
Wind Reaver |

I rolled a Sylph Oracle of the Wind Mystery for my group, and I had a few questions as to how these spells interact with each other, if at all.
----------------------------------------------------------------
Scenario:
Oracle Lv 4 - 2 Rounds of Casting
Cast Gusting Sphere (School evocation [air]; Level 2)
Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere of air
Duration 1 round/level (4 Rounds)
Saving Throw Fort negates (object) or Reflex negates; see text; Spell Resistance yes
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. The sphere is treated in all ways as an area of severe wind, applying a –4 penalty on ranged weapon attacks that pass through it. The sphere moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space containing a Medium or smaller creature, it stops moving for that round and generates a sharp thrust of wind to bull rush the creature. The sphere's CMB for bull rush combat maneuvers uses your caster level in place of its base attack bonus, with a +2 bonus for its Strength score (14). Whether or not the bull rush is successful, the creature takes 1d6 points of nonlethal bludgeoning damage from the attack. If the bull rush fails, the creature is still subject to the severe winds from the sphere as long as they remain in the same square as it. A gusting sphere rolls over objects or barriers that are less than 4 feet tall.
The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. A gusting sphere immediately dissipates if it exceeds the spell's range.
-----------------------------------------------------------
So after I create the sphere (which I'm assuming it's in the space in front of my character) I use my move-action to move the sphere as enters an enemy's space, they make a CMD check against the sphere's +6 CMB to determine a bull rush. Both successful and failure, either way it deals 1d6 nonlethal. If the bull rush is unsuccessful, they stay in the same space under the effects of Severe Winds (50mph wind). Where's the FORT / Reflex save come in?
Assuming the bull rush from the sphere is successful, the enemy is knocked back 5 feet (or more). Is the Gusting-Sphere-object subject to other wind effects? For example, let's say the sphere is now in between me and the enemy. It's now Round 2. I cast Gust of Wind (2) as my standard action towards the enemy and sphere. Being that the Gust of Wind is a 60 Ft line of Severe Wind, does it blast the sphere right back onto the enemy? Is the Gusting Sphere affected by the Gust of Wind? If so, does it bring about another bull rush attack and another 1d6 non lethal dmg? Or does it have to be moving and then hit the enemy space again?
I wanted to play with the idea that while the enemy was under the effects of the severe wind from the Gusting Sphere (a failed bull rush), then add the additional wind speed from the Gust of Wind, maybe reach hurricane force winds (which would be pretty cool because then one could blow away medium sized targets 1d4 X 10 feet back for 1d4 dmg per 10 feet.) However this might not work as a ball of swirling air doesn't add to the speed of a gust of wind. Would love to hear a way to make it work though.
Thoughts on the theory behind this would be great!