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![]() Armen, you stand ready yet no new goblins appear. Although the sound of the chanting is getting progressively louder.
The square around you is almost completely empty, but there are goblins on the rooftops setting torches to thatched roofs. One tries to jump off the roof only to fall into the well in the northern end of the square. Once Tessera and Terran give me their moves, next round. ![]()
![]() Armen the goblins show pure terror at your comment, and for the first time they seem to realize that you are a threat. The goblin tries to see through the illusion. 1d20 - 1 ⇒ (16) - 1 = 15 Eugeni, you run toward the nearest but he ducks under your hasty blow. Tessera you cast Sleep Hex on the nearest goblin.
Terran your spell takes effect on your allies. A song in goblin begins to be heard from all around the town, many voices join in, at the sound the goblins jump with glee. The goblin next to Eugeni swings his crude sword towards him.
Next round. All around you you hear screams from villagers and the same song sung in unison. To those of you who speak goblin:
Goblins chew and goblins bite goblins cut and goblins fight stab the dog and cut the horse goblins eat and take by force goblins race and goblins jump
chase the baby, catch the pup
SOrry again for such a delay in posting, I've gathered my s$%* together, and will post once a day again. ![]()
![]() Armen the goblins show pure terror at your comment, and for the first time they seem to realize that you are a threat. The goblin tries to see through the illusion. 1d20 - 1 ⇒ (10) - 1 = 9 Eugeni, you run toward the nearest but he ducks under your hasty blow. Tessera you cast Sleep Hex on the nearest goblin.
Terran your spell takes effect on your allies. A song in goblin begins to be heard from all around the town, many voices join in, at the sound the goblins jump with glee. The goblin next to Eugeni swings his crude sword towards him.
Next round. All around you you hear screams from villagers and the same song sung in unison. To those of you who speak goblin:
Goblins chew and goblins bite goblins cut and goblins fight stab the dog and cut the horse goblins eat and take by force goblins race and goblins jump
chase the baby, catch the pup
SOrry again for such a delay in posting, I've gathered my s*~& together, and will post once a day again. ![]()
![]() Perception DC 12:
Eugeni 1d20 ⇒ 1 Terran 1d20 + 4 ⇒ (6) + 4 = 10 Armen 1d20 + 2 ⇒ (13) + 2 = 15 Tessara 1d20 + 2 ⇒ (4) + 2 = 6 Noamuth 1d20 + 6 ⇒ (5) + 6 = 11 Armen:
A lone, small green creature stands above the dead dog, liking blood off of a crude jagged blade. Two more run up behind me and see you standing in the otherwise abandoned square. They giggle and jump with glee at finding someone to fight. Initiative:
Eugeni 1d20 + 4 ⇒ (17) + 4 = 21 Terran 1d20 + 2 ⇒ (5) + 2 = 7 Armen 1d20 + 2 ⇒ (20) + 2 = 22 Tessara 1d20 + 2 ⇒ (16) + 2 = 18 Noamuth 1d20 + 2 ⇒ (3) + 2 = 5 Goblins 1d20 + 2 ⇒ (4) + 2 = 6 Combat Order
Here is the link to the roll20 page for this encounter. https://app.roll20.net/join/39367/B_kzow
Let me know what you guys think of doing it this way, or if you have suggestions on how you would like to utilize the tool. ![]()
![]() Terran, Ameiko has stayed behind at the Rusty Dragon to tend to things there, alas you do not find her.
A sharp retort, like the crack of distant thunder slices through the excited crowd as the sun's setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman's scream slices through the air. A few moments later another scream rises, then another. Beyond them, a sudden surge of strange new voices rises - high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a painful yelp then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices. ![]()
![]() The guard blushes at the kiss. "I am truly sorry we could not recover your purse. I will tell the Sheriff the looks of this man, so as to keep an eye out for 'im." Terran:
"Seems plausible enough, if you've never been in these parts for the festival, you should observe the swallowtail release, should be happening right about now." In the square, the priest from earlier in the day and a few others wheel a large covered wagon into view. Father Zantus speaks and a hush goes around the crowd.
