't be blind!
Blinding Beauty (Su) This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 20 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.


"GO NOW AND LEAVE!! RETRIEVE MY LOVE AND RETURN HIM TO ME. YOU CAN NOT STAY HERE! I AM UNABLE TO CONTROL MY RAGE!"

Shalelu, blinded takes the warning to heart and tries to stumble her way out of the grove.


Can't go anywhere blind.


You can move at 50% or more with assistance- Cela just needs a night rest to get the spells and staying here in her grove blind seems like it could be disastrous. It is 1.5 days back to Turtleback then another to Fort Rannick, so you have time to get cures. Hook mountain is a day or two from the Fort.


Someone help me out.


This is Shalelu's second time being blinded...makes a archer or gunsliger a bit worthless...


I am going to get blind fighting dammit!


Its a good feat, but more for melee...no good for ranged attacks.
Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Rolande, steady yourself. Rest your hand on my shoulder and I will aid your travels until such time your sight can be restored.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

We can all take turns to help Rolande and Shalelu. We'll be back in the boats tomorrow. Will you stay here Yip?

Silver Crusade

fort: 1d20 + 10 ⇒ (18) + 10 = 28

Silver Crusade

"I am so completely over this place. Are we sure about this? We might be as crazy as everyone else here in a couple of days."


Yip follows you back to the boats where you safely spend the night.
In the morning Cela can cure blindness on Rolande and Shalelu. The next day you leave Yip and make your way back to Turtleback Ferry glad to be far away from the haunted swamp.

You rest in Turtleback for the night in warm beds and perhaps hot baths. The Innkeep refuses to take money from the Heros of Turtleback Ferry.

You can do some shopping or head in the morning to Fort Rannick.


Sorry Cela, can not remove blindness because it is not a druid spell and she is just a level 1 cleric, but Sekkimm or perhaps Buchart with Dispel Magic.

Sekkimm did you want to request some scrolls?

As you prepare to leave Turtleback Ferry the great rains turn to driving snow as winter comes with a fury upon the Hook. Autumn is a forgotten dream as cutting wind lances through the wool and leather. The treacherous ice crawls along the mountainside. Life is cruel and short on the Hook, more now than ever as winter sinks her teeth into the crags and near the notorious mountain.


Can we find someone to cure our blindness please?


Sorry Cela, can not remove blindness because it is not a druid spell and she is just a level 1 cleric, but Sekkimm or perhaps Buchart with Dispel Magic.


I got that, hence asking in character for someone to help cure our blindness.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I have a feeling we'll be in Turtleback Ferry until Rolande and Shalelu are cured. I will attempt to remove their blindness with the only spell I have that might work!

I'm guessing a level check is the roll?


I think that Sekkimms can rest before leaving the swamp for Turtleback and cast the spells (He actually has one on his active spell list)
DC to fix is DC18
Sekkimm or Buchart will need to make rolls d20 + caster level

Regardless everyone is back to Turtleback Ferry

Silver Crusade

I can memorize 4 dispel magic spells, so I'll do that the first day we're back in Turtleback.

Dispel Magic Shalelu: 1d20 + 8 ⇒ (12) + 8 = 20
Dispel Magic Rolande: 1d20 + 8 ⇒ (20) + 8 = 28

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