Morphelis |
Armen the goblins show pure terror at your comment, and for the first time they seem to realize that you are a threat. The goblin tries to see through the illusion. 1d20 - 1 ⇒ (10) - 1 = 9
Eugeni, you run toward the nearest but he ducks under your hasty blow.
Tessera you cast Sleep Hex on the nearest goblin.
1d20 - 1 ⇒ (9) - 1 = 8
He falls over and begins to snore loudly.
Terran your spell takes effect on your allies.
A song in goblin begins to be heard from all around the town, many voices join in, at the sound the goblins jump with glee. The goblin next to Eugeni swings his crude sword towards him.
1d20 + 3 ⇒ (13) + 3 = 16
1d4 + 1 ⇒ (3) + 1 = 4
But he misses.
The other ducks under the wagon to avoid the dancing light, and runs towards the stand next to Eugeni and begins to stuff his pockets with whatever he can find, provoking an AOO from Eugeni.
The third lays unconscious.
Noa you have readied yourself for a charge that hasn't come.
Next round.
All around you you hear screams from villagers and the same song sung in unison.
Goblins chew and goblins bite
goblins cut and goblins fight
stab the dog and cut the horse
goblins eat and take by force
goblins race and goblins jump
goblins slash and goblins bump
burn the skin and mash the head
goblins here and you be dead
chase the baby, catch the pup
bonk the head to shut it up
bones be cracked, flesh be stewed
we be GOBLINS! YOU BE FOOD!
SOrry again for such a delay in posting, I've gathered my s@++ together, and will post once a day again.
Morphelis |
Armen the goblins show pure terror at your comment, and for the first time they seem to realize that you are a threat. The goblin tries to see through the illusion. 1d20 - 1 ⇒ (16) - 1 = 15
Eugeni, you run toward the nearest but he ducks under your hasty blow.
Tessera you cast Sleep Hex on the nearest goblin.
1d20 - 1 ⇒ (8) - 1 = 7
He falls over and begins to snore loudly.
Terran your spell takes effect on your allies.
A song in goblin begins to be heard from all around the town, many voices join in, at the sound the goblins jump with glee. The goblin next to Eugeni swings his crude sword towards him.
1d20 + 3 ⇒ (7) + 3 = 10
1d4 + 1 ⇒ (3) + 1 = 4
But he misses.
The other ducks under the wagon to avoid the dancing light, and runs towards the stand next to Eugeni and begins to stuff his pockets with whatever he can find, provoking an AOO from Eugeni.
The third lays unconscious.
Noa you have readied yourself for a charge that hasn't come.
Next round.
All around you you hear screams from villagers and the same song sung in unison.
Goblins chew and goblins bite
goblins cut and goblins fight
stab the dog and cut the horse
goblins eat and take by force
goblins race and goblins jump
goblins slash and goblins bump
burn the skin and mash the head
goblins here and you be dead
chase the baby, catch the pup
bonk the head to shut it up
bones be cracked, flesh be stewed
we be GOBLINS! YOU BE FOOD!
SOrry again for such a delay in posting, I've gathered my s~%~ together, and will post once a day again.
Noamuth |
Noa will move to within 10' of the sleeping goblin, and power attack it. That might wake it up, or kill it. If it wakes up, it has to stand, and Noa has reach, so that'll probably kill it on the AOO. In association with Tessera, she will continue to work that plan.
d20+2 to hit 1d20 + 2 ⇒ (9) + 2 = 11 (and it's prone/sleeping)
d6+6 damage 1d6 + 6 ⇒ (4) + 6 = 10
And same rolls when it stands up.
d20+2 to hit 1d20 + 2 ⇒ (8) + 2 = 10
d6+6 damage 1d6 + 6 ⇒ (2) + 6 = 8
Armen Corrick |
Armen smiles at his own ingenuity, but it falls from his face when he sees the goblins too stubborn to run.
Armen draws a flask and a pinch of a few different ingredients, he drops them in and begins to mix.
Standard Action: Armen will hold action. If any other goblins appear within range, he will throw a flask at the target/
Attack roll, if necessary 1d20 + 2 ⇒ (7) + 2 = 9
damage roll, if necessary 1d4 + 4 ⇒ (1) + 4 = 5
Eugeni Serius |
Swinging hard, but not hitting the darned small goblins, Ventar moves close to the nearest goblin and tries again with a quick overhand chop of his falchion
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Terran Goldpeak |
Swinging hard, but not hitting the darned small goblins, Ventar moves close to the nearest goblin and tries again with a quick overhand chop of his falchion
Attack: d20+4
Damage: 2d4+4
Don't forget bless its up for a minute
Morphelis |
Armen, you stand ready yet no new goblins appear. Although the sound of the chanting is getting progressively louder.
Eugeni: Both your attacks miss unforetunately.
Tessera: Waiting on move.
Noa: You strike at the goblin's exposed neck. He wasn't moving before, and he isn't now, blood is pooling from a gaping would to his jugular. He won't be getting up any time soon.
Goblins: Both goblins start laughing hysterically as Eugeni swings left and right, unable to land a blow. The one at the food stand shifts behind Eugeni and they both strike in unison.
Goblin 1:
1d20 + 3 ⇒ (6) + 3 = 9Flat-footed
1d4 + 1 ⇒ (3) + 1 = 4
Goblin 2:
1d20 + 3 ⇒ (19) + 3 = 22Flat-footed
Confirm Critical 1d20 + 3 ⇒ (9) + 3 = 12 No crit
1d4 + 1 ⇒ (1) + 1 = 2
You manage to dodge one of the blows, causing you to step into the other.
Terran: Waiting on move.
The square around you is almost completely empty, but there are goblins on the rooftops setting torches to thatched roofs. One tries to jump off the roof only to fall into the well in the northern end of the square.
Once Tessera and Terran give me their moves, next round.
Terran Goldpeak |
Terran will move up to a goblin(if in range) and take a swing at him. If he is not able to get to one, he will move as close as he can and ready an action to swing at a goblin that comes close to him.
Greatsword to hit + 5: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 2d6 + 4: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Wow we suck at this Eugeni ha ha.
Eugeni Serius |
When it is Eugeni's turn
Increasingly frustrated with the small goblins who continue to evade Eugenis blows, he centers and takes careful aim before striking at the nearest goblin again.
Attack 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage 2d4 + 4 ⇒ (4, 2) + 4 = 10