The festivities continue until sundown. ![]()
![]() The Chase:
Noamuth Reflex 1d20 + 2 ⇒ (11) + 2 = 13 Even before Tessara calls out for help you are already chasing the man down, he is some 20 feet ahead of you dashing through carts, and between alleys. You see him glance back and see you and the guard after him. Round 1: Noa: 1d20 + 2 ⇒ (2) + 2 = 4 Theif: 1d20 + 3 ⇒ (18) + 3 = 21 Guard: 1d20 + 1 ⇒ (7) + 1 = 8 The thief knocks over a barrel to block the path, forcing you to jump over it and lose your footing a bit, he gained some ground. The guard is a few steps ahead of you. Round 2: Noa: 1d20 + 2 ⇒ (6) + 2 = 8 Theif: 1d20 + 3 ⇒ (14) + 3 = 17 Guard: 1d20 + 1 ⇒ (16) + 1 = 17 You do not anticipate the thief turning so sharply, and are forced to adjust your path, slightly too late. You have lost some ground, however the guard is keeping pace with him. Round 3: Noa: 1d20 + 2 ⇒ (6) + 2 = 8 Theif: 1d20 + 3 ⇒ (12) + 3 = 15 Guard: 1d20 + 1 ⇒ (12) + 1 = 13 The thief finds a new burst of energy and sprints ahead. Noa you find that you cannot keep up with him. The guard is losing ground also, but still has a chance. Round 4: Theif: 1d20 + 3 ⇒ (4) + 3 = 7 Guard: 1d20 + 1 ⇒ (4) + 1 = 5 The thief jumps into a crowd and disappears with impunity. Tessara you lost your earnings from your booth, and although a valiant effort by both, neither Noamuth nor the guard could retrieve them.
Terran: "This place does keep me quite busy, but I'm sure I could find a time to show you where's where. You are free with my name, but not I with yours. Where are you from? Do you plan on staying long?" As you answer her questions, Ameiko looks at the mess she has to deal with and calls to the serving girls to get to it. ![]()
![]() Noamuth:
You are enthralled by the performance, and stand in awe. Towards the end of the song you walk up and throw a silver piece into the hat. Once the elves stop playing, you snap back into your usual conciseness. you believe that the elves played marvelously and deserved your silver. Secret GM rolls:
1d20 + 2 ⇒ (18) + 2 = 20 Shame on your for looking!! Tessara: You can tell that it is a fine piece of craftsmanship, but on examination you see a few telltale signs of fraud. Not mechanical fraud, but magical, the piece is a stunning illusion, although you saw right through it. Once you noticed the illusion the object simply disappears and the smile on the man's face wanes. He tries to grab at your coins, and runs for the alley. Roll a reflex save to see if you stop him from stealing your earnings. DC 14 ![]()
![]() Noa:
You come upon two elves, one playing a lute, the other singing. They are a man and woman, dressed in green garments. The woman sings a common elven ballad of two lovers pitted against each other by society, her voice is soft and sweet and is complemented by the lute's mellody. There is a small crowd gathered around them, in sort of a trance. There is an upturned hat in from of the performers and every so often, an audience member steps forward to throw a copper and the occasional silver into the hat. At each donation the elves wink and offer a smile to the patron. The music washes over you and you feel compelled to make a donation yourself. Make 2 Will saves. One for each performer. Will Save 1: DC 14 Will Save 2: DC 14 (-1 if you failed save 1) tessara:
You booth is set up in the market square, near a long cord tied between two poles. Children are trying to balance across it. Your booth is a huge hit, and more than a few people come up to you. The first few all fall asleep, and seem to enjoy it nonetheless. As lunch nears fewer and fewer people are in the square. A hooded figure comes up to your booth and begins speaking to you of the weather, he brings out a locket and offers to trade it for all of your earnings. The item is grayish-silver, and unfolds into a mirror, it is attached to a gold chain. Eugeni:
The man turns to you, and confusion crosses his face followed by fear. He did not see you approach, and eyes you and Jensen, "Yes, yes, of course, I meant no offense sir." He and his friend quickly get out of the line, wanting to get as far from you as possible. Armen: The guard, Jensen, turns his attention away from the conflict in the line. "Eh, spirits you say? Well there's this fine establishment, the White Deer, although they do not have the finest of drink. For that, head to the Rusty Dragon, what they lack in luxury they make up for in quality." ![]()
![]() Tessara:
You find the woman who gave the first opening speech, she introducdes herself, "Hello, you're not from around here I'd say. We don't get many elves through here. Welcome, I am Mayor Deverin, you may call me Kendra if you wish. I see no trouble with your game, you may set it up in the market square." Area 35 on the map.
Eugeni:
You patrol for much of the morning with nothing of interest happening. The sheriff was right, when people see you they are on their best behavior. Although as lunch approaches, you find yourselves walking north on Church Street, and the White Deer Area 3 is full of people, to many actually. People are fussing about not being able to get their promised meal. A large half-orc shoves a man as he tries to sneak in front of him. "You'll wait your turn like everyon else," He grumbles. The man, clearly from out-of-town, seems offended, "The day I eat after an orc..." He is cut off by another half-orc behind him, as he shoves the man into the dirt. Then a friend of the human, steps up and draws a blade. The four look ready to fight, and the people surrounding them back off but stay to watch the event. Terran: After Noamuth's remark, a human woman next to you says, "Aye, this cathedral pledges worship to Adabar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn, all the major gods in this region. You're not from around here, I take? Pleased to meet you I am Ameiko, you should come have lunch at my inn, the Rusty Dragon, newcomers seem to flock to the place. Speaking of which, I should get back down there and make sure all's well. Farewell." She walks down the street towards the south end of town. ![]()
![]() There ya go! And I was thinking about the roll20. I might just use it myself to show you where everything is, because the grids on the images do not match up with those in the program. So what I will do is describe it to you, and give you the link to the map, where I will draw up where everyong is and update it each round. Does that sound good? ![]()
![]() The town of Sandpoint is a remote town on the Lost Coast, it stands as bastion to the civilization in this otherwise rugged area. You have come from far and wide, or maybe this has always been your home, regardless today is a big day. The unveiling of the long awaited cathedral, the old church burnt down in a devastating fire that nearly destroyed the northern end of town. Sandpoint is wealthy for its exports of wood and other goods that are plentiful in this region. The nobles funded a new lavish place of worship, and thus the new Sandpoint Cathedral was built! The town is bustling with activity. Both inns are full, people line the streets. Early in the morning the opening speeches begin in the square in front of the new cathedral.
The mayor steps up to the front of a crowd that has gathered and she motions for silence. A murmur descends on through the square.
[spoiler=Eugeni]
He dismisses you with a wave and turns to the other 4, and begins giving them similar orders. ![]()
![]() Alright everyone, calm down :) we will begin soon. I have just finished unpacking my suitcase and have a few more things to take care of. Should post within the next two hours. As far as the roll20 goes, I plan on using it for when I can get accurate maps. But for encounters that can be easily described (i.e. a town square, say in front of a new cathedral) I will just describe it with text. Thanks for being patient, it is kind of hectic here on my end, but once we get going it should be smooth sailing. ![]()
![]() Okay, looks like we have all of our players here. So I will be messing around with roll20 to see what I can do with that. I am not planning to begin play until the end of the week, as I am quick busy moving from my home to school, so I will be swamped with that. But that will give me some time on my downtime to figure out how to make the maptools/20roll whatever works to work. ![]()
![]() All right, so I have made my decision! I've sent five of you a PM, and I hope you are still interested. I'll give you a few days to post in here to show me that you are still interested, if you don't post then I will find someone else. I hope that doesn't happen though.
I'm excited for this! ![]()
![]() Okay, so I just got home from a family trip, and I am kinda swamped at the moment. I will go over all the submissions tomorrow. Hopefully, tonight I will post some campaign info, and using that I want those of you still interested to give me some reason for you to be in Sandpoint at the beginning of the adventure (for those who haven't already done so) ![]()
![]() EntropyRules:
I will allow Aasimar and Tieflings. I do not have access to the ARG currently, although I am planning on getting that soon, so I am not familiar with the variant heritages. But I think that would be okay. CloakedinSmoke:
Gunslingers will be allow, just be sure to reference it. As with many things outside of the CR and APG I am not very familiar, but if you wanted to play one I would make sure to read up about them to become familiar with it. Everyone else, looks good so far. I will not make a decision until at least next Tuesday, so you all still have plenty of time! Oh and hey Gardsin! ![]()
![]() Okay, I know there are a ton of RotR recruitment threads up right now. But I want to run a PbP campaign and am very interested in running RotR. So, if you aren't in another one of those, apply for mine! I only ask that you are not familiar with the campaign (or if you are, you are dedicated to not metagaming). Specifics:
Apply away! ![]()
![]() here I go, 4d6 ⇒ (6, 1, 5, 3) = 15
So, 14, 15, 9, 12, 11, 14.
I read through the campaign info, and am thinking of playing a human Barbarian from the tribes of Korsko. Where does the campaign begin? And is there some event that will draw all of the characters together at the beginning? I am working on creating my backstory and build and want to make it fit with the campaign. ![]()
![]() Okay here is the bacckground for my character. Turns out I didn't really need much from the campaign, I just made most of this up, using my map of Varisia from RotR and information on dieties from CRB. I don't know much about Gorleon, since I am new to PF so much of what I have written is based on nothing specific in the game, except for some RotR reference. Let me know what you think of my character now. and if there are any holes or things that need to fixed to fit with the story let me know.
Backstory For Xenoz: Xenoz was found at the scene of a massacre next in a small church near Wartle. A group of passing priests of Erastil found him in a pool of blood, death all around him. It seemed to be the result of a goblin attack on an unsuspecting group of worshippers on a day to honor the dead. They raised him to study the teaching of Erastil, and Xenoz was constantly reading the tales of the gods. He took the lessons to heart, but couldn’t stand being told how to worship. He believed that each creature was made to worship the gods in their own manner.
Xenoz is about6’2” with fair blond hair. He looks more elf than human, and is forever grateful to the elves that saved him in the Sanos Forest. He has no memory of his parents and is constantly looking for clues of where he came from. After years of searching he has almost given up hope, and has begun to forge his own destiny instead of dwelling on things past. He has a soft spot in his heart for the weak and defenseless, as he was so many times before. He is just in his trade, never cheating a person for his own personal gain. Xenoz would rather avoid physical conflict with his words but is quick to anger, and when provoked rushes to violence. ![]()
![]() here are the new stats Xenoz:
Race: Urban Elf Class: Cleric 3 Diety: Erastil Domain: Community, Good Str 14 Dex 10 Con 14 Int 10 Wis 18 Cha 10 AC: 17 (10+4 armor +3 shield) 10 Touch 17 Flat Footed HP 24 +0 Initiative +2 BAB +4 CMB 14 CMD (14 Fl) Fort +5 Ref +1 Will +7 Skills: 2 ranks in Diplomacy (+5), 3 into Heal (+13), 2 into Sense Motive (+9)
Offensive:
Defensive
Other Gear
Average spells per day:
Calming Touch: 7 times per day heals for 1d6+3
Edit: Function: Buffer and support melee. High diplomacy for negotiating with any one I can communicate with. Fixed the errors, but correct me again if I have made another mistake. I am now Urban Elf. I am currently reading up on the campaign and setting to make an appropriate backstory. Even before reading I have an idea of what I want my character to be like. I'll post it when I have a formal concept. ![]()
![]() DM Drider wrote:
Riiiiight, I thought I read that, but I couldn't remember if that was this thread. Ill change that right now and edit my stats. The mithril heavy shield (according to HeroLab) is +3. Which makes sense to me since it is a step up from a Heavy Steel Shield. I will read up on the campaign summary and make my back story.Edit: The extra bonus from the shield is from the feat Shield Focus.
